This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
So now if I root someone and they instinctively dodgeroll while I'm Power Lash they've both 1) managed to dodge my Power Lash and 2) Now my Power Lash is on cooldown after it didn't do crap
WHAT A BUFF
You keep posting in these mDK threads and yet you clearly have ZERO experience with the class. It's complicated and I challenge you to try learning it before trying to edify the rest of us on a class you clearly don't understand.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
So now if I root someone and they instinctively dodgeroll while I'm Power Lash they've both 1) managed to dodge my Power Lash and 2) Now my Power Lash is on cooldown after it didn't do crap
WHAT A BUFF
You keep posting in these mDK threads and yet you clearly have ZERO experience with the class. It's complicated and I challenge you to try learning it before trying to edify the rest of us on a class you clearly don't understand.
VaranisArano wrote: »I main a PVE MagDK tank. Should I bother getting worked up by this?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
OMG can't stop laughting Interrupt ? WHAT do you interrupt in PvP Dark deal ? Snipe ? Hwo is dump enough to play with interreptable abilities and stay in a magicka DK range ? And What the hell do you do with your cps for having 120 in the atronach ? And why you do dodge on a magicka DK for putting ennemies off balance ?
Are you joking ? I'm used to dk non sens for trying to buff and defending their class, but here is a true l2p issue.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
So now if I root someone and they instinctively dodgeroll while I'm Power Lash they've both 1) managed to dodge my Power Lash and 2) Now my Power Lash is on cooldown after it didn't do crap
WHAT A BUFF
You keep posting in these mDK threads and yet you clearly have ZERO experience with the class. It's complicated and I challenge you to try learning it before trying to edify the rest of us on a class you clearly don't understand.
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
Stamblades have dealt with this for years now (Incap), and the cooldown is much longer...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sure.
I'd say it sucks a lot more to have an Incap get dodged than when someone dodges your Power Lash (which you can then use again after 3 seconds).
I'm failing to see the point here.
Are people that worked up about the fact that what was previously free f'in AP after the first Fossilize might now be a bit harder to kill?
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
Stamblades have dealt with this for years now (Incap), and the cooldown is much longer...
Do you honestly think Power Lash is in the same league as Incap? Really?
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
Stamblades have dealt with this for years now (Incap), and the cooldown is much longer...
Do you honestly think Power Lash is in the same league as Incap? Really?
They both hit hard... And Power Lash gives you a BoL heal over 2 seconds. Incap puts a debuff on the target and doesn't heal you BUT the debuff is really nice... So yeah, close
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
OK, shall we change cyrodiil to a 1v1 battleground?This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
OMG can't stop laughting Interrupt ? WHAT do you interrupt in PvP Dark deal ? Snipe ? Hwo is dump enough to play with interreptable abilities and stay in a magicka DK range ? And What the hell do you do with your cps for having 120 in the atronach ? And why you do dodge on a magicka DK for putting ennemies off balance ?
Are you joking ? I'm used to dk non sens for trying to buff and defending their class, but here is a true l2p issue.
What do you interrupt? Resses, dark deals, jbeam spammers (templars are melee, and don't run away to cast.) pets etc. Breath is a life saver in many accounts. Relics in BGs.
Rolling to get out of roots because mist is bad and setting the enemy offbalance. This one requires weird CP settup so isn't really done. But I have seen some niche builds that use it for builds with lightning staff (heavy/light CP) and some high MAA, those that try to max PL for healing.
And then lighting staffs, which you conveniently missed off. That is decently common, even one such build on the forums.
"Hwo is dump enough" to think this is directly a buff for the "overperforming" DKs. Its not a buff, its not a nerf, its just some *** balance.
I recognize stamblade v magDK is a tough fight, but yet, the balancing to this game should not revolve around duels.
Moreover, don't say mDKs need a nerf due to a transparent l2p issue. Stop blaming the game for everything.