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[PvP] mDK changes in 3.3.2

  • krathos
    krathos
    ✭✭✭✭✭
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
    krathos
    ✭✭✭✭✭
    I think the majority of us just want DK to regain its identity that has been slowly stripped over the years. None of the DKs here want DK to be OP. Nobody wants us to be warden level strong. We just feel what made DK so attractive to us has been slowly torn away.
    Edited by krathos on January 24, 2018 3:51PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Quantum_V
    Quantum_V
    Class Representative
    @DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.
    Quantum - Magicka DK

    Youtube Channel

  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    @krathos

    Not here trying to pick fights, just trying to understand why exactly do you people think that Power Lash being dodgeable is such a bad thing when it comes with so many good things:
    • Lightning staves aside, 3s cooldown instead of 5s on Power Lash. Up to 2x Power Lashes for each Fossilize.
    • Off Balance no longer consumed by the Power Lash, refreshed every time you hit a CC'd or rooted target.
    • Power Lash can be used to CC a non-CC immune target.
    • Double duration & strength on Power Lash heal.

    ...why do you still think mDKs are getting nerfed?


    How is the "class identity" somehow affected by these changes? Is it part of the "class identity" to get free kills on dodge rollers?

    There is a big picture here, and the big picture isn't dark & gloomy for mDKs. That's what I've been trying to say for the past 6 pages of this thread.
    Quantum_V wrote: »
    @DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.

    Actually, I spent around 3-4 weeks on my DK testing various builds before finalizing the destro/resto build.

    I've tried the craziest builds you can imagine (I always aim to create anti-meta builds) on mDK, destro heavy attack instagib build, fire/ice staff build etc - "outside the box" so to speak. Most don't work of course, but sometimes you come across a good build that does :smile:


    I'm currently not playing PvP at all outside PTS, bored of the current patch.

    Next patch, probably some destro/resto mDK duels with Zaan, melee mNB, bow sorc etc ^^
    Edited by DDuke on January 24, 2018 5:04PM
  • krathos
    krathos
    ✭✭✭✭✭
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    Listen buddy. You should read more carefully before shouting L2P issues because I've stated several times that I will always adapt an overcome. My position is that ZOS continues to nerf DK to the point where it's just warden on hard mode. The class has lost its identity. All the dks were saying last week that power lash proc chance needed to be changed that having it spammable was broken. So stop trying to say we're just whining and that we need to L2P. Yeah medium armor sucks but power lash is designed to be undodgeable so ZOS labeling it a bug is *** slap in the face. It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    DDuke wrote: »
    @krathos

    Not here trying to pick fights, just trying to understand why exactly do you people think that Power Lash being dodgeable is such a bad thing when it comes with so many good things:
    • Lightning staves aside, 3s cooldown instead of 5s on Power Lash. Up to 2x Power Lashes for each Fossilize.
    • Off Balance no longer consumed by the Power Lash, refreshed every time you hit a CC'd or rooted target.
    • Power Lash can be used to CC a non-CC immune target.
    • Double duration & strength on Power Lash heal.

    ...why do you still think mDKs are getting nerfed?


    How is the "class identity" somehow affected by these changes? Is it part of the "class identity" to get free kills on dodge rollers?

    There is a big picture here, and the big picture isn't dark & gloomy for mDKs. That's what I've been trying to say for the past 6 pages of this thread.
    Quantum_V wrote: »
    @DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.

    Actually, I spent around 3-4 weeks on my DK testing various builds before finalizing the destro/resto build.

    I've tried the craziest builds you can imagine (I always aim to create anti-meta builds) on mDK, destro heavy attack instagib build, fire/ice staff build etc - "outside the box" so to speak. Most don't work of course, but sometimes you come across a good build that does :smile:


    I'm currently not playing PvP at all outside PTS, bored of the current patch.

    Next patch, probably some destro/resto mDK duels with Zaan, melee mNB, bow sorc etc ^^

    Bow sorc??!! You have me intrested
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    krathos wrote: »
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.

    Funny that all the skills you mentioned are a counter to dodge as well. And why should everything a mDK does be a undodgeable? All you have to do against a dodge roller is to wait till he finished his dodge. Might leap first and then lash instead of lash into leap. And against someone who doesn't roll but shields/ blocks, you do just as you did before. With the exception that you get another lash for free.

    That change means you can't just mindlessly unwind talons - whip - lash but that there is room for a bit more counterplay in between all the undodgeable stuff of mDKs.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    krathos wrote: »
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.

    Funny that all the skills you mentioned are a counter to dodge as well. And why should everything a mDK does be a undodgeable? All you have to do against a dodge roller is to wait till he finished his dodge. Might leap first and then lash instead of lash into leap. And against someone who doesn't roll but shields/ blocks, you do just as you did before. With the exception that you get another lash for free.

    That change means you can't just mindlessly unwind talons - whip - lash but that there is room for a bit more counterplay in between all the undodgeable stuff of mDKs.

    Yup, it's more about outplaying the opponent now, though mDK still has an undeniable advantage vs dodge rollers with undodgeable Embers, Skoria procs, Chains etc etc.

    But atleast this change should give a dodge roller a chance to survive longer than the first Fossilize if they play their cards right.


    I'm also willing to bet that 90%+ of player base still won't be able to dodge roll Fossilize-Flame Lash(bash cancel)->Power Lash (lands 2s after the CC+root is applied).
    JobooAGS wrote: »
    DDuke wrote: »
    @krathos

    Not here trying to pick fights, just trying to understand why exactly do you people think that Power Lash being dodgeable is such a bad thing when it comes with so many good things:
    • Lightning staves aside, 3s cooldown instead of 5s on Power Lash. Up to 2x Power Lashes for each Fossilize.
    • Off Balance no longer consumed by the Power Lash, refreshed every time you hit a CC'd or rooted target.
    • Power Lash can be used to CC a non-CC immune target.
    • Double duration & strength on Power Lash heal.

    ...why do you still think mDKs are getting nerfed?


    How is the "class identity" somehow affected by these changes? Is it part of the "class identity" to get free kills on dodge rollers?

    There is a big picture here, and the big picture isn't dark & gloomy for mDKs. That's what I've been trying to say for the past 6 pages of this thread.
    Quantum_V wrote: »
    @DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.

    Actually, I spent around 3-4 weeks on my DK testing various builds before finalizing the destro/resto build.

    I've tried the craziest builds you can imagine (I always aim to create anti-meta builds) on mDK, destro heavy attack instagib build, fire/ice staff build etc - "outside the box" so to speak. Most don't work of course, but sometimes you come across a good build that does :smile:


    I'm currently not playing PvP at all outside PTS, bored of the current patch.

    Next patch, probably some destro/resto mDK duels with Zaan, melee mNB, bow sorc etc ^^

    Bow sorc??!! You have me intrested

    One of the most fun & promising builds I've ever created.

    Don't get your hopes up though, still got tons of testing to do lol.

    This build is capable of bursting down a 28k heavy armor TK+Lingering Health pot stamblade though, so I'd say it has potential.
    Edited by DDuke on January 24, 2018 6:12PM
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    krathos wrote: »
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    Listen buddy. You should read more carefully before shouting L2P issues because I've stated several times that I will always adapt an overcome. My position is that ZOS continues to nerf DK to the point where it's just warden on hard mode. The class has lost its identity. All the dks were saying last week that power lash proc chance needed to be changed that having it spammable was broken. So stop trying to say we're just whining and that we need to L2P. Yeah medium armor sucks but power lash is designed to be undodgeable so ZOS labeling it a bug is *** slap in the face. It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.

    Literally every attack from mag Dk is undodgeable, just saying. I just don't understand the magicka Dk community, none of you actually understands that it currently is ZERO fun to fight against a magicka Dk and all your suggestions seem to ignore this point. Mag Dks want Wings to be super strong again while ignoring that it would take away the fun from projectile based builds to play against Dks. They want to have all abilities undodgeable and ignore that it is zero fun to fight against as a rollbuild. Fighting against a block casting pressure monster is already no fun, it is even less fun with these hardcounter mechanics.
    It's unlikely that medium armor gets buffed because of Nightblades: It's no fun to fight against a Cloakspammer (and that's why many Nightblades would be fine with a Cloak nerf if medium armor gets a buff). Same as Sorc: It's unlikely that the class gets buffed unless shieldstacking is fixed, because nobody has fun fighting against a shieldspammer and many sorcs want to make stacking Harness and Hardened Ward impossible.
    Now to Dks: It's in my opinion the class which is by far the least fun to play against (exactly the same level of "fun" as fighting against super tanky heavy armor high weapondamage builds, defile cheeser or against petsorcs - but I'm playing a rollbuild unless I'm super pissed and switch to heavy armor so I'm biased here) but basically no Dk here understands why and instead of making suggestions that might make mag Dk even better overall you guys stick to this "I'm supposed to hardcounter you, l2p, stop crying" agenda and just want to be the bad guy who nobody likes and nobody wants to fight against. Think about it. It's unlikely that ZOS will buff mag Dk as long as it would negatively affect the majority of the playerbase - heck some of you guys want to be able to hardcounter every projectile build, hardcounter every rollbuild and are able to spam 5x Power Lash in a row with Skoria/Zaan on top of that against pure meele builds (reminds me of the statement from a League of Legends developer: "We rather destroy one champion before he destroys the game").
    Edited by Ragnaroek93 on January 24, 2018 6:14PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • krathos
    krathos
    ✭✭✭✭✭
    krathos wrote: »
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.

    Funny that all the skills you mentioned are a counter to dodge as well. And why should everything a mDK does be a undodgeable? All you have to do against a dodge roller is to wait till he finished his dodge. Might leap first and then lash instead of lash into leap. And against someone who doesn't roll but shields/ blocks, you do just as you did before. With the exception that you get another lash for free.

    That change means you can't just mindlessly unwind talons - whip - lash but that there is room for a bit more counterplay in between all the undodgeable stuff of mDKs.

    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    krathos wrote: »
    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.

    To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.

    mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.


    That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.


    Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
    Look at the big picture, you're only seeing one aspect of the changes.
    Edited by DDuke on January 24, 2018 6:28PM
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    DDuke wrote: »
    krathos wrote: »
    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.

    To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.

    mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.


    That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.


    Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
    Look at the big picture, you're only seeing one aspect of the changes.

    So is the 28k heal over 4 seconds accurate in PvP? Or did it go down to 14k over 4 seconds?
    Edited by Moglijuana on January 24, 2018 6:47PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Moglijuana wrote: »
    DDuke wrote: »
    krathos wrote: »
    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.

    To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.

    mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.


    That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.


    Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
    Look at the big picture, you're only seeing one aspect of the changes.

    So is the 28k heal over 4 seconds accurate in PvP? Or did it go down to 14k over 4 seconds.

    It's accurate.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    DDuke wrote: »
    Moglijuana wrote: »
    DDuke wrote: »
    krathos wrote: »
    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.

    To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.

    mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.


    That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.


    Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
    Look at the big picture, you're only seeing one aspect of the changes.

    So is the 28k heal over 4 seconds accurate in PvP? Or did it go down to 14k over 4 seconds.

    It's accurate.

    Well...suddenly my cojones grew bigger. Sweet. The whip change never bothered me that much to begin with anyway as powerlashes should be timed regardless. I just think the CD should be tied to individual targets but w.e....But THAT seems OP in my eyes as HoT's are one thing I think would make MDK better in open world. Now to just find a way to drop vamp...
    Edited by Moglijuana on January 24, 2018 6:51PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Quantum_V
    Quantum_V
    Class Representative
    krathos wrote: »
    krathos wrote: »
    DDuke wrote: »
    krathos wrote: »
    In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.

    "uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?

    Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.


    Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.

    Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.

    Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.

    Think of it like this, and I don't write this to make every skill even but only for comparative means:
    What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
    What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
    What if these skills don't have a single proc but a time window in which it can be used twice?

    Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
    Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
    Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
    Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
    How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"

    Oh it feels so great to have the own defense removed, doesn't it?
    SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.

    Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?

    I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.

    Sincerely,
    someone who plays medium armor builds and also mag DK

    Listen buddy. You should read more carefully before shouting L2P issues because I've stated several times that I will always adapt an overcome. My position is that ZOS continues to nerf DK to the point where it's just warden on hard mode. The class has lost its identity. All the dks were saying last week that power lash proc chance needed to be changed that having it spammable was broken. So stop trying to say we're just whining and that we need to L2P. Yeah medium armor sucks but power lash is designed to be undodgeable so ZOS labeling it a bug is *** slap in the face. It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.

    Literally every attack from mag Dk is undodgeable, just saying. I just don't understand the magicka Dk community, none of you actually understands that it currently is ZERO fun to fight against a magicka Dk and all your suggestions seem to ignore this point. Mag Dks want Wings to be super strong again while ignoring that it would take away the fun from projectile based builds to play against Dks. They want to have all abilities undodgeable and ignore that it is zero fun to fight against as a rollbuild. Fighting against a block casting pressure monster is already no fun, it is even less fun with these hardcounter mechanics.
    It's unlikely that medium armor gets buffed because of Nightblades: It's no fun to fight against a Cloakspammer (and that's why many Nightblades would be fine with a Cloak nerf if medium armor gets a buff). Same as Sorc: It's unlikely that the class gets buffed unless shieldstacking is fixed, because nobody has fun fighting against a shieldspammer and many sorcs want to make stacking Harness and Hardened Ward impossible.
    Now to Dks: It's in my opinion the class which is by far the least fun to play against (exactly the same level of "fun" as fighting against super tanky heavy armor high weapondamage builds, defile cheeser or against petsorcs - but I'm playing a rollbuild unless I'm super pissed and switch to heavy armor so I'm biased here) but basically no Dk here understands why and instead of making suggestions that might make mag Dk even better overall you guys stick to this "I'm supposed to hardcounter you, l2p, stop crying" agenda and just want to be the bad guy who nobody likes and nobody wants to fight against. Think about it. It's unlikely that ZOS will buff mag Dk as long as it would negatively affect the majority of the playerbase - heck some of you guys want to be able to hardcounter every projectile build, hardcounter every rollbuild and are able to spam 5x Power Lash in a row with Skoria/Zaan on top of that against pure meele builds (reminds me of the statement from a League of Legends developer: "We rather destroy one champion before he destroys the game").

    Every comment I see coming from you has atleast one reductio ad absurdum logical fallacy. We never said we want all our skills to be undodgeable. Make all of them dodgeable apart from powerlash and we're good. The thing that sets powerlash in a different position than our other skills is that the way to proc it PROVOKES a immediate rolldodge, meaning that the miss rate on powerlash will be A LOT higher than any other skill in this entire game.

    And no, we're not supposed to hard counter you, but the reason we do hard counter you exceeds the reality of powerlash being undodgeable. The issue has a lot more to do with the current state of medium armor. The mDK community that you're trying to bash so hard right now were the FIRST ONES to call for a nerf to mDK when 3.3.0 came out due to how strong and broken it was/

    And when the l2p issue comes around, we're basically saying that stamblades (which seem to be the real martyr you guys are bringing forth) have tools at their disposal - and one of them is what could be argued to be the best ult in the game. There are counterplays to mDKs, if you guys have been following legends tournaments you'd probably see that.

    We DON'T WANT mDKs to roam Cyrodiil like in 1.5, all we're asking for is for logical buffs/nerfs. MDKs have been hit the hardest with inumerous nerfs, like heavy armor, battle roar, blocking etc... We're tired of ZOS removing and nerfing us without giving us something back. The argument that mDKs should have an entire skill changed due to it being a counter of a specific type of build (medium armorstamblade) is ludicrous. It's basically saying that wings should be furtherly nerfed 'cause it counters destro long-ranged magblades. I'm all down for making swallow soul unreflectable for instance, but nerfing wings will have an impact that resonates much further than a simple one on one encounter between a mNB v mDK. To exemplify this I'll bring up the change to defile due to TK. TK was very strong and ZOS looked for a manner to nerf that and instead of nerfing TK directly, they buffed Defile in a way that affects everyone, not only people that used to run TK.

    OBS.: Please don't say lash is healing us for double the value right now. I'm pretty sure that's a bug/glitch as it hasn't been posted anywhere the patch notes. It'll most likely be fixed next week.

    Edited by Quantum_V on January 24, 2018 8:49PM
    Quantum - Magicka DK

    Youtube Channel

  • usmcjdking
    usmcjdking
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    Mag DK needs buffs. But not buffs that will directly benefit the S&B variant of Mag DK. There is nothing fundamentally wrong with the current mag DK meta - it suffers the same issues any other mag class suffers when getting dogpiled.

    From the outside that seems like an easy solution - but it isn't. A vast majority of DK skills only really work in melee and if you decide to play ranged DK you have like, maybe 2-3 offensive skills to choose from with no internal class support outside of igneous shield's major mending.
    0331
    0602
  • KaiserKnight
    KaiserKnight
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    @DDuke

    You are right you have missed something. Playing a class for 3 weeks doesn't make you a "all knowing" expert of the class and it's clear you are only here to disrupt any sort of conversation on possibly changing flame lash to be close to how it is on live. No one here is asking for unlimited powerlashes, but we are asking that it be kept close to how it is currently. You are pointing fingers at players like @krathos who has played the class almost since launch, @Quantum_V who has played the class for years, and various other people who are veterans of playing the class in open world PvP. All of these players play the class at high-level of skill and have a great understanding of the class. I can tell you that @krathos spent almost a year playing stamina nightblade, and he was able to do fine in medium armor against "powerlash" because he would block it. From that statement I think he would have a much greater understanding of stamblade than you do magicka dk. Playing magicka dk with a meme-resto ulti spam build for 3 weeks doesn't qualify as being an "expert of the class". You cannot base the survivability on a class solely on a defensive ulti that is strong on EVERY class.

    Although, if you were on a stamblade forum I would be much more inclined to listen to you, it seems you are a three year veteran of the class according to the majority of your uploads on youtube:

    https://cdn.discordapp.com/attachments/285519184446750722/405760813173964810/unknown.png

    I would like to ask you please stop telling players who have been playing the class at a high-level for years, that their request to keep powerlash similar to LIVE is childish.

    I don't know why you continue to troll this forum with comments such as "chains is a great skill" and medium armor "trollking blades" are helpless.

    I'm sure your feedback would be greatly appreciated on the nightblade forum, go ahead and tell them that incap should not apply defile I'm sure they would be happy with that.

    **HOW TO MAKE POWERLASH GREAT AGAIN**

    1) Make it undodgeable

    Reasons:
    a) Magicka DK's have no execute
    b) It rewarded players who lined up their burst properly
    c) With a cooldown it will cancled out when others set players off balance and enemy dodges
    d) It's melee range....... birds is an undodgeable ranged spammable...

    2) Put the cooldown on the target (Per User)

    Reasons:
    a) It will allow multiple mag dks to proc their powerlash on one target if it is availible
    b) it will not punish mag dks for others setting someone off balance, and an enemy dodging causing the magicka dk to lose their proc on powerlash.




    Edited by KaiserKnight on January 24, 2018 8:44PM
  • Chori
    Chori
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    DKsUnite wrote: »
    At this point, I'd be willing to pay to see Duke and the DKs in this thread duel to settle their arguments on the battlefield.

    problem is dueling is not representative of open world which is basically the whole argument of this entire thread....

    In outnumbered situations, I need to be able to power lash multiple people consecutively and have it guaranteed because i need the HoT to survive.

    I need the dmg to be undodgable simply because the rolly polly builds are stam who hit hard as *** and i need to pressure them while i fend off 4 others. A power lash is the difference between a stam char having to disengage and heal and continuing their assault. That is a huge difference when fighting outnumbered.

    More specifically, while I would love to be able to stack my SD to 4k and wear skoria and kill players with a 15k whip tooltip as they come in 1 by 1, I cant because this isn't what open world cyro is. This is what duels and BGs (to an extent) are. Open world solo cyro is players coming in groups of 4+, bombarding you with debuffs and roots and snares. How long do you think a 10k ward would last in a situation like this? Not long. How long do you think me blocking and healing would last in a situation like this? Probably alot longer.

    So my only option is to spec into block reduction at the expense of my damage in hopes to survive this and get my combo off when they make mistakes yet my combo (and heals to an extent) literally ride on power lash being undodgable. This change takes away too much of a mDK's power.

    This game isn't and should never be changed/balanced based upon 1vX scenarios.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Moglijuana
    Moglijuana
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    Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?
    Edited by Moglijuana on January 24, 2018 8:34PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • ManDraKE
    ManDraKE
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    Moglijuana wrote: »
    Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?

    lets be honest, you could delete everything after page 2 and nothing useful would be lost.
    Edited by ManDraKE on January 24, 2018 8:49PM
  • DDuke
    DDuke
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    @DDuke

    You are right you have missed something. Playing a class for 3 weeks doesn't make you a "all knowing" expert of the class and it's clear you are only here to disrupt any sort of conversation on possibly changing flame lash to be close to how it is on live. No one here is asking for unlimited powerlashes, but we are asking that it be kept close to how it is currently. You are pointing fingers are players like @krathos who has played the class almost since launch, @Quantum_V who has played the class for years, and various other people who are veterans of playing the class in open world PvP. All of these players play the class at high-level of skill and have a great understanding of the class. I can tell you that @krathos spent almost a year playing stamina nightblade, and he was able to do fine in medium armor against "powerlash" because he would block it. From that statement I think he would have a much greater understanding of stamblade than you do magicka dk. Playing magicka dk with a meme-resto ulti spam build for 3 weeks doesn't qualify as being an "expert of the class". You cannot base the surviveability on a class solely on a defensive ulti that is strong on EVERY class.

    Lol.

    My /played on my magicka DK is a wee bit more than "3 weeks", it's 28 days 5 hours currently and I've been playing the class on & off since 2015.


    Hell, I remember perching my magicka DK up in the climbable treehouse at Cracked Wood Cave back in the no-CP cap days & one shotting people who would disturb my stamblade's VO Steel Tornado goblin farming with inferno staff heavy attacks.

    You have no idea what I just said, because you started playing 3 months ago (your forum page says "Joined October 2017"... tsk tsk).


    Besides, even if I had played the class for only 3 weeks and managed to create one of the strongest open world builds in the current meta while other mDKs who had played since the beta cry about "lack of mobility" and whatnot, I'd be worried.


    You're welcome to duel my mDK btw, if you think the survivability is entirely based on resto ulti. I can even unslot it entirely :smiley:

    Although, if you were on a stamblade forum I would be much more inclined to listen to you, it seems you are a three year veteran of the class according to the majority of your uploads on youtube:

    https://cdn.discordapp.com/attachments/285519184446750722/405760813173964810/unknown.png

    I would like to ask you please stop telling players who have been playing the class at a high-level for years, that their request to keep powerlash similar to LIVE is childish.

    Yes, stamblade is my most played class (200 something days /played) :smile:

    I really love the playstyle, which is why my mDK bears a lot of resemblance to it.

    I don't know why you continue to troll this forum with comments such as "chains is a great skill" and medium armor "trollking blades" are helpless.

    I don't know, perhaps because all of the abovementioned is... true? Let me know when you've found a Clown King dodge roll stamblade you think can beat my mDK (or even survive longer than 20 seconds).

    As mentioned, nobody has managed in that yet.

    You have to be special kind of bad at this game to lose to (or even fail to kill) a dodge roll build as mDK.
    I'm sure your feedback would be greatly appreciated on the nightblade forum, go ahead and tell them that incap should not apply defile I'm sure they would be happy with that.

    There is no "nightblade forum", and this is not a "dragonknight forum".


    Just in case you didn't know.
    Edited by DDuke on January 24, 2018 8:53PM
  • Moglijuana
    Moglijuana
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    ManDraKE wrote: »
    Moglijuana wrote: »
    Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?

    lets be honest, you could delete everything after page 2 and nothing useful would be lost.

    the same can be said for almost every single thread on the forums lol. #ZOSISWATCHING
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Jjitsuboy98
    Jjitsuboy98
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    DDuke wrote: »
    krathos wrote: »
    Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.

    To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.

    mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.


    That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.


    Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
    Look at the big picture, you're only seeing one aspect of the changes.

    Yeah I always say I prefer volatile over ice fortress. Detect pots are trash and if a Stam blade wants to escape my warden he will.
  • DDuke
    DDuke
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    ✭✭✭✭
    Moglijuana wrote: »
    Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?

    Yep, all my Helping Hands & Battle Roar math gone D:

    I wonder why :neutral:
  • Quantum_V
    Quantum_V
    Class Representative
    DDuke wrote: »


    Besides, even if I had played the class for only 3 weeks and managed to create one of the strongest open world builds in the current meta while other mDKs who had played since the beta cry about "lack of mobility" and whatnot, I'd be worried.

    Are you claiming you made one of the strongest openworld builds in the current meta? If your video is composed of the best clips you got with that build, I'm kinda worried about your defenition of 'one of the strongest open world build in the current meta'.



    Not saying it means anything, but as you have to bring this up... /played 82 days on my DC magDK, that's not adding up my EP magDK.
    Edited by Quantum_V on January 24, 2018 8:59PM
    Quantum - Magicka DK

    Youtube Channel

  • Jjitsuboy98
    Jjitsuboy98
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    krathos wrote: »
    All you MDKs are playing in 2018 while im out here in the year 3000 running fwd momentum and speed pots on my magdk.

    ... somebody please give us something for mobility.

    I'm currently running speed pots and purge in sticky situations. Doesn't really effect sustain on a destro resto argonian that much. I'm just careful with purge at the moment and don't spam it. I almost was gonna try your build but I think my damage/burst/sustain will be better because of destro and skoria but your mobility is consistently better. Plus I need to save my gold. Just need a snare removal in our own tooltip :(
  • Jjitsuboy98
    Jjitsuboy98
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  • KaiserKnight
    KaiserKnight
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    @DDuke

    Actually, I've been playing the game for well over a year now.

    I only recently activated my forum account. For good reason as you can see, someone has to have an opposing voice to forum trolls advocating for nerfs of our beloved balanced class.



    You are a 3 Year Veteran of Stamina Nightblade as you can see in this photo:

    https://cdn.discordapp.com/attachments/285519184446750722/405760813173964810/unknown.png

    Go ahead and start a forum about medium armor and stamina nightblades instead.

    I'm sure everyone would love to read your feedback. But three weeks of playing a class, I don't think you fully understand what you are talking about. But I understand, it takes a while to get a good understanding of a class.

    Edited by KaiserKnight on January 24, 2018 9:12PM
  • krathos
    krathos
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    krathos wrote: »
    All you MDKs are playing in 2018 while im out here in the year 3000 running fwd momentum and speed pots on my magdk.

    ... somebody please give us something for mobility.

    I'm currently running speed pots and purge in sticky situations. Doesn't really effect sustain on a destro resto argonian that much. I'm just careful with purge at the moment and don't spam it. I almost was gonna try your build but I think my damage/burst/sustain will be better because of destro and skoria but your mobility is consistently better. Plus I need to save my gold. Just need a snare removal in our own tooltip :(

    wings should remove snares or even better fragmented should remove snares for the whole group.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
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