Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

What The...

  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    ah, its nice seeing MagDK mains lose their minds over nerfs the same way the rest of the community has done when ZOS took the nerf bat to the knees of the other classes.

    as someone who has been pvping on/off since beta; DKs have been top dog for quite sometime(I had a friend who started as a stamNB but switched because they were so stronk) this nerf may be aimed at the wrong thing but its about time zos does a meaningful nerf to the class that has been so dominate in pvp.

    a stamina-based damage-dealer was not the way I wanted to play my Templar but hey look ive adapted.

    you may now flame away.

    Flame. Heh

    Anyway. MagDks haven't been top dog since pre 1.6. There was a point around homestead where every class had a spec that was OP. For DK it was super strong desert rose coupled with pre nerf heavy and pre nerf sustain. Others had proc sets, or maluplars.

    Imo best balance in recent ish times. Lot of OP stuff but it all regulated itself and allowed classes to be decently unique.

    There was before morrow where stamDK became top dog, but that is gone too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Sabbathius wrote: »
    I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.

    What's wrong with getting a Major Expedition when you use a skill designed to keep up with targets? Ever been snared to hell while someone is trying to kite you & your Flame Lashes/Fossilize can't connect because you're constantly out of range? Right, if only you had Major Expedition to keep up...

    Honestly, one of the best parts of a skill I'd slot even if it didn't have Major Expedition on top of the Empower & undodgeability you already get. Compare it to Ambush, a dodgeable skill that does the exact same thing and only gives you the Empower part.
    Edited by DDuke on January 27, 2018 4:13PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    Sabbathius wrote: »
    I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.

    What's wrong with getting a Major Expedition when you use a skill designed to keep up with targets? Ever been snared to hell while someone is trying to kite you & your Flame Lashes/Fossilize can't connect because you're constantly out of range? Right, if only you had Major Expedition to keep up...

    Honestly, one of the best parts of a skill I'd slot even if it didn't have Major Expedition on top of the Empower & undodgability you already get. Compare it to Ambush, a dodgable skill that does the exact same thing and only gives you the Empower part.

    Chains has a launch time and a travel time. Something like Ambush is a teleport skill having neither. Ambush also has much better travel over terrain, being able to go up rocks chain can't. Actually, this might be all gapclosers bar chain. Recently someone did a test in hundings palatial hall, showing how he could GC with invasion better.

    I would honestly take ambush personally
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    DDuke wrote: »
    Sabbathius wrote: »
    I mean, in principle, I agree with you. People whine. A lot. I know I do. But let's be fair and say that mDKs have a lot to whine about. Like ZOS putting Major Expedition on a charge skill. That is almost as bad as Nightblade heal that hits you for 6k damage when you cast it. Seeing stuff like that just makes you question the sanity and/or suitability for the job of whoever is responsible.

    What's wrong with getting a Major Expedition when you use a skill designed to keep up with targets? Ever been snared to hell while someone is trying to kite you & your Flame Lashes/Fossilize can't connect because you're constantly out of range? Right, if only you had Major Expedition to keep up...

    Honestly, one of the best parts of a skill I'd slot even if it didn't have Major Expedition on top of the Empower & undodgability you already get. Compare it to Ambush, a dodgable skill that does the exact same thing and only gives you the Empower part.

    Chains has a launch time and a travel time. Something like Ambush is a teleport skill having neither. Ambush also has much better travel over terrain, being able to go up rocks chain can't. Actually, this might be all gapclosers bar chain. Recently someone did a test in hundings palatial hall, showing how he could GC with invasion better.

    I would honestly take ambush personally

    Ambush also has a launch time & travel time (pretty much the same I believe).

    I think you're remembering the old Chains before the skill got fixes/improvements (last summer I think)?

    I'm definitely able to move anywhere with it just like with any other gap closer. E.g. https://youtu.be/9bzFSjz_kMQ?t=10m10s.

    Not the best example I know, but too busy to record some new clips atm - all I can say it works exactly like Ambush on my stamblade. Some small LOS issues (which every other gap closer has as well) rarely, but that's about it.
    Edited by DDuke on January 27, 2018 5:57PM
  • Put
    Put
    ✭✭✭
    Vosital wrote: »
    and whip being dodgable makes it a joke in PvP.

    Ah you mean like pretty much every other skill in the game?
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    As far as gap closers go, Chains is one of the better class-based options available. Critical Rush and Invasion are without a doubt the best gap closers period. But for the class options Chains is good and I think more reliable than Ambush/Lotus tbh (those do more damage, but they feel very wonky and tend to misfire a lot). I'd say the best class closer is toppling which gives me the least amount of issues, though I know lots of templars will dispute that it's the best.

    Overall though Chains is quite good now that it's undodgeable. The buffs it provide are quite nice and you don't really need it for damage. I wish the ardent flame passive that snares was a slightly stronger snare as that would help Chain even more but whatevs. My only real issue is finding skill bar space for it, but that's a build choice you make.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
Sign In or Register to comment.