It could also just be something which isn't possible.In any case, ZOS might just be too scared to touch the old code fearing they might break the game further.I don't see many big groups in Cyrodiil doing just heavy attacks, additionally anyone attacking with a lightning staff is still going to be effectively doing the same as throwing an AoE skill.I don't think the servers are the only issue.
From my understanding of what ZOS has said it's more about the number of calls the servers are getting due to how many different layers there are to a calculation of "I use my skill on these people" which gets worse when two large groups fight.
I'm not saying there wouldn't be some improvement with upgraded servers, but I don't think it's the silver bullet everyone thinks it is, if it was they would have done it because this is a persistent embarrassing issue for them.
Honestly, I feel more lag now despite Morrowind gutting sustain (way more heavy attacks vs skill casts) and friendly AoE effects being invisible. The performance is getting *worse* almost every patch, not staying the same or improving. I’m convinced ZOS doesn’t care at this point tbh
Friendly AoE effects is a visual/graphical change, that's aimed at your client and your machine.
I think ZOS does care because this is a huge black mark for them, however people are expecting things which a lot of games have never been able to produce. We could take more checks away from the servers and place them back on the client (as per pre-lighting patch apparently) however then you'll also giving bots and CE users more powers again.
The game has more then 3 years now and no improvements what so ever have been made to the game servers, every day that passes the lag in both PvE and specially PvP is getting worse and worse. Do you think Zenimax should invest in improving the servers and deal with the lag, which cant be tolerated in an online game.
Do you have a spy in ZOS to know that they have never upgrade any hardware to support this conspiracy theory?
Despite claims to the contrary, they know this is a problem and have made changes and tests to try and improve it.
I rarely have crippling lag in Cyro now. Used to happen in every big battle and ESO is not the only game this happens in.
I'm pretty sure the servers are high end equipment. It would be pretty stupid to run the game, as big of an investment as it is, on a server equivalent of a hamster on a wheel.
It may very well be a coding problem which is not easy to fix or it could be they underestimated the strain the game would put on hardware and Internet infrastructure.
Also people are always so quick to blame the server. If it's the server then how is it that we are on the same server at the same time, right next to each other; you have lag and I dont?
If it was the server, everyone would lag at the same time
I think ZOS does care because this is a huge black mark for them, however people are expecting things which a lot of games have never been able to produce.
(EVE Online) would basically have to rewrite the game to solve "lag" and that's not a good investment for the company or the players.
It could be ZOS is in the same position. They might understand the bottlenecks within the code but it's simply not viable to fix them.
It could also just be something which isn't possible.In any case, ZOS might just be too scared to touch the old code fearing they might break the game further.I don't see many big groups in Cyrodiil doing just heavy attacks, additionally anyone attacking with a lightning staff is still going to be effectively doing the same as throwing an AoE skill.I don't think the servers are the only issue.
From my understanding of what ZOS has said it's more about the number of calls the servers are getting due to how many different layers there are to a calculation of "I use my skill on these people" which gets worse when two large groups fight.
I'm not saying there wouldn't be some improvement with upgraded servers, but I don't think it's the silver bullet everyone thinks it is, if it was they would have done it because this is a persistent embarrassing issue for them.
Honestly, I feel more lag now despite Morrowind gutting sustain (way more heavy attacks vs skill casts) and friendly AoE effects being invisible. The performance is getting *worse* almost every patch, not staying the same or improving. I’m convinced ZOS doesn’t care at this point tbh
Friendly AoE effects is a visual/graphical change, that's aimed at your client and your machine.
I think ZOS does care because this is a huge black mark for them, however people are expecting things which a lot of games have never been able to produce. We could take more checks away from the servers and place them back on the client (as per pre-lighting patch apparently) however then you'll also giving bots and CE users more powers again.
EVE Online's devs recently said* that even though their servers are cutting edge win machines the game still crumbles during large battles because the code isn't designed in a way to be run on multiple processors. They would basically have to rewrite the game to solve "lag" and that's not a good investment for the company or the players.
*this is what I picked up from some Reddit threads and may not be accurate.
It could be ZOS is in the same position. They might understand the bottlenecks within the code but it's simply not viable to fix them.
That said they do have updates often to make improvements, however people expect each one of those improvements to be an instant fix which solves everything. Personally I am just glad we're not still in the age twelve people fighting causes people to be booted from the game.
vamp_emily wrote: »I'm sure most of you are not aware of this but we do have professionals who created and maintaining this game. I'm not trying to be rude, but i'm so glad most of you are just users. I've seen very few suggestions that would make this game better.
From my experience I do lag sometimes when they have the test server up, but most times i'm lag free. Even when i am in the middle of 50 enemy players.
If you are lagging all the time then there is a good chance it is not Zeni's fault. It could be your super cheap computer or bad connection.
ztyhurstub17_ESO wrote: »Do we know for a fact they haven't been upgrading their infrastructure all along? I haven't been involved with any hardware procurement meetings at ZoS, so I really can't say for certain...
I'm not saying there aren't performance issues with the game (there are at times), but I can't exactly draw the conclusion that they aren't upgrading their infrastructure based on that.
lordrichter wrote: »ztyhurstub17_ESO wrote: »Do we know for a fact they haven't been upgrading their infrastructure all along? I haven't been involved with any hardware procurement meetings at ZoS, so I really can't say for certain...
I'm not saying there aren't performance issues with the game (there are at times), but I can't exactly draw the conclusion that they aren't upgrading their infrastructure based on that.
There was an interview with Matt Firor back in the DAoC days where he revealed that one glitch was that they could not get financing for rental of the server hardware. They had no credit rating. They had to buy the hardware for the servers. This left them stuck owning a lot of obsolete equipment when it came time to upgrade.
While we do not know for sure, my guess is that ZOS is leasing the megaserver hardware. If this is the case, then yes, it is very likely that they have been upgrading their infrastructure.
Just tossing this out there.
Apache_Kid wrote: »lordrichter wrote: »ztyhurstub17_ESO wrote: »Do we know for a fact they haven't been upgrading their infrastructure all along? I haven't been involved with any hardware procurement meetings at ZoS, so I really can't say for certain...
I'm not saying there aren't performance issues with the game (there are at times), but I can't exactly draw the conclusion that they aren't upgrading their infrastructure based on that.
There was an interview with Matt Firor back in the DAoC days where he revealed that one glitch was that they could not get financing for rental of the server hardware. They had no credit rating. They had to buy the hardware for the servers. This left them stuck owning a lot of obsolete equipment when it came time to upgrade.
While we do not know for sure, my guess is that ZOS is leasing the megaserver hardware. If this is the case, then yes, it is very likely that they have been upgrading their infrastructure.
Just tossing this out there.
Even if they are leasing it they will only get what they pay for in terms of performance.
lordrichter wrote: »Apache_Kid wrote: »lordrichter wrote: »ztyhurstub17_ESO wrote: »Do we know for a fact they haven't been upgrading their infrastructure all along? I haven't been involved with any hardware procurement meetings at ZoS, so I really can't say for certain...
I'm not saying there aren't performance issues with the game (there are at times), but I can't exactly draw the conclusion that they aren't upgrading their infrastructure based on that.
There was an interview with Matt Firor back in the DAoC days where he revealed that one glitch was that they could not get financing for rental of the server hardware. They had no credit rating. They had to buy the hardware for the servers. This left them stuck owning a lot of obsolete equipment when it came time to upgrade.
While we do not know for sure, my guess is that ZOS is leasing the megaserver hardware. If this is the case, then yes, it is very likely that they have been upgrading their infrastructure.
Just tossing this out there.
Even if they are leasing it they will only get what they pay for in terms of performance.
But they have the option to increase and decrease server capacity, as part of the contract, as well as upgrades to that hardware, also as part of the contract. This is easily done with leased equipment.
Rev Rielle wrote: »They really do.
I get 350-450 ms latency playing ESO, all other MMOs are around 250-300 ms.
Zbigb4life wrote: »Unfortunately they will never fix it. All they care about is more mounts, houses, dyes and costumes so they can get easy money without any effort. One would think by now they have earned enough money to upgrade their servers.
No.
They need to "fix" their code, not the servers.
Unfortunately their code/engine is not fixable, it would have to be replaced.
Only other way to "fix" it is to close down Cry(SWTOR did this with their large scale combat zone).... or eliminate the lighting "upgrade", plus move all the stuff to our machines that used to be there, however due to bots/cheats etc, they will not do this.
I play a LOT in the evening on NA server during the peak hours on a PC that is 5 years old with the only upgrade being a newer old fashioned HD (not SSD) because mine crashed and I had to reinstall everything.
I have zero lag in PvE. Zero. Nada. None. I go into PvP maybe once a week again during peak times when I have to wait in que around 100 to get in. I will join the zerg and have 100-150 people everywhere, maybe more and I occasionally have lag for about 5 seconds but not often and it goes away quickly after that.
I had lag about a month ago and found out it was an addon that I turned off and have had no lag since.
I don't say this to defend ZOS as they have a lot of things they need to fix, but to simply say that I am not in any way going to blame all the lag on them. I understand console is different and can't speak for them, but for PC if I can run absolutely lag free on a 5 yr old machine and you have lag with your brand new super computer sent from God himself, then maybe you should look at the connection between you and the home servers.
Now I could be totally off base and maybe ZOS loves me and they game me special access to the non laggy server and I am the only one connected to it, but in game I see someone shout in /z about lag and you will see maybe 2 people say yes and a dozen all say no, they are doing fine.
I am Very experienced with laggy servers after playing DDO for years and I can say with utmost certainty that these servers are a million times better.
Look at your connections or between you and ZOS itself maybe instead of just wanting to blame everything on them?
Now if you want to blame them for not fixing classes then I am with you, or upgrading crafting, or dozens of other things but lag is not one of them.