KaiserKnight wrote: »@DDuke
I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.
Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.
I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.
And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.
The points I brought up were to show various examples of advantages medium armor stam players (stamblades) have over magicka dragonknights, and I am not saying that it is not a tough fight.
My points still stand: @ZOS_Wrobel @ZOS_GinaBruno @ZOS_RichLambert
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Seriously, start coming up with actual arguments instead of "I want to play my stand your ground playstyle and therefore I will win while you lose" and start seeing the other side of the medal. I don't know anybody who doesn't play mag Dk and rates it as fun to play against this class.
Change that for:
I'd like to play mDK, which has a unique playstyle where their skills resonate with each other while still having counter play.
As I said, stamblades have a hard encounter against mDKs. But in all honesty, if you can't outheal or OUTPLAY (and this is the important term) any mDK by keeping your distance, bursting when necessary, using your own dots, your access to defile and one of the most powerful ults in the game I am terribly sorry... but that's an L2P issue (not saying its your case)
We can't nerf classes simply because people don't take their time to learn how to fight against it.
I'm sorry if I sounded rude or agressive, that's not my objective here. I just can't put it better...
Refuses to play with a gapcloser and tells others to L2P. And here we go again. It's *** game design if you have a class which is rolls over other classes just because some people want to play their "stay your ground" (I prefer calling it "blockcast your opponent to death") playstyle. Try to play a medium armor build (for exmaple stamdk or stamsorc with a bow and you will realise how strong mag Dk actually is).
So we went from a "constructive thread" down to: If you can't handle mag Dks you need to l2p. Yeah sure. If you can't handle a petsorc you need to l2p as well. Kappa.
It's also your fault for choosing to play a squishy medium stamblade armor build. You don't get to have the highest burst in the game AND also being able to stand toe-to-toe with a tanky built DK. Get real. If you want to run a build capable of bursting someone down from 30k to 0 health before that person even knows you're in their vicinity then you also have to live with the consequences of being a full glass canon Stamblade. But you don't get to have insane damage with the same survivability of a S&B Magicka DK.
There are plenty of people running heavy armor Stamblades with high but not extreme burst who are still tanky as hell. The compromise of running a glass canon build is you're squishy. Don't blame DK mechanics because your squishy build dies when it fails to properly execute its burst.
You completely miss the point. There is zero difference in playing a medium armor build which utilizes dodgeroll as defense or playing a full damage med armor build with no regen at all because my defense is completely negated by a mag Dk (actually it's even better to not roll at all lol). It is simply not possible to build for more defense my medium armor build because medium doesn't have any defense against your class. This isn't about stamblades, nor is it about duels, it is about one class which is able to lock down the whole defense from a whole armor type. (Embers -> Skoria -> Fossilize -> Power Lash -> Leap: None of that is dodgeable and this has exactly nothing to do with duels nor stamblades, it would be similar to a whole burst combo which completely ignores block - would this be a "mechanically, well-thought, interesting general playstyles" as well in your opinion?).
Instead of actually making suggestions which could improve the gaming experience overall the OP writes an essay about why Power Lash needs to be undodgeable. Seriously dude? Are you so afraid that medium armor builds (which are the easiest builds to kill for a mag Dk, PERIOD) will wreck you now after ONE of your abilities is dodgeable? Instead of trying to help the PvE mag Dk community which really needs some love you come up with that. I guess magicka Dk in PvP will never be balanced unless you get 1) complete imunity against all ranged builds 2) smash everyone who is meele and 3) are able to permablock and nuke 20 people again by smashing the ultimate button with dynamic ultgen.
I wonder if you two also think that 5x Power Lash in a row and Zaan is balanced. Thanks a lot for making it clear that you think that I shouldn't be able to compete with your Dk in medium armor (even tho this wasn't always the case and I don't know why you think so). But yeah, duels doesn't matter unless some clowns want to expose someone, then duels suddenly matter everything.
4 years later, Stamblades still crying. Easily the most favored play-style. The most mobile spec in the game, able to LoS with impunity, shade teleport with impunity, roll dodge around, sustain high damage burst on top of defile on top of CC. Numerous snares. Complete self snare removal. If you have problems getting locked down by a MagDK on the most elusive spec in the game, then I don't even know what to say. Other then laugh.
As a MagDK, we don't get to choose who we fight. As a Stamblade, you do choose who you fight. Make more intelligent decisions on your priority targeting and adapt like everyone else has too.
Can somebody explain to me the difference between power lash and say: javelin, surprise attack, ambush, concealed weapon, impale, crystal shards, venomous claw/burning embers. If its acceptable to argue that powerlash should be undodgable then why do all these other skills need to be dodgable?
It seems like mDK's want their cake and to eat it too. This is clearly a bug and bringing it back into line with how the ability is intended to be. Much the same as when NB's got "nerfed" last cycle when refreshing path got fixed and many other class abilities before it.
The cooldown is just a blantent nerf though, I'll give ya's that one.
Aelakhaii_De_Mythos wrote: »Actually, 2 years ago there was a handfull of stamblades (in medium armor) in eu able to properly duel top tier mag dks.
You think the that amount has or will shift any with some ideas brought forward?
In medium armor you cannot outheal incoming damage what ever you do.
Aelakhaii_De_Mythos wrote: »Actually, 2 years ago there was a handfull of stamblades (in medium armor) in eu able to properly duel top tier mag dks.
You think the that amount has or will shift any with some ideas brought forward?
In medium armor you cannot outheal incoming damage what ever you do.
You can. Run Troll King.
Medium Stamblade is not a duel spec. The premise that you want to go toe-to-toe with literally, a direct counter(tanky spec that applies sustained pressure) is counter-intuitive to the actual strengths you get by playing in such a way. You are supposed to be evasive and selective of your targets. That is why NBs have all this burst that come with defile on a silver platter just to make their job even easier.
If you want to brawl against a brawler, then adapt and put troll king on. Or run Heavy armor. All these arguments are tunnel visioned on dueling, and omit actual open world premise. All because of bias. And ego lol, oh yes. Ego.
KaiserKnight wrote: »@DDuke
I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.
Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.
KaiserKnight wrote: »I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.
KaiserKnight wrote: »And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.
KaiserKnight wrote: »@DDuke
I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.
Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.
I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.
And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.
The points I brought up were to show various examples of advantages medium armor stam players (stamblades) have over magicka dragonknights, and I am not saying that it is not a tough fight.
My points still stand: @ZOS_Wrobel @ZOS_GinaBruno @ZOS_RichLambert
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
As Kaiser nice put this, mDKs not matter what you say, don't have the adequate mobility to take that characteristic as a fundamental pillar to it's success in PvP. Duke, from watching your video I was not impressed by the use of chains, for me it still looks like the regular pug stomping in BGs and small Cyrodiil fights.
KaiserKnight wrote: »@DDuke
I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.Resto Ultimate Spam
I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.
I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.
Yes I have slotted chains recently. It is ***
Decimus, you've got a really good theoratically basis for this game, I can tell that. So props to you for that. It's a nice video, nicely edited with interesting fights and a different approach to mDK. But again, from what I've seen in the video, the points you made are simply not backed up by what's really happening currently and with what you've shown in your vid.
The video doesn't pledge the reality of mDK.
KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
KaiserKnight wrote: »Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
KaiserKnight wrote: »@DDuke
I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.Resto Ultimate Spam
I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.
I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.
Yes I have slotted chains recently. It is ***
Jjitsuboy98 wrote: »KaiserKnight wrote: »@DDuke
I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.Resto Ultimate Spam
I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.
I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.
Yes I have slotted chains recently. It is ***
Can we see one of your videos then?
Jjitsuboy98 wrote: »KaiserKnight wrote: »@DDuke
I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.Resto Ultimate Spam
I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.
I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.
Yes I have slotted chains recently. It is ***
Can we see one of your videos then?
Videos of pug stomping like that prove nothing.
They're supposed to be entretaining.
Jjitsuboy98 wrote: »KaiserKnight wrote: »@DDuke
I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.Resto Ultimate Spam
I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.
I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.
Yes I have slotted chains recently. It is ***
Can we see one of your videos then?
Videos of pug stomping like that prove nothing.
They're supposed to be entretaining.
KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
I don't think you really understand how a high damage mDK works. The moment those medium armor stam classes get in melee range with a mDK and that mDK uses Fossilize, they're already dead (and they'll know it within 5 seconds).
What you're describing might be true for the more classic S&B tank DKs that don't have means of sticking to their target. Defile for instance is of no concern to me when most of my defense comes from spamming 10k+ Healing Wards.KaiserKnight wrote: »Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
I did actually.
Here's one of the highest damage stamblade setups for instance (Hunding's+Spriggan+Veli+Kena+DW+Infused Master's Bow) and the typical Incap+Relentless combo:
57,5% dmg modifier (13% mighty 24% master-at-arms 8% minor berserk 10% off balance 2,5% & 2,5% sword)
Incap 19 262/2(Battle Spirit)=9631-29.896%(my mitigation vs direct dmg)=6751+[72%(CritModifier)-48%(CritMitigation)]=8371
Assassin's Scourge 25 547/2(Battle Spirit)=12 773-29.896%(my mitigation vs direct dmg)=8954+[72%(CritModifier)-48%(CritMitigation)]=11 102
...means I need 19 473 health to survive that if both crit.
I've done that for Jabs+DBOS, Shalks+DBOS, Overload LA+Crystal Blast+Overload LA etc etc, would you like to hear?
After all, I don't get to spam resto ulti (I even use Eyes of Mara set to spam it more often!!!) if I die to someone's burst first
tooltip(close to 14k+ fully buffed with BSW and Continous attack) a medium build with troll king can mitigate the damage and re position effortlessly. I dont know what kind of potatoes you are fighting, but there are plenty of medium stamblades I run into that can passively mitigate damage on top of being elusive.KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
I don't think you really understand how a high damage mDK works. The moment those medium armor stam classes get in melee range with a mDK and that mDK uses Fossilize, they're already dead (and they'll know it within 5 seconds).
What you're describing might be true for the more classic S&B tank DKs that don't have means of sticking to their target. Defile for instance is of no concern to me when most of my defense comes from spamming 10k+ Healing Wards.KaiserKnight wrote: »Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
I did actually.
Here's one of the highest damage stamblade setups for instance (Hunding's+Spriggan+Veli+Kena+DW+Infused Master's Bow) and the typical Incap+Relentless combo:
57,5% dmg modifier (13% mighty 24% master-at-arms 8% minor berserk 10% off balance 2,5% & 2,5% sword)
Incap 19 262/2(Battle Spirit)=9631-29.896%(my mitigation vs direct dmg)=6751+[72%(CritModifier)-48%(CritMitigation)]=8371
Assassin's Scourge 25 547/2(Battle Spirit)=12 773-29.896%(my mitigation vs direct dmg)=8954+[72%(CritModifier)-48%(CritMitigation)]=11 102
...means I need 19 473 health to survive that if both crit.
I've done that for Jabs+DBOS, Shalks+DBOS, Overload LA+Crystal Blast+Overload LA etc etc, would you like to hear?
After all, I don't get to spam resto ulti (I even use Eyes of Mara set to spam it more often!!!) if I die to someone's burst first
I know very well what a "high damage" DK build can do. Yours is tame in comparison to the numbers I can dish out on my DW build.
That simply isn't true. The Medium stamblades that insta die in a fossilize combo are poorly built vamps with bad defensive mitigation/impen. Even with atooltip(close to 14k+ fully buffed with BSW and Continous attack) a medium build with troll king can mitigate the damage and re position effortlessly. I dont know what kind of potatoes you are fighting, but there are plenty of medium stamblades I run into that can passively mitigate damage on top of being elusive.
Furthermore, you're entire argument is based on a biased central view that is exclusive to your build, and the damage it can dish, while tunnel visioning on it and omitting every other scenario and build composition. This is a logical fallacy.
All this aside. Nothing much will change. Whip will be stronger vs some, and weaker vs others. Is it the best way to change it. Nah.
What PL is now is just an upgraded spammable, set someone offbalance in any method and it hits hard and free. Which isn't what they want, for both PvE and PvP. What it is next patch is a harder to use, but much stronger. It stuns, and it heals more. Also, 100% exploiter uptime bb. Dodgable was needed. Dodge is trash atm.
However this was honestly a non issue. Live powerlash is nice and didn't need any changes. What DK needed was an in built class defense that doesn't cripple under pressure like wings now. Making wings 3 projectiles per target and remove snares would probably fix the entire DK class. We can deal with sh*t sustain, lack of speed etc. But a constant snare (mist removes, but no immunity) especially if you are a blocky build.
Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.
All this aside. Nothing much will change. Whip will be stronger vs some, and weaker vs others. Is it the best way to change it. Nah.
What PL is now is just an upgraded spammable, set someone offbalance in any method and it hits hard and free. Which isn't what they want, for both PvE and PvP. What it is next patch is a harder to use, but much stronger. It stuns, and it heals more. Also, 100% exploiter uptime bb. Dodgable was needed. Dodge is trash atm.
However this was honestly a non issue. Live powerlash is nice and didn't need any changes. What DK needed was an in built class defense that doesn't cripple under pressure like wings now. Making wings 3 projectiles per target and remove snares would probably fix the entire DK class. We can deal with sh*t sustain, lack of speed etc. But a constant snare (mist removes, but no immunity) especially if you are a blocky build.
They did make an important wings fix in this patch tho:Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.
This is absolutely going to be noticeable in PvP (atleast if the fix actually works).
Dunno how I'd feel about class snare removal though, I feel like that'd kill the 2H DK builds which are pretty cool and bring some diversity to PvP.
KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
And as I have said before:
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
And as I have said before:
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
It was a bug, therefore your entire post will be largely disregarded by many
Can somebody explain to me the difference between power lash and say: javelin, surprise attack, ambush, concealed weapon, impale, crystal shards, venomous claw/burning embers. If its acceptable to argue that powerlash should be undodgable then why do all these other skills need to be dodgable?
It seems like mDK's want their cake and to eat it too. This is clearly a bug and bringing it back into line with how the ability is intended to be. Much the same as when NB's got "nerfed" last cycle when refreshing path got fixed and many other class abilities before it.
The cooldown is just a blantent nerf though, I'll give ya's that one.
KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
And as I have said before:
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
It was a bug, therefore your entire post will be largely disregarded by many
FlamingBeard wrote: »KaiserKnight wrote: »@DDuke
You are missing the point of all this.
The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.
Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.
Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.
And as I have said before:
1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
** Remember unlike most classes we do not have an execute **
2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**
^
"EZ" Nothing is unfixable
It was a bug, therefore your entire post will be largely disregarded by many
Actually, I think we’ll disregard you instead.
You’re just another Nightblade who thinks it’s okay to stay within melee range of a naturally high-CC melee ranged class (Dragonknight) and also complain about how difficult of a time you’re having because you use Medium armor (which is your choice, not the Dragonknight’s).
Maybe Medium armor is underperforming which is also debatable, but that isn’t the fault of Power Lash (Flame Lash, which Power Lash procs from, could ALREADY BE DODGED AND PREVENT POWER LASH FROM PROCCING IF THE MEDIUM USER ISN'T A POTATO), it’s the fault of Medium armor being a glass cannon armor type which focuses almost purely on damage output and dodging, sneaking, or sprinting to evade damage which is not a good armor type to use against a melee class like Dragonknight which is built upon PUNISHING attackers that come within their range.
The entire Dragonknight class is MEANT to do its absolute best damage when someone is brave or stupid enough to wander into their immediate melee range. That’s how it has been since launch and that’s how it should stay.
Keep Power Lash undodgeable since FLAME LASH IS ALREADY DODGEABLE.