Doctordarkspawn wrote: »In PVE, short of trials, they're fine. Dungeons, overland, they're all fine. Trials is where people basicly refuse to take a templar anything but a healer, but then again the trial meta is so rigid you'd basicly get laughed at trying to take anything non meta into a trial guild.
PVP? I dunno.
usmcjdking wrote: »Doctordarkspawn wrote: »In PVE, short of trials, they're fine. Dungeons, overland, they're all fine. Trials is where people basicly refuse to take a templar anything but a healer, but then again the trial meta is so rigid you'd basicly get laughed at trying to take anything non meta into a trial guild.
PVP? I dunno.
Stamplar is the only fixed DPS spot in a good trial group. Like literally. If you look at a raid signup sheet it looks like this.
Tank x 2
Healer x 2
Melee DPS x 3
Ranger DPS x 4
Stamplar
Why do you dismiss posters all the time, then post half-baked nonsense like this that blatantly ignores half of the truth?
usmcjdking wrote: »Doctordarkspawn wrote: »In PVE, short of trials, they're fine. Dungeons, overland, they're all fine. Trials is where people basicly refuse to take a templar anything but a healer, but then again the trial meta is so rigid you'd basicly get laughed at trying to take anything non meta into a trial guild.
PVP? I dunno.
Stamplar is the only fixed DPS spot in a good trial group. Like literally. If you look at a raid signup sheet it looks like this.
Tank x 2
Healer x 2
Melee DPS x 3
Ranger DPS x 4
Stamplar
Why do you dismiss posters all the time, then post half-baked nonsense like this that blatantly ignores half of the truth?
Ultimate_Overlord wrote: »Magplar is sick if you wanna sit in a zerg spamming purifying light. If you wanna do anything else dont touch it with a ten foot pole.
Ultimate_Overlord wrote: »@Trashs1 If you couldnt tell, it was purposeful exaggeration, hyperbole. But nonetheless, you only proved that currently templars primary purpose in pvp is pol and bol spam.
Ultimate_Overlord wrote: »@Firstmep Bgs are 1v1-3s against pugs, any class played by a half decent player running a half decent build that isnt playing against a full tank group can get 20 kills in a bg match. Also, saying solo when talking about bgs is not a correct thing to do- you can queue up solo, but youre playing in a relatively small map with 3 other ppl who are most likely helping you get your kills.
Talking about VIABILITY in eso is literally pointless, any build can be viable in some scenario. What is worth talking about however, is optimization and consistent strong performance. Magplar does not perform well consistently in scenarios that require the most out of player performance. It is not a self sufficient class with high magicka consumption that relies on gimmicky mechanics for sustain, requires buildup to output burst, has reactive defense and easily counterable dmg. It has been so long since ive seen an actual solo magplar (that performed at least decently well) that i dont even remember the last time that happened. Every magplar i see is a bol+pol bot in a group, sometimes used for other non class specific activities such as purge spam and what not.
I guess my solo magplar getting 20+kills in Bg deathmatches(non premade), is just a healbot too.
Honestly you can make magicka templar work offensively, the lack of one bang burst is somewhat compensated by the sheer amount of pressure you can put out.
Light Armor with at least one defensive set like riposte, then find a good balance between dmg and sustain.
Total dark is pretty brutal for punishing over agressive players while purifying light helps aganist heavily defensive players.
The biggest issue might be the lack of a good stun, although you can go the master lightning staff route Shock reach has a pretty subtle animation, so its a lot easier to land than for example toppling Charge.
Also atm you can utilise pirate skeleton to its full potential since the defile can be cleansed from the set.
Argonian is prob the best race here, the extra healing and sustain is super valuable, and ive always found it easier to stack higher spd on magplar as opposed to max magicka.
Magplar offensively is its best element when fighting medium light targets, you really only should struggle aganist heavy armor builds or anyone that can easily survive your pressure.
I play my magplar very agressively, the last thing you want to do is be in your backbar blockhealing all the time as youd be just delaying the inevitable.
Overall magplar is definetly not the best for solo open world, but lets be real here most classes arent, and that playstyle is not what the game is balanced around anyway.
Joy_Division wrote: »I guess my solo magplar getting 20+kills in Bg deathmatches(non premade), is just a healbot too.
Honestly you can make magicka templar work offensively, the lack of one bang burst is somewhat compensated by the sheer amount of pressure you can put out.
Light Armor with at least one defensive set like riposte, then find a good balance between dmg and sustain.
Total dark is pretty brutal for punishing over agressive players while purifying light helps aganist heavily defensive players.
The biggest issue might be the lack of a good stun, although you can go the master lightning staff route Shock reach has a pretty subtle animation, so its a lot easier to land than for example toppling Charge.
Also atm you can utilise pirate skeleton to its full potential since the defile can be cleansed from the set.
Argonian is prob the best race here, the extra healing and sustain is super valuable, and ive always found it easier to stack higher spd on magplar as opposed to max magicka.
Magplar offensively is its best element when fighting medium light targets, you really only should struggle aganist heavy armor builds or anyone that can easily survive your pressure.
I play my magplar very agressively, the last thing you want to do is be in your backbar blockhealing all the time as youd be just delaying the inevitable.
Overall magplar is definetly not the best for solo open world, but lets be real here most classes arent, and that playstyle is not what the game is balanced around anyway.
Any good player on any class can get 20+ kills in BG when not facing premades.
There are times I have the most damage in a match on my magplar and it's not even specced for damage.
Go against a premade, the type that plays every night, and the Templar weaknesses get exposed. And next patch, there won't be any CP so all those nerfs have zero compensation.
And, yes, no CP nerfs hurt Templars more than the other classes because Templars crutch on block and its Sweeps heals are incapable of criting and thus need damage CP amps to be any good.
https://youtu.be/BxJ8SZYOF9c
https://youtu.be/_hYdw6HlLKY
https://youtu.be/Nfsh5YbpqhY WuffyCerulei wrote: »The skills like Puncturing Sweeps and Radiant Oppression are gonna be doing better when Dragon bones goes live. For DPS and such, they're actually pretty fine. People just like to complain.