In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
@DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.
Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
@krathos
Not here trying to pick fights, just trying to understand why exactly do you people think that Power Lash being dodgeable is such a bad thing when it comes with so many good things:
- Lightning staves aside, 3s cooldown instead of 5s on Power Lash. Up to 2x Power Lashes for each Fossilize.
- Off Balance no longer consumed by the Power Lash, refreshed every time you hit a CC'd or rooted target.
- Power Lash can be used to CC a non-CC immune target.
- Double duration & strength on Power Lash heal.
...why do you still think mDKs are getting nerfed?
How is the "class identity" somehow affected by these changes? Is it part of the "class identity" to get free kills on dodge rollers?
There is a big picture here, and the big picture isn't dark & gloomy for mDKs. That's what I've been trying to say for the past 6 pages of this thread.@DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.
Actually, I spent around 3-4 weeks on my DK testing various builds before finalizing the destro/resto build.
I've tried the craziest builds you can imagine (I always aim to create anti-meta builds) on mDK, destro heavy attack instagib build, fire/ice staff build etc - "outside the box" so to speak. Most don't work of course, but sometimes you come across a good build that does
I'm currently not playing PvP at all outside PTS, bored of the current patch.
Next patch, probably some destro/resto mDK duels with Zaan, melee mNB, bow sorc etc ^^
Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
Funny that all the skills you mentioned are a counter to dodge as well. And why should everything a mDK does be a undodgeable? All you have to do against a dodge roller is to wait till he finished his dodge. Might leap first and then lash instead of lash into leap. And against someone who doesn't roll but shields/ blocks, you do just as you did before. With the exception that you get another lash for free.
That change means you can't just mindlessly unwind talons - whip - lash but that there is room for a bit more counterplay in between all the undodgeable stuff of mDKs.
@krathos
Not here trying to pick fights, just trying to understand why exactly do you people think that Power Lash being dodgeable is such a bad thing when it comes with so many good things:
- Lightning staves aside, 3s cooldown instead of 5s on Power Lash. Up to 2x Power Lashes for each Fossilize.
- Off Balance no longer consumed by the Power Lash, refreshed every time you hit a CC'd or rooted target.
- Power Lash can be used to CC a non-CC immune target.
- Double duration & strength on Power Lash heal.
...why do you still think mDKs are getting nerfed?
How is the "class identity" somehow affected by these changes? Is it part of the "class identity" to get free kills on dodge rollers?
There is a big picture here, and the big picture isn't dark & gloomy for mDKs. That's what I've been trying to say for the past 6 pages of this thread.@DDuke do you actually play DK or did you make a build and stopped playing it after 1 week? This is a serious question.
Actually, I spent around 3-4 weeks on my DK testing various builds before finalizing the destro/resto build.
I've tried the craziest builds you can imagine (I always aim to create anti-meta builds) on mDK, destro heavy attack instagib build, fire/ice staff build etc - "outside the box" so to speak. Most don't work of course, but sometimes you come across a good build that does
I'm currently not playing PvP at all outside PTS, bored of the current patch.
Next patch, probably some destro/resto mDK duels with Zaan, melee mNB, bow sorc etc ^^
Bow sorc??!! You have me intrested
Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
Listen buddy. You should read more carefully before shouting L2P issues because I've stated several times that I will always adapt an overcome. My position is that ZOS continues to nerf DK to the point where it's just warden on hard mode. The class has lost its identity. All the dks were saying last week that power lash proc chance needed to be changed that having it spammable was broken. So stop trying to say we're just whining and that we need to L2P. Yeah medium armor sucks but power lash is designed to be undodgeable so ZOS labeling it a bug is *** slap in the face. It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
Funny that all the skills you mentioned are a counter to dodge as well. And why should everything a mDK does be a undodgeable? All you have to do against a dodge roller is to wait till he finished his dodge. Might leap first and then lash instead of lash into leap. And against someone who doesn't roll but shields/ blocks, you do just as you did before. With the exception that you get another lash for free.
That change means you can't just mindlessly unwind talons - whip - lash but that there is room for a bit more counterplay in between all the undodgeable stuff of mDKs.
Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.
mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.
That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.
Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
Look at the big picture, you're only seeing one aspect of the changes.
Moglijuana wrote: »Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.
mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.
That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.
Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
Look at the big picture, you're only seeing one aspect of the changes.
So is the 28k heal over 4 seconds accurate in PvP? Or did it go down to 14k over 4 seconds.
Moglijuana wrote: »Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.
mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.
That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.
Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
Look at the big picture, you're only seeing one aspect of the changes.
So is the 28k heal over 4 seconds accurate in PvP? Or did it go down to 14k over 4 seconds.
It's accurate.
Ragnaroek93 wrote: »Chilly-McFreeze wrote: »In the end, these changes suck, they're uncalled for but the majority of people who complain about magdk in pvp are either duelers (where mdk is pretty strong) or PUGs who don't understand basic game mechanics and will be stomped regardless of what changes are made and they will continue to flock to the forums and complain that the big fat daddy DK spanked their ass back to oblivion. Same sort who still complain about sorc which is basically irrelevant now too.
"uncalled for", people have been complaining about dodge roll (and by association medium armor) being useless for well over a year now. Maybe you haven't been paying attention?
Making the hardest hitting non-ultimate instant cast dodgeable goes a long way towards fixing that.
Besides, if you tested mDK on PTS & saw how much better it is against block builds & dmg shield builds now, you'd realize how ridiculous that childish complaining is.
Man you just love to pick fights with literally everyone on this forum. Relax buddy. Medium armor sucks but that doesn't mean you can compare power lash to the problems it suffers from other ***. Medium armor sucks because you need full 7 piece for 10% crit unlike light, 12% WD is butt cheeks compared to 4k pen, roll dodge/sprint cost is easier to get from CP trees, and yes because a lot is undodgeable these days but power lash fills a gap that the DK is missing because of a slew of previous nerfs. In the end I don't care that power lash can be dodged, I'll work around it like I have every other change in every other patch. I just hate that it's being tossed aside as if its a bug when it was designed this way because of how it's used. DKs aren't just upset at the power lash changes. They're upset at the constant promise of buffs and then having them revoked and turned into nerfs every patch. The situation isn't as black and white as everyone here, including you, is making it out to be. The fact of the matter is, the identity of the class is constantly being diluted and that is true of many classes these days.
Medium armor is in a bad spot because it's whole defense (dodge) get's nullified by so many skills. It hasn't a second layer of "health" in form of wards like LA in addition to healing. It hasn't high mitigation, max health, health recovery and healing like HA in addition to block. It only has dodge and run. Problem is that too much goes through dodge. Every channel, every AoE and even some spammables.
Think of it like this, and I don't write this to make every skill even but only for comparative means:
What would you think about frags (a proc based ST skill, not even a spam) going through block? Or if it even grants a dmg shield after using?
What if Assasin's Will (a proc absed ST skill, not even a spam) going through wards?
What if these skills don't have a single proc but a time window in which it can be used twice?
Do you see the fuss about Dive being undodgeable and therefore *** up dodge builds? What did the warden guys tell me? I should block or LOS.
Remember the fuss when everybody thought Oblivion Dmg + Infused + Torug's would kill the permablock and shield stack meta also along the way? Everyone was in uproar.
Or about how high you can get your healing debuffs with ease? At least LA still has shields an HA SnB builds can relent to block on top of high mitigation mitigation.
Or how Soul Assault with being undodgeable, fast ticking (stam draining by block) and 70% snaring (making it hard to LOS) is an I-win button against medium? What was the counter? "Don't stand in the open" or "Don't wear medium".
How shield breaker LA spam was a stupid move for everyone with a ward? "Have a HoT running"
Oh it feels so great to have the own defense removed, doesn't it?
SO yes, the medium armor problem is that so much goes through dodge and they have no buffed second layer of defense. And Power Lash is just a part of the problem. If you can't wait for that guy to finish his dodge, it's your l2p issue then. If you don't see how you can hit non-dodgers twice as often and how healing length got buffed, it's because you don't want to see the benefits. It's a justified nerf for mDK against dodge-rollers. It's a buff for mDK against non-dodgers. Therefore it's merely a shift.
Only thing that it stupid about it in PvP is that you can't change targets fast because the cooldown is on you. If the cooldown would be on the guy who dodged, no other DK could PL him in that time. Would that be better?
I get the trouble in PvE, I really do. But don't act like one skill in between all our undodgeable *** will be the death sentence for mDKs in PvP.
Sincerely,
someone who plays medium armor builds and also mag DK
Listen buddy. You should read more carefully before shouting L2P issues because I've stated several times that I will always adapt an overcome. My position is that ZOS continues to nerf DK to the point where it's just warden on hard mode. The class has lost its identity. All the dks were saying last week that power lash proc chance needed to be changed that having it spammable was broken. So stop trying to say we're just whining and that we need to L2P. Yeah medium armor sucks but power lash is designed to be undodgeable so ZOS labeling it a bug is *** slap in the face. It's a hard counter to roll just like fear, rune prison, fossilze, etc are a hard counter to block. It's way different than cliff racer. It's designed around the idea that in order to proc it you put the enemy in a place where they are encouraged to roll instead of block, etc. Why should high mobility classes get to weave in and out of combat with a slow lumbering DK without any impunity? You act as if power lash has ZERO counterplay and it has multiple ways to counter it. It's not birds where youre getting it spammed on you endlessly while you try to find line of sight. It's a proc, which is predictable, you know when its going to be used.
Literally every attack from mag Dk is undodgeable, just saying. I just don't understand the magicka Dk community, none of you actually understands that it currently is ZERO fun to fight against a magicka Dk and all your suggestions seem to ignore this point. Mag Dks want Wings to be super strong again while ignoring that it would take away the fun from projectile based builds to play against Dks. They want to have all abilities undodgeable and ignore that it is zero fun to fight against as a rollbuild. Fighting against a block casting pressure monster is already no fun, it is even less fun with these hardcounter mechanics.
It's unlikely that medium armor gets buffed because of Nightblades: It's no fun to fight against a Cloakspammer (and that's why many Nightblades would be fine with a Cloak nerf if medium armor gets a buff). Same as Sorc: It's unlikely that the class gets buffed unless shieldstacking is fixed, because nobody has fun fighting against a shieldspammer and many sorcs want to make stacking Harness and Hardened Ward impossible.
Now to Dks: It's in my opinion the class which is by far the least fun to play against (exactly the same level of "fun" as fighting against super tanky heavy armor high weapondamage builds, defile cheeser or against petsorcs - but I'm playing a rollbuild unless I'm super pissed and switch to heavy armor so I'm biased here) but basically no Dk here understands why and instead of making suggestions that might make mag Dk even better overall you guys stick to this "I'm supposed to hardcounter you, l2p, stop crying" agenda and just want to be the bad guy who nobody likes and nobody wants to fight against. Think about it. It's unlikely that ZOS will buff mag Dk as long as it would negatively affect the majority of the playerbase - heck some of you guys want to be able to hardcounter every projectile build, hardcounter every rollbuild and are able to spam 5x Power Lash in a row with Skoria/Zaan on top of that against pure meele builds (reminds me of the statement from a League of Legends developer: "We rather destroy one champion before he destroys the game").
Joy_Division wrote: »At this point, I'd be willing to pay to see Duke and the DKs in this thread duel to settle their arguments on the battlefield.
problem is dueling is not representative of open world which is basically the whole argument of this entire thread....
In outnumbered situations, I need to be able to power lash multiple people consecutively and have it guaranteed because i need the HoT to survive.
I need the dmg to be undodgable simply because the rolly polly builds are stam who hit hard as *** and i need to pressure them while i fend off 4 others. A power lash is the difference between a stam char having to disengage and heal and continuing their assault. That is a huge difference when fighting outnumbered.
More specifically, while I would love to be able to stack my SD to 4k and wear skoria and kill players with a 15k whip tooltip as they come in 1 by 1, I cant because this isn't what open world cyro is. This is what duels and BGs (to an extent) are. Open world solo cyro is players coming in groups of 4+, bombarding you with debuffs and roots and snares. How long do you think a 10k ward would last in a situation like this? Not long. How long do you think me blocking and healing would last in a situation like this? Probably alot longer.
So my only option is to spec into block reduction at the expense of my damage in hopes to survive this and get my combo off when they make mistakes yet my combo (and heals to an extent) literally ride on power lash being undodgable. This change takes away too much of a mDK's power.
Moglijuana wrote: »Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?
KaiserKnight wrote: »@DDuke
You are right you have missed something. Playing a class for 3 weeks doesn't make you a "all knowing" expert of the class and it's clear you are only here to disrupt any sort of conversation on possibly changing flame lash to be close to how it is on live. No one here is asking for unlimited powerlashes, but we are asking that it be kept close to how it is currently. You are pointing fingers are players like @krathos who has played the class almost since launch, @Quantum_V who has played the class for years, and various other people who are veterans of playing the class in open world PvP. All of these players play the class at high-level of skill and have a great understanding of the class. I can tell you that @krathos spent almost a year playing stamina nightblade, and he was able to do fine in medium armor against "powerlash" because he would block it. From that statement I think he would have a much greater understanding of stamblade than you do magicka dk. Playing magicka dk with a meme-resto ulti spam build for 3 weeks doesn't qualify as being an "expert of the class". You cannot base the surviveability on a class solely on a defensive ulti that is strong on EVERY class.
KaiserKnight wrote: »Although, if you were on a stamblade forum I would be much more inclined to listen to you, it seems you are a three year veteran of the class according to the majority of your uploads on youtube:
https://cdn.discordapp.com/attachments/285519184446750722/405760813173964810/unknown.png
I would like to ask you please stop telling players who have been playing the class at a high-level for years, that their request to keep powerlash similar to LIVE is childish.
KaiserKnight wrote: »I don't know why you continue to troll this forum with comments such as "chains is a great skill" and medium armor "trollking blades" are helpless.
KaiserKnight wrote: »I'm sure your feedback would be greatly appreciated on the nightblade forum, go ahead and tell them that incap should not apply defile I'm sure they would be happy with that.
Moglijuana wrote: »Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?
lets be honest, you could delete everything after page 2 and nothing useful would be lost.
Like I said, I will adapt and overcome any change to the class and the lash change isnt my concern, it's the constant nerfing by zenimax every patch. Make lash dodgeable but give me back my battle roar from pre-morrowind. Stop making siphoner reduce stuff like battle roar. Give petrify 15m range again. It's constant baseless nerfs with no reasoning. Power Lash has been undodgeable for four years why the change? Is it not embarrassing to just say "it was a bug" when its been there for four years and the base skill itself used to be undodgeable? What's next? There's little rhyme or reason behind any of these changes. Why change off balance now when you arent prepared for class balance changes until the next chapter? We're sick of these random changes and the direct and indirect nerfs. Why change power lash but not cliff racer? Why make DK a watered down warden which is basically is now? Go look at the DK passives. Compare them to any other class. They're a joke. Anything they bring to group can be done better by somebody else in both PvE and PvP. Theyre good in duels sure. They hard counter medium armor wearers who dont run troll king ***, sure. But everywhere else they're a complete joke.
To be fair, I don't think mDK is a "watered down Warden" - Wardens actually have relatively rough time uncloaking NBs for example as they've typically only Shalks as cloak breaker & when a NB can cloak those birds a NB can survive.
mDK is a different beast when you've got gap closer & volatile armor slotted - not even Clown King wearers survive if they're dodge roll builds & not heavy armor.
That said, I wouldn't mind if Cliff Racers were dodgeable - NBs can deal with them, but other medium armor builds are SOL.
Oh, and I'm still curious about the word choice "nerf" when Power Lash heal was increased to 4s duration & you can get two of them off per Power Lash (pretty much guaranteed vs dmg shield builds & block builds that don't dodge roll).
Look at the big picture, you're only seeing one aspect of the changes.
Moglijuana wrote: »Is it just me or did a whole page of comments just get deleted? Someone must have said something that was true that ZOS didn't like...#illuminati confirmed?
Besides, even if I had played the class for only 3 weeks and managed to create one of the strongest open world builds in the current meta while other mDKs who had played since the beta cry about "lack of mobility" and whatnot, I'd be worried.
All you MDKs are playing in 2018 while im out here in the year 3000 running fwd momentum and speed pots on my magdk.
... somebody please give us something for mobility.
Jjitsuboy98 wrote: »All you MDKs are playing in 2018 while im out here in the year 3000 running fwd momentum and speed pots on my magdk.
... somebody please give us something for mobility.
I'm currently running speed pots and purge in sticky situations. Doesn't really effect sustain on a destro resto argonian that much. I'm just careful with purge at the moment and don't spam it. I almost was gonna try your build but I think my damage/burst/sustain will be better because of destro and skoria but your mobility is consistently better. Plus I need to save my gold. Just need a snare removal in our own tooltip