This is what is wrong with the game.
If you don't use 90% the same skills and sets as everybody else you will never be able to do end content in this game.
I always play a little out of the box as I find the most fun thing to do, is trying out new builds. And that is almost not possible in this game unless you do as 90% of all the other people in the game.
For me, the most fun I have played yet is a hybrid build using both stamina and magic. But that is not a viable option if I ever want to do any other thing then normal dungeons.
The game and its options are really open at that start of the game and when you level. But later on, the options become very little.
And what I say here ofc. all depends on what people see and good DPS. But whatever people say here. If you are not one of the 90% of people you will get kicked or smacked talked all the time ingame.
Part of the problem is lots of advice are non helpful or rather harmful.adeptusminor wrote: »I've always liked the idea of saying 25-30k dps is a solid minimum target to hit as a DPS. When I was at CP cap, more or less BiS gear and only hitting 18-20k and I heard about all these people getting much higher numbers, it piqued my curiosity about what they were doing that I wasn't. That in turn lead me to read up, watch videos and research the game more in depth and improved my dps numbers dramatically. When people say 15k dps is fine, it is for most content, but I think it also does a disservice to some people and leads them to think they are doing the best they can do and the people hitting higher numbers are only getting those numbers by animation cancelling and cheesing parses when it's actually better rotations, CP allotment, and better more synergized gear.
In other words, if you are a dps and hitting 15k or whatever and are happy with that, cool. Just be aware that it is possible to increase those numbers significantly with a bit of learning and practice, and it makes going through harder content that much easier for you and your group.
edit: I also realize that a lot of people play this game casually and don't care about their numbers in the slightest. No amount of in game information or out of game information is going to change their playstyle. That's perfectly fine. The people who do want to improve and get better are likely to look towards outside sources anyway.
All you DPS elite people. here. Would you kick me for running a build like this.
http://www.eso-skillfactory.com/en/share/23251/
x2 Slimecraw
x5 Medusa
x5 Mechanical Acuity
I have around 470 CP.
I do not like to make builds that 90% of all others use. But I like to be able to do some content later on and not just put the game away.
question: how am I supposed to "measure" my dps? I didnt notice such feature in the game.
note: I dont want to install any addons.
kylewwefan wrote: »We see this question asked all the time and ranges from 30k as an average to 50k or 60k elite.
While there are definitely some that need work, like doing 10k or less, you don’t really ever see a fair number that can be reached by most players.
10k is bad, because a properly geared out setup elite will hit that easily with heavy attacks alone. Seriously.
Shoot for 20K by your lonesome self.
A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily.
A stam build using Endless,Trap, Poison Inject, Heavy Attack and whatever spammable will hit 20K or right close to it.
People that ask these questions are typically not elite, BiS gear max CP. you need to do just enough damage to complete content. Add survival and sustain a drawn out fight.
let’s talk about the blue tree in CP. i have no math to back me up, but if you add up penetration that you know will always be there, this gives you your biggest gain by far. You want to hit your target with everything you do like they’re naked.
It severely gimps your damage if you’re not reaching decent penetration levels. Especially magic users rocking a whopping 2000 spell damage.
BiS mundus for pug, solo and scrub should be the lover by far. And sharpened is likely still your best weapon trait to get good results.
I find myself doing less damage screwing around trying to keep up some complex rotation that I suck at then keeping it simple.
Use your ultimates. Many pugs I run never use their ultimates. They’re holding onto it waiting for the right time....the time never comes. Use your ultimates, they build back quick and add so much to your total damage it makes no sense to sit on them. Even dropping them on just the trash mobs.
All you DPS elite people. here. Would you kick me for running a build like this.
http://www.eso-skillfactory.com/en/share/23251/
x2 Slimecraw
x5 Medusa
x5 Mechanical Acuity
I have around 470 CP.
I do not like to make builds that 90% of all others use. But I like to be able to do some content later on and not just put the game away.
Ep1kMalware wrote: »All you DPS elite people. here. Would you kick me for running a build like this.
http://www.eso-skillfactory.com/en/share/23251/
x2 Slimecraw
x5 Medusa
x5 Mechanical Acuity
I have around 470 CP.
I do not like to make builds that 90% of all others use. But I like to be able to do some content later on and not just put the game away.
Acuity is bis atm. For veteran 4 man content I often run either
2slimecraw
3vo
2 vma/1vma daggers/bow
5 acuity
OR
5 war machine
5 acuity
2/1 vma daggers/bow
Most the good trial guilds I'm in don't really care wat your build is (generally speaking). you either pull the dps or you don't. You can be a hybrid bow/bow build in heavy armour, as long as you pull 25k dps you can run veteran craglorn trials.
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
If you actually go and open a parse from some of the people posting here you'll see light attacks make 10% to 12% of the parse at most. Not 60%. So you should pull 36K when they pull 40K if you don't weave at all on back bar. So that's not where the problem lies. 20K on magicka sorcerer is Liquid Lightning, Blockade, and a few heavy attacks on top. I've tested that myself. It's not the Internet, but yourself.
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Yep, third world quality, high ping and rural internet will HALVE (or more) your DPS.
It's a factor most people in this thread don't understand.
Having to press skill keys more than once to get it to fire or having to slow down LA weaving to get it to work is not helpful at all.
And people who say L2P or GitGud in response to ping-related DPS are frankly, patronising, condescending and ignorant.
The further you are from the server, the lower your DPS will be. This is a fact.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation
I have an Argonian pet sorc wearing 4 mad tinkerer, 5 necro and Maw of the Infernal x2. I use WoE, Lightning Flood, Familiar and Matriarch, Daedric prey, Empowered ward, Bound armour...... have divine and infused, some gold some purple gear. Full cp. Without any animation cancelling and making sure all damage skills are always active on the dummy and only using heavy attacks in between i get 18k ish dps without any extra help, with major sorcery etc it can easily go above that. Just saying as an example, I'm by no means a great player.
Wrecking_Blow_Spam wrote: »I pull 6.2k self buffed with gold gear, vma etc. If wants tips ask and I'll help you out
Watching all these "you should manage X DPS easily" I'm always asking myself: "What they're talking about? Is this for 160CP or 690CP? Do they use blue or purple food? Do they use potions? What gear they have, blue, purple, gold? Do they have all BiS traits on their gear or maybe some gear is with not the best trait? Do they use anim cancel? How muck ping they have, 20-40 or 300-900 like me? Do they use such buffs/debuffs like EleDrain (which supposed to be healer's job in a group) when they measuring their solo DPS on a dummy without a healer?"
Too many questions I have. If I have so many questions when I read such posts then I consider those posts absolutely useless for anybody.
eserras7b16_ESO wrote: »jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
Sorry, but there's some 4man groups pulling 170k DPS, this means that each DPSER is over 80k. Most bosses have adds and if you have correct positioning, your tank is debuffing, your healer is good and supporting your damage you can get crazy numbers.
The thing i mean is, you say they can't HIT those numbers IN a trial, when depending on the boss they can get much higher. (on others with heavy mechanics less)
I would say it's not only about 25k DPS. It's about your ability of not dying, and mantaining this DPS through mechanics, and/or taking advantage of the mechanics to reach higher DPSers.
Nihility42 wrote: »VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
Honestly, I'm not sure why people treat animation cancelling likes it's particularly hard or even something that takes much learning. Just fire your skills off quickly one after another, click in between, and boom you are cancelling. It's not like there is some 1ms window you have to hit for it to work. And especially with the HA meta we have, cancelling heavy attacks is incredibly easy, just start charging it then hit your skill button without releasing the attack button. Done. Want to cancel a skill with block or weapon swap? Hit the skill, then hit the block or the swap. It's really pretty intuitive.
VilniusNastavnik wrote: »
- PTS (Bit less laggy) Skills were sticking, Weapon holstering itself often. Imperfect run. CP points not balanced.
- 360 ping
- No VMA weapons
- 5x Necropotence, 4x moondancer, 2x Maw
- No weaving.
- Fire backbar, Lightning front bar. Didn't have a second lightning MD for the back bar for concussion/off balance up time.
- It can be done without weaving. Just don't expect top tier results.
jakeedmundson wrote: ».eserras7b16_ESO wrote: »jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
Sorry, but there's some 4man groups pulling 170k DPS, this means that each DPSER is over 80k. Most bosses have adds and if you have correct positioning, your tank is debuffing, your healer is good and supporting your damage you can get crazy numbers.
The thing i mean is, you say they can't HIT those numbers IN a trial, when depending on the boss they can get much higher. (on others with heavy mechanics less)
I would say it's not only about 25k DPS. It's about your ability of not dying, and mantaining this DPS through mechanics, and/or taking advantage of the mechanics to reach higher DPSers.
Thats not at all what i said... literally the opposite.
I said they CAN hit those numbers in a trial... " Not saying they can't HIT those numbers IN a trial"
@Oreyn_Bearclaw
All i meant by the "cheese" builds is that they use things like the lover mundus and/or stack penetration and like you said, spam certain skills like execute. I.E. things they never actually do in a trial. Its just to put up high numbers on the dummy.
Of course those same people that can hit 50k on a dummy can do well in trials, i'm not saying they can't do it.
The point of my post was to tell people to ignore those numbers. Look for a realistic number (like you said, 35k) to consider your build successful with end game worthy dps.
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Yep, third world quality, high ping and rural internet will HALVE (or more) your DPS.
It's a factor most people in this thread don't understand.
Having to press skill keys more than once to get it to fire or having to slow down LA weaving to get it to work is not helpful at all.
And people who say L2P or GitGud in response to ping-related DPS are frankly, patronising, condescending and ignorant.
The further you are from the server, the lower your DPS will be. This is a fact.
Wrecking_Blow_Spam wrote: »I pull 6.2k self buffed with gold gear, vma etc. If wants tips ask and I'll help you out
6.2k ?
Do you even use skills ? xD
As for the back bar light attack weaving in my experience it will do about 5k dps max. if you weave every skill. But if you don't weave at back bar then you also need to take into account that your back bar weapon glyph doesn't proc at all which can cause about 2k lose in dps as well (e.g. status effects + direct dmg from the glyph etc.). E.g. if you have infused fiery glyph on back bar it can proc twice per rotation (3 or more skill casts on back bar) if you weave back bar properly.