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Found a way to nerf templar purge

  • Minno
    Minno
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    They can cleanse up to 5-6 negatives. How bout just cut that number to 3? Simple and stam/magdk could actually stand a chance against magplars you know...they can spam it anyway just make them hve to actually spam it if they have multiple dots. Hell i would be happy with it cleansing 2 instead of 5

    Do you have a magicka Templar and if so how many hours have you played on it? It would be reasonable if you have played the class and say id be happy with this change but if not then it wont resonate with anyone other than those who also want nerfs so they have an easier time killing who they want.

    I'll gladly give up my purge debuffs, if I get snare immunity, major expedition and orsinium mobilty spell.

    Otherwise purge is too vital for Templars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DosPanchos
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    Thogard wrote: »
    This game is built on certain classes being counters to other classes.

    To me it goes like this:
    1. Stamblade hard counters Stam Warden
    2. Stam Warden hard counters mag nb
    3. Mag nb hard counters Stam Templar
    4. Stam Templar hard counters mag DK
    5. Mag DK hard counters stamblade


    Full circle. Every class has a class / spec / skill line that it is strong against and another that it’s vulnerable to. No exceptions. Mag sorc is very vulnerable to stamdens and stam DKs and, to a lesser extend, mag DKs, but mag sorc is strong against Stam DK, stamplar, and mag warden.

    Some classes are less vulnerable than others. For instance, Stam Warden is weak to stamblade, but not much else. Meanwhile, stamplar can be countered by mag nb, Stam sorc, and mag warden.

    I say all this to say that you’ll always find a build or class OP when looking at it from the perspective of one class... but in reality, something is really only OP if it’s strong against ALL builds. For example, a stamden has weaknesses and counters, but it has less weaknesses atm than any other build, and is sill strong against many builds, so in that sense it is OP.

    So please don’t call for a nerf because it’s strong against one class. Every class is strong against at least one class. Call for a nerf if it’s strong against ALL classes.

    Good assessment!
    Couldn't agree more about stamplar and magblade cause damn!!
    I will add that with a balanced defensive/offensive setup as stamplar I have little trouble with stamblade.
  • Derra
    Derra
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    coop500 wrote: »
    Cleansing is one of the few things that make templars viable, stop ruining crap just because you can't kill everyone in PVP

    As much as i disagree with the topic - i think eventually dying/loosing is very much the point of one partaking side in a pvp interaction.
    The possiblity to create builds that do/can not die against a single player are far to prevalent in eso and it would be very much in the interest of the game to greatly reduce those in number.

    So in the end i think people should be able to kill everyone ideally and the outcome of fights should mostly determined by who had a better build or higher skill in combat.
    The outcome of both people walking away from the fight because they can´t kill each other is not desireable at all.
    Edited by Derra on January 11, 2018 6:06AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Raudgrani
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    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.
  • Akinos
    Akinos
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    Raudgrani wrote: »
    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.

    Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Raudgrani
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    Akinos wrote: »
    Raudgrani wrote: »
    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.

    Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.

    Yes, that could be me but without the Eternal Hunt. I don't fancy being either chased or spanked, I like killing - and playing the game. I don't intentionally waste peoples time. So if I realize I won't be able to take on all these, I simply leave. One single hit from a decent player, and I'd be more or less done with.
    There are far easier ways to take me out though, compared to a templar like this. For these NB's, you can pull back a moment and just slot a skill like Revealing Flare or Caltrops, or simply mark them with a number or skills to pull out of stealth, and game is over. I do this towards NB's with my templar healer all the time. Scorching Flare itself on a vamp NB is really bad news, even death to some.

    NB's are - I hate to say this - more of a "l2p" issue. This templar issue, is more or a poor balance one. Overpowered skill(s).
    Edited by Raudgrani on January 11, 2018 7:26AM
  • technohic
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    Raudgrani wrote: »
    Akinos wrote: »
    Raudgrani wrote: »
    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.

    Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.

    Yes, that could be me but without the Eternal Hunt. I don't fancy being either chased or spanked, I like killing - and playing the game. I don't intentionally waste peoples time. So if I realize I won't be able to take on all these, I simply leave. One single hit from a decent player, and I'd be more or less done with.
    There are far easier ways to take me out though, compared to a templar like this. For these NB's, you can pull back a moment and just slot a skill like Revealing Flare or Caltrops, or simply mark them with a number or skills to pull out of stealth, and game is over. I do this towards NB's with my templar healer all the time. Scorching Flare itself on a vamp NB is really bad news, even death to some.

    NB's are - I hate to say this - more of a "l2p" issue. This templar issue, is more or a poor balance one. Overpowered skill(s).

    Lmao! To kill a Templar; you can just not go with a DOT build. Or maybe a magblade or mag sorc to kill a Warden or DK with wings, they should just not build for ranged attacks.

    Yeah; Templars are OP when I have seen these mag DKs and Wardens all running around whipping players solo. So a Templar heals rather than melts is suddenly the issue
  • Akinos
    Akinos
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    Raudgrani wrote: »
    Akinos wrote: »
    Raudgrani wrote: »
    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.

    Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.

    Yes, that could be me but without the Eternal Hunt. I don't fancy being either chased or spanked, I like killing - and playing the game. I don't intentionally waste peoples time. So if I realize I won't be able to take on all these, I simply leave. One single hit from a decent player, and I'd be more or less done with.
    There are far easier ways to take me out though, compared to a templar like this. For these NB's, you can pull back a moment and just slot a skill like Revealing Flare or Caltrops, or simply mark them with a number or skills to pull out of stealth, and game is over. I do this towards NB's with my templar healer all the time. Scorching Flare itself on a vamp NB is really bad news, even death to some.

    NB's are - I hate to say this - more of a "l2p" issue. This templar issue, is more or a poor balance one. Overpowered skill(s).

    Lol, seriously? L2P issue? Explain how it's a L2P issue when I cast 6 skills on a stam nb(any stam build really) and have 5 of them miss because of shuffle and constant dodge rolling? Explain how it's an L2P issue when that one attack lands, only to get COMPLETELY nullified by vigor ticks that heal for almost as much as a single BoL cast. Explain how it's an L2P issue how a NB can do everything I mentioned above all while attacking simultaneously? Magplars can't do any of that. It's either attack and risk dying with no way to evade damage or just suck it up and face tank BoL spam until out of resources.

    Detect pots don't do crap either most of the time, anybody in medium, especially a stamblade will just run out of the detect pots tiny radius sprinting at the speed of sound because they can.

    Stamina builds don't know how easy they have it, being able to heal, evade damage and attack all at the same time without having to slot a specific weapon to do so.

    I agree with you about one thing though, it is in fact a balance issue. And it's most definitely not a templar one.


    And please don't ever tell a magplar to slot caltrops as a way to combat nightblades again. Thanks.

    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Rohaus
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    Make a morph of Stam DK and mag DK dots unpurgable. Just one morph... ideally the morph that is single target.

    We have skills in the game that are undodgable and unblockable.... why not have skills that are unpuragable?
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Azurya
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    certainly not going for nerfs again
  • Baconlad
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    Templar purge is equivalent to:
    -Sorc - surge (¿?) Not sure, could be another skill
    -Nb - cloak
    -Dk - wings (¿?) Maybe I'm not sure exactly
    -Warden - absorb (¿?) Not sure either....

    Anyway the point is, it's a utility skill that's designed defensively to cost magic but be effective for both magical and stamina specs for the class.

    It's been nerfed...and nerfed again...if you nerf it anymore, you better nerf the others in some way. Im not calling for nerfs...but magplar cabnot take another defensive nerf. Our honor the dead requires us to play more like stamina...but we can't dodge roll spam, we have to mitigate damage through armor, set choices (in some cases players use shields...but it's rare) in order for honor the dead to be worth anything. Due to this, many magplar run heavy armor, or light armor wizards or brass. We need the purge to help mitigate damage, it's much better than dk wings...but it's not as good as cloak IMO. It's also why many magplar run sword and shield on defense bar, with a larger stamina pool than normal as well. We block a lot more than magsorcs. All this means we typically have lower damage than other classes. Imagine if magplar was able to run absolute damage the way magsorc, magblade are able to. We would absolutely wreck face in duels and cyro...but due to the sacrifices we need to make for passive mitigation, we cannot if we want to survive anything. Nerf to purge would only make our damage weaker, OR our much needed mitigation weaker...no bueno
  • BroanBeast1215
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    *** off. That is all.
  • Dillpat
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    They can cleanse up to 5-6 negatives. How bout just cut that number to 3? Simple and stam/magdk could actually stand a chance against magplars you know...they can spam it anyway just make them hve to actually spam it if they have multiple dots. Hell i would be happy with it cleansing 2 instead of 5

    cleanse isnt a cheap skill and people act like templars *** it out.... some might but most dont, its like block, cc break and shields- where eventually u cant keep it up and u either choose to heal, dmg or do a cleanse. with cost poisions the skill go goes to 7k almost for my stamplar, on a 10k mag pool, open world i can do a single cleanse 10 seconds or so... not exactly game breaking
  • KingJ
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    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.
  • Ihatenightblades
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    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Edited by Ihatenightblades on January 12, 2018 10:20AM
  • jaime1982
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    Leave Templars the F alone already.
  • West93
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    Raudgrani wrote: »
    Akinos wrote: »
    Raudgrani wrote: »
    Mic1007 wrote: »
    Might as well call them weak DKs if every ability they have is nerfed into the ground.

    Yeah, but that *** has got to go - or, the cost has to be increased like six times, at least. It's ridiculous, seeing one guy going up and down in a keep wall tower, "purge - bol - purge - bol - purge - bol - purge - bol - purge - bol" and staying immovable all the time, specifically just to waste everyone's time, and to show off how "good 1vX'ers" they are.
    They don't even hurt anyone, oh no - this is specifically just to make taking a keep last like 5 more minutes. Then they complain and cry about "zerging" when you finally kill them.

    Sounds alot like some nightblades that just spam dodge roll with eternal hunt and then cloak, over and over just to be annoying trolls when they realize they don't stand a chance against whoever they are fighting.

    Yes, that could be me but without the Eternal Hunt. I don't fancy being either chased or spanked, I like killing - and playing the game. I don't intentionally waste peoples time. So if I realize I won't be able to take on all these, I simply leave. One single hit from a decent player, and I'd be more or less done with.
    There are far easier ways to take me out though, compared to a templar like this. For these NB's, you can pull back a moment and just slot a skill like Revealing Flare or Caltrops, or simply mark them with a number or skills to pull out of stealth, and game is over. I do this towards NB's with my templar healer all the time. Scorching Flare itself on a vamp NB is really bad news, even death to some.

    NB's are - I hate to say this - more of a "l2p" issue. This templar issue, is more or a poor balance one. Overpowered skill(s).

    That's the problem, you build your templar as a healer, I played with my magicka templar from day one with intention to do damage and have some off heals for myself, never to be a healer. Tell me, how would you 1vx as a templar without mobility and escape options of NB, without unblockable stun and not having the sustain to cleanse, bol 24/7? Those templars who build just to sustain and tank lose so much damage that they can't kill anyone decent except pugs by themselves, no way a low damage tank/heal magplar will break a good magsorc shields in 1v1 open world.

    Cleanse is one of the few reasonable options for templars to survive, if ZOS nerf cleanse (which it was already nerfed several times), then add mobility options, unblockable cc or good burst ultimate to compensate.
  • KingJ
    KingJ
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    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.
  • Ihatenightblades
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    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.

    Like i said you obviously know nothing about pvp stick to following zergs buddy
  • ak_pvp
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    Lol, templars are *** as is, its a no from me.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ron_Burgundy_79
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    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.

    Like i said you obviously know nothing about pvp stick to following zergs buddy

    Infinite block and sustain? Can't imagine you kill anything that way on a magplar. Desert rose is fine but 2400 magicka every 4 seconds (more likely every 6 or 7 seconds) won't be enough sustain to spam extended ritual or ritual of retribution.
  • Baconlad
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    Only way ur getting desert rose proc is NOT spamming purge!

    We are balanced in way...every six seconds or so we should be going through a defense stage. It means we hit purge, honor the dead, a shield if we have it or focus. Then go back into offense. For immobilized we should be dodge rolling and throwing in a heavy attack instead of purge.

    Never....never spam purge unless you cannot remove defile the the first cast
  • Destyran
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    They can cleanse up to 5-6 negatives. How bout just cut that number to 3? Simple and stam/magdk could actually stand a chance against magplars you know...they can spam it anyway just make them hve to actually spam it if they have multiple dots. Hell i would be happy with it cleansing 2 instead of 5

    Betty netch does the same. Seems to me you are bad at playing a dk. Mag dks are the second strongest right under stam warden right now. And Templars have been nerfed to the ground so please be more creative then thinking of nerfing
  • Juhasow
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    1. Make poisons unpurgable. Ok 1st of all I never liked the whole poisons system but when it's implemented and it's that much strong there shouldnt be a class that totally bypassing it with 1 button click. Templars have huge adventage over other classes because of that fact so when other classes needs to deal with issues like for example 30% increased costs of abilities, templar dont have that issue.
    2. Make changes to purge so it cost will be dependant from amount of negative effects purged. For example make base cost 2,4k which will cleanse two negative effects but each further negative effects cleansed will cost 50% more of the base cost so three effects will cost 3,6k , four effects 4,8k and five effects 6k (numbers just to show pattern).
    3. Make skills with multiple negative effects less effective. As far purge is strong ability there are also very strong abilities that applies multiple potent negative effects for long time like for example Heroic Slash. Abilities like this should be tuned down to compensate purge changes and also to make PvP less brainless because atm spamming skills like heroic slash is a joke.
    Edited by Juhasow on January 13, 2018 6:05AM
  • KingJ
    KingJ
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    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.

    Like i said you obviously know nothing about pvp stick to following zergs buddy

    Infinite block and sustain? Can't imagine you kill anything that way on a magplar. Desert rose is fine but 2400 magicka every 4 seconds (more likely every 6 or 7 seconds) won't be enough sustain to spam extended ritual or ritual of retribution.
    He hits the nail on the head.

    @Ihatenightblades who are your scubby self again or the kid who so scared he won't tell no buddy his GT.lowkey your probably runny Xbox.
  • Ihatenightblades
    Ihatenightblades
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    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.

    Like i said you obviously know nothing about pvp stick to following zergs buddy

    Infinite block and sustain? Can't imagine you kill anything that way on a magplar. Desert rose is fine but 2400 magicka every 4 seconds (more likely every 6 or 7 seconds) won't be enough sustain to spam extended ritual or ritual of retribution.
    He hits the nail on the head.

    @Ihatenightblades who are your scubby self again or the kid who so scared he won't tell no buddy his GT.lowkey your probably runny Xbox.

    I been best on Xbox na quite some time now i have got emperor on 4 diff toons i know what im talkin about im sure people like you who repeat what other people say feel great about yourself but in game you still a nobody LOL.

    Desert rose is a masterpiece on a magplar and if you didn't know that then you forsure dont take out people like me :D
  • KingJ
    KingJ
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    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    KingJ wrote: »
    You know if a templar purge all the dots a magdk placed on him he be out of magic 20 seconds into the fight.When fighting a magdk on a templar you have to time your purgies because so many abilities have secondary effects and you want to purge the heavy hitters.This is how a magdk beats a magplar you cheap away at them.

    U dumb if you think templars cant have infinite sustain especialy with desert rose and low block cost. I can cleanse 24/7
    Desert rose lawl.Yea the only idiot here is you if you can't beat a templar. Keep crying kid.

    Whats so Funny about desert rose? One of the best sets for a magplar you must not play the class
    Like i said desert rose lawl.

    Like i said you obviously know nothing about pvp stick to following zergs buddy

    Infinite block and sustain? Can't imagine you kill anything that way on a magplar. Desert rose is fine but 2400 magicka every 4 seconds (more likely every 6 or 7 seconds) won't be enough sustain to spam extended ritual or ritual of retribution.
    He hits the nail on the head.

    @Ihatenightblades who are your scubby self again or the kid who so scared he won't tell no buddy his GT.lowkey your probably runny Xbox.

    I been best on Xbox na quite some time now i have got emperor on 4 diff toons i know what im talkin about im sure people like you who repeat what other people say feel great about yourself but in game you still a nobody LOL.

    Desert rose is a masterpiece on a magplar and if you didn't know that then you forsure dont take out people like me :D
    If you been the best why are you scared to tell us who you are Runny?Yea you got Emp which i guess that suppossed to be a way for you to measure your Epeen but doesn't matter to a good player it just mean you stayed up all night and zerged lmao not to mentioned xbox had 2 dead campains for a long time you probably got emp there.Which again prove that your a scrub.

    Haven't played the game since November first day back was yesterday and still pretty sure I'll take you down with my eyes closed.

    Side note:Pretty sure runny has gotten Emp 4 times knew you were runny xbox.
    Edited by KingJ on January 13, 2018 9:43PM
  • Animus-ESO
    Animus-ESO
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    Bro. Why would you ever need to nerf purge? A single light attack is able to put 5-6 debuffs on a target. I could never purge enough to keep everything off me with out draining my self of magica and dieing.
    Dude Where's My Guar?
  • Drdeath20
    Drdeath20
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    Juhasow wrote: »
    1. Make poisons unpurgable. Ok 1st of all I never liked the whole poisons system but when it's implemented and it's that much strong there shouldnt be a class that totally bypassing it with 1 button click. Templars have huge adventage over other classes because of that fact so when other classes needs to deal with issues like for example 30% increased costs of abilities, templar dont have that issue.
    2. Make changes to purge so it cost will be dependant from amount of negative effects purged. For example make base cost 2,4k which will cleanse two negative effects but each further negative effects cleansed will cost 50% more of the base cost so three effects will cost 3,6k , four effects 4,8k and five effects 6k (numbers just to show pattern).
    3. Make skills with multiple negative effects less effective. As far purge is strong ability there are also very strong abilities that applies multiple potent negative effects for long time like for example Heroic Slash. Abilities like this should be tuned down to compensate purge changes and also to make PvP less brainless because atm spamming skills like heroic slash is a joke.

    Are you seriously trying to make poisons stronger than they already are?

    Everybody in cyrodil has access to purge so i dont get why templars cleanse stands out to you. The difference is that all those other classes has an actual other form of defense except the templar
  • Drdeath20
    Drdeath20
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    Sounds like the other player is more mad about unstoppable potions than about the templar.

    Unstoppable potions remove all counter play and last way too long.

    I never understood why they created multi effect potions that have no downside. Honestly crafting in this game has been poorly thought out since launch.

    At least with armor traits ZoS finally conceeded in the fact that they are clueless and are now giving transmute crystals.

    Provising, alchemy and enchanting are still in shambles.
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