MLGProPlayer wrote: »I don't even know what the optimal strategy is for this fight because he melts so quickly.
I agree with your sentiment! In a good group, you can safely ignore the adds. Or the tank pulls them in to die in AoE.
But, 120+k group DPS in a random PUG? 50+k per DD in an unorganized non-raid group? That I'd like to see.
AzraelKrieg wrote: »120k+ DPS in a PUG? Yeah right.
Tank runs the show. If they want to kill him on the side then you kill him on the side.
We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is dead
We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is dead
Yeah of course, in short fights you can reach nice DPS bursts. You didn't mention "Flesh Abomination" before, so I figured you were talking about your sustained cumulative DPS. Since you never know what kind of buffs you get from a random tank and healer, I highly doubt you can do 150k together on e.g. Drodda or Maw of the Infernal.
Nah, I was only talking about the bosses in vBH. I usually bring my own drain and off balance (Asylum Staff). Yep, on longer boss fights, like the ones you mentioned, the DPS plunges. That's where you really start to feel the difference of Alkosh, SPC, Worm, Crusher, Horn, etc. Not in vBH though
My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
kylewwefan wrote: »Take the path of least resistance. Move him to the back corner and minimize the ad damage. Safely and efficiently complete the dungeon. Everyone profits!
If you fight him where he stands enough times....and see groups wipe over a relatively “easy” vet dungeon.....no. Eliminate the possibility and take him to the back corner. It’s a no brainer.
My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
Some tanks probably still have nightmares from 1.5 when skeletons got out of control
It happened to me that DD's asked me not to go to the side and I didn't. It was once. Most of the time when I pug, DD's don't talk, they just light attack and and die to adds.
@jakeedmundson learn to read
@Unfadingsilence learn even more to read
On the other hand, there's a large number of players that simply don't have experience with high dps, therefore the safest strat, for them, is the only strat, the right one.
Unfadingsilence wrote: »My gf and I like to pug, we're both DDs, and we like random vets. But in this one dungeon, it happens every freakin' time.
We tell the Tank, "Please, tank the boss where he spawns, don't kite him to the side. Please trust us!" and, 9 out of 10 times, Tanks don't listen. And not that they don't see the chat. They answer something along the lines of, "It's free"/"But no adds"/"No, you don't understand, look!" and then do it their way.
The mechanic where he turns a random player into a skeleton is time-based and the timer starts when the boss gets aggro'd. There is a 50% chance that this someone will be a DD, thus, cutting DPS in half from that point. Because of that, we prefer to kill the boss before he turns someone into a skeleton! But if you, Tank, start kiting, we won't be able to generate enough DPS to do it because you will kite him out of our AoEs and we will have to recast them, etc. while the timer will already be running.
I understand there are bad DDs out there. But when your group has over 120k single target DPS on bosses, please consider another, more pleasant approach, especially when asked for it.
I have seen your single target do and it is no where near 120k even with another dps..... GG
jakeedmundson wrote: »Some tanks probably still have nightmares from 1.5 when skeletons got out of control
It happened to me that DD's asked me not to go to the side and I didn't. It was once. Most of the time when I pug, DD's don't talk, they just light attack and and die to adds.
@jakeedmundson learn to read
@Unfadingsilence learn even more to read
.... care to elaborate?
We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is deadAzraelKrieg wrote: »120k+ DPS in a PUG? Yeah right.
We're 2 DDs in this case. Tank and Healer are random. Single target of 150k is possible because the fights are very short. When you start your rotation with a destro ulti, your single target DPS will spike up to over 70k in the beginning and then slowly drop. By the time it reaches ~62k, the Flesh Abomination is dead
Yeah of course, in short fights you can reach nice DPS bursts. You didn't mention "Flesh Abomination" before, so I figured you were talking about your sustained cumulative DPS. Since you never know what kind of buffs you get from a random tank and healer, I highly doubt you can do 150k together on e.g. Drodda or Maw of the Infernal.
Nah, I was only talking about the bosses in vBH. I usually bring my own drain and off balance (Asylum Staff). Yep, on longer boss fights, like the ones you mentioned, the DPS plunges. That's where you really start to feel the difference of Alkosh, SPC, Worm, Crusher, Horn, etc. Not in vBH though