jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Ihatenightblades wrote: »jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Run desert rose with atro mundus in heavy armor 1h and shield. You can hold block for about 10-13 seconds non stop until getting low on stam. Then literally 1 heavy attack with snb and you got full stam to block permanently for another 10-13 sec. i am not joking here in a 1v1 situation you are unkillable AND you if you run 5 soulshrine heavy with it you dish out great damage.
Also run engine guardian skoria malubeth shadowrend alot can work with it.
Purifying light - vampires bane - soul assault - jabs if needed - jesus beam - Good night
Ron_Burgundy_79 wrote: »Ihatenightblades wrote: »jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Run desert rose with atro mundus in heavy armor 1h and shield. You can hold block for about 10-13 seconds non stop until getting low on stam. Then literally 1 heavy attack with snb and you got full stam to block permanently for another 10-13 sec. i am not joking here in a 1v1 situation you are unkillable AND you if you run 5 soulshrine heavy with it you dish out great damage.
Also run engine guardian skoria malubeth shadowrend alot can work with it.
Purifying light - vampires bane - soul assault - jabs if needed - jesus beam - Good night
1) one heavy attack will bring you to 3-4k stam. Maybe 5k if you're running a ton of CP for it.
2) the burst combo you mentioned won't kill a competent PvP player 1v1. Maybe Xv1 but never 1v1. Soul Assault is the Xv1 ulti of choice.
3) please L2P magplar before spewing ignorance on the forums.
Might as well call them weak DKs if every ability they have is nerfed into the ground.
Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.
Ihatenightblades wrote: »Ron_Burgundy_79 wrote: »Ihatenightblades wrote: »jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Run desert rose with atro mundus in heavy armor 1h and shield. You can hold block for about 10-13 seconds non stop until getting low on stam. Then literally 1 heavy attack with snb and you got full stam to block permanently for another 10-13 sec. i am not joking here in a 1v1 situation you are unkillable AND you if you run 5 soulshrine heavy with it you dish out great damage.
Also run engine guardian skoria malubeth shadowrend alot can work with it.
Purifying light - vampires bane - soul assault - jabs if needed - jesus beam - Good night
1) one heavy attack will bring you to 3-4k stam. Maybe 5k if you're running a ton of CP for it.
2) the burst combo you mentioned won't kill a competent PvP player 1v1. Maybe Xv1 but never 1v1. Soul Assault is the Xv1 ulti of choice.
3) please L2P magplar before spewing ignorance on the forums.
Lol i would destroy you with my magplar i beat the best players on xbox na and won a 500k duel tourney not even a month ago i know what im doin
Ihatenightblades wrote: »They can cleanse up to 5-6 negatives. How bout just cut that number to 3? Simple and stam/magdk could actually stand a chance against magplars you know...they can spam it anyway just make them hve to actually spam it if they have multiple dots. Hell i would be happy with it cleansing 2 instead of 5
Might as well call them weak DKs if every ability they have is nerfed into the ground.
Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.
Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.
Yes, that could be me but without the Eternal Hunt. I don't fancy being either chased or spanked, I like killing - and playing the game. I don't intentionally waste peoples time. So if I realize I won't be able to take on all these, I simply leave. One single hit from a decent player, and I'd be more or less done with.
There are far easier ways to take me out though, compared to a templar like this. For these NB's, you can pull back a moment and just slot a skill like Revealing Flare or Caltrops, or simply mark them with a number or skills to pull out of stealth, and game is over. I do this towards NB's with my templar healer all the time. Scorching Flare itself on a vamp NB is really bad news, even death to some.
NB's are - I hate to say this - more of a "l2p" issue. This templar issue, is more or a poor balance one. Overpowered skill(s).
Ihatenightblades wrote: »Ron_Burgundy_79 wrote: »Ihatenightblades wrote: »jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Run desert rose with atro mundus in heavy armor 1h and shield. You can hold block for about 10-13 seconds non stop until getting low on stam. Then literally 1 heavy attack with snb and you got full stam to block permanently for another 10-13 sec. i am not joking here in a 1v1 situation you are unkillable AND you if you run 5 soulshrine heavy with it you dish out great damage.
Also run engine guardian skoria malubeth shadowrend alot can work with it.
Purifying light - vampires bane - soul assault - jabs if needed - jesus beam - Good night
1) one heavy attack will bring you to 3-4k stam. Maybe 5k if you're running a ton of CP for it.
2) the burst combo you mentioned won't kill a competent PvP player 1v1. Maybe Xv1 but never 1v1. Soul Assault is the Xv1 ulti of choice.
3) please L2P magplar before spewing ignorance on the forums.
Lol i would destroy you with my magplar i beat the best players on xbox na and won a 500k duel tourney not even a month ago i know what im doin
Roflmao...soul assault and magplar execute on you bar is not "good night"...ESPECIALLY if you are running desert rose and HEAVY ARMOR. and what else did you say? You run engine guardian? Yeh man...ur killing CP 110 noobs. That's it man.
You say you won a 500k dueling tourney on Xbox? Was it your trading guild that hosted it?
Roflmao...soul assault and magplar execute on you bar is not "good night"...ESPECIALLY if you are running desert rose and HEAVY ARMOR. and what else did you say? You run engine guardian? Yeh man...ur killing CP 110 noobs. That's it man.
You say you won a 500k dueling tourney on Xbox? Was it your trading guild that hosted it?
I suspect overall skill cap on consoles (and also latency) is worse compared to PC
This game is built on certain classes being counters to other classes.
To me it goes like this:
1. Stamblade hard counters Stam Warden
2. Stam Warden hard counters mag nb
3. Mag nb hard counters Stam Templar
4. Stam Templar hard counters mag DK
5. Mag DK hard counters stamblade
Full circle. Every class has a class / spec / skill line that it is strong against and another that it’s vulnerable to. No exceptions. Mag sorc is very vulnerable to stamdens and stam DKs and, to a lesser extend, mag DKs, but mag sorc is strong against Stam DK, stamplar, and mag warden.
Some classes are less vulnerable than others. For instance, Stam Warden is weak to stamblade, but not much else. Meanwhile, stamplar can be countered by mag nb, Stam sorc, and mag warden.
I say all this to say that you’ll always find a build or class OP when looking at it from the perspective of one class... but in reality, something is really only OP if it’s strong against ALL builds. For example, a stamden has weaknesses and counters, but it has less weaknesses atm than any other build, and is sill strong against many builds, so in that sense it is OP.
So please don’t call for a nerf because it’s strong against one class. Every class is strong against at least one class. Call for a nerf if it’s strong against ALL classes.
Amdar_Godkiller wrote: »This game is built on certain classes being counters to other classes.
To me it goes like this:
1. Stamblade hard counters Stam Warden
2. Stam Warden hard counters mag nb
3. Mag nb hard counters Stam Templar
4. Stam Templar hard counters mag DK
5. Mag DK hard counters stamblade
Full circle. Every class has a class / spec / skill line that it is strong against and another that it’s vulnerable to. No exceptions. Mag sorc is very vulnerable to stamdens and stam DKs and, to a lesser extend, mag DKs, but mag sorc is strong against Stam DK, stamplar, and mag warden.
Some classes are less vulnerable than others. For instance, Stam Warden is weak to stamblade, but not much else. Meanwhile, stamplar can be countered by mag nb, Stam sorc, and mag warden.
I say all this to say that you’ll always find a build or class OP when looking at it from the perspective of one class... but in reality, something is really only OP if it’s strong against ALL builds. For example, a stamden has weaknesses and counters, but it has less weaknesses atm than any other build, and is sill strong against many builds, so in that sense it is OP.
So please don’t call for a nerf because it’s strong against one class. Every class is strong against at least one class. Call for a nerf if it’s strong against ALL classes.
I disagree with Stamden being strong against most classes. They are very vulnerable to any class that isn't primarily ranged, MagDKs and all Stam classes, primarily, but they are also vulnerable to any class that defiles (NB and Templar). NBs have the ability to fear them, which makes stacking SubT incredibly difficult. Templars are able to copy direct damage and heal from it, so they have arguably the best antiwarden skill in the game. They also defile. DKs fight in close range, so they are a fair match for any warden. So really the only classes where warden has the advantage is sorcs and other wardens.
Stamplar isn't really vulnerable to anyone but NBs and maybe Sorcs due to better resource management and the ability to outburst their healing. It's also the only class currently where both Stam and Magicka are currently top 4 (along with Stamblade, top Stam class, and MagSorc, top mag Class).
It's laughable to argue that Stamden has less weaknesses than the rest, because Mag Sorc has been almost unkillable by most classes since 1.6 at the very least. Templar needs a slight nerf to its healing passives, Sorc needs a massive cost increase, and Stamblade needs less sustain. Stam Sorc, Mag DK, both Wardens, and Magblade are all pretty balanced currently for PVP. Only Stam DK needs a significant buff in PVP, and maybe Stam Sorc as well.
Maybe. But not nearly as bad as the warden getting defiled by dark flare.
Amdar_Godkiller wrote: »Maybe. But not nearly as bad as the warden getting defiled by dark flare.
Guess I'm Mr Potato Head too then. Templar's the only class I don't play much, probably like Warden and DK for you, so naturally I struggle most against them. I have far more trouble with TEmplars and STamblades, but the only classes that are super easy to kill are stamdk and sorc as a warden. Every class is easy to kill as a stamblade though.
Ihatenightblades wrote: »Ron_Burgundy_79 wrote: »Ihatenightblades wrote: »jasonthorpeb14_ESO wrote: »Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
Run desert rose with atro mundus in heavy armor 1h and shield. You can hold block for about 10-13 seconds non stop until getting low on stam. Then literally 1 heavy attack with snb and you got full stam to block permanently for another 10-13 sec. i am not joking here in a 1v1 situation you are unkillable AND you if you run 5 soulshrine heavy with it you dish out great damage.
Also run engine guardian skoria malubeth shadowrend alot can work with it.
Purifying light - vampires bane - soul assault - jabs if needed - jesus beam - Good night
1) one heavy attack will bring you to 3-4k stam. Maybe 5k if you're running a ton of CP for it.
2) the burst combo you mentioned won't kill a competent PvP player 1v1. Maybe Xv1 but never 1v1. Soul Assault is the Xv1 ulti of choice.
3) please L2P magplar before spewing ignorance on the forums.
Lol i would destroy you with my magplar i beat the best players on xbox na and won a 500k duel tourney not even a month ago i know what im doin
Ihatenightblades wrote: »They can cleanse up to 5-6 negatives. How bout just cut that number to 3? Simple and stam/magdk could actually stand a chance against magplars you know...they can spam it anyway just make them hve to actually spam it if they have multiple dots. Hell i would be happy with it cleansing 2 instead of 5