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  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Ah, you mean a snitch system. No I don't think this would prevent griefing or whining.
    I don't comment here often but when I do, I get [snip]
  • primethief147
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    What the hell is up with all these justice threads?! Especially with the idea of adding pvp in the justice system which exclusively would be used for griefing!
  • Tandor
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    Getern wrote: »
    Tandor wrote: »
    No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.

    Why do u play online game then? Is everything always must be so easy?

    Please, finally stop with that casual assertiveness already.

    No idea what you're on about. I haven't said I want it easy, nor have I given any indication of "that casual assertiveness" - whatever that might mean.

    I've said I'm fine with making the PvE content harder, and that I'm fine with adding PvE enhancements to PvE content. What I'm not fine with is adding PvP to PvE content - which is what I meant by "just leave other players out of it".
  • Jemcrystal
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    I would like to see an option for vampires and werewolves to be hunted pvp style by priests and zealots. But it would have to be a type of flagged pvp so you could opt out if you did not feel like it. I do not think regulars should be allowed in on the fun. Zealot skills and alter should be added in contradiction to vamp/ww skill lines.

    There needs to be more in this game for those who bothered to turn vamp and ww.

    I would really like a castle building pvp war zone like Cyrodiil yet not. I'm sure what I imagine in my head is not going to be what would get developed. I would put emphasis on the castle's construction and not the actual pvp. No one is going to get behind what I"m imagining. If you played Runes of Magic it would kinda be like their castle wars. Only less war and more build and decorate with buff advantages for every item added.

    I loved the vampire and vigilante castles in Skyrim. The endless halls and hidden rooms with gargoyles was perfection.
    Edited by Jemcrystal on January 15, 2018 9:37PM
  • PlagueSD
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    ArchMikem wrote: »

    Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.

    Yep, pretty much. For the towns I regularly burgle, I have quite a few ways of "escaping" the guards. I always know the quickest route to another door, water, or the refuge.
  • Girl_Number8
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    DoctorESO wrote: »
    Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.

    How about the dark brotherhood takes out a contract on the said player, instant blade of woe.

    stitches for snitches :*
    Edited by Girl_Number8 on January 15, 2018 10:26PM
  • TheShadowScout
    TheShadowScout
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    PlagueSD wrote: »
    ArchMikem wrote: »

    Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.

    Yep, pretty much...
    ...and that is why some people keep dreaming up ways to make the guards less ignoreable, and not getting caught more important again in criminal enterprises! ;)
  • Glurin
    Glurin
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    PlagueSD wrote: »
    ArchMikem wrote: »

    Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.

    Yep, pretty much. For the towns I regularly burgle, I have quite a few ways of "escaping" the guards. I always know the quickest route to another door, water, or the refuge.

    As any good thief should. It's your reward for becoming a better thief.
    Edited by Glurin on January 15, 2018 10:37PM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    coop500 wrote: »
    This topic again...

    The thieves like being able to steal and have no challenge to it, we don't want to DARE touch their gameplay.

    It's not that. We'd just rather avoid having a system put in place that enables people to go out of their way specifically to screw up other people's gameplay. Any kind of PvP interaction in the justice system, even if it's as simple as adding extra bounty, will do exactly that. It's just a bad idea, plain and simple.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • wsmith97ub17_ESO
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    Get off yer high horse, we get it, you dont like that type of play style. Although it has no true impact on your play style, you seem quite fine with impinging the play style of others.

    Please never become a politician, thx.
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • STEVIL
    STEVIL
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    DoctorESO wrote: »
    Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.

    Can my bosmer also call green pact "guards" on you maniacs harvest alchemy flowers and such?

    Can my vampire also call immortal enforcers to stop you maniacs from killing my undead cousins?

    Can my...

    Just wanting to see how much of the playable content (questing and other) you are wanting to enable direct expansion of unkillable guards and bounty into...

    After all, its not like you want to just mess with one type of players-content being done, right?

    i mean, why hold back the added *fun and excitement and joy* of players sicking NPCs on your character to just a small subset of the players?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DoctorESO
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    .
    Edited by DoctorESO on September 22, 2018 7:27PM
  • DoctorESO
    DoctorESO
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    .
    Edited by DoctorESO on September 22, 2018 7:27PM
  • Niobium
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    Niobium wrote: »
    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
    ...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???
    WTF! :p;)..

    You need help, professionally. If you're going around suppressing your desire to murder people, that's messed up. If you've been doing that since you were a kid, no less, it's really time you seek out someone who can help you. Seriously. Especially if the only outlet you have is stabbing some pixels - what happens when the power goes out? Do you just go outside and start casually punching people in the face?

    And, back on topic, I'll just leave this here again:

    Niobium wrote: »
    Since it seems to be an RP reason folk are hell bent on being snitches, why not have an RP toggle for those who want to participate in this "justice" system. Yes, I use sarcastic quote marks because hey.. we're killing mobs to get loot - just like we do in the rest of the game. These pixels just happen to be in a town rather than wilderness *shrug*.

    So the RP Snitches can have a toggle and the RP Criminal Scum can have a toggle and they all just put their RP toggles on and the Snitches can go to town calling guards or righteously defending the innocent pixels or whatever.

    This way no one's play time is "ruined" by having someone snitch on them because both sides have consented the RP of "robbing" people and "murdering" them.. rather than just, you know, looting pixels.

    If a working system needs to be changed at all because some folks don't like a messy town, this should be the most tolerable and only affect those who want to participate in the griefing.
  • Jaraal
    Jaraal
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    Glurin wrote: »
    PlagueSD wrote: »
    ArchMikem wrote: »

    Players don't sneak around them, they straight up ignore them. If their resistances are high enough the initial hits from a Guard don't do much at all, and if you get far enough away the Guard just stops chasing.

    Yep, pretty much. For the towns I regularly burgle, I have quite a few ways of "escaping" the guards. I always know the quickest route to another door, water, or the refuge.

    As any good thief should. It's your reward for becoming a better thief.

    Yes.

    People think there are absolutely no consequences for stealing. However, every Master Thief was once a noob who was constantly getting killed by guards, caught and attacked by NPCs, resigned to getting crap loot on a limited schedule, and paying large bounties and having hours worth of hard earned loot taken away. Like any other skill line, there's a learning curve, and the one who masters it is rewarded accordingly.

    And, really...... why do people even care how others choose to play the game? It's not like other MMOs where you can kill quest mobs, create big trains, or otherwise inconvenience non-involved players. I don't get mad because others choose to mainly PvP or raid, or craft, or decorate houses or search guild traders for bargains to flip for profit. The beauty of this game is that there are many different ways to play it --- none of them wrong. Why some want to control how others who paid the same money they did play the game is beyond me.
  • Radiance
    Radiance
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    Apache_Kid wrote: »
    Why are people so hell-bent on this idea that the justice system needs to be changed?
    Bcjs0rL.jpg
    ...that's why! :p;)


    That scene looks very similar to my Quest to achieve a 100k Bounty... Just an FYI that 100k Bounty Leniency Edict thing you get from completing the Thieves Guild Does NOT count towards the Paid Bounty Achievement... :|
  • Jaraal
    Jaraal
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    ^^^ These mobs (Temple Acolytes) drop [Skull, Human]. Looks like a little bit of furnishing farming going on. In fact, there's a lot of furnishings, motifs, and style materials that can ONLY be gotten by stealing or pickpocketing/killing non-aggro NPCs. So support your local thieves and assassins!

    Edited by Jaraal on January 18, 2018 2:04AM
  • Dubhliam
    Dubhliam
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    This topic has been around almost as long as ESO.

    This was my detailed proposal from a while back:
    https://forums.elderscrollsonline.com/en/discussion/280921/the-pvp-justice-system-concept-with-opt-out/p1

    However, casual players fear PvP more than the Sandman or Baba Yaga.

    Just search the forum for threads from about a year ago when dueling was implemented.
    It was abysmal how many people complained about dueling.
    Which is just a normal part of the game now that only those interested in such content participate in.

    As I see it, ZOS has decided it was too much work for a smaller part of a player base and scrapped it.

    Too bad.
    It is perfectly possible to make it grief free, and it would make many players happy.
    But obiously, not enough according to ZOS.
    >>>Detailed Justice System Concept thread<<<
  • Nestor
    Nestor
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    The only way this could be implemented and keep any of the player base is to make it an Opt In. And, no one would Opt In for this, so it would be a waste of time and resources to implement.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • VaranisArano
    VaranisArano
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    Dubhliam wrote: »
    This topic has been around almost as long as ESO.

    This was my detailed proposal from a while back:
    https://forums.elderscrollsonline.com/en/discussion/280921/the-pvp-justice-system-concept-with-opt-out/p1

    However, casual players fear PvP more than the Sandman or Baba Yaga.

    Just search the forum for threads from about a year ago when dueling was implemented.
    It was abysmal how many people complained about dueling.
    Which is just a normal part of the game now that only those interested in such content participate in.

    As I see it, ZOS has decided it was too much work for a smaller part of a player base and scrapped it.

    Too bad.
    It is perfectly possible to make it grief free, and it would make many players happy.
    But obiously, not enough according to ZOS.

    The major complaints about dueling were:
    1. People dueling in major cities send my framerates to hell. Can't they learn a little courtesy?
    2. People spamming duel invites around the Undaunted camp and wayshrines are really annoying me, but I don't want to completely turn on auto-decline.
    3. There are achievements! I hate dueling but I need the achievements!

    Answers:
    2. turn on your auto-decline. Turn it off when you want to duel. Problem solved.
    3. Do what everyone else in your situation did and "duel" with a friend until you have the right number for the achievement.

    The first one has only gotten better now that most people have lost interest, but I find it hard to blame people for complaining about that.
  • Merlin13KAGL
    Merlin13KAGL
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    Sounds cool. And then when the guard shows up the thief gets the option to deny all charges and call the offending character a liar. Which leads to a duel of honor between the thief and the accuser. I like where your head is at!
    Which leads to the accused exiting the dual area and departing anyway, just as they would have done when eventually confronted by a guard...

    "Honor" (of a thief) is only "among theives..."

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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