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[PvP] mDK changes in 3.3.2

  • Quantum_V
    Quantum_V
    Class Representative
    @DDuke

    I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.

    Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.

    I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.

    And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.

    The points I brought up were to show various examples of advantages medium armor stam players (stamblades) have over magicka dragonknights, and I am not saying that it is not a tough fight.

    My points still stand: @ZOS_Wrobel @ZOS_GinaBruno @ZOS_RichLambert

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable


    As Kaiser nice put this, mDKs not matter what you say, don't have the adequate mobility to take that characteristic as a fundamental pillar to it's success in PvP. Duke, from watching your video I was not impressed by the use of chains, for me it still looks like the regular pug stomping in BGs and small Cyrodiil fights.
    Quantum - Magicka DK

    Youtube Channel

  • Lord_Hev
    Lord_Hev
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    Kilandros wrote: »
    Quantum_V wrote: »
    Seriously, start coming up with actual arguments instead of "I want to play my stand your ground playstyle and therefore I will win while you lose" and start seeing the other side of the medal. I don't know anybody who doesn't play mag Dk and rates it as fun to play against this class.


    Change that for:

    I'd like to play mDK, which has a unique playstyle where their skills resonate with each other while still having counter play.

    As I said, stamblades have a hard encounter against mDKs. But in all honesty, if you can't outheal or OUTPLAY (and this is the important term) any mDK by keeping your distance, bursting when necessary, using your own dots, your access to defile and one of the most powerful ults in the game I am terribly sorry... but that's an L2P issue (not saying its your case)

    We can't nerf classes simply because people don't take their time to learn how to fight against it.

    I'm sorry if I sounded rude or agressive, that's not my objective here. I just can't put it better...

    Refuses to play with a gapcloser and tells others to L2P. And here we go again. It's *** game design if you have a class which is rolls over other classes just because some people want to play their "stay your ground" (I prefer calling it "blockcast your opponent to death") playstyle. Try to play a medium armor build (for exmaple stamdk or stamsorc with a bow and you will realise how strong mag Dk actually is).

    So we went from a "constructive thread" down to: If you can't handle mag Dks you need to l2p. Yeah sure. If you can't handle a petsorc you need to l2p as well. Kappa.

    It's also your fault for choosing to play a squishy medium stamblade armor build. You don't get to have the highest burst in the game AND also being able to stand toe-to-toe with a tanky built DK. Get real. If you want to run a build capable of bursting someone down from 30k to 0 health before that person even knows you're in their vicinity then you also have to live with the consequences of being a full glass canon Stamblade. But you don't get to have insane damage with the same survivability of a S&B Magicka DK.

    There are plenty of people running heavy armor Stamblades with high but not extreme burst who are still tanky as hell. The compromise of running a glass canon build is you're squishy. Don't blame DK mechanics because your squishy build dies when it fails to properly execute its burst.

    You completely miss the point. There is zero difference in playing a medium armor build which utilizes dodgeroll as defense or playing a full damage med armor build with no regen at all because my defense is completely negated by a mag Dk (actually it's even better to not roll at all lol). It is simply not possible to build for more defense my medium armor build because medium doesn't have any defense against your class. This isn't about stamblades, nor is it about duels, it is about one class which is able to lock down the whole defense from a whole armor type. (Embers -> Skoria -> Fossilize -> Power Lash -> Leap: None of that is dodgeable and this has exactly nothing to do with duels nor stamblades, it would be similar to a whole burst combo which completely ignores block - would this be a "mechanically, well-thought, interesting general playstyles" as well in your opinion?).

    Instead of actually making suggestions which could improve the gaming experience overall the OP writes an essay about why Power Lash needs to be undodgeable. Seriously dude? Are you so afraid that medium armor builds (which are the easiest builds to kill for a mag Dk, PERIOD) will wreck you now after ONE of your abilities is dodgeable? Instead of trying to help the PvE mag Dk community which really needs some love you come up with that. I guess magicka Dk in PvP will never be balanced unless you get 1) complete imunity against all ranged builds 2) smash everyone who is meele and 3) are able to permablock and nuke 20 people again by smashing the ultimate button with dynamic ultgen.

    I wonder if you two also think that 5x Power Lash in a row and Zaan is balanced. Thanks a lot for making it clear that you think that I shouldn't be able to compete with your Dk in medium armor (even tho this wasn't always the case and I don't know why you think so). But yeah, duels doesn't matter unless some clowns want to expose someone, then duels suddenly matter everything.


    4 years later, Stamblades still crying. Easily the most favored play-style. The most mobile spec in the game, able to LoS with impunity, shade teleport with impunity, roll dodge around, sustain high damage burst on top of defile on top of CC. Numerous snares. Complete self snare removal. If you have problems getting locked down by a MagDK on the most elusive spec in the game, then I don't even know what to say. Other then laugh.

    As a MagDK, we don't get to choose who we fight. As a Stamblade, you do choose who you fight. Make more intelligent decisions on your priority targeting and adapt like everyone else has too.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • SirDopey
    SirDopey
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    Can somebody explain to me the difference between power lash and say: javelin, surprise attack, ambush, concealed weapon, impale, crystal shards, venomous claw/burning embers. If its acceptable to argue that powerlash should be undodgable then why do all these other skills need to be dodgable?

    It seems like mDK's want their cake and to eat it too. This is clearly a bug and bringing it back into line with how the ability is intended to be. Much the same as when NB's got "nerfed" last cycle when refreshing path got fixed and many other class abilities before it.

    The cooldown is just a blantent nerf though, I'll give ya's that one.
    NA PC | AD
    xx Doc Holliday xx
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Lord_Hev wrote: »

    4 years later, Stamblades still crying. Easily the most favored play-style. The most mobile spec in the game, able to LoS with impunity, shade teleport with impunity, roll dodge around, sustain high damage burst on top of defile on top of CC. Numerous snares. Complete self snare removal. If you have problems getting locked down by a MagDK on the most elusive spec in the game, then I don't even know what to say. Other then laugh.

    As a MagDK, we don't get to choose who we fight. As a Stamblade, you do choose who you fight. Make more intelligent decisions on your priority targeting and adapt like everyone else has too.

    Even if someone mains a certain class, does that neccessarily make the person neglect overall class-balance-relations?

    All of you who think having undodgeable whips is a good idea, can you try switching to medium armor stamblade and duel mag dks?

    Some of the ideas in this forum (even by experienced players) are just... nonsense through and through.
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Actually, 2 years ago there was a handfull of stamblades (in medium armor) in eu able to properly duel top tier mag dks.
    You think the that amount has or will shift any with some ideas brought forward?

    In medium armor you cannot outheal incoming damage what ever you do.
  • Quantum_V
    Quantum_V
    Class Representative
    SirDopey wrote: »
    Can somebody explain to me the difference between power lash and say: javelin, surprise attack, ambush, concealed weapon, impale, crystal shards, venomous claw/burning embers. If its acceptable to argue that powerlash should be undodgable then why do all these other skills need to be dodgable?

    It seems like mDK's want their cake and to eat it too. This is clearly a bug and bringing it back into line with how the ability is intended to be. Much the same as when NB's got "nerfed" last cycle when refreshing path got fixed and many other class abilities before it.

    The cooldown is just a blantent nerf though, I'll give ya's that one.

    Powerlash procs off roots, roots cause people to rolldodge, therefore the only way to hit powerlashes consistenly was because it was undodgeable. As powerlash comes off right after talons, mDKs basically has now a huge miss rate, and as said on OP, that breaks the fluidity and basically all of the mDKs mechanics.

    All other skills are spammables that don't intuitively provoke a rolldodge so you can actually hit thouse skills. Powerlash to start of isn't even a spammable, it's a proc, which is now being procced by precisely the thing that's making it miss, which are roots.

    Hopefully I was clear on that explanation.

    And we don't want our cake and to eat it to, we've been pretty much being nerfed patch after patch - be it directly or indirectly - since 1.7 or so... It's only fair ZoS stops with hitting mDKs with a nerf hammer, we were in a very fair and balanced position this patch. I even made a forum post ASKING for a nerf on the powerlash mechanic back in PTS 3.3.0...
    Edited by Quantum_V on January 24, 2018 12:30AM
    Quantum - Magicka DK

    Youtube Channel

  • Lord_Hev
    Lord_Hev
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    Actually, 2 years ago there was a handfull of stamblades (in medium armor) in eu able to properly duel top tier mag dks.
    You think the that amount has or will shift any with some ideas brought forward?

    In medium armor you cannot outheal incoming damage what ever you do.


    You can. Run Troll King.


    Medium Stamblade is not a duel spec. The premise that you want to go toe-to-toe with literally, a direct counter(tanky spec that applies sustained pressure) is counter-intuitive to the actual strengths you get by playing in such a way. You are supposed to be evasive and selective of your targets. That is why NBs have all this burst that come with defile on a silver platter just to make their job even easier.


    If you want to brawl against a brawler, then adapt and put troll king on. Or run Heavy armor. All these arguments are tunnel visioned on dueling, and omit actual open world premise. All because of bias. And ego lol, oh yes. Ego.
    Edited by Lord_Hev on January 24, 2018 12:32AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Lord_Hev wrote: »
    Actually, 2 years ago there was a handfull of stamblades (in medium armor) in eu able to properly duel top tier mag dks.
    You think the that amount has or will shift any with some ideas brought forward?

    In medium armor you cannot outheal incoming damage what ever you do.


    You can. Run Troll King.


    Medium Stamblade is not a duel spec. The premise that you want to go toe-to-toe with literally, a direct counter(tanky spec that applies sustained pressure) is counter-intuitive to the actual strengths you get by playing in such a way. You are supposed to be evasive and selective of your targets. That is why NBs have all this burst that come with defile on a silver platter just to make their job even easier.


    If you want to brawl against a brawler, then adapt and put troll king on. Or run Heavy armor. All these arguments are tunnel visioned on dueling, and omit actual open world premise. All because of bias. And ego lol, oh yes. Ego.

    Man look, a long time ago you could do ANYTHING in medium armor.

    I used to play non cloaking medium armor stamblade, i had the identical setup in open world and dueling (i just switched rapids out).

    These proposed changes LESSEN the balance. You want to LESSEN the balance to when it was even 2 years ago?
  • DDuke
    DDuke
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    @DDuke

    I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.

    Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.

    ...and it has worked properly since... around last summer I believe, when they fixed a bunch of bugs. Hell, the morph itself hasn't existed for long & used to be a pull like the other morph. My bet: you haven't even slotted it for ages.

    I wouldn't be using the skill if it was buggy or didn't work lol.
    I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.

    Umm, you kill the people rending slashing you? It takes one Fossilize combo to kill a medium armor build and one resto ulti to survive 2-3 of them at the same time.

    Why do you feel you need to escape someone in your melee range? That's exactly where mag DK wants the opponents to be at.

    Or wait, is it that you're playing some S&B tank build and don't have enough damage to kill these people fast (and no gap closer to chase after them if they decide to make a run for it)?
    And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.

    I can keep up with people galloping on their full speed horses, why wouldn't I be able to keep up with a medium armor stam player dodge rolling? Eternal Hunt is a trash set against mDKs that know how to play their class.
    Edited by DDuke on January 24, 2018 12:37AM
  • DDuke
    DDuke
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    Quantum_V wrote: »
    @DDuke

    I appreciate the advice but I am fully aware of empowering chains, I do know how to avoid eternal hunt mines, and I do not need to be lectured how to play the class.

    Most Magicka Dragonknights slot mist form over empowering chains because it gives them a way to remove snares, protect themselves, and stay mobile. I'm sorry to say this but chains is perhaps the WORST gapcloser in the game it hasn't worked properly in a very long time. I believe Quantum discussed this in an earlier post, and @krathos can vouch that it is not a great skill and needs work.

    I would really like to ask how you deal with a rending slash snare or the abundence of snares present in PvP without mist form or forward momentum? Good OL' empowering chains gets you out of that? I highly doubt it. You can't even gapclose up a hill like normal gapcloser and it is a terrible excuse for a gapcloser.

    And you are saying you can keep up with a medium armor stam player with major expedition and eternal hunt mines just by stepping around them? I'd really like to see that, especially after you have been snared by 60% and petrify was nerfed to 8m. Good OL' empowering chains will only get you rooted in the eternal mine not past it.

    The points I brought up were to show various examples of advantages medium armor stam players (stamblades) have over magicka dragonknights, and I am not saying that it is not a tough fight.

    My points still stand: @ZOS_Wrobel @ZOS_GinaBruno @ZOS_RichLambert

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable


    As Kaiser nice put this, mDKs not matter what you say, don't have the adequate mobility to take that characteristic as a fundamental pillar to it's success in PvP. Duke, from watching your video I was not impressed by the use of chains, for me it still looks like the regular pug stomping in BGs and small Cyrodiil fights.

    Isn't every 1vX PvP video out there in the end just pug stomping in BGs and small Cyrodiil fights? I mean, I don't know what you expect.

    Should I be soloing entire raid groups and flying over the battlefield with +1000% speed? I believe people get banned for that.


    You complain about mobility, yet you refuse to slot skills to fix the mobility - again, I don't know what to tell you (well, without risking a forum ban huehue).

    Should your DK just passively have +100% movement speed or something? What do you actually want from the class?
    Edited by DDuke on January 24, 2018 12:44AM
  • KaiserKnight
    KaiserKnight
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    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***
    Edited by KaiserKnight on January 24, 2018 12:57AM
  • Quantum_V
    Quantum_V
    Class Representative
    Decimus, you've got a really good theoratically basis for this game, I can tell that. So props to you for that. It's a nice video, nicely edited with interesting fights and a different approach to mDK. But again, from what I've seen in the video, the points you made are simply not backed up by what's really happening currently and with what you've shown in your vid.

    The video doesn't pledge the reality of mDK.

    Quantum - Magicka DK

    Youtube Channel

  • DDuke
    DDuke
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    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***

    That's just getting more & more desperate by the minute.


    Look, I know exactly what's going on here: bunch of people playing S&B permablock builds upset that they can't get a free kill on dodge roll builds anymore with Fossilize->Flame Lash->Power Lash and in despair because they can't catch them when they survive (because they don't have the right skill slotted).

    I get it, I really do.


    I've been Incap'd many times by more than decent NBs (the top duelers on EU). I've built my character to survive those Incaps, I've built my character to survive all burst combos in the game because in the end... it's just math.

    ...and here's how you math:
    1. Go to ESO Build Editor
    2. Create the most nightmarish, high damage gank build you can imagine.
    3. Apply all buffs available to them.
    4. Look at the tooltips, count the damage & any irregularities that might not be present in the Build Editor (i.e. Incap +20%, some bugged modifiers etc).
    5. Apply Battle Spirit to tooltips.
    6. Combine the tooltips for total burst of your opponent.
    7. Now, count your mitigation (this is great: https://jscalc.io/calc/fiasVNPSGsOdmsF6)
    8. Apply to those tooltips.
    9. Subtract your crit mitigation from opponent's crit damage.
    10. Add the remaining CritModifier to opponent's total burst.
    11. Done

    Now you know exactly how much health & mitigation you need to survive something and can build your character accordingly.

    I don't even really need resto ulti in 1v1 fights, it's only necessary when outnumbered (and when I can't just Leap people down to balance the odds immediately).
    Edited by DDuke on January 24, 2018 1:42AM
  • DDuke
    DDuke
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    Quantum_V wrote: »
    Decimus, you've got a really good theoratically basis for this game, I can tell that. So props to you for that. It's a nice video, nicely edited with interesting fights and a different approach to mDK. But again, from what I've seen in the video, the points you made are simply not backed up by what's really happening currently and with what you've shown in your vid.

    The video doesn't pledge the reality of mDK.

    No, but it is the reality for my build.

    The medium armor dodge roll builds you can see on the video (e.g. https://youtu.be/9bzFSjz_kMQ?t=8m58s), they all die that fast when I get to focus them. All of them. These are not some cherry picked examples.

    I haven't come across a single exception yet over some 300+ hours I've spent in Cyrodiil on my mDK.

    I've fought some of the best duelers on EU that I know can wreck me easily in heavy armor Troll King S&B builds. I've 1vX'd these people when they play their rollerblades in open world.


    Are they all suddenly bad players, or could there perhaps be some balance issues with undodgeable abilities like Power Lash?

    If you had it remain undodgeable, mDK could actually Power Lash them twice as often (and keep the Off Balance) as they do on Live (where it's already broken). Can you not see the problem here?


    mDK will be stronger against S&B TK cancerbuilds, stronger against mSorcs & other dmg shield builds.

    We should be happy, yet some choose to complain and demand the broken aspect of mDK should become even more broken.
    Edited by DDuke on January 24, 2018 1:19AM
  • KaiserKnight
    KaiserKnight
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    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    And as I have said before:

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable
    Edited by KaiserKnight on January 24, 2018 1:24AM
  • DDuke
    DDuke
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    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    I don't think you really understand how a high damage mDK works. The moment those medium armor stam classes get in melee range with a mDK and that mDK uses Fossilize, they're already dead (and they'll know it within 5 seconds).

    What you're describing might be true for the more classic S&B tank DKs that don't have means of sticking to their target. Defile for instance is of no concern to me when most of my defense comes from spamming 10k+ Healing Wards.
    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    I did actually.

    Here's one of the highest damage stamblade setups for instance (Hunding's+Spriggan+Veli+Kena+DW+Infused Master's Bow) and the typical Incap+Relentless combo:

    57,5% dmg modifier (13% mighty 24% master-at-arms 8% minor berserk 10% off balance 2,5% & 2,5% sword)
    Incap 19 262/2(Battle Spirit)=9631-29.896%(my mitigation vs direct dmg)=6751+[72%(CritModifier)-48%(CritMitigation)]=8371

    Assassin's Scourge 25 547/2(Battle Spirit)=12 773-29.896%(my mitigation vs direct dmg)=8954+[72%(CritModifier)-48%(CritMitigation)]=11 102

    ...means I need 19 473 health to survive that if both crit.


    I've done that for Jabs+DBOS, Shalks+DBOS, Overload LA+Crystal Blast+Overload LA etc etc, would you like to hear?

    After all, I don't get to spam resto ulti (I even use Eyes of Mara set to spam it more often!!! :scream: ) if I die to someone's burst first :smile:
    Edited by DDuke on January 24, 2018 1:37AM
  • Jjitsuboy98
    Jjitsuboy98
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    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***

    Can we see one of your videos then?
  • Quantum_V
    Quantum_V
    Class Representative
    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***

    Can we see one of your videos then?

    Videos of pug stomping like that prove nothing.

    They're supposed to be entretaining.
    Edited by Quantum_V on January 24, 2018 1:51AM
    Quantum - Magicka DK

    Youtube Channel

  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    Quantum_V wrote: »
    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***

    Can we see one of your videos then?

    Videos of pug stomping like that prove nothing.

    They're supposed to be entretaining.

    All 1vx videos are against bad players for the most part no matter what class.
  • DDuke
    DDuke
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    Quantum_V wrote: »
    @DDuke

    I watched your 1 v x vid. I agree with Quantum its nothing impressive, and the only reason why your special snowflake destro resto build works against a few pugs in open world for one reason.
    Resto Ultimate Spam

    I understand why you are so upset, because we debunked all the points you made. In addition if you are going to base the power of a class based on resto ulti spam, I don't think you can provide proper feedback. My advice is to try playing that build without resto ulti and see how well you do, then tell me how the class feels because just about anyone can use it endlessly until they get the right chance to kill a few pugs. When you get incapped (by a decent nb) and your resto ulti isn't there to heal you, I don't think your empowering chains will save you then.

    I'd like to add that I play a light armor mDK in open world and I do great damage, and again ask any mag DK who actually mains the class they would pick broken mist form anyday over chains which has been broken for the longest time.

    Yes I have slotted chains recently. It is ***

    Can we see one of your videos then?

    Videos of pug stomping like that prove nothing.

    They're supposed to be entretaining.

    I 100% agree that 1vX videos are "pug stomping", I'm glad we have established that.

    As it happens, most of the PvP action is either "pug stomping" or "getting zerged", because if majority of players were actually good at this game we'd have a vastly different definition of both.


    That said, you can't always tell when you're stomping pugs & when you're stomping actual good players - not when playing against medium armor builds as mDK.

    As I mentioned before, I've played my build against top EU duelers, people who beat me most of the time in their S&B Troll King builds, and I've met some of these people rolling around in Cyrodiil and they're no different to a pug.

    That's just my honest opinion, and having played those dodge roll oriented builds for years mostly on melee stamblade (but also on my bowblade, stam sorc, stamplar etc) I can't really say I feel any different when I'm playing those builds.
    I don medium armor, meet a semi-decent mDK with gap closer slotted and I will feel like a pug too.

    It's not a good feeling. It's why I no longer even play medium armor builds & take no pleasure killing them with my mDK (well, if it's 1v1 and they didn't attack me first).
  • Lord_Hev
    Lord_Hev
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    ✭✭
    DDuke wrote: »
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    I don't think you really understand how a high damage mDK works. The moment those medium armor stam classes get in melee range with a mDK and that mDK uses Fossilize, they're already dead (and they'll know it within 5 seconds).

    What you're describing might be true for the more classic S&B tank DKs that don't have means of sticking to their target. Defile for instance is of no concern to me when most of my defense comes from spamming 10k+ Healing Wards.
    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    I did actually.

    Here's one of the highest damage stamblade setups for instance (Hunding's+Spriggan+Veli+Kena+DW+Infused Master's Bow) and the typical Incap+Relentless combo:

    57,5% dmg modifier (13% mighty 24% master-at-arms 8% minor berserk 10% off balance 2,5% & 2,5% sword)
    Incap 19 262/2(Battle Spirit)=9631-29.896%(my mitigation vs direct dmg)=6751+[72%(CritModifier)-48%(CritMitigation)]=8371

    Assassin's Scourge 25 547/2(Battle Spirit)=12 773-29.896%(my mitigation vs direct dmg)=8954+[72%(CritModifier)-48%(CritMitigation)]=11 102

    ...means I need 19 473 health to survive that if both crit.


    I've done that for Jabs+DBOS, Shalks+DBOS, Overload LA+Crystal Blast+Overload LA etc etc, would you like to hear?

    After all, I don't get to spam resto ulti (I even use Eyes of Mara set to spam it more often!!! :scream: ) if I die to someone's burst first :smile:


    I know very well what a "high damage" DK build can do. Yours is tame in comparison to the numbers I can dish out on my DW build.


    That simply isn't true. The Medium stamblades that insta die in a fossilize combo are poorly built vamps with bad defensive mitigation/impen. Even with a GBjdpdu.jpg tooltip(close to 14k+ fully buffed with BSW and Continous attack) a medium build with troll king can mitigate the damage and re position effortlessly. I dont know what kind of potatoes you are fighting, but there are plenty of medium stamblades I run into that can passively mitigate damage on top of being elusive.


    Furthermore, you're entire argument is based on a biased central view that is exclusive to your build, and the damage it can dish, while tunnel visioning on it and omitting every other scenario and build composition. This is a logical fallacy.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    All this aside. Nothing much will change. Whip will be stronger vs some, and weaker vs others. Is it the best way to change it. Nah.

    What PL is now is just an upgraded spammable, set someone offbalance in any method and it hits hard and free. Which isn't what they want, for both PvE and PvP. What it is next patch is a harder to use, but much stronger. It stuns, and it heals more. Also, 100% exploiter uptime bb. Dodgable was needed. Dodge is trash atm.

    However this was honestly a non issue. Live powerlash is nice and didn't need any changes. What DK needed was an in built class defense that doesn't cripple under pressure like wings now. Making wings 3 projectiles per target and remove snares would probably fix the entire DK class. We can deal with sh*t sustain, lack of speed etc. But a constant snare (mist removes, but no immunity) especially if you are a blocky build.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Lord_Hev wrote: »
    DDuke wrote: »
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    I don't think you really understand how a high damage mDK works. The moment those medium armor stam classes get in melee range with a mDK and that mDK uses Fossilize, they're already dead (and they'll know it within 5 seconds).

    What you're describing might be true for the more classic S&B tank DKs that don't have means of sticking to their target. Defile for instance is of no concern to me when most of my defense comes from spamming 10k+ Healing Wards.
    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you use spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    I did actually.

    Here's one of the highest damage stamblade setups for instance (Hunding's+Spriggan+Veli+Kena+DW+Infused Master's Bow) and the typical Incap+Relentless combo:

    57,5% dmg modifier (13% mighty 24% master-at-arms 8% minor berserk 10% off balance 2,5% & 2,5% sword)
    Incap 19 262/2(Battle Spirit)=9631-29.896%(my mitigation vs direct dmg)=6751+[72%(CritModifier)-48%(CritMitigation)]=8371

    Assassin's Scourge 25 547/2(Battle Spirit)=12 773-29.896%(my mitigation vs direct dmg)=8954+[72%(CritModifier)-48%(CritMitigation)]=11 102

    ...means I need 19 473 health to survive that if both crit.


    I've done that for Jabs+DBOS, Shalks+DBOS, Overload LA+Crystal Blast+Overload LA etc etc, would you like to hear?

    After all, I don't get to spam resto ulti (I even use Eyes of Mara set to spam it more often!!! :scream: ) if I die to someone's burst first :smile:


    I know very well what a "high damage" DK build can do. Yours is tame in comparison to the numbers I can dish out on my DW build.


    That simply isn't true. The Medium stamblades that insta die in a fossilize combo are poorly built vamps with bad defensive mitigation/impen. Even with a GBjdpdu.jpg tooltip(close to 14k+ fully buffed with BSW and Continous attack) a medium build with troll king can mitigate the damage and re position effortlessly. I dont know what kind of potatoes you are fighting, but there are plenty of medium stamblades I run into that can passively mitigate damage on top of being elusive.

    Yes, Clown King (totally broken on heavy armor/S&B builds) lets these dodge roll builds live closer to 10-20 seconds. It's the only set that does that (a friend of mine equips Blood Spawn, he dies in 5 seconds - he equips TK, he lives 10-20s vs my mDK).

    So far nobody has survived longer than that, there's only so much you can mitigate with medium armor and only so much that Vigor/spamming Rally (because they do actually have to spam it) can outheal.

    Also, there is no such thing as "repositioning effortlessly" if a mDK has gap closer slotted. The only time you can ever do that is if you've placed Shadow Image beforehand behind LOS & you teleport to it.

    If you try to drop Shadow Image, run & create distance to it and teleport to it, you're gap closed, snared, CC'd, rooted (with various DoTs ticking, 8,2k tooltip FoO projectiles flying at you) hit with the destro light attacks, 8m range Flame Lashes & Power Lashes over & over again by a speed buffed (from Chains) and probably immovable pot chugging mDK and dead looong before that happens.
    You need to create precisely 23m distance to the Shadow Image to make sure you're out of Chains range when you teleport - I haven't seen a rollerblade succeed in this yet.


    Meanwhile, I think it's worth noting that while my mDK is "high damage", it is not "max damage". I still run Mara for sustain & resto ultis. I don't find more damage necessary against any build out there (except certain duel builds with the abovementioned set). Equipping even more damage would of course make these dodge rollers melt even faster, but it's not necessary with 100% (1v1) kill rate.

    I think it's also worth noting that destro light attack weaves add quite a bit of damage to mDK build, as does the double chance of proccing shock glyph Minor Vulnerability, double chance of Burning, 5280 extra penetration from Elemental Drain etc etc.

    Nor am I counting anything but self buffs on my tooltips (no Continuous Assault etc).


    But yeah, getting a bit off topic.
    Lord_Hev wrote: »
    Furthermore, you're entire argument is based on a biased central view that is exclusive to your build, and the damage it can dish, while tunnel visioning on it and omitting every other scenario and build composition. This is a logical fallacy.

    So what are you trying to tell me, is there an actual competitive mDK PvP build that somehow struggles against dodge rollers?

    A build that is negatively impacted (looking at the bigger picture) by having Power Lashes become dodgeable?

    A build that does fine already vs meta S&B block builds and mSorcs/other dmg shield builds and would thus only be negatively affected by the Power Lash changes when looking at the bigger picture?


    If there isn't, what exactly are you talking about?

    And if we're really going to get to logical fallacies, you might want to look up "metafallacy".
    Edited by DDuke on January 24, 2018 3:18AM
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    All this aside. Nothing much will change. Whip will be stronger vs some, and weaker vs others. Is it the best way to change it. Nah.

    What PL is now is just an upgraded spammable, set someone offbalance in any method and it hits hard and free. Which isn't what they want, for both PvE and PvP. What it is next patch is a harder to use, but much stronger. It stuns, and it heals more. Also, 100% exploiter uptime bb. Dodgable was needed. Dodge is trash atm.

    However this was honestly a non issue. Live powerlash is nice and didn't need any changes. What DK needed was an in built class defense that doesn't cripple under pressure like wings now. Making wings 3 projectiles per target and remove snares would probably fix the entire DK class. We can deal with sh*t sustain, lack of speed etc. But a constant snare (mist removes, but no immunity) especially if you are a blocky build.

    They did make an important wings fix in this patch tho:
    Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.

    This is absolutely going to be noticeable in PvP (atleast if the fix actually works).


    Dunno how I'd feel about class snare removal though, I feel like that'd kill the 2H DK builds which are pretty cool and bring some diversity to PvP.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    ak_pvp wrote: »
    All this aside. Nothing much will change. Whip will be stronger vs some, and weaker vs others. Is it the best way to change it. Nah.

    What PL is now is just an upgraded spammable, set someone offbalance in any method and it hits hard and free. Which isn't what they want, for both PvE and PvP. What it is next patch is a harder to use, but much stronger. It stuns, and it heals more. Also, 100% exploiter uptime bb. Dodgable was needed. Dodge is trash atm.

    However this was honestly a non issue. Live powerlash is nice and didn't need any changes. What DK needed was an in built class defense that doesn't cripple under pressure like wings now. Making wings 3 projectiles per target and remove snares would probably fix the entire DK class. We can deal with sh*t sustain, lack of speed etc. But a constant snare (mist removes, but no immunity) especially if you are a blocky build.

    They did make an important wings fix in this patch tho:
    Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.

    This is absolutely going to be noticeable in PvP (atleast if the fix actually works).


    Dunno how I'd feel about class snare removal though, I feel like that'd kill the 2H DK builds which are pretty cool and bring some diversity to PvP.

    True, but it still breaks in a second if more than one person attacks you. (weaves) Which is hardly worth it for 3.5k mag. The snare removal would mainly be to decouple stamDK from FM, and allow them to use a burst heal, and allow mag to not use mist. It wouldn't be OP with DKs becoming stamsorc level, but would allow them to not be snared to all hell so constantly. It'd also be a unique class buff (sort of like blur having dodge chance) which sort of fits the theme of breaking free with flappy wings.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NyassaV
    NyassaV
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    ✭✭
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    And as I have said before:

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable

    It was a bug, therefore your entire post will be largely disregarded by many
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • krathos
    krathos
    ✭✭✭✭✭
    Hollery wrote: »
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    And as I have said before:

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable

    It was a bug, therefore your entire post will be largely disregarded by many

    It wasn't a bug. It's a slap in the face for them to say it was. It has been this way for 4 years. Flame lash used to be entirely undodgeable and was changed way back in like 1.7 to be dodgeable but Power lash remained undodgeable for a reason.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
    krathos
    ✭✭✭✭✭
    SirDopey wrote: »
    Can somebody explain to me the difference between power lash and say: javelin, surprise attack, ambush, concealed weapon, impale, crystal shards, venomous claw/burning embers. If its acceptable to argue that powerlash should be undodgable then why do all these other skills need to be dodgable?

    It seems like mDK's want their cake and to eat it too. This is clearly a bug and bringing it back into line with how the ability is intended to be. Much the same as when NB's got "nerfed" last cycle when refreshing path got fixed and many other class abilities before it.

    The cooldown is just a blantent nerf though, I'll give ya's that one.

    @SirDopey I just want to clarify that Power Lash is the proc from Flame Lash. Flame Lash can be dodged since 1.7. Power Lash has never been dodgeable and that is a gameplay mechanic that existed because of how its proc. You set rooted/stunned opponents off balance. Their next choice is usually to dodge so you power lash. Power Lash has counter play. When I fight magdks on other classes and I see they proc power lash, I block the power lash quickly and then dodge/cleanse the root.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    Hollery wrote: »
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    And as I have said before:

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable

    It was a bug, therefore your entire post will be largely disregarded by many

    Actually, I think we’ll disregard you instead.

    You’re just another Nightblade who thinks it’s okay to stay within melee range of a naturally high-CC melee ranged class (Dragonknight) and also complain about how difficult of a time you’re having because you use Medium armor (which is your choice, not the Dragonknight’s).

    Maybe Medium armor is underperforming which is also debatable, but that isn’t the fault of Power Lash (Flame Lash, which Power Lash procs from, could ALREADY BE DODGED AND PREVENT POWER LASH FROM PROCCING IF THE MEDIUM USER ISN'T A POTATO), it’s the fault of Medium armor being a glass cannon armor type which focuses almost purely on damage output and dodging, sneaking, or sprinting to evade damage which is not a good armor type to use against a melee class like Dragonknight which is built upon PUNISHING attackers that come within their range.

    The entire Dragonknight class is MEANT to do its absolute best damage when someone is brave or stupid enough to wander into their immediate melee range. That’s how it has been since launch and that’s how it should stay.

    Keep Power Lash undodgeable since FLAME LASH IS ALREADY DODGEABLE.

    @ZOS_GinaBruno @ZOS_Wrobel @ZOS_RichLambert
    Edited by FlamingBeard on January 24, 2018 4:58AM
  • Quantum_V
    Quantum_V
    Class Representative
    Hollery wrote: »
    @DDuke

    You are missing the point of all this.

    The point is that NB's as @Lord_Hev are upset about mag DK's but it all comes down to how nb's build. If they are built as glass cannons and get killed or do not have the "skill" to avoid damage that's on them. I do not know about EU but NA has plenty of talented medium/heavy armor NBs who can kill great mag dks.

    Just as your claim mag DK's can counter medium armor stam classes, they are capable of countering mag dks just as easily. All it takes is a few bleeds, snares, defile, cc, and tactics which is something "some" nightblades have. Once defile is on them their heals will greatly suffer.

    Please don't give me the non-sense of the build editor, just about every "good" player uses it and knows what they are dealing with. But be honest with us you didn't do "math" to learn how to survive on your dk, you just spam resto ulti. It's an EZ way to survive and you aren't fooling us with your statement.

    And as I have said before:

    1) Make Powerlash Undodgeable (It is not a BUG, it was a feature that allowed skilled players to line up burst)
    ** Remember unlike most classes we do not have an execute **

    2) Put the powerlash cooldown on targets/enemy players (NOT ON THE USER OF THE SKILL)
    ** This is to prevent you from having it on endless cooldown if other players who are set off balance dodge**

    ^
    "EZ" Nothing is unfixable

    It was a bug, therefore your entire post will be largely disregarded by many

    Actually, I think we’ll disregard you instead.

    You’re just another Nightblade who thinks it’s okay to stay within melee range of a naturally high-CC melee ranged class (Dragonknight) and also complain about how difficult of a time you’re having because you use Medium armor (which is your choice, not the Dragonknight’s).

    Maybe Medium armor is underperforming which is also debatable, but that isn’t the fault of Power Lash (Flame Lash, which Power Lash procs from, could ALREADY BE DODGED AND PREVENT POWER LASH FROM PROCCING IF THE MEDIUM USER ISN'T A POTATO), it’s the fault of Medium armor being a glass cannon armor type which focuses almost purely on damage output and dodging, sneaking, or sprinting to evade damage which is not a good armor type to use against a melee class like Dragonknight which is built upon PUNISHING attackers that come within their range.

    The entire Dragonknight class is MEANT to do its absolute best damage when someone is brave or stupid enough to wander into their immediate melee range. That’s how it has been since launch and that’s how it should stay.

    Keep Power Lash undodgeable since FLAME LASH IS ALREADY DODGEABLE.

    My point exactly. That's the way mDK works, this playstyle is it's fundamental characteristic of mdks, what makes the unique
    Edited by Quantum_V on January 24, 2018 4:59AM
    Quantum - Magicka DK

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