Spellcrafting

  • josiahva
    josiahva
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    So when spell crafting comes out im worried it will make the game focus on Magic mains and make them overall better than STAM in PvP. Can we expect stam to get support from this new system also? @TESOnline

    (tweeted this and wanted to see how the community responds)

    Why do people always assume stamina would be left out of such a system. IF it ever came out, it would surely be SKILLCRAFTING and not magicka focused.
  • firedrgn
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    Im not sure what spell crafting is? Anyone want to give me a quick rundown.
  • wenchmore420b14_ESO
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    firedrgn wrote: »
    Im not sure what spell crafting is? Anyone want to give me a quick rundown.

    This....Starts at 53:00
    https://www.youtube.com/watch?v=3LkeMacg-b0&t=3881s
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  • Thealteregoroman
    Thealteregoroman
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    Well things have probably changed but here is a look of it when it was first announced

    http://elderscrolls.wikia.com/wiki/Spellcrafting_(Online)

    I just want my Fire pet for my templar

    @Valkysas154

    YESSSSsssssssssssssss.
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  • altemriel
    altemriel
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  • SilverIce58
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    altemriel wrote: »

    Except datamined things are subject to change. Remember that.
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  • Ley
    Ley
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    When/if they ever add this to the game, I wonder what effect spell crafting will have on class identity. It's quite easy to create an effective build using very few of your class skills. Introduce spell crafting and I anticipate a lot of new effective builds that don't use a single skill from their selected class. Only significance class will have at that point is the passives it provides.
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  • josiahva
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    Ley wrote: »
    When/if they ever add this to the game, I wonder what effect spell crafting will have on class identity. It's quite easy to create an effective build using very few of your class skills. Introduce spell crafting and I anticipate a lot of new effective builds that don't use a single skill from their selected class. Only significance class will have at that point is the passives it provides.

    Your point being? If that was the effect, it would have the happy benefit of forcing ZOS to revisit class skills and make them more appealing. Talking from a practical standpoint though, spellcrafting would be more likely to provide utility spells than replacements for existing class skills(as an example, a generic teleport spell that would cost more that the Sorc's streak, or some type of generic reflect spell more along the lines of the Warden's reflect vs the much-superior DK wings)
  • Malamar1229
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    Maybe we can craft some more dmg back into crystal frags
  • Seraphayel
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    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • dodgehopper_ESO
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    So when spell crafting comes out im worried it will make the game focus on Magic mains and make them overall better than STAM in PvP. Can we expect stam to get support from this new system also? @TESOnline

    (tweeted this and wanted to see how the community responds)

    This is why I suggested them working on a Weapon Mastery or Weapon Techniques system or a Weapon Combination system when they first advertised this concept.
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  • ThinkerOfThings
    ThinkerOfThings
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    Might want to check out this forum article, the links have some cool info regarding datamined info that may indicate spell crafting coming some time "soon" (TM) including datamined info on Spellcrafting furniture for player housing!

    https://forums.elderscrollsonline.com/en/discussion/392545/data-mining-eso-update-17-part-2-where-is-the-next-chapter-taking-us/p1


    EDIT: Well .. never mind, folks have already posted this.... fail
    tenor.gif
    Edited by ThinkerOfThings on January 30, 2018 10:01PM
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  • firedrgn
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    firedrgn wrote: »
    Im not sure what spell crafting is? Anyone want to give me a quick rundown.

    This....Starts at 53:00
    https://www.youtube.com/watch?v=3LkeMacg-b0&amp;t=3881s

    Looks awsome lots of immersion
  • firedrgn
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    Seems to good to be true. If u ask me. Seems like they would habe to rework tomuch of the rest of game. Hopefully i am wrong .
  • NewBlacksmurf
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    How did you conclude spell crafting = 100% magicka?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Im_MegaDeath
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    Thanks for all the comments guys. you all seem interested in this ^_^
    DC - Im MegaDeath (Stam DK) PvP
  • pod88kk
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    Maybe stamina players will finally get a proper shield :D
  • Im_MegaDeath
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    pod88kk wrote: »
    Maybe stamina players will finally get a proper shield :D

    Good joke XD
    Edited by Im_MegaDeath on January 31, 2018 6:05AM
    DC - Im MegaDeath (Stam DK) PvP
  • Septimus_Magna
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    Ley wrote: »
    When/if they ever add this to the game, I wonder what effect spell crafting will have on class identity. It's quite easy to create an effective build using very few of your class skills. Introduce spell crafting and I anticipate a lot of new effective builds that don't use a single skill from their selected class. Only significance class will have at that point is the passives it provides.

    The original idea was to be able to get skills that are in line with weapon skills but not as strong as class skills. If you look at spammable magicka abilities for example, class skills are generally stronger/cheaper than Force Pulse.

    I do agree that passives become a more important factor with the introduction of spellcrafting. This probably gives NBs the biggest advantage and DKs the biggest disadvantage. Some problems could also be solved like mobility on DKs and Templars so their overall survivability in pvp would increase significantly. Or magicka sustain issues on mDKs so they can actually afford to LA weave whip. Sorc could get a spammable other than Force Pulse and stamblades could get a skill to improve their survivability in pve.
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  • TerraDewBerry
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    Seraphayel wrote: »
    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).

    If that's true.... ZOS... take my money!!!ouxf68C.gif
    Edited by TerraDewBerry on February 1, 2018 11:56AM
  • Seraphayel
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    Seraphayel wrote: »
    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).

    If that's true.... ZOS... take my money!!!ouxf68C.gif

    Well, what else?

    New class? Nope.

    New weapons? Well, maybe. Don't think so.

    New skill lines? What kind of?

    Spellcrafting has been a thing since 2014. They started working on it and had great concepts for it until they put it on the back burner. Spellcrafting could be a balancing nightmare but it would add A LOT of depth to the game.
    PS5
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    - Khajiit Arcanist -
  • SilverIce58
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).

    If that's true.... ZOS... take my money!!!ouxf68C.gif

    Well, what else?

    New class? Nope.

    New weapons? Well, maybe. Don't think so.

    New skill lines? What kind of?

    Spellcrafting has been a thing since 2014. They started working on it and had great concepts for it until they put it on the back burner. Spellcrafting could be a balancing nightmare but it would add A LOT of depth to the game.

    Honestly, I think it makes sense for them to have waited as long as they did. Once they realized the whole Daedric War storyline, they were probably like "you know what we should add to Summerset [where magic is plentiful]? Spellcrafting" and that's why we're finding this in the datamine.

    (I'm trying to prepare myself in case we don't get spellcrafting, but with all that I've read about Summerset from the datamine, it basically seems to suggest us getting it.)
    Edited by SilverIce58 on February 1, 2018 4:25PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).

    If that's true.... ZOS... take my money!!!ouxf68C.gif

    Well, what else?

    New class? Nope.

    New weapons? Well, maybe. Don't think so.

    New skill lines? What kind of?

    Spellcrafting has been a thing since 2014. They started working on it and had great concepts for it until they put it on the back burner. Spellcrafting could be a balancing nightmare but it would add A LOT of depth to the game.

    Honestly, I think it makes sense for them to have waited as long as they did. Once they realized the whole Daedric War storyline, they were probably like "you know what we should add to Summerset [where magic is plentiful]? Spellcrafting" and that's why we're finding this in the datamine.

    (I'm trying to prepare myself in case we don't get spellcrafting, but with all that I've read about Summerset from the datamine, it basically seems to suggest us getting it.)

    It would fit into the setting, yes.

    The question is: will be the Spellcrafting ruins only be at Summerset or will they be all around the world? I really hope they're going to implement those secret places EVERYWHERE without marking them. That would be huge for exploration and immersion.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SilverIce58
    SilverIce58
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    Pretty sure Spellcrafting will be the major feature of the upcoming Chapter II (like Warden was in Morrowind).

    If that's true.... ZOS... take my money!!!ouxf68C.gif

    Well, what else?

    New class? Nope.

    New weapons? Well, maybe. Don't think so.

    New skill lines? What kind of?

    Spellcrafting has been a thing since 2014. They started working on it and had great concepts for it until they put it on the back burner. Spellcrafting could be a balancing nightmare but it would add A LOT of depth to the game.

    Honestly, I think it makes sense for them to have waited as long as they did. Once they realized the whole Daedric War storyline, they were probably like "you know what we should add to Summerset [where magic is plentiful]? Spellcrafting" and that's why we're finding this in the datamine.

    (I'm trying to prepare myself in case we don't get spellcrafting, but with all that I've read about Summerset from the datamine, it basically seems to suggest us getting it.)

    It would fit into the setting, yes.

    The question is: will be the Spellcrafting ruins only be at Summerset or will they be all around the world? I really hope they're going to implement those secret places EVERYWHERE without marking them. That would be huge for exploration and immersion.

    Seeing as how if they introduce it and only have it on summerset, it would *** everyone off, I'm sure it's gonna be all over. It'd certainly give people incentives to go back to places they haven't been to in a long time.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • BuddyAces
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    If this is ever implemented it's not going to be anything like what you folks are hoping it to be. You're not going to be able to create some op skill. They'd be better off just adding new skills because that's all it'd be in the end.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

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  • Darkonflare15
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    BuddyAces wrote: »
    If this is ever implemented it's not going to be anything like what you folks are hoping it to be. You're not going to be able to create some op skill. They'd be better off just adding new skills because that's all it'd be in the end.

    Nobody said anything about op skills. Most players are only asking for more variety of skills available to all classes.
  • opaj
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    (I'm trying to prepare myself in case we don't get spellcrafting, but with all that I've read about Summerset from the datamine, it basically seems to suggest us getting it.)

    @SilverIce58
    A lot of folks seem to be missing the fact that UESP wasn't able to positively identify when the spellcrafting data was added to the client, and that it's been in since at least Clockwork City. One user on Reddit claims that this data has been in the client since Morrowind.

    I absolutely want spellcrafting, too, and I'm hoping we're getting it, but not getting your hopes up seems prudent to me.
  • zaria
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    opaj wrote: »
    (I'm trying to prepare myself in case we don't get spellcrafting, but with all that I've read about Summerset from the datamine, it basically seems to suggest us getting it.)

    @SilverIce58
    A lot of folks seem to be missing the fact that UESP wasn't able to positively identify when the spellcrafting data was added to the client, and that it's been in since at least Clockwork City. One user on Reddit claims that this data has been in the client since Morrowind.

    I absolutely want spellcrafting, too, and I'm hoping we're getting it, but not getting your hopes up seems prudent to me.
    Now getting hand on some old installs had been nice, either from computers not used much for ESO or from some backup or previous versions.
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  • SmellyUnlimited
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    Like everything else, the meta will “spell” out the absolute best combinations of spells, and then everyone will just adopt those.

    It won’t be very unique; like now, everyone will just have cookie cutter builds of each other.
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  • opaj
    opaj
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    zaria wrote: »
    Now getting hand on some old installs had been nice, either from computers not used much for ESO or from some backup or previous versions.
    True. Then again, I suspect we'll know for sure soon enough.
    Like everything else, the meta will “spell” out the absolute best combinations of spells, and then everyone will just adopt those.

    It won’t be very unique; like now, everyone will just have cookie cutter builds of each other.
    This is certainly true at endgame. But I'll continue to build my characters based on each individual's theme and aesthetics, and I'm sure others will, too. For us, this system will (hopefully) be a huge win.
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