However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with),
What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.
Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.
Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots since everyone has mastered the art of sneaking around guards (and it's not very hard to begin with), so I am proposing an alternative. What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder? Peace and justice for all.
monktoasty wrote: »How about we let it stay the way it is. Guards are plenty op. Ever get caught with one indoors? Yea..yer done for.
Anyways..we don't need other players getting all up in other people's business and gameplay.
If anything..guards should come when npcs call for them since they dont..but that's bout as far as it should go
...which is why I keep wanting more justice for tamriel: https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1Players being able to kill others who have a bounty was part of the original justice system plan, but it was scrapped due in part, I believe, to concerns about griefing and harassment. However, guards are now trivial idiots...
Snitching on people, huh?What if, when you are near a player with a bounty, a synergy pops up that you can activate, and doing so calls the nearest guard to come running over? Or it generates a new guard very close by, who immediately runs over to accost the never-do-gooder?
You know...I want an enforcerer/goody-two-greaves skill line then.
If something is only half built... it may not be technically broken, but still could use some work!Or you could, you know, not fix what ain't broken.
Fear of griefing is not a good excuse - since all things would not affect most players, only criminal scum. And its every players choice if they become criminal scum in the first place...The ideas proposed in this thread are open invitations to griefing, which is the reason why the PvP justice system was abandoned in the first place.
I want a dungeon where the boss is a town guard. He's completely invincible and you just have to run around for three minutes without dying. Easier said than done.
Ahem!
https://youtube.com/watch?v=B-T6spk8cWE
Actually... that is not what the OP was talking about.monktoasty wrote: »It's been tried before and you are incorrect itztj..you underrestimste the patience and single minded Ness of griefers. Noone would be able to steal a thing anymore orvaccidently steal cause there'd be someone in the shadows forv10 hours at a known spot prone to accident stealong ready to pounce.