Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

PvE Cryodiil

rynth
rynth
✭✭✭✭✭
looking at @Iccotak post got me thinking and it'd be nice if could have a Cryodiil that is just way it is now but for PvE server. that way people could do the quests, dungeons, anchors, skyshards, and the capital without having to deal with pvp stuff. For the PvE Cryodiil server just turn off AP for Imperial City if can turn off Telvar Stone. Other then that wouldn't need change a thing for the forts and all that just create a PvE server choice for Cryodiil.
Edited by rynth on January 25, 2018 10:41PM
When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    So normally I really dislike when people just dismiss something strongly and immediately when somebody's just asking for something. That being said...

    Oh gods please no come on PvP is such a small part of the game, places where PvP occurs is such a small chunk of the game, leave it be!
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    “Cryodiil”

    Mhmmm...
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Unfadingsilence
    Unfadingsilence
    ✭✭✭✭✭
    100% wants everything handed to them and does not want to L2P for it.... move on people nothing to see here
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    No.

    Why?

    Because having PVE stuff in Cyrodiil gets people to try PVP even when they hate it. That's a fundamental part of the way ZOS designed Cyrodiil and it works.

    It works? But I HATE PVP!

    You know, so did I.

    Hi. I came to ESO from Skyrim. You know, that single player RPG? This was my first MMO. I was a pure PVE player. When I came to Cyrodiil for the first time, it was for the fish.

    That's right. The fish. Master Angler, that most PVE of PVE achievements. Oh how I cursed ZOS for making my EP character ride all the way down to AD's gate in order to get those ocean fish. It was awful.

    It was weirdly fun too. All that sneaking and hiding and hoping I didn't get caught. I got my first kill too. I was fishing alongside Lake Rumare and this DC nightblade jumped me. They were a vampire. I was a Dunmer MagDK. Burning Embers FTW!

    But that wasn't enough. I left PVP with my fish for Master Angler and I was never coming back.

    Except I needed those skyshards and for that I needed to get behind the enemy gates. Except I needed the delve bosses and the town quests and that meant playing in enemy territory.

    Eventually I went to PVP for real. I ran solo and died. I ran with the zergs and died. Slowly I got better. A couple organized groups took me under their wing. I found a guild i liked to run with. I started to PVP regularly.

    A year later, I can run solo, small scale and with an organized raid. I PVP several nights a week on PC/NA Vivec, that server's most competitive campaign. I've led PUG groups on occasion. I'm by no means a 1v1 or 1vX champion, far from it, but I enjoy myself and I've come a low way from the purely PVE player that I was.


    ZOS designed Cyrodiil to include PVE content because they knew that given their druthers most PVE players would never ever set foot in a PVP zone. I certainly would not have if I hadn't wanted those fish, and then those skyshards and those delve bosses. The system works exactly as intended by expecting that players will experience ALL of the game to get certain achievements and thus they experience PVP as well. Not everyone enjoys the experience, but some of us, myself included, stick around. PVP has been enormously rewarding for me and I would never have tried it if ZOS had designed Cyrodiil differently.

    ZOS' goal was to make players experience ALL of the game if they want ALL of the rewards. They succeeded.
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    I am not a huge fan of PvP in this game anymore, and wasn't highly fond of it before Morrowind, but I understand that cyrodil is a PvP zone, and to enter it means flagging for PvP. It is part of the game, and actually something I appreciate in any title.

    You really don't have to worry about other people that much in cyrodil. I do PvE stuff there quite often, and rarely get ganked.
  • Buffler
    Buffler
    ✭✭✭✭✭
    Im just here for the lolz, this thread is going to be fun!
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Zos isnt going to do anything with Cyrodiil unless they can charge more money like a DLC.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stovahkiin wrote: »
    “Cryodiil” Mhmmm...

    The mother of Freudian slips ...
    lol-2.gif
  • Xithian
    Xithian
    ✭✭✭
    I absolutely hate PvP. I'm a very casual player with shoddy response time for anything more complicated than "don't stand in the bad". Going into Cyrodil for quests/shards is stressful, and I don't bother on any character that isn't my main.

    I think making a PvE Cyrodil would be a terrible idea. There is absolutely nothing that you *have* to go there to do. It's a unique zone and it makes the quests that are there feel very rewarding. I don't get ecstatic about finishing up other zones, even the DLC ones, but I am literally dancing in my living room in my skivvies when I finish every quest and shard in Cyrodil. If you take that away it wont feel any different than any of the other 18 or so quest zones.
  • Kode
    Kode
    ✭✭✭
    Dragging PvE'ers into Cyrodiil has been a good step. Quite a few have become PvP'ers when they realized it is just good fun, and nobody can actually hurt them.

    Sure, there are still special snowflakes...
    Kode Darkstar, Aldmeri Dominion
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Bring back Cyrodill 1.0 where every pve'er was doing quests and playing stuff @ cyrodill so I can have something to gank...right now its a wasteland deserted and boring with only bridge fights...zergs... or solo permablocking dks...boring as hell...oh lets not forget our most revered THE GOD OF LAG which in his presence all instant cast skills are bestowed with an unwritten offect that adds a 10 seconds cooldown with a 5 seconds delay of effect.
  • Demycilian
    Demycilian
    ✭✭✭✭
    ZOS like their content recyling, so recasting Cyro into some form of open world pve environment must be appealing to some among them. Frankly, I wonder whats taking them so long.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    @Demycilian been there in the past 4 years?
    "The answers you seek, lies within."-Zeratul, The last Dark Prelate.
  • Demycilian
    Demycilian
    ✭✭✭✭
    @Demycilian been there in the past 4 years?
    "The answers you seek, lies within."-Zeratul, The last Dark Prelate.

    On occasion. Ive also been to the Silver Wastes of Guild Wars 2 and i see how that kind of map arrangement would be an upgrade for Cyro.

    Btw, I do miss Le Big Boss raving and shouting IM KHAJIIT BORN FREE. Cyro has become a fairly bland affair.
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    Those zones would suck without pvp what are you even saying?
  • Hippie4927
    Hippie4927
    ✭✭✭✭✭
    ✭✭✭✭
    No.

    Why?

    Because having PVE stuff in Cyrodiil gets people to try PVP even when they hate it. That's a fundamental part of the way ZOS designed Cyrodiil and it works.

    It works? But I HATE PVP!

    You know, so did I.

    Hi. I came to ESO from Skyrim. You know, that single player RPG? This was my first MMO. I was a pure PVE player. When I came to Cyrodiil for the first time, it was for the fish.

    That's right. The fish. Master Angler, that most PVE of PVE achievements. Oh how I cursed ZOS for making my EP character ride all the way down to AD's gate in order to get those ocean fish. It was awful.

    It was weirdly fun too. All that sneaking and hiding and hoping I didn't get caught. I got my first kill too. I was fishing alongside Lake Rumare and this DC nightblade jumped me. They were a vampire. I was a Dunmer MagDK. Burning Embers FTW!

    But that wasn't enough. I left PVP with my fish for Master Angler and I was never coming back.

    Except I needed those skyshards and for that I needed to get behind the enemy gates. Except I needed the delve bosses and the town quests and that meant playing in enemy territory.

    Eventually I went to PVP for real. I ran solo and died. I ran with the zergs and died. Slowly I got better. A couple organized groups took me under their wing. I found a guild i liked to run with. I started to PVP regularly.

    A year later, I can run solo, small scale and with an organized raid. I PVP several nights a week on PC/NA Vivec, that server's most competitive campaign. I've led PUG groups on occasion. I'm by no means a 1v1 or 1vX champion, far from it, but I enjoy myself and I've come a low way from the purely PVE player that I was.


    ZOS designed Cyrodiil to include PVE content because they knew that given their druthers most PVE players would never ever set foot in a PVP zone. I certainly would not have if I hadn't wanted those fish, and then those skyshards and those delve bosses. The system works exactly as intended by expecting that players will experience ALL of the game to get certain achievements and thus they experience PVP as well. Not everyone enjoys the experience, but some of us, myself included, stick around. PVP has been enormously rewarding for me and I would never have tried it if ZOS had designed Cyrodiil differently.

    ZOS' goal was to make players experience ALL of the game if they want ALL of the rewards. They succeeded.

    This perfectly describes my experience. I went for the fishing achievement, stayed for the skyshards and delves, and now I return just for the fun of it all. I am, by no means, great at it but I am learning and getting better. I don't want it changed because it adds a layer of challenge that you don't have in PVE.
    PC/NA/EP ✌️
  • Rainraven
    Rainraven
    ✭✭✭✭✭
    Xithian wrote: »
    I absolutely hate PvP. I'm a very casual player with shoddy response time for anything more complicated than "don't stand in the bad". Going into Cyrodil for quests/shards is stressful, and I don't bother on any character that isn't my main.

    I think making a PvE Cyrodil would be a terrible idea. There is absolutely nothing that you *have* to go there to do. It's a unique zone and it makes the quests that are there feel very rewarding. I don't get ecstatic about finishing up other zones, even the DLC ones, but I am literally dancing in my living room in my skivvies when I finish every quest and shard in Cyrodil. If you take that away it wont feel any different than any of the other 18 or so quest zones.

    Go you! <3
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    This gets brought up a lot. I hate PvP with a passion in this game, I don’t mind the PvP in some other games, but this particular game the PvP doesn’t interest me, in saying all that I don’t think we need a PvE Cyrodill. I’ve got a hunch though, despite ZOS’s comments in the past, it’ll eventually happen. Can’t explain it, I just got a feeling.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Smmokkee wrote: »
    Those zones would suck without pvp what are you even saying?

    Can you imagine?

    New DLC: Horse Riding Simulator 3000
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    rynth wrote: »
    looking at @Iccotak post got me thinking and it'd be nice if could have a Cryodiil that is just way it is now but for PvE server. that way people could do the quests, dungeons, anchors, skyshards, and the capital without having to deal with pvp stuff. For the PvE Cryodiil server just turn off AP for Imperial City if can turn off Telvar Stone. Other then that wouldn't need change a thing for the forts and all that just create a PvE server choice for Cryodiil.

    Contacts dark brotherhood...."Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear" welcome to PvP :*
  • rynth
    rynth
    ✭✭✭✭✭
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    rynth wrote: »
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.

    If that separate server doesn't include any of the skyshards, fish, town quests, dolmens or dungeon delves that you need in order to get certain achievements, sure! I'm all for a RP/Horse Riding Simulator server.

    But ZOS designed Cyrodiil specifically to include certain PVE things like skyshards, fish, town quests, dolmens and dungeon delves that if PVE players want those rewards, they have to come into the PVP zone and in the case of the gate-locked skyshards, actually experience a little PVP.

    Letting PVE players get those things in a PVE only zone such that they never have to come into a PVP zone is in fact taking away from PVP. It takes away a vital mechanism by which some players experience PVP at all. I never would have come to PVP and eventually found out that I enjoyed it if ZOS had a PVE-only option to get those things I needed from Cyrodiil and I'm far from the only player for which that is the case.
  • rynth
    rynth
    ✭✭✭✭✭
    rynth wrote: »
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.

    If that separate server doesn't include any of the skyshards, fish, town quests, dolmens or dungeon delves that you need in order to get certain achievements, sure! I'm all for a RP/Horse Riding Simulator server.

    But ZOS designed Cyrodiil specifically to include certain PVE things like skyshards, fish, town quests, dolmens and dungeon delves that if PVE players want those rewards, they have to come into the PVP zone and in the case of the gate-locked skyshards, actually experience a little PVP.

    Letting PVE players get those things in a PVE only zone such that they never have to come into a PVP zone is in fact taking away from PVP. It takes away a vital mechanism by which some players experience PVP at all. I never would have come to PVP and eventually found out that I enjoyed it if ZOS had a PVE-only option to get those things I needed from Cyrodiil and I'm far from the only player for which that is the case.

    so people who want nothing to do with pvp should be assed out then? lol I've seen people quit guild because they thought fun dueling was too much pvp. but if they take away the skyshards I'm cool with that or turn off achievements in that area. As long as they state those things so people don't get confused cause I'm sure there would be one person(s) complaining they didn't get any achievements in a pve cryodiil
    Edited by rynth on January 26, 2018 1:48AM
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Demycilian
    Demycilian
    ✭✭✭✭
    rynth wrote: »
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.

    ZOS has modified Craglorn to better suit player preferences. They might want to do the same with Cyro to increase enjoyment of a larger playerbase.
    There are of course those that tend to camp the forum to suffocate suggestions and discussions of this sort. Be it regarding Cyrodiil, trade w/e. But surely thats no reason not to bring issues up and only more of a reason to support them. ;)
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    rynth wrote: »
    rynth wrote: »
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.

    If that separate server doesn't include any of the skyshards, fish, town quests, dolmens or dungeon delves that you need in order to get certain achievements, sure! I'm all for a RP/Horse Riding Simulator server.

    But ZOS designed Cyrodiil specifically to include certain PVE things like skyshards, fish, town quests, dolmens and dungeon delves that if PVE players want those rewards, they have to come into the PVP zone and in the case of the gate-locked skyshards, actually experience a little PVP.

    Letting PVE players get those things in a PVE only zone such that they never have to come into a PVP zone is in fact taking away from PVP. It takes away a vital mechanism by which some players experience PVP at all. I never would have come to PVP and eventually found out that I enjoyed it if ZOS had a PVE-only option to get those things I needed from Cyrodiil and I'm far from the only player for which that is the case.

    so people who want nothing to do with pvp should be assed out then? lol I've seen people quit guild because they thought fun dueling was too much pvp. but if they take away the skyshards I'm cool with that or turn off achievements in it I'm cool with that so that only way to get achievements is to do pvp. But you should still be able to do delvs and anchors and Imperial city with able to obtain gear without having to deal with pvp.

    The entire point of ZOS putting delves and dolmens in the PVP zone of Cyrodiil and requiring you to go into the base game PVP zone of Cyrodiil is to require players to experience ALL of the game, including PVP, if they want certain achievements relating to 100% completion of the base game. ZOS specifically wants players to experience ALL of the base game and that includes the PVP zone of Cyrodiil. I'm sure you can figure out why game developers might include incentives to experience ALL available gamemodes.

    If you want Master Angler, fishing in 100% of the base game zones, you have to fish in Cyrodiil. You don't have to PVP, but you have to fish in Cyrodiil.
    If you want the Savior of Nirn title for shutting down 100% of dolmens in the base game, you have to go to Cyrodiil. You don't have to PVP, but you have to deal with the possibility of PVP in Cyrodiil.
    If you want the Explorer title for 100% of the delves, you have to do the delves in Cyrodiil with the risk of PVP.
    If you want Tamriel Skyshard Hunter and that nice blue dye for getting 100% of the skyshards in the base game, you have to get the skyshards in Cyrodiil. 4 of them are locked behind the enemy gates, so you need the cooperation of your faction to capture the keeps necessary to open the gates. You don't ever have to fire a skill in anger at another player, but you will be involved in PVP.
    If you want Tamriel Expert Adventurer, youhave to complete quests in the towns in Cyrodiil. SOme of those are deserted out-of-the-way places on the map. Others are smack in between two alliances and see more PVP combat. You might get lucky and see no other players. You might not.

    If you want certain achievements related to 100% of the base game, the base game includes the PVP zone of Cyrodiil. Locking certain achievement s behind the PVP zone of Cyrodiil is a deliberate design choice by the developers to encourage players to experience ALL of the content, even game modes that they don't care for.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Look, people beg for a PVE-only version of Cyrodiil on a monthly basis. Ultimately it comes down to people who don't like or who think they don't like PVP not being willing or able to give it a try long enough to get whatever the achievement they want.

    If you won't/can't PVP for that achievement, yeah, you are out of luck. You'll either overcome that dislike and get the achievement or you won't. Why should it be handed to you?

    If you suck it up and get the achievement in the PVP zone anyway, shake the dust off your feet and never come back, that's fine. ZOS is okay with that. You experienced the content and it didn't suit you. That's fine. I've got a few friends like that.

    If you suck it up and get the achievement and realize that hey, this PVP thing isn't so bad after all, ZOS's game design just bore major fruit. They got someone into content that the player would not have otherwise considered.

    And I'm not even getting into the benefits of having a player base that has at least some experience in PVP and PVE both when it comes to figuring out how to balance the game. Having a fully separated PVP/PVE community is a recipe for even more strife and division than we already have.
  • rynth
    rynth
    ✭✭✭✭✭
    rynth wrote: »
    rynth wrote: »
    hey I have nothing against pvp and dabble in it myself and do find it enjoyable for the most part. Wasn't trying to take away from it, perhaps for myself I should have been more in depth as it would be a nice place to do role playing Cryodiil without having to deal without having to deal with pvp. I mean creating a separate sever with the others that was non pvp doesn't hurt or take away from pvp.

    If that separate server doesn't include any of the skyshards, fish, town quests, dolmens or dungeon delves that you need in order to get certain achievements, sure! I'm all for a RP/Horse Riding Simulator server.

    But ZOS designed Cyrodiil specifically to include certain PVE things like skyshards, fish, town quests, dolmens and dungeon delves that if PVE players want those rewards, they have to come into the PVP zone and in the case of the gate-locked skyshards, actually experience a little PVP.

    Letting PVE players get those things in a PVE only zone such that they never have to come into a PVP zone is in fact taking away from PVP. It takes away a vital mechanism by which some players experience PVP at all. I never would have come to PVP and eventually found out that I enjoyed it if ZOS had a PVE-only option to get those things I needed from Cyrodiil and I'm far from the only player for which that is the case.

    so people who want nothing to do with pvp should be assed out then? lol I've seen people quit guild because they thought fun dueling was too much pvp. but if they take away the skyshards I'm cool with that or turn off achievements in it I'm cool with that so that only way to get achievements is to do pvp. But you should still be able to do delvs and anchors and Imperial city with able to obtain gear without having to deal with pvp.

    The entire point of ZOS putting delves and dolmens in the PVP zone of Cyrodiil and requiring you to go into the base game PVP zone of Cyrodiil is to require players to experience ALL of the game, including PVP, if they want certain achievements relating to 100% completion of the base game. ZOS specifically wants players to experience ALL of the base game and that includes the PVP zone of Cyrodiil. I'm sure you can figure out why game developers might include incentives to experience ALL available gamemodes.

    If you want Master Angler, fishing in 100% of the base game zones, you have to fish in Cyrodiil. You don't have to PVP, but you have to fish in Cyrodiil.
    If you want the Savior of Nirn title for shutting down 100% of dolmens in the base game, you have to go to Cyrodiil. You don't have to PVP, but you have to deal with the possibility of PVP in Cyrodiil.
    If you want the Explorer title for 100% of the delves, you have to do the delves in Cyrodiil with the risk of PVP.
    If you want Tamriel Skyshard Hunter and that nice blue dye for getting 100% of the skyshards in the base game, you have to get the skyshards in Cyrodiil. 4 of them are locked behind the enemy gates, so you need the cooperation of your faction to capture the keeps necessary to open the gates. You don't ever have to fire a skill in anger at another player, but you will be involved in PVP.
    If you want Tamriel Expert Adventurer, youhave to complete quests in the towns in Cyrodiil. SOme of those are deserted out-of-the-way places on the map. Others are smack in between two alliances and see more PVP combat. You might get lucky and see no other players. You might not.

    If you want certain achievements related to 100% of the base game, the base game includes the PVP zone of Cyrodiil. Locking certain achievement s behind the PVP zone of Cyrodiil is a deliberate design choice by the developers to encourage players to experience ALL of the content, even game modes that they don't care for.

    I don't think you really read my response to you that I'm cool with a pve cyrodiil that didnt' offer skyshards or achievements. but, used for role playing basically which is only reason why see anybody using it. Like I said it doesn't hurt anyone doesn't take away from pvp really it offers nothing to people other then role players.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Vivecc
    Vivecc
    ✭✭✭
    seriously OP ?
    I mean its a WAR ZONE.
    what do you expect ? Mobs like everywhere in open world, idle sitting for you to come by and slaughter them ?
    And, if you are not up on par, you just run a bit away and that´s it ?
    No Sir, in this zone the most dangerous foe is another player, and he will chase you and not stop until your blood colors his blade.
    welcome to cyrodiil


    pc/eu
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    rynth wrote: »
    looking at @Iccotak post got me thinking and it'd be nice if could have a Cryodiil that is just way it is now but for PvE server. that way people could do the quests, dungeons, anchors, skyshards, and the capital without having to deal with pvp stuff. For the PvE Cryodiil server just turn off AP for Imperial City if can turn off Telvar Stone. Other then that wouldn't need change a thing for the forts and all that just create a PvE server choice for Cryodiil.

    There is a reason Zos has not headed such request over the pat almost 4 years. It does seem that Zos made a conscious choice to place 65 skill points and more into a PvP zone It seems to be the choice they made when they placed the best overall ultimate for anyone even semi serous about tanking or healing trials into the PvP lines. Not to mention great skills like a cleans, vigor, caltrops and more. It really does seem that they chose to have players experience some PvP, or chance of it, if they want those goodies and since the locked some aspects beneficial to PvP into the PvE world it seems it works both ways.

    While it may not be what you want to hear, it does seem very much what Zos intended.

    So sorry for the bad news. Extremely unlikely to happen.
    Edited by idk on January 26, 2018 5:30AM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    100% wants everything handed to them and does not want to L2P for it.... move on people nothing to see here

    L2P? Heh, yeah, L2Not get Ganked when you're in the middle of an NPC's dialogue a hundred miles from your nearest Keep.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
Sign In or Register to comment.