jakeedmundson wrote: »Some tanks probably still have nightmares from 1.5 when skeletons got out of control
It happened to me that DD's asked me not to go to the side and I didn't. It was once. Most of the time when I pug, DD's don't talk, they just light attack and and die to adds.
@jakeedmundson learn to read
@Unfadingsilence learn even more to read
.... care to elaborate?
@jakeedmundson Sure.We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is deadAzraelKrieg wrote: »120k+ DPS in a PUG? Yeah right.We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is dead
Yeah of course, in short fights you can reach nice DPS bursts. You didn't mention "Flesh Abomination" before, so I figured you were talking about your sustained cumulative DPS. Since you never know what kind of buffs you get from a random tank and healer, I highly doubt you can do 150k together on e.g. Drodda or Maw of the Infernal.
Nah, I was only talking about the bosses in vBH. I usually bring my own drain and off balance (Asylum Staff). Yep, on longer boss fights, like the ones you mentioned, the DPS plunges. That's where you really start to feel the difference of Alkosh, SPC, Worm, Crusher, Horn, etc. Not in vBH though
Sorry if I offended you, did not mean to. I just get triggered by people who instantly start measuring e-peen the first moment they read "DPS"
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The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
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vBH seems to be the only dungeon where tanks get super afraid of adds on the last boss.
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That's actually a very good way to judge the DPS if you don't have addons.If the group melts the Ogrim boss before he can activate his health regen/growth mechanic
Never knew that.4 werewolves = No players turn into skeletons... kind of neat.
Besides the fact that my thread is not about "Hey guys, I have op DPS", but "Assuming group DPS is X, why don't you do Y as a tank?"jakeedmundson wrote: »And i did read that post but i still don't really believe those numbers. Then again, i'm on console and don't get to see a parse of those very short fights
jakeedmundson wrote: »And like everyone else here that has posted, i too will call you out on your 120k dps. at MOST in a dungeon you could hit 80k together if you're both at the absolute maximum, top-tier dps AND your tank/healer has support sets and skills to give you a dps boost.
There's even a post out there of a guy cheesing a 3 mil dummy on his stam blade... and HE even only hit 52k. Lets say you both did that (which you likely won't) thats 100k dps.
WrathOfInnos wrote: »jakeedmundson wrote: »And like everyone else here that has posted, i too will call you out on your 120k dps. at MOST in a dungeon you could hit 80k together if you're both at the absolute maximum, top-tier dps AND your tank/healer has support sets and skills to give you a dps boost.
There's even a post out there of a guy cheesing a 3 mil dummy on his stam blade... and HE even only hit 52k. Lets say you both did that (which you likely won't) thats 100k dps.
@jakeedmundson He is not talking about sustained DPS, these are burst fights.
I'll use the Deathlord in vFH as an example, since just yesterday my group burned him down without having to cleanse any corpses. This requires about 150k group DPS and we barely made the cut. I would not be surprised to see better groups pull 180k-200k on a stack and burn burst fight.
My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
LegendaryArcher wrote: »On the other hand, there's a large number of players that simply don't have experience with high dps, therefore the safest strat, for them, is the only strat, the right one.
This is the reason. Most tanks in group finder have never seen high dps, and they dont know what to do differently about it. Not their fault, we all learnUnfadingsilence wrote: »My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
I have seen your single target do and it is no where near 120k even with another dps..... GG
And I have seen you buy vmol skin for 4M a year ago. On a side note, meldan is on pc, you are on xbox
When tanking with PUGS, this is typical group dps.
Few other things to note, the healer was a dual wield/bow user, who didn't heal. I was over 80% of the group healing as a tank.
So in reality I had 3 "DPS".
Unfadingsilence wrote: »LegendaryArcher wrote: »On the other hand, there's a large number of players that simply don't have experience with high dps, therefore the safest strat, for them, is the only strat, the right one.
This is the reason. Most tanks in group finder have never seen high dps, and they dont know what to do differently about it. Not their fault, we all learnUnfadingsilence wrote: »My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
I have seen your single target do and it is no where near 120k even with another dps..... GG
And I have seen you buy vmol skin for 4M a year ago. On a side note, meldan is on pc, you are on xbox
And I have a PC account and a PS4 account... I have seen you buy all skins for 100 million try again kid
That's brutal, but also what I experienced a few times. Okay-ish damage dealers in group finder are rare. Two of them that play together, have end-game gear and know what they are doing? That's a once-in-a-lifetime experience.
jakeedmundson wrote: »That's brutal, but also what I experienced a few times. Okay-ish damage dealers in group finder are rare. Two of them that play together, have end-game gear and know what they are doing? That's a once-in-a-lifetime experience.
It's funny to put it like that... but it really is true when you're tanking a pug. The reality is, you're stuck with that stomach churning group dps of 11k too many times (with your included tank dps)
On the other hand, my friend and i will usually double dps the pledges... crossing our fingers for a decent tank or healer (really only need one that knows the job) Both of us can hit 30k - 40k on the dummy depending on the character. I just hope the tank/healer feels as fortunate as i would feel getting that "once in a lifetime experience"