Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of April 20:
• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)

Spellcrafting

  • josiahva
    josiahva
    ✭✭✭✭✭
    Like everything else, the meta will “spell” out the absolute best combinations of spells, and then everyone will just adopt those.

    It won’t be very unique; like now, everyone will just have cookie cutter builds of each other.

    Wrong. I don't use meta builds for anything as it is, why would I start when they add a feature that will allow me to stray even further from the meta? Some people are actually interested in building their own characters and not copying others, believe it or not.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    is coming with Q2 chapter, as datamined lol
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    The thing is, I'm not sure spell crafting would be difficult to balance.

    You have some effects that you combine, and if it turns out that a certain effect is too powerful you reduce its coefficient and voilá, all crafted spells are fixed. Basically, it's easier to balance than the current skills setup.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Remember last year how they kept Morrowind quiet and even asked people to set up their computer cameras to record their reaction to the announcement news?
    ZoS loves to do this "Keep quiet till announcement day" thing.
    We know Summerset is coming, so no surprise there, but what are they holding up their sleeve???
    Things that make you go Hmmmmmmmm......

    Completely agree, this is a chapter which means its going to come with something else than just a big zone and good story line. I was very surprised when battlegrounds was introduced with Morrowind, I saw it in development on vids on youtube, and thought nothing of it, thinking it was just on the list of things on the back burner....

    ...then got pushed forward....I think spellcrafting plus something else if going to hit us with Summerset.
    @Chaos2088 PC EU Server | AD-PvP
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    Thematically spellcrafting does go nicely with Summerset tbh.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Donum-Dei
    Donum-Dei
    ✭✭✭
    This....Starts at 53:00
    https://www.youtube.com/watch?v=3LkeMacg-b0&t=3881s[/quote]

    Wow.
    I remember that video.
    Its been really a long time since then.
    Kind of wonder if this would be ever a thing for sure.
    It does feels like the implementation of this system feature, have been really hard to be implemented in an organic way, eh?
    Edited by Donum-Dei on February 3, 2018 12:16AM
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    We don't know if spellcrafting is for sure coming out. It's been in the game files for awhile, but ZOS hasn't made an official statement on if it's coming with the next chapter. So, basically, don't get excited for something with no official confirmation.

    This right here. It's possible the very first iteration of the game, the one before the alpha, had everything all the old ES games had, but was never implemented because of balance issues. People read to much into things.

    I see so many problems happening with spellcrafting, from balancing, to ability overlap, until it's eventually changed to a few new morphs for class abilities. I loved it in old ES games, but I hope to never see it here.
  • gepe87
    gepe87
    ✭✭✭✭✭
    Using Spellcrafting in Cyro...People with Chapter against who don't have it... hmmm...I will hear screams of PtW...
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    gepe87 wrote: »
    Using Spellcrafting in Cyro...People with Chapter against who don't have it... hmmm...I will hear screams of PtW...

    It's highly doubtful that with the new chapter, spellcrafting would be only for those who bought it. It's like the outfit system and dragon bones. Everyone gets the outfit system, but only those who pay for it get the dungeons.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • gepe87
    gepe87
    ✭✭✭✭✭
    SilverIce58, Warden is only available who got Morrowind :/ If SC is what defines Chapter II, I doubt that who don't have will benefit from it...
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • fojo82
    fojo82
    ✭✭✭
    If spell crafting ever became a thing,I would like to see it only possible on unique items like the amulet of King's or the wabbajack etc
    Edited by fojo82 on February 3, 2018 2:41AM
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    One of the big issues that need to be discussed about Spellcrafting is: PASSIVES.

    Can we create passive abilities with Spellcrafting? Will Spellcrafting have its own default passives?

    Or... Better... Can we create abilities for existing skill lines?

    If I create a Fire Atronach, can I decide if it will be a Destruction Staff, Ardent Flame, Dawn's Wrath or Dual Wield ability?

    They need to think about it!
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    One of the big issues that need to be discussed about Spellcrafting is: PASSIVES.

    Can we create passive abilities with Spellcrafting? Will Spellcrafting have its own default passives?

    Or... Better... Can we create abilities for existing skill lines?

    If I create a Fire Atronach, can I decide if it will be a Destruction Staff, Ardent Flame, Dawn's Wrath or Dual Wield ability?

    They need to think about it!

    It will be Skill lines.
    When you complete a tablet for lets say Fire Atronoch, and you morph it to Summon Fire Atronoch, you will auto open the Conjuration Skill Line, (Like the new way Skills works after Morrowind, where when you use a bow for the first time the Skill line opens).
    Yes, there will be passives associated with them also.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Please just no....
  • JackDaniell
    JackDaniell
    ✭✭✭✭✭
    So when spell crafting comes out im worried it will make the game focus on Magic mains and make them overall better than STAM in PvP. Can we expect stam to get support from this new system also? @TESOnline

    (tweeted this and wanted to see how the community responds)

    Im expecting zenimax to add allot of "utility" abilities to spellcrafting. I do think tho that this skill will likely result in almost all abilities being magicka based perhaps with a few stam options for damage similar to how classes are setup. Im ok with this because the game will continue to function in the same way but with bigger build trees.
    In short spellcrafting seems like it will be like an addition of a set of class skills (maybe passives??) that everyone gets, once they max it out :wink:
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    If we do get i hope it takes some work to learn so its immersive and not a five minute deal other than crafting i am maxed out already and if outhers need help catching up thats fine
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    SydneyGrey wrote: »
    What I'm expecting:
    At least some spells will have stamina morphs.
    No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.

    Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Facefister wrote: »
    SydneyGrey wrote: »
    What I'm expecting:
    At least some spells will have stamina morphs.
    No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.

    Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.

    LOL what?
  • Romestamo
    Romestamo
    ✭✭
    I'm hoping they do add it - I have a sorcerer and every respectable sorcerer wants to devise new spells.

    One thing to suggest. The system as originally planned had a step when you carve the spell runes onto a piece of rock. I'd like to drop that, so that when you have the final rune your book makes a mystical sound and you can add the spell to your quick bar.

    To upgrade, you find upgrade runes and add them. That way you don't have to chase yet another crafting supply and you avoid having your book cluttered up with weak obsolete spells.

    To sell a rune or spell, they can let you convert some skins to vellum at the clothing table, then make a scroll at your desk and sell that.

  • klowdy1
    klowdy1
    ✭✭✭✭✭
    Apache_Kid wrote: »
    Facefister wrote: »
    SydneyGrey wrote: »
    What I'm expecting:
    At least some spells will have stamina morphs.
    No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.

    Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.

    LOL what?

    Look at every nerf in ESO since day one for reference. No one was complaining about their teammate being too useful. The sustain change, proc sets, and almost all class ability nerfs spring to mind.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    What you all forget is; not all classes are equals on passives.
    Especially when it comes to stam builds,

    Im pretty sure stamDk has the worst passives out of all stam toons.

    So if we will be able to craft our own spells, then there is just zero reason to play anything but the class with best passives,
    Which is probably sorc for stam.

    But all in all, if they rebalance the base classes to fit this system, then it should be all fine.
    Edited by Ragnarock41 on February 4, 2018 2:18AM
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    klowdy1 wrote: »
    Apache_Kid wrote: »
    Facefister wrote: »
    SydneyGrey wrote: »
    What I'm expecting:
    At least some spells will have stamina morphs.
    No matter what the spells are, people will start yelling that they're OP and need nerfs the second they get killed by them in Cyrodiil.

    Like in any other MMO, PvP people ruin/will ruin every uniqueness and fun of classes, builds and sets by their constant whining.

    LOL what?

    Look at every nerf in ESO since day one for reference. No one was complaining about their teammate being too useful. The sustain change, proc sets, and almost all class ability nerfs spring to mind.

    The sustain change was actually about PvE DPS getting too high but nice revisionist history.

    Also do you not understand that when two players are fighting each other the gameplay needs to be balanced and certain things can over-perform and need to be changed. I know that those of you who don't PvP are used to fighting enemies who do the same mechanics every time and can't think for themselves but when your enemy is a living being with a brain they have the power to abuse certain sets and abilities if they are over-performing.

    I'm sick of the toxicity spewed on here by PvE only players against those of us who PvP just because we want balanced gameplay.

    Instead of getting so mad at other players why don't you question why ZoS doesn't balance the two game modes separately. They control all of this and yet all the PvE fanboys spew their garbage opinions on here when they don't even realize that how ridiculous they sound.
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apache_Kid wrote: »
    I'm sick of the toxicity spewed on here by PvE only players against those of us who PvP just because we want balanced gameplay.
    Instead of getting so mad at other players why don't you question why ZoS doesn't balance the two game modes separately. They control all of this and yet all the PvE fanboys spew their garbage opinions on here when they don't even realize that how ridiculous they sound.
    I know you're talking to the other guy more than me, but just want to mention that I do PvP and PvE, both. I was in Cyro just yesterday. I've seen things from both sides, and it's obvious that most nerfs happen because of PvP. Not all, but most. That's not being "toxic," that's just stating a fact. I do wish they'd balance PvE and PvP separately, but they refuse to.

  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    SydneyGrey wrote: »
    Apache_Kid wrote: »
    I'm sick of the toxicity spewed on here by PvE only players against those of us who PvP just because we want balanced gameplay.
    Instead of getting so mad at other players why don't you question why ZoS doesn't balance the two game modes separately. They control all of this and yet all the PvE fanboys spew their garbage opinions on here when they don't even realize that how ridiculous they sound.
    I know you're talking to the other guy more than me, but just want to mention that I do PvP and PvE, both. I was in Cyro just yesterday. I've seen things from both sides, and it's obvious that most nerfs happen because of PvP. Not all, but most. That's not being "toxic," that's just stating a fact. I do wish they'd balance PvE and PvP separately, but they refuse to.

    The poster who quoted your original post was the one who was toxic.

    I never said that the majority didn't come from PvP necessity but rather I was disputing that the Morrowind sustain changes were because of PvP which just isn't true.

    I also play both PvE and PvP near-equally. Sometimes, nerfs need to happen for the sake of balance in PvP. As someone who plays both I hate that it has an effect on PvE as well. However, the only reason this happens is because they are not balanced separately. Coming on these forums and posting about how all PvP players are whiners and just want to hurt PvE is just straight garbage. If stuff is unbalanced or over-performing in ANY sort of PvP game mode it needs to be addressed. Until they change their policies on how they balance combat between the game modes then we will have nerfs from one side affecting the other but blaming PvP players who just wanted to see a balanced playing field is total BS.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    The thing is, I'm not sure spell crafting would be difficult to balance.

    You have some effects that you combine, and if it turns out that a certain effect is too powerful you reduce its coefficient and voilá, all crafted spells are fixed. Basically, it's easier to balance than the current skills setup.

    Balancing induvidual skills isnt the problem, its combining them with other class skills and passives that causes problems.

    Skills like summon fire atronach might be really strong on a mDK (buffed fire dmg) or mSorc (buffed pet dmg) but weak on the other classes.

    This is just one example of many possible combinations but it shows each skill has be considered in multiple build setups.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    if
    Profanity filter is a crime against the freedom of speech. Also gags.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    As long as they make all the spellcrafting stuff obtainable in solo pve or preferably also pvp. Another thing with big impact on pvp that you can only get in highend raid pve will pretty much push me over the edge and bb.

    PC EU
    PvP only
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    pod88kk wrote: »
    Maybe stamina players will finally get a proper shield :D

    Because that’s what they need in addition to evasion and dodge rolling spam.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    olsborg wrote: »
    As long as they make all the spellcrafting stuff obtainable in solo pve or preferably also pvp. Another thing with big impact on pvp that you can only get in highend raid pve will pretty much push me over the edge and bb.

    I’d like another VMSA kinda content. That’s really fun and an example of how to create a high skill cap solo test. The rewards are decent too.
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    The thing is, I'm not sure spell crafting would be difficult to balance.

    You have some effects that you combine, and if it turns out that a certain effect is too powerful you reduce its coefficient and voilá, all crafted spells are fixed. Basically, it's easier to balance than the current skills setup.

    Balancing induvidual skills isnt the problem, its combining them with other class skills and passives that causes problems.

    Skills like summon fire atronach might be really strong on a mDK (buffed fire dmg) or mSorc (buffed pet dmg) but weak on the other classes.

    This is just one example of many possible combinations but it shows each skill has be considered in multiple build setups.

    But then again, that's how it's supposed to be :smile:
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
Sign In or Register to comment.