I dont get whats happening, is someone using an ability that pulls them to an enemy which gives the unintended effect of pulling them up the fort wall. That seems to place the fault with Zo$ for putting NPCs on the wall while knowing they have a class that can use an ability that pulls them to said NPC bypassing a mechanic.
If it involves multiple sketchy circumstances to do I would agree it's probably an exploit but it seems like Zo$ is trying to blame players for using an ability as intended except when in x situation when its not intended all because they made a stupid mistake by either not making NPCs in forts immune to pulls or adding a targeting wall to stop ground players from targeting players above them with ranged abilities.
xenowarrior92eb17_ESO wrote: »is it an exploit? YES!
is it fixed? NO!
does nightblades get constant nerfs that now we are the only class in game who cant use our class skill (ambush and other morphs) to jump on target unless they are literally on same elevation or we can even jump down a keep wall using ambush while dragonknights can leap/chain up and down keeps cuz obviously the "fix" worked?
Tan9oSuccka wrote: »xenowarrior92eb17_ESO wrote: »is it an exploit? YES!
is it fixed? NO!
does nightblades get constant nerfs that now we are the only class in game who cant use our class skill (ambush and other morphs) to jump on target unless they are literally on same elevation or we can even jump down a keep wall using ambush while dragonknights can leap/chain up and down keeps cuz obviously the "fix" worked?
Chains do not work. Leap can work on some castles. I’ve seen it.
I refuse to bypass walls (cheat).
Play the game.
Mithalarin wrote: »PVP destroys every MMO it touches!
VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.
Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.
Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.
And who reads the entire TOS? Most people play the game in good faith. Chaining an npc on the wall who should be immune to it is the fault of the game makers. If players are boosting people over the wall that is different. If the npcs can be chained that is the fault of the game makers. Burying something in the TOS in section 27-b appended on the date of 07/12/16 with section 31-a subsection 5-12 and section 7.12.01-f subsection 5.1.14 as interpreted in appendix b section c parts 7,12,18, and 27 is convoluted and unnecessary. It is the fault of the game makers for not making wall npcs immune to pulls. The game makers are complicit unless they want to be pigeon-sellers and lean on some buried clause in a TOS no one reads.
ZOS has voiced that they count this as a exploit, end of story.
Is this voice over a loudspeaker in Cyrodiil? If not then expecting people who buy a game and play a game to know the rational of game makers when it isn't clearly voiced in the game is complicit. Not everyone and I expect mostly no one follows some forum post or chases ZOS commentary where ever it is posted like it's a must read newspaper.
VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.
Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.
Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.
And who reads the entire TOS? Most people play the game in good faith. Chaining an npc on the wall who should be immune to it is the fault of the game makers. If players are boosting people over the wall that is different. If the npcs can be chained that is the fault of the game makers. Burying something in the TOS in section 27-b appended on the date of 07/12/16 with section 31-a subsection 5-12 and section 7.12.01-f subsection 5.1.14 as interpreted in appendix b section c parts 7,12,18, and 27 is convoluted and unnecessary. It is the fault of the game makers for not making wall npcs immune to pulls. The game makers are complicit unless they want to be pigeon-sellers and lean on some buried clause in a TOS no one reads.
ZOS has voiced that they count this as a exploit, end of story.
Is this voice over a loudspeaker in Cyrodiil? If not then expecting people who buy a game and play a game to know the rational of game makers when it isn't clearly voiced in the game is complicit. Not everyone and I expect mostly no one follows some forum post or chases ZOS commentary where ever it is posted like it's a must read newspaper. If it's not complicit then it is the game makers lording it over players. e.g. over 50% of the population is guilty of sedition but they aren't thrown in jail because they live in good faith and law men don't lord it over them because they aren't pigeon-sellers.
Boo fucken hoo, someone is having fun in a game so I'm going to report him instead of taking advantage of the situation and having sweet keep wall battles.
Boo fucken hoo, someone is having fun in a game so I'm going to report him instead of taking advantage of the situation and having sweet keep wall battles.
Yeah we all shall just exploit anything and behold....we have a level playingfield again (see what I did there)
In any case....no reply from ZOS yet. Shame, really
Resource farming was specific two enemy groups swapped outposts, one take it then move 100 meter away, second group take it and repeat, this is an obvious exploit.I think the cheating and exploits threads should be stickied on the general forums, this way it will pop up on most recent topic as well.
Tbh unite outpost farming this particular exploit has been pointed out by zos.
Sadly there are so many explotable bugs in this game that the devs are not aware its not even funny.
May be time to dedicate some time for but/performance fixes, and put new content on hold, even if its for 1 patch cycle. FFXIV even restarded their game after release to iron out many of their issues. Dont think the higher ups at zenimaz media would go.for it tho, too much money to made on selling pretty cash shop trinkets even in an unfinished product
How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.
ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
@ZOS_JessicaFolsom can u pls update us on this and tell us why those people are not getting hit by banhammer?
VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
@ZOS_JessicaFolsom can u pls update us on this and tell us why those people are not getting hit by banhammer?
Are you reporting those players consistently when they do it and/or sending proof to ZOS? ZOS doesn't actually monitor everything in game unless they have a reason to do so. Reporting players gives them a reason.
VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
@ZOS_JessicaFolsom can u pls update us on this and tell us why those people are not getting hit by banhammer?
Are you reporting those players consistently when they do it and/or sending proof to ZOS? ZOS doesn't actually monitor everything in game unless they have a reason to do so. Reporting players gives them a reason.
this person has been reported for over a year with video etc. not only from me but other players also. and 2nd post should show enough.
VaranisArano wrote: »VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.ZOS_JessicaFolsom wrote: »Hey everyone,
We are working on making some tweaks to certain gap closers that players are using to bypass core keep capture mechanics. It is not intended that gap closers be used to enter keeps without downing doors and/or walls, or enter areas you otherwise would not be able to without exploiting (below Dolmens, under water, etc.) While we are aware that players are using certain gap closers to do exactly these things, we do considered this behavior an exploit.
If you see another player exploiting in this manner, you can send us videos or other evidence by submitting a customer support ticket, by sending them to anyone on the Community or Moderation team here on the forums, or emailing us at community@elderscrollsonline.com.
Thank you!
@ZOS_JessicaFolsom can u pls update us on this and tell us why those people are not getting hit by banhammer?
Are you reporting those players consistently when they do it and/or sending proof to ZOS? ZOS doesn't actually monitor everything in game unless they have a reason to do so. Reporting players gives them a reason.
this person has been reported for over a year with video etc. not only from me but other players also. and 2nd post should show enough.
Then you've done what you can. You can ask all you want, but ZOS won't talk about disciplinary actions with you.
VaranisArano wrote: »How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.
Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.
Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.
And who reads the entire TOS? Most people play the game in good faith. Chaining an npc on the wall who should be immune to it is the fault of the game makers. If players are boosting people over the wall that is different. If the npcs can be chained that is the fault of the game makers. Burying something in the TOS in section 27-b appended on the date of 07/12/16 with section 31-a subsection 5-12 and section 7.12.01-f subsection 5.1.14 as interpreted in appendix b section c parts 7,12,18, and 27 is convoluted and unnecessary. It is the fault of the game makers for not making wall npcs immune to pulls. The game makers are complicit unless they want to be pigeon-sellers and lean on some buried clause in a TOS no one reads.
ZOS has voiced that they count this as a exploit, end of story.