SmellyUnlimited wrote: »Like everything else, the meta will “spell” out the absolute best combinations of spells, and then everyone will just adopt those.
It won’t be very unique; like now, everyone will just have cookie cutter builds of each other.
wenchmore420b14_ESO wrote: »Remember last year how they kept Morrowind quiet and even asked people to set up their computer cameras to record their reaction to the announcement news?
ZoS loves to do this "Keep quiet till announcement day" thing.
We know Summerset is coming, so no surprise there, but what are they holding up their sleeve???
Things that make you go Hmmmmmmmm......
https://www.youtube.com/watch?v=3LkeMacg-b0&t=3881s[/quote]SilverIce58 wrote: »We don't know if spellcrafting is for sure coming out. It's been in the game files for awhile, but ZOS hasn't made an official statement on if it's coming with the next chapter. So, basically, don't get excited for something with no official confirmation.
Using Spellcrafting in Cyro...People with Chapter against who don't have it... hmmm...I will hear screams of PtW...
joaaocaampos wrote: »One of the big issues that need to be discussed about Spellcrafting is: PASSIVES.
Can we create passive abilities with Spellcrafting? Will Spellcrafting have its own default passives?
Or... Better... Can we create abilities for existing skill lines?
If I create a Fire Atronach, can I decide if it will be a Destruction Staff, Ardent Flame, Dawn's Wrath or Dual Wield ability?
They need to think about it!
Im_MegaDeath wrote: »So when spell crafting comes out im worried it will make the game focus on Magic mains and make them overall better than STAM in PvP. Can we expect stam to get support from this new system also? @TESOnline
(tweeted this and wanted to see how the community responds)
SydneyGrey wrote: »What I'm expecting:
At least some spells will have stamina morphs.
No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.
Facefister wrote: »SydneyGrey wrote: »What I'm expecting:
At least some spells will have stamina morphs.
No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.
Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.
Apache_Kid wrote: »Facefister wrote: »SydneyGrey wrote: »What I'm expecting:
At least some spells will have stamina morphs.
No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.
Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.
LOL what?
Apache_Kid wrote: »Facefister wrote: »SydneyGrey wrote: »What I'm expecting:
At least some spells will have stamina morphs.
No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.
Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.
LOL what?
Look at every nerf in ESO since day one for reference. No one was complaining about their teammate being too useful. The sustain change, proc sets, and almost all class ability nerfs spring to mind.
I know you're talking to the other guy more than me, but just want to mention that I do PvP and PvE, both. I was in Cyro just yesterday. I've seen things from both sides, and it's obvious that most nerfs happen because of PvP. Not all, but most. That's not being "toxic," that's just stating a fact. I do wish they'd balance PvE and PvP separately, but they refuse to.Apache_Kid wrote: »I'm sick of the toxicity spewed on here by PvE only players against those of us who PvP just because we want balanced gameplay.
Instead of getting so mad at other players why don't you question why ZoS doesn't balance the two game modes separately. They control all of this and yet all the PvE fanboys spew their garbage opinions on here when they don't even realize that how ridiculous they sound.
SydneyGrey wrote: »I know you're talking to the other guy more than me, but just want to mention that I do PvP and PvE, both. I was in Cyro just yesterday. I've seen things from both sides, and it's obvious that most nerfs happen because of PvP. Not all, but most. That's not being "toxic," that's just stating a fact. I do wish they'd balance PvE and PvP separately, but they refuse to.Apache_Kid wrote: »I'm sick of the toxicity spewed on here by PvE only players against those of us who PvP just because we want balanced gameplay.
Instead of getting so mad at other players why don't you question why ZoS doesn't balance the two game modes separately. They control all of this and yet all the PvE fanboys spew their garbage opinions on here when they don't even realize that how ridiculous they sound.
KanedaSyndrome wrote: »The thing is, I'm not sure spell crafting would be difficult to balance.
You have some effects that you combine, and if it turns out that a certain effect is too powerful you reduce its coefficient and voilá, all crafted spells are fixed. Basically, it's easier to balance than the current skills setup.
As long as they make all the spellcrafting stuff obtainable in solo pve or preferably also pvp. Another thing with big impact on pvp that you can only get in highend raid pve will pretty much push me over the edge and bb.
Septimus_Magna wrote: »KanedaSyndrome wrote: »The thing is, I'm not sure spell crafting would be difficult to balance.
You have some effects that you combine, and if it turns out that a certain effect is too powerful you reduce its coefficient and voilá, all crafted spells are fixed. Basically, it's easier to balance than the current skills setup.
Balancing induvidual skills isnt the problem, its combining them with other class skills and passives that causes problems.
Skills like summon fire atronach might be really strong on a mDK (buffed fire dmg) or mSorc (buffed pet dmg) but weak on the other classes.
This is just one example of many possible combinations but it shows each skill has be considered in multiple build setups.