No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
Why do u play online game then? Is everything always must be so easy?
Please, finally stop with that casual assertiveness already.
Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.
Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.
...and that is why some people keep dreaming up ways to make the guards less ignoreable, and not getting caught more important again in criminal enterprises!
Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.
Yep, pretty much. For the towns I regularly burgle, I have quite a few ways of "escaping" the guards. I always know the quickest route to another door, water, or the refuge.
This topic again...
The thieves like being able to steal and have no challenge to it, we don't want to DARE touch their gameplay.
Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.
TheShadowScout wrote: »...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
WTF!..
Since it seems to be an RP reason folk are hell bent on being snitches, why not have an RP toggle for those who want to participate in this "justice" system. Yes, I use sarcastic quote marks because hey.. we're killing mobs to get loot - just like we do in the rest of the game. These pixels just happen to be in a town rather than wilderness *shrug*.
So the RP Snitches can have a toggle and the RP Criminal Scum can have a toggle and they all just put their RP toggles on and the Snitches can go to town calling guards or righteously defending the innocent pixels or whatever.
This way no one's play time is "ruined" by having someone snitch on them because both sides have consented the RP of "robbing" people and "murdering" them.. rather than just, you know, looting pixels.
Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.
Yep, pretty much. For the towns I regularly burgle, I have quite a few ways of "escaping" the guards. I always know the quickest route to another door, water, or the refuge.
As any good thief should. It's your reward for becoming a better thief.
TheShadowScout wrote: »Apache_Kid wrote: »Why are people so hell-bent on this idea that the justice system needs to be changed?
...that's why!
This topic has been around almost as long as ESO.
This was my detailed proposal from a while back:
https://forums.elderscrollsonline.com/en/discussion/280921/the-pvp-justice-system-concept-with-opt-out/p1
However, casual players fear PvP more than the Sandman or Baba Yaga.
Just search the forum for threads from about a year ago when dueling was implemented.
It was abysmal how many people complained about dueling.
Which is just a normal part of the game now that only those interested in such content participate in.
As I see it, ZOS has decided it was too much work for a smaller part of a player base and scrapped it.
Too bad.
It is perfectly possible to make it grief free, and it would make many players happy.
But obiously, not enough according to ZOS.
Which leads to the accused exiting the dual area and departing anyway, just as they would have done when eventually confronted by a guard...vyndral13preub18_ESO wrote: »Sounds cool. And then when the guard shows up the thief gets the option to deny all charges and call the offending character a liar. Which leads to a duel of honor between the thief and the accuser. I like where your head is at!