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Jumping walls with chain or bolt, exploit or not? Fixing PVP nor not?

  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Idk Is like to be able to gap close into keeps they removed the ability to flip the flags unless the walls were destroyed. I don't see an issue with it at all most of the time wen ppl would get into a keep they got Insta wrecked. I feel it would make it more tactical.
  • TheMystid
    TheMystid
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    coop500 wrote: »
    Ruckly wrote: »
    coop500 wrote: »
    Ruckly wrote: »
    Ruckly wrote: »
    How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.

    Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.

    Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.

    And who reads the entire TOS? Most people play the game in good faith. Chaining an npc on the wall who should be immune to it is the fault of the game makers. If players are boosting people over the wall that is different. If the npcs can be chained that is the fault of the game makers. Burying something in the TOS in section 27-b appended on the date of 07/12/16 with section 31-a subsection 5-12 and section 7.12.01-f subsection 5.1.14 as interpreted in appendix b section c parts 7,12,18, and 27 is convoluted and unnecessary. It is the fault of the game makers for not making wall npcs immune to pulls. The game makers are complicit unless they want to be pigeon-sellers and lean on some buried clause in a TOS no one reads.

    ZOS has voiced that they count this as a exploit, end of story.

    Is this voice over a loudspeaker in Cyrodiil? If not then expecting people who buy a game and play a game to know the rational of game makers when it isn't clearly voiced in the game is complicit. Not everyone and I expect mostly no one follows some forum post or chases ZOS commentary where ever it is posted like it's a must read newspaper. If it's not complicit then it is the game makers lording it over players. e.g. over 50% of the population is guilty of sedition but they aren't thrown in jail because they live in good faith and law men don't lord it over them because they aren't pigeon-sellers.

    Ignorance of the rules is no excuse to not follow them.

    This is true in real life, where rules does not shape the reality itself.
    Virtual games' rules are there exactly to make the world as it is, therefore players are not supposed to question anything that works in said world.
    Getting banned because of ZOS inability to make his own world function is just silly.
    PC EU

    Nostalgic StamDk
  • Tetrafy
    Tetrafy
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    Ruckly wrote: »
    How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.

    Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.

    Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.

    Well perhaps ZOS shoild be vocal about abilities that allow you to make castle combat more interesting. Most people dont come on these forums so essentially theyre banning people who play your game because of their lack of communication in game or otherwise.
  • VaranisArano
    VaranisArano
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    Tetrafy wrote: »
    Ruckly wrote: »
    How is this an exploit? It looks like everything is working as it should. Chain pulls you to target and you are at target. Maybe if someone was standing on the wall with swarm mother holding block and people were attacking him to get pulled in that might be an exploit because it requires two parties. Hitting an npc without anything obviously glitchy I don't see this as a bug. If it's not a bug how can it be an exploit since you aren't breaking the game. You are using skills the way they were intended to be used. Really it is the game makers fault for not making wall npcs immune to skills that pull you towards a target.

    Its an exploit because ZOS clearly does not intend for you to bypass the keep walls without sieging the walls or the door down to the breaking point. ZOS has made this clear in the past when dealing with this, whether its Take Flight leaps, DK chains or Silver Bolt.

    Just because the game allows you to do something as a glitch doesn't mean it isn't an exploit, as certain Trial groups found out in Asylum Sanctorium. Glitches or no, the TOS we all agreed to expects us to play the game as ZOS intended and ZOS does not intend for gap closers to bypass keep walls.

    Well perhaps ZOS shoild be vocal about abilities that allow you to make castle combat more interesting. Most people dont come on these forums so essentially theyre banning people who play your game because of their lack of communication in game or otherwise.

    ZOS is more likely to ban if you are doing the exploit repeatedly and get reported for it. At that point, I have a really hard time believing that it isn't intentional abuse of an exploit.

    I mean, obviously ZOS intended certain classes to be able to bypass walls and doors before they were sieged down, right? They definitely haven't been adjusting those abilities to try and prevent people from using them to bypass walls and doors (aka why my chains is buggy on hills but apparently can still bypass keep walls, really, ZOS?).

    Finally, ZOS doesn't have a comprehensive list of known bugs and exploits in the game for obvious reasons. However, this one they do have described as an exploit on the forums. Which is to say that ignorance of it being an exploit is not really a good excuse if you've been using it repeatedly. Once, twice is an accident. Repeatedly? That's abusing an exploit. No, its not hard to tell the difference - I see nightblades who accidentally ambush into a keep. What happens is quite different from when a nightblade ambushes deliberately into a keep.
  • VaranisArano
    VaranisArano
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    Just a reminder that ZOS specifically addressed gap-closing into keeps as an exploit here: https://forums.elderscrollsonline.com/en/discussion/278031/cyrodiil-cheating-exploiting-you/p1

    I'll quote the relevant potion below:
    [...]
    To summarize, if you are using abilities such as gap closers to do things that are not within the realm of intended design and/or bypassing core game mechanics, such as entering keeps without downing doors and/or walls and getting under the environment (ground, water, etc.), you are exploiting. In short: don’t do it. If we catch you exploiting and/or cheating, even once, it is grounds for disciplinary action up to and including a permanent ban of your game account. If in doubt about whether or not certain actions or activity are considered exploiting, you are welcome to ask us here on the forums.

    Thank you all for your cooperation in helping us keep ESO free of cheating and exploiting, and a fun, fair environment for all.
  • Raudgrani
    Raudgrani
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    Playing on Xbox EU, I have clips of some three players doing this over and over again. In fact, they were more or less doing this over and over again for hours at Arrius (and running off as soon as to many enemies appear).

    As I have these clips, how should I go about in order to report these players and show these clips? I'm not really into doing it only because of this - but because these three specific players are likely using all and any kind of exploit and cheat available. Unfortunately, I don't believe ZOS really care, as I know people have reported them for other things as well.
  • OGLezard
    OGLezard
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    Does anyone remember when sorcs could slot streak then spam print screen on their keyboard to fly in the air.....

    ....I remember..... zos had no idea how it was being done for such a long time......

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