Anotherone773 wrote: »But i honestly dont know many people in game that think the system is good.
Thannazzar wrote: »Anotherone773 wrote: »Yes, this is a guild trader thread. No, its not a must have Global Trader/ Auction House system.
Revamp:
1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
2) Add a Consignment Trader to each of the alliances. A consignment trader is similar in function to a guild trader. But has a few differences.
- There is only one per alliance , preferably placed near a wayshrine but not in one of the busier cities.
- You dont need to be in a guild to use it.
- You may post 10 items at any one time per account per Consignment trader ( Total of 30)
- Unlike the guild trader, you have to physically go to the Consignment trader to buy and sell.
- Consignment traders have more expensive listing fees and house cuts than guild traders.
It would allow people to sell without having to join a trade guild, but to do any serious trading they will still have to use trade guilds. It would also allow a semi centralized place to buy, but likely for higher prices than what you could get at the guild traders.
3)Guild Store Changes:
A) Traders will be added and redistributed. Guild traders will be a tier based system:
* Tier 5 - Capital city( including Vivic City) traders - 12 each per city.
* Tier 4 - Large city traders - 7 to 10 each per city.
* Tier 3 - Secondary city traders - 4 to 6 per city
* Tier 2 - Wayshrine traders - 2 to 3 per wayshrine for most non city wayshrines.
* Tier 1 - Trade Camps/caravans -4 to 6 traders ( see below)
* Tier 0 - 2 Traders per refuge, mage guild, fighter guild.
B)Tier System:
* Guilds will compete for better traders( tiers) by becoming good traders. No more, " my guild is rich, so we are going to buy the best spot to sell our 250 items, while the guild that posts thousands of items is stuck with no trader"
* Your tier placement will be based on your gross outside income( guild member to guild member does not count) as follows:
- Tier 5 = Top 20% of guilds by gross income
- Tier 4 = Next 20% of guilds by gross income
- Tier 3 = Next 20% of guilds
- Tier 2 = Next 20% of guilds.
- Tier 1 = Bottom 20% of guilds.
* Each week your gross volume will be ranked in comparison to other guilds. You may then bid on traders within that tier only.
* If you lose your bid, and have no trader, you have two options:
- You can bid on Tier 0 traders. Tier 0 trader auction starts as soon as the regular auction ends and ends 24 hours after the regular auction. You get the trader until the next regular auction( they like a day off). Any guild can bid on these traders as long as they do not currently have a trader.
- You can hire any unused traders in your tier or any tier under yours on a first come, first serve basis. The prices are as follows:
*Tier 5- 500k gold
*Tier 4- 250k gold
*Tier 3- 100k gold
*Tier 2 - 50k gold
*Tier 1 - 10k gold
*Tier 0 - 100k gold(Hired after Tier 0 Auction, last until the next regular auction)
C) Trade Camps. Trade Camps are simply a group of traders( and usually a merchant) that cannot get a spot in a better location. They offer their services, cheap. The camps are usually at a crossroads, bridge, or other area that sees traffic but is not in a city or at a wayshrine. They are a place for beginners.
D) Top Guild Reward: The top guild in terms of gross sales for the week( the benchmark for the tiers) will keep their guild trader for the week for the hire fee of that trader.
FAQS:
* Why are mage/fighter guild and refuges not included in the tier of the city they are in? Answer: Because they are out of the way rather than the high traffic areas around city shrines. They also act as a saving grace for those who lost a bid in their tier that want to hold on to decent trade. And for those who want to move through tiers quickly.
* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
*What if my guild is top tier and lose our spot and cant get any trader for that week?Answer: Then someone dropped the ball. You will have to bid on Tier 1 or Tier 0 traders, or hire one of these to get your foot back in the door. If you have no outside gross income, then you will be considered tier 1 in the next round of bids.
* Its not fair that you work hard to get to top tier and you can lose it! Answer: Sure it is. Your guilds failure at securing any trader that week allows other guilds to get a little better footing. Its healthy competition when a few guilds cant guarantee domination.
* Why would anyone want a trader in a "trade camp"? Answer: Well as they say a crappy trader is better than no trader. Besides with a global search feature you can price shop. You just have to do a little more leg work. I anticipate you pay the highest prices buying from high tier traders and get the best bargains from tier 1.
* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
* How are the tiers figured? I dont understand. Answer: You have a min and max. The max will be the top grossing guild for the week. The min will always be 0. Example: The top guild did 1 million in gross outside sales. They will keep their trader for the hire fee. The rest of guilds will fall into one of the brackets in this case:
- Tier 5 = 800k to 1 mil
- Tier 4 = 600k to 799k
- Tier 3 = 400k to 599k
- Tier 2 = 200k to 399k
- Tier 1 = 0 to 199k.
- Tier 0 = Any guild that does not have a trader.
Or just use Tamriel Trade Centre and Master Merchant Addons.......
I have lobbied for this change over the years and the owners of the big trade guilds lashed out at me every time. I'll say it again right here just to irritate them:
The previous week's winning bid should be displayed at each guild trader when you bid on them.
Taleof2Cities wrote: »Anotherone773 wrote: »But i honestly dont know many people in game that think the system is good.
Well, you should honestly do a bit more reasearch on how many players think the system is good.
Let me point you to the most recent Auction House thread where the majority of voters support the current guild trader system.
https://forums.elderscrollsonline.com/en/discussion/391681/do-you-want-a-global-auction-house#latest
Taleof2Cities wrote: »Anotherone773 wrote: »But i honestly dont know many people in game that think the system is good.
Well, you should honestly do a bit more reasearch on how many players think the system is good.
Let me point you to the most recent Auction House thread where the majority of voters support the current guild trader system.
https://forums.elderscrollsonline.com/en/discussion/391681/do-you-want-a-global-auction-house#latest
Anotherone773 wrote: »Yes, this is a guild trader thread. No, its not a must have Global Trader/ Auction House system.
Revamp:
1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
2) Add a Consignment Trader to each of the alliances. A consignment trader is similar in function to a guild trader. But has a few differences.
- There is only one per alliance , preferably placed near a wayshrine but not in one of the busier cities.
- You dont need to be in a guild to use it.
- You may post 10 items at any one time per account per Consignment trader ( Total of 30)
- Unlike the guild trader, you have to physically go to the Consignment trader to buy and sell.
- Consignment traders have more expensive listing fees and house cuts than guild traders.
It would allow people to sell without having to join a trade guild, but to do any serious trading they will still have to use trade guilds. It would also allow a semi centralized place to buy, but likely for higher prices than what you could get at the guild traders.
3)Guild Store Changes:
A) Traders will be added and redistributed. Guild traders will be a tier based system:
* Tier 5 - Capital city( including Vivic City) traders - 12 each per city.
* Tier 4 - Large city traders - 7 to 10 each per city.
* Tier 3 - Secondary city traders - 4 to 6 per city
* Tier 2 - Wayshrine traders - 2 to 3 per wayshrine for most non city wayshrines.
* Tier 1 - Trade Camps/caravans -4 to 6 traders ( see below)
* Tier 0 - 2 Traders per refuge, mage guild, fighter guild.
B)Tier System:
* Guilds will compete for better traders( tiers) by becoming good traders. No more, " my guild is rich, so we are going to buy the best spot to sell our 250 items, while the guild that posts thousands of items is stuck with no trader"
* Your tier placement will be based on your gross outside income( guild member to guild member does not count) as follows:
- Tier 5 = Top 20% of guilds by gross income
- Tier 4 = Next 20% of guilds by gross income
- Tier 3 = Next 20% of guilds
- Tier 2 = Next 20% of guilds.
- Tier 1 = Bottom 20% of guilds.
* Each week your gross volume will be ranked in comparison to other guilds. You may then bid on traders within that tier only.
* If you lose your bid, and have no trader, you have two options:
- You can bid on Tier 0 traders. Tier 0 trader auction starts as soon as the regular auction ends and ends 24 hours after the regular auction. You get the trader until the next regular auction( they like a day off). Any guild can bid on these traders as long as they do not currently have a trader.
- You can hire any unused traders in your tier or any tier under yours on a first come, first serve basis. The prices are as follows:
*Tier 5- 500k gold
*Tier 4- 250k gold
*Tier 3- 100k gold
*Tier 2 - 50k gold
*Tier 1 - 10k gold
*Tier 0 - 100k gold(Hired after Tier 0 Auction, last until the next regular auction)
C) Trade Camps. Trade Camps are simply a group of traders( and usually a merchant) that cannot get a spot in a better location. They offer their services, cheap. The camps are usually at a crossroads, bridge, or other area that sees traffic but is not in a city or at a wayshrine. They are a place for beginners.
D) Top Guild Reward: The top guild in terms of gross sales for the week( the benchmark for the tiers) will keep their guild trader for the week for the hire fee of that trader.
FAQS:
* Why are mage/fighter guild and refuges not included in the tier of the city they are in? Answer: Because they are out of the way rather than the high traffic areas around city shrines. They also act as a saving grace for those who lost a bid in their tier that want to hold on to decent trade. And for those who want to move through tiers quickly.
* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
*What if my guild is top tier and lose our spot and cant get any trader for that week?Answer: Then someone dropped the ball. You will have to bid on Tier 1 or Tier 0 traders, or hire one of these to get your foot back in the door. If you have no outside gross income, then you will be considered tier 1 in the next round of bids.
* Its not fair that you work hard to get to top tier and you can lose it! Answer: Sure it is. Your guilds failure at securing any trader that week allows other guilds to get a little better footing. Its healthy competition when a few guilds cant guarantee domination.
* Why would anyone want a trader in a "trade camp"? Answer: Well as they say a crappy trader is better than no trader. Besides with a global search feature you can price shop. You just have to do a little more leg work. I anticipate you pay the highest prices buying from high tier traders and get the best bargains from tier 1.
* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
* How are the tiers figured? I dont understand. Answer: You have a min and max. The max will be the top grossing guild for the week. The min will always be 0. Example: The top guild did 1 million in gross outside sales. They will keep their trader for the hire fee. The rest of guilds will fall into one of the brackets in this case:
- Tier 5 = 800k to 1 mil
- Tier 4 = 600k to 799k
- Tier 3 = 400k to 599k
- Tier 2 = 200k to 399k
- Tier 1 = 0 to 199k.
- Tier 0 = Any guild that does not have a trader.
Bah!
Review this most hated thread from March of 2017. I've heard it before. My position is well represented here:
ClockworkCityBugs wrote: »@Anotherone773
tell me what to do with guild traders in cyrodiil?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Taleof2Cities wrote: »Anotherone773 wrote: »But i honestly dont know many people in game that think the system is good.
Well, you should honestly do a bit more reasearch on how many players think the system is good.
Let me point you to the most recent Auction House thread where the majority of voters support the current guild trader system.
https://forums.elderscrollsonline.com/en/discussion/391681/do-you-want-a-global-auction-house#latest
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I did, in fact that thread and about a half a dozen others concerning trade were part of that research. I also talked to people in game. There is a very strong consensus( over 90%) that the current system either needs improved or changed. The problem lies in how people want it changed. That is were a lot of division takes place and people have their own ideas about how they want it changed.Well, you should honestly do a bit more reasearch on how many players think the system is good.
1. Delaying the search defeats the purpose of having a central search.
The good deals will be hidden for long enough for the repricing consortiums to control the market, especially on PC. It needs to be a real time or near real time system that creates a race to the deals.
2. A global search will kill the necessity of trading at a trade hub. I don't see a purpose to the tier system at that point.
Don't get me wrong, the trading hubs are a manifestation of the disease that needs to be excised. I just don't see too many guilds caring that much where there trader is located at that point. Most guild traders aren't concerned with status symbols.
Having a shop in a major city costs more than having a shop in a small town. Hired help cost more in the city, and if your a top tier trade guild you are making enough that the hire fee is chump change to you. That is currently only 1k a person for a full guild. Most guilds charge 5k-10k a person now plus the house cut.3. There should not be a difference in cost to sell goods. It's the principle underlying tariffs to eliminate competition. There should only be a non-monetary inequality between the consignment merchant and trade guilds, if at all.
4. There needs to be a new gold sink. For immersion sake, perhaps a weekly, progressive tribute based on the value of an account's holdings over some poverty line. ZoS might like the idea as it would encourage people to have more accounts.
Short answer: I would get rid of them. Long answer: I would make pvp in this game a bit lot more interesting. First when you die in open world ( only) pvp you have a lootable corpse. Everything you are not wearing can be looted, even gold. Then PVE would be upgraded. Drop rates of higher end items would be increased in cyrodiil and exclusive drops only to cyrodill would be added.ClockworkCityBugs wrote: »ClockworkCityBugs wrote: »@Anotherone773
tell me what to do with guild traders in cyrodiil?
????
Centralized trading ruins games economies, we really should stop beating this dead horse. In my 20 years of playing dozens of MMOs, i have yet to see a centralized system that isnt a complete failure and nothing but a pain for anyone but trading gurus who ruin the whole system.but that doesn't mean that current system is better for the game and its players as a whole. all it means is that people who would benefit from a different more open system are also players that don't tend to post on the gaming forums.
I would condense down the footprint for traders its ridiculous. Sure its great for immersion but terrible for practical purposes. I believe i covered that in a earlier post.The capital cities could certainly accommodate more traders, but would require some shifting around to make room. For example, Wayrest is already cluttered, but in Elden Root the new stalls could just continue down the pathway.
what i dont like about aweseomeguildstore is it only hides all but relevant searches. I still have to search through pages of sometimes empty results. And page loads, even when "empty" can take a bit. I believe this is the best AGS can do with what they have to work with though. Not having to sift through pages, regardless if the items are hidden or not, would really reduce lag at least in the trade interface. and possibly overall.As for price searching and filtering, we really should just implement Awesome Guild Store into the base game UI.
Bah!
Review this most hated thread from March of 2017. I've heard it before. My position is well represented here:
And you were incorrect there, too.
There would be no such thing as a price stabilization. What would happen is you'd reach one guild's price ceiling and replace it with another guild's higher price ceiling. Prices would only come down if they exceeded what the guild with the highest price ceiling were willing and able to pay for that location while still being a sustainable weekly price. Unless you don't care about sustaining, just winning for a week. Then it becomes a competition to beat another guild by at least one gold piece.
You'd still inflate the trader cost over time. And then people would complain, rightly, that the inflation was caused by the bid transparency. Because that number wouldn't be a number to meet. It would be a number to beat, week after week.
1. Delaying the search defeats the purpose of having a central search.
The good deals will be hidden for long enough for the repricing consortiums to control the market, especially on PC. It needs to be a real time or near real time system that creates a race to the deals.
Actually if everything updated instantly, it leads to penny wars and undercutting. Been there, done that. Forcing people to wait at some point keeps penny wars from happening.
2. A global search will kill the necessity of trading at a trade hub. I don't see a purpose to the tier system at that point.
Don't get me wrong, the trading hubs are a manifestation of the disease that needs to be excised. I just don't see too many guilds caring that much where there trader is located at that point. Most guild traders aren't concerned with status symbols.
Well it hasnt on PC. And i use TTC. I still have to go to get the items, and trade location is still important. If your in a large city people are more likely to pay a little extra to buy from you if they are in the city then having to port elsewhere and do screen loads and port back. Though i would include a local search option or give them priority listing. I actually like the idea of local being priority listing in a search. Sort of a forced search by distance from you.
3. There should not be a difference in cost to sell goods. It's the principle underlying tariffs to eliminate competition. There should only be a non-monetary inequality between the consignment merchant and trade guilds, if at all.
Having a shop in a major city costs more than having a shop in a small town. Hired help cost more in the city, and if your a top tier trade guild you are making enough that the hire fee is chump change to you. That is currently only 1k a person for a full guild. Most guilds charge 5k-10k a person now plus the house cut.
4. There needs to be a new gold sink. For immersion sake, perhaps a weekly, progressive tribute based on the value of an account's holdings over some poverty line. ZoS might like the idea as it would encourage people to have more accounts.
Only devs( assuming they have devs that deal with economics), would know what the financial situation is and if more sinks were needed. If its determined that more gold sink is needed, you can adjust on a variety of places such as listing fee, hiring fee, charging guilds a sales tax on items sold this would be passed on to members through higher house cuts, etc. The latter would be the best way to implement a new sink. Then the amount the sink takes out of the system depends on sale prices and volume. It would be the most effective to help control inflation.
I have no idea what you are saying. If your talking about competition, that's kind of the point...
I use TTC to find specific items i want. If a store does not have the item i want or at the price i like , i move on to the next store. So this sort of manipulation seems pointless. If i get in the habit of going to your store and you never have what i went there at the price i was expecting, Ill just start ignoring you as a waste of time. Im not going to just buy things because im at your store. So i dont really see this as a problem unless someone is a terrible impulse shopper.TTC only updates when the client is active. It's also easily manipulated.
No and if this were true , you would of seen an impact as TTC became more popular. But with my system, that person in this thread that NEEDS more guild slots so they can stay in 5 guilds wouldnt need 5 trade guilds. Could have 2 or 3 high volume guilds for the good stuff and social/raid/pvp guilds that nab traders for lower end items. Still get all the slots but now you dont need a 400 person plus guild with fees just to be able to sell stuff to non guildies.I'm guessing your a trade guild officer?
This is false truth. It is my understanding that bids that do not win are refunded. It is also my understanding that the hire fee is 10k gold for an available trader after auction. Under the current system the money sink comes mostly from high demand pushing up bids.I'm making a prediction not assessing the current situation. Remove the drive to spend millions on a guild trader, gold sink weakens dramatically. Not rocket science.
I think it should be adjustable too up to a certain amount say 25%I also want the tax rate to be adjustable.
Thats true look at Skyreach, they have 5 or 6 traders and barely any traffic. How this plays in my into my system is that all of the capitals are T5 Cities. Which means your biggest traders will be in one of these cities. There might be 10 in one city and only 3 in another. But if they are in a capital, they are there because they do a high volume of sales. Whereas guilds in T2 locations do a marginal amount sales. The end result is if your look for that elusive motif or other high end items, your best chance of finding one is going to probably be in a capital or large city( T4). But if your looking for that green recipe that the chef npc wants 800 gold for to do a writ or a stack of 100 sanded yew to work on your crafting, a T1 or T2 trader is probably going to have a far better deal for you.It's not the city that makes a trader hub. It's the guilds.
Your looking for Awesomeguildstore add-on. And the fact that we NEED add-ons means the system fails. We should need add-ons for things like DPS, remembering the location of resources, etc. not to make the basic game functional. There is a fine line between immersion and practicality. Immersion is great, but practicality is what keeps people logging in and the coffers full.In my opinion, what the current system needs in a revamp in the search window of traders. Right now, we need add-ons to make it more usable.