Lifecode666 wrote: »Yes.
I have played since Beta and the serverside is awful.
To be honest it feels worse now then ever before.
Cyrodil is unplayable at peak hours, but the worst is that now i even have spikes in 4 man dungons.
Taking a normal pledge, but we wipe sometimes because of so heavy spikes we don't know what is going on.
Can't bar swap, skills doesn't work.
I have never in my life played a game so good, but so unbelievable bad handled by company.
Lifecode666 wrote: »Yes.
I have played since Beta and the serverside is awful.
To be honest it feels worse now then ever before.
Cyrodil is unplayable at peak hours, but the worst is that now i even have spikes in 4 man dungons.
Taking a normal pledge, but we wipe sometimes because of so heavy spikes we don't know what is going on.
Can't bar swap, skills doesn't work.
I have never in my life played a game so good, but so unbelivable bad handled by company.
Servers, Servers, Servers, Servers, Servers, Servers - god this is boring.
Look, there is a performance issue - everyone, including us as players, ZOS, hardware and console manufacturers will accept this as a fact. I speak from experience here that if you have an inherent performance issue, just throwing more servers at a problem is unlikely to fix the issue. I design large infrastructure and cloud systems for a living for one of the top 3 IT outsources in the world. I am repeating other posts I have made on this issue but it's not just a case of money. The main component required is time, patience and some very clever people to dissect every element of the game to understand the multiple issues that will be causing the performance issues, (and there is likely more than one). It may be that it simply can't be fixed. Take Microsoft Windows. They patch and release service packs but eventually, to fully address the issues, they have to release a new version. The same applies here. The same when Nvidia release driver updates and so it goes on.
Offer something constructive or stop posting and blaming forum moderators for not giving you an answer. I wouldn't necessarily tell a client how something is designed if it lived in our private cloud so why are you expecting ZOS to do the same. There are a number of ethical, legal and commercial reasons why this wouldn't happen in the real world. I personally would love to know to see if I could offer some constructive advice but I am being disingenous with this thought as they probably already have people giving them this.
If you hate the gameplay so much stop playing. The mods came on here and said the issues are being worked on - do you think there are patch and maintenance windows for no other reason than to annoy you? If everyone who moans stops playing either the game will fold, the game will remain but will not be developed or they will eventually crack the issues. Whichever one of these scenarios happens if you are not playing you will have nothing to be upset about and if they fix the issues then you can come back to the game we all want to see.
There is nothing constructive in any of the posts on this subject and to be honest I don't know why I respond. You don't exactly spend a vast sum of money to play this game, compared to how much you spend on your PC, Console, Internet link etc and I firmly believe you should take that in to consideration - even as a subscriber, (as I am). In total I spend £8.99 a month plus £20 for the game. Given that a new version of Windows will likely cost you over £100 on release day, a new graphics card will cost £300+, your Starbucks coffee costs almost £5 then are you really getting bad value for money?
95% of the time the came works fine for me. The bits that don't currently I simply either avoid or play at a non-peak time. This is a small compromise I make to enjoy the game whilst the issues persist. Shame we all can't be so considerate.
Servers, Servers, Servers, Servers, Servers, Servers - god this is boring.
Look, there is a performance issue - everyone, including us as players, ZOS, hardware and console manufacturers will accept this as a fact. I speak from experience here that if you have an inherent performance issue, just throwing more servers at a problem is unlikely to fix the issue. I design large infrastructure and cloud systems for a living for one of the top 3 IT outsources in the world. I am repeating other posts I have made on this issue but it's not just a case of money. The main component required is time, patience and some very clever people to dissect every element of the game to understand the multiple issues that will be causing the performance issues, (and there is likely more than one). It may be that it simply can't be fixed. Take Microsoft Windows. They patch and release service packs but eventually, to fully address the issues, they have to release a new version. The same applies here. The same when Nvidia release driver updates and so it goes on.
Offer something constructive or stop posting and blaming forum moderators for not giving you an answer. I wouldn't necessarily tell a client how something is designed if it lived in our private cloud so why are you expecting ZOS to do the same. There are a number of ethical, legal and commercial reasons why this wouldn't happen in the real world. I personally would love to know to see if I could offer some constructive advice but I am being disingenous with this thought as they probably already have people giving them this.
If you hate the gameplay so much stop playing. The mods came on here and said the issues are being worked on - do you think there are patch and maintenance windows for no other reason than to annoy you? If everyone who moans stops playing either the game will fold, the game will remain but will not be developed or they will eventually crack the issues. Whichever one of these scenarios happens if you are not playing you will have nothing to be upset about and if they fix the issues then you can come back to the game we all want to see.
There is nothing constructive in any of the posts on this subject and to be honest I don't know why I respond. You don't exactly spend a vast sum of money to play this game, compared to how much you spend on your PC, Console, Internet link etc and I firmly believe you should take that in to consideration - even as a subscriber, (as I am). In total I spend £8.99 a month plus £20 for the game. Given that a new version of Windows will likely cost you over £100 on release day, a new graphics card will cost £300+, your Starbucks coffee costs almost £5 then are you really getting bad value for money?
95% of the time the came works fine for me. The bits that don't currently I simply either avoid or play at a non-peak time. This is a small compromise I make to enjoy the game whilst the issues persist. Shame we all can't be so considerate.
What players offer is feedback, and that feedback is constructive, so long as it doesn't devolve into pointless arguments. This is one of the few issues that this community DOES agree on, as you can see by the votes.
It seems as though people such as yourself, who develop IT infrastructures, should be contacting ZOS and offering your services to them. That would be "constructive" by your definition.
Also, you need to have compassion for the players who have been here for many years, and who feel slighted by timelines and promises that ZOS hasn't met.
Switching gears, consider a different game, Path of Exile (POE). They had a massive problem with desync and it essentially rendered melee characters unplayable at high levels. We had arguments on the forums about it for a LONG time, and there were two sides to the camp, one side argued it would never be fixed, and another argued it would be.
Eventually, years later, POE released an update that FIXED desync by utilizing lockstep. It had some small drawbacks if you didn't have low latency, but they effective resolved the biggest player complaint in the game. They did it by listening to the constructive feedback the community offered, caring about the problem, informing the community, and hiring the talent needed to solve it.
This problem CAN be solved, ZOS just isn't prioritizing it right now, and that's what frustrates people.
DieAlteHexe wrote: »
DieAlteHexe wrote: »
You again. Here's an idea: employees working on art assets cost money; employees working on network performance cost money. Money is limited. Therefore, more money spent on art means less money spent on network.
Oh but I guess in your tiny world where you ran a dev house, each employee was unique, irreplaceable,and utterly tied to their project such that there was no way to shuffle resources between projects. Hey, welcome to the world of real development! (Zos seems to reside there despite some hints to the contrary).
Anotherone773 wrote: »The servers are just the start of it. I shouldnt find this many bugs in a live game. And they arent minor bugs. I have abilities that double fire, abilities that dont fire, i keep attacking long after i stop pushing buttons, i dont attack despite pushing buttons. Abilities fire late, sync issues cause me to be standing in the bad ichy stuff giving me boo boos but i dont realize it because nothing is syncing. During all of this the game says im running 50-80 FPS and 100-150ms ping. Tonight in a dungeon i dodged nearly a full 2 seconds after tapping the key. Half the time i cant get roll dodge to work.
All of these problems are really bad in instances, especially dungeons.... wait is the ZOS way of making dungeons harder?
I didn't vote because I feel your poll is too limiting and directional. Your forcing people to choose one of two drastic choices. Why not have a choice to add new content, but also push server stability to the forefront as well?
It's not like they only have one dev, and they have to choose which direction they will go. They can move resources to multiple areas.
If you added a third option, to do both, I may vote. As it is this poll is forcibly misleading.
DieAlteHexe wrote: »
You again. Here's an idea: employees working on art assets cost money; employees working on network performance cost money. Money is limited. Therefore, more money spent on art means less money spent on network.
Oh but I guess in your tiny world where you ran a dev house, each employee was unique, irreplaceable,and utterly tied to their project such that there was no way to shuffle resources between projects. Hey, welcome to the world of real development! (Zos seems to reside there despite some hints to the contrary).
Ydrisselle wrote: »DieAlteHexe wrote: »
You again. Here's an idea: employees working on art assets cost money; employees working on network performance cost money. Money is limited. Therefore, more money spent on art means less money spent on network.
Oh but I guess in your tiny world where you ran a dev house, each employee was unique, irreplaceable,and utterly tied to their project such that there was no way to shuffle resources between projects. Hey, welcome to the world of real development! (Zos seems to reside there despite some hints to the contrary).
Yeah, artists are usually professionals in netcode too. Wait, they aren't, they can't be shuffled there.
So your solution is essentially fire the art team, and replace them with network specialists. I'm quite sure that will cost more money in long term than just keeping everything the same as is now.