BroanBeast1215 wrote: »ah, its nice seeing MagDK mains lose their minds over nerfs the same way the rest of the community has done when ZOS took the nerf bat to the knees of the other classes.
as someone who has been pvping on/off since beta; DKs have been top dog for quite sometime(I had a friend who started as a stamNB but switched because they were so stronk) this nerf may be aimed at the wrong thing but its about time zos does a meaningful nerf to the class that has been so dominate in pvp.
a stamina-based damage-dealer was not the way I wanted to play my Templar but hey look ive adapted.
you may now flame away.
Sabbathius wrote: »I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.
Sabbathius wrote: »I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.
What's wrong with getting a Major Expedition when you use a skill designed to keep up with targets? Ever been snared to hell while someone is trying to kite you & your Flame Lashes/Fossilize can't connect because you're constantly out of range? Right, if only you had Major Expedition to keep up...
Honestly, one of the best parts of a skill I'd slot even if it didn't have Major Expedition on top of the Empower & undodgability you already get. Compare it to Ambush, a dodgable skill that does the exact same thing and only gives you the Empower part.
Sabbathius wrote: »I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.
What's wrong with getting a Major Expedition when you use a skill designed to keep up with targets? Ever been snared to hell while someone is trying to kite you & your Flame Lashes/Fossilize can't connect because you're constantly out of range? Right, if only you had Major Expedition to keep up...
Honestly, one of the best parts of a skill I'd slot even if it didn't have Major Expedition on top of the Empower & undodgability you already get. Compare it to Ambush, a dodgable skill that does the exact same thing and only gives you the Empower part.
Chains has a launch time and a travel time. Something like Ambush is a teleport skill having neither. Ambush also has much better travel over terrain, being able to go up rocks chain can't. Actually, this might be all gapclosers bar chain. Recently someone did a test in hundings palatial hall, showing how he could GC with invasion better.
I would honestly take ambush personally
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.