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  • VaranisArano
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    LordSemaj wrote: »
    Rather than calling the guards, why not keep your "Press X to Report" button only it adds Bounty to the player? The synergy only comes up for a few seconds after the crime is committed but you can use it to punish the player for committing a crime in broad daylight as you have just "witnessed" it just as the NPCs do.

    So rather than summoning the guards to murder the player and steal all their gold, which lowbies have already been complaining about nonstop because of scaling bounty decay, you could instead make the penalty for discovery more severe if they do it so casually when there are other players around.

    More reason to use invisibility pots and not get caught.

    You seem to think this would happen only in major towns, only with players minding their own business when "OMG, a murder! How awful!" *Report* *adds bounty*

    That's, ah, a rather naive way of looking at it. There are quite a few out of the way locations where most players have no reason to be if they aren't doing justice system farming where the griefers would promptly set up shop. Griefers and self-appointed enforcers would definitely set up shop on the Anvil docks, so they can catch people who have to murder in order to join the Dark Brotherhood.

    Its griefing for in-game gold rather than PVP, but its still going to be griefing. I'm not that naive about the player base to think otherwise.
  • VaranisArano
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    itzTJ wrote: »
    Im pretty sure zos said they gave up on this. Sadly enough. I think they thought it through and realized that pve players would be complaining when their thief build in divines gets chased down by a daily pvp player.

    The thing is, this would have been awesome. Sure for the first few weeks pvp players would do it, but after that no serious pvp player would be out trying to do this unless there were some serious rewards. Thats just my opinion though. I think it would have beeen fun, on rare occasion, for pvp players. But mainly fun for all non pvp players to get a tiny taste of pvp if they wanted or if they were not careful enough ;) but its scrapped.

    Now lets hope they dont scrap spell crafting since they said they were still doing it. Hopefully 2018, or at the very least 2019..

    Judging by the general reaction of PVE players to the Imperial City, they've had a tiny taste of pvp if they wanted or weren't careful enough and roundly decided they hated the experience and won't be back.

    Oddly enough, dedicated PVE players don't like being made into victims of dedicated PVP players (as a regular PVPer myself, I don't blame them). ZOS knows full well that their market for TG and DB DLCs is mostly PVE players, who's overwhelming feedback got the enforcer system scrapped. Judging by the current state of Imperial City, that market's opinion of mixed PVE/PVP has not changed.
  • Radiance
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    I see people being chased by Guards on the Daily... Also If I try to steal or when it happens accidentally on any other Character but my NB Thief, I end up pulling every Guard in town... So don't steal on those characters. I think the system is fine as is, The only difference I would make is to allow for guards to be killed but they just keep re-Spawning so towns can be overrun and have Player/Guard showdown sieges... But I imagine that could get out of hand very easily as well in an already crowded area lol...
  • Apache_Kid
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    So let me get this straight. You want other players to be able to snitch on me when I have a bounty?
    Absolutely not.
    Why are people so hell-bent on this idea that the justice system needs to be changed? I see so many threads about this and why would anyone possibly care that the guards are idiots? This is good for all of us. I'm currently working towards selling 1 million gold worth of stolen goods, do you know how long that takes? And you want to give other players the option to snitch, making this task take even longer? No. Other players shouldn't be able to inconvenience other players and waste their time in an overland PvE area.

    The justice system is great as it is. I love the idiot guards and the easy to steal from/kill NPCs. This is good for all players. Please stop creating ways for other players to waste my time.
  • LordSemaj
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    You seem to think this would happen only in major towns, only with players minding their own business when "OMG, a murder! How awful!" *Report* *adds bounty*

    That's, ah, a rather naive way of looking at it. There are quite a few out of the way locations where most players have no reason to be if they aren't doing justice system farming where the griefers would promptly set up shop. Griefers and self-appointed enforcers would definitely set up shop on the Anvil docks, so they can catch people who have to murder in order to join the Dark Brotherhood.

    Not at all. The penalty for discovery is more severe. If you are forced to kill, do it without discovery. No bounty gets added on a stealth kill after all. It's only a punishment to players who run through town at lightning speed murdering haplessly. Those self-appointed enforcers would be doing the devs a favor by encouraging the players to use stealth and caution. The griefers can wait all they want and they'd still never catch me because all my kills are without detection.
  • TheShadowScout
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    Apache_Kid wrote: »
    Why are people so hell-bent on this idea that the justice system needs to be changed?
    Bcjs0rL.jpg
    ...that's why! :p;)
    Apache_Kid wrote: »
    I love the idiot guards and the easy to steal from/kill NPCs...
    ...and that!

    When things are too easy, they stop being fun.
    As we keep mentioning, originally the justice system was supposed to have a PvP part be added in its next phase. That's what the cuttent one was designed for. They scrapped that idea when they decided they don't want to mix PvP into their PvE regions, but keep it in seperate places. But that left the justice system a bit of a joke... guards that are way too easy to evade, bounties that are way too easy to deal with, punishments that every gamer laughs at... and thus people have no qualms about murdering NPCs in plain view, leaving the corpses to clutter up the streets.

    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters. But I also love immersion and roleplaying, thus the whole "its just a game, let's do whatever..." doesn't sit well with me in this case (or most others).

    And thus I want a better justice system, where going "criminal scum" comes with a sense of danger, where people do their best not to get caught when they break the law instead of just going "whatever" and doing it all in plain sight. And cluttering our immersion with heaps of corpses.

    And I also wouldn't mind if they balanced an incresed danger with some improvements on the reward front as well (especially set jewelry for example... I mean, should such trinkets not be high on the list of stealables?). For me this is not about balance, not about how much gold you can plunder in how litle time, but in making a fun experience. Adding tension. Creating atmosphere. Making ESO feel more like a movie we can play through and less like a game.
    And that also means adding more consequences to our characters choices. Including unfavorable ones if we choose... badly. (not like it would cost us more then additional time spent to recover from it anyhow...)
  • Niobium
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    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game? WTF? And then you admit to doing that in game after you talk about suppressing those desires in RL? What??
  • Doctordarkspawn
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    ...So, your solution to the concerns about PVP griefing is just plain ol' regular griefing?

    In what freaking world is -this- a solution to the griefing problem?
  • Apache_Kid
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    Apache_Kid wrote: »
    Why are people so hell-bent on this idea that the justice system needs to be changed?
    Bcjs0rL.jpg
    ...that's why! :p;)
    Apache_Kid wrote: »
    I love the idiot guards and the easy to steal from/kill NPCs...
    ...and that!

    When things are too easy, they stop being fun.
    As we keep mentioning, originally the justice system was supposed to have a PvP part be added in its next phase. That's what the cuttent one was designed for. They scrapped that idea when they decided they don't want to mix PvP into their PvE regions, but keep it in seperate places. But that left the justice system a bit of a joke... guards that are way too easy to evade, bounties that are way too easy to deal with, punishments that every gamer laughs at... and thus people have no qualms about murdering NPCs in plain view, leaving the corpses to clutter up the streets.

    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters. But I also love immersion and roleplaying, thus the whole "its just a game, let's do whatever..." doesn't sit well with me in this case (or most others).

    And thus I want a better justice system, where going "criminal scum" comes with a sense of danger, where people do their best not to get caught when they break the law instead of just going "whatever" and doing it all in plain sight. And cluttering our immersion with heaps of corpses.

    And I also wouldn't mind if they balanced an incresed danger with some improvements on the reward front as well (especially set jewelry for example... I mean, should such trinkets not be high on the list of stealables?). For me this is not about balance, not about how much gold you can plunder in how litle time, but in making a fun experience. Adding tension. Creating atmosphere. Making ESO feel more like a movie we can play through and less like a game.
    And that also means adding more consequences to our characters choices. Including unfavorable ones if we choose... badly. (not like it would cost us more then additional time spent to recover from it anyhow...)

    They aren't making movies they're making a game. If you care about immersion and role-playing and having your cities look as you please with no dead bodies then might I suggest one of the many single player elder scrolls games out there? I think those might have what you are looking for. In my opinion, you're not allowed to play an MMO and complain about immersion becuase there are literally millions of other players to account for.

    I wonder why they removed the PvP aspect from the justice system? Maybe because they realized it's ridiculous to allow players to harass and waste the time of others in a PvE zone? Seems like a good idea to me. Imagine how newer players would feel being ganged up on by 690s who decided to camp out towns and be vigilantes when the newer players decided to try and get some justice system acheivments or merely upgrade their legerdmain skill.

    Also I can't stop laughing at you suggesting that people who partake in thievery and murder in ESO are suppressing the urge to do that in real life. Imagine making a diagnosis of someone's psychological state based on something they do in a virtual world to a bunch of pixels. We don't do it because we are secretly murders and kleptomanics, We do it because there are in-game acheivments for it and certain items that are ONLY available through thieving. Next time you see a bunch of bodies on the ground just understand that we are trying to progress in the game and we don't want you and your wacky justice system ideas making it harder for us just because you want to role-play as an old-timey town guard. Miss me with ALL of that fam.
  • pauli133
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    Apache_Kid wrote: »
    Why are people so hell-bent on this idea that the justice system needs to be changed?
    Bcjs0rL.jpg
    ...that's why! :p;)
    Apache_Kid wrote: »
    I love the idiot guards and the easy to steal from/kill NPCs...
    ...and that!

    When things are too easy, they stop being fun.

    No shortage of players for whom the current system hasn't even begun to stop being fun.
    Edited by pauli133 on January 15, 2018 4:03PM
  • Ohtimbar
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    no thanks
    forever stuck in combat
  • TheShadowScout
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    Niobium wrote: »
    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
    ...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???
    WTF! :p;)

    All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.

    Society functions because we humans have over many many centuries learned to control and suppress those darker impulses of ours. Some better, others less so - latter are the ones who tend to end up as real life "criminal scum".

    And yes. I too get occasionally angry at my fellow humans. And sometimes I vent by playing my game characters. Heck, I have done so since I was fourteen... and in all those thirty or so years, I never yet seriously considered murdering anyone in real life. And trust me, there have been instances in my life where many would at the very least understand the occasional dark impulse, when other people took advantage of me, hurt me, betrayed me, hurt those I love, attempted to ra... well, I guess I cannot tell that one on the forums.
    But I -am- in control of my occasional darker impulses.
    As any civilized person ought to be!
    And I do not let them control me to harm others in real life.
    And sometimes sublimate them in other ways - including playing "evil" characters in games on occasion.
    You can find your own ways of dealing with it. As long as you manage to, fine. If not... well, that's for the cops to deal with.

    Personally I find it better to blow off steam in a game, rather then spew your venom down the line to someone else. Many people do that you know, vent their frustration and anger at their subordinates, wives, children (my dad was like that), neighbors, the "wierd" kid at school, innocent animals... I just think unfeeling pixels are a better target if you want to vent, don't you?

    But... and here we go back to what I was trying to say... I think it better done in some ways that fit the framework of the in-game lore. Not going around murdering "innocent" NPCs, when there are so many other options... from cleaning out bandit caves to PvPing in cyrodil.
  • Tommy_The_Gun
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    PvP in PvE zone ? No Thanks.
    If you want PvP go to Cyrdill or Battlegrounds or duels.
    Leave PvE alone.

    If you want to kill thieves just go play Skyrim or better yet - if you want to be a Divine lawful good Palladian - go play Oblivion. ;)
  • Tandor
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    No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
  • DieAlteHexe
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    Niobium wrote: »
    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
    ...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???
    WTF! :p;)

    All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.

    ....

    Big, BIG difference between getting cheesed off at someone and wanting to kill. I have never, in 65 years, had the slightest desire to kill anyone or anything. No "suppression" needed, it's just how I'm wired.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • coop500
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    This topic again...

    The thieves like being able to steal and have no challenge to it, we don't want to DARE touch their gameplay.
    Hoping for more playable races
  • DieAlteHexe
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    coop500 wrote: »
    This topic again...

    The thieves like being able to steal and have no challenge to it, we don't want to DARE touch their gameplay.

    Orrrrr, they prefer the way the game currently is coded and see no reason to change it so that others can interfere with them whilst they play the game as intended.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • TheShadowScout
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    Niobium wrote: »
    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
    ...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???
    WTF! :p;)

    All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.

    ....

    Big, BIG difference between getting cheesed off at someone and wanting to kill. I have never, in 65 years, had the slightest desire to kill anyone or anything. No "suppression" needed, it's just how I'm wired.
    True. But that is how it starts. The desire to just... punch someone in a flash of anger, or hurt someone who did wrong you greatly.
    Most people in our civilized world never get to wanting to kill someone, and we all ought to be thankful for that! No matter if its a question of "just being wired that way" or "just never having had a bad enough day". But many more swallow their anger day by day, until someday they have that "one bad day" and then... they make the news, one way or another. Read them, it happens all the time. Others vent and pass the buck, which often ends up more like an infection. Not a good thing either.

    I do however wonder about that "...never had the slightest desire to kill anything". Considering how many things people kill without giving it much thought... mosquitos for example...
    If true, more power to you, may you finish your life never ever going there!

    But I'll stop going that much offtopic now ;)
    Apache_Kid wrote: »
    ...just because you want to role-play as an old-timey town guard.
    -gigglesnorts-
    You do realize my main character is right there with you on the wrong side of the law?
    I just want it to be -interesting- instead of a "killallyoucan" cakewalk!

    ...though I do have one RP character who would go for that in a heartbeat. Do you have a problem with the fact that some people would like a "lawful good" option opposed to the thieves guild and dark brotherhood?
    Tandor wrote: »
    No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
    That too is a valid point.
    While I for one want -something- to be done to make criminal gameplay more likely to be done with care, there are other options. Better guards. PvE enforcer guild for those who like to play goodie-two-greaves.
  • DieAlteHexe
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    Niobium wrote: »
    Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.

    Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
    ...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???
    WTF! :p;)

    All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.

    ....

    Big, BIG difference between getting cheesed off at someone and wanting to kill. I have never, in 65 years, had the slightest desire to kill anyone or anything. No "suppression" needed, it's just how I'm wired.
    True. But that is how it starts. The desire to just... punch someone in a flash of anger, or hurt someone who did wrong you greatly.
    Most people in our civilized world never get to wanting to kill someone, and we all ought to be thankful for that! No matter if its a question of "just being wired that way" or "just never having had a bad enough day". But many more swallow their anger day by day, until someday they have that "one bad day" and then... they make the news, one way or another. Read them, it happens all the time. Others vent and pass the buck, which often ends up more like an infection. Not a good thing either.

    I do however wonder about that "...never had the slightest desire to kill anything". Considering how many things people kill without giving it much thought... mosquitos for example...
    If true, more power to you, may you finish your life never ever going there!

    But I'll stop going that much offtopic now ;)

    .

    I am the sort that will take bugs and put them back outside if I can. :) But that's a far cry from what this discussion is about. It was mooted that "all humans have darker impulses". No. They don't.

    I can be really mad at someone (and over my lifetime, I have been, oh yes indeedy) and NEVER had the slightest interest in doing any violence to them. Never wanted to punch someone, never wanted to hurt someone. Have I hurt people? Yes, I have, with words but never, ever by physical means. It's not a matter of "swallowing" anything. It's a matter of thinking that clobbering someone is not likely to advance a solution to a problem.

    I agree that people snap, no doubt about it but they are the outliers, not to be used to excuse casual smacking-about but rather to be dealt with so they are no longer a danger to themselves or others and probably not by "punching" them.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • TheShadowScout
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    ...and I again cannot refrain from replying... ;)
    I am the sort that will take bugs and put them back outside if I can. :)
    I do that for spiders... :) But not for moths eating holes into my clothes or mosquitos trying to bite me.
    But that's a far cry from what this discussion is about. It was mooted that "all humans have darker impulses". No. They don't.
    I disagree with that one.
    I think -everyone- does. Some just have buried them deeply enough, perhaps throug having a fortunate upbringing, good examples, a happy childhood, whatever - or possibly, a bad enough example they decided not to emulate at any price... and never in their lives a day bad enough to uncover them.
    I sometimes envy those people.
    I can be really mad at someone (and over my lifetime, I have been, oh yes indeedy) and NEVER had the slightest interest in doing any violence to them. Never wanted to punch someone, never wanted to hurt someone.
    Then perhaps you have never been mad enough. Never been hurt enough. Never been afraid enough.
    Lucky you!
    Wish there were more people like you!
    Have I hurt people? Yes, I have, with words but never, ever by physical means. It's not a matter of "swallowing" anything. It's a matter of thinking that clobbering someone is not likely to advance a solution to a problem.
    That only works while you are still rational.
    Emotion in large enough doses has a way of making people less then rational.
    Would be neat if it didn't, but... sadly, it does, more often then people might like to think.

    Also... hurting people with words is nothing to sneeze at. What do you think does make many snap? When someone with a sharper tongue brings them enough hurt they get just too mad... and lacking the verbal skills to strike back, they use physical ones. (not an excuse for them, of course - but it happens all too often)
    I agree that people snap, no doubt about it but they are the outliers, not to be used to excuse casual smacking-about but rather to be dealt with so they are no longer a danger to themselves or others and probably not by "punching" them.
    These days - yes. Like I mentioned... civilization makes it so.
    But think back a while. Look at history. See how casual violence was all too common in days past. How noone thought physical punishment of children a bad thing until all too recently (many still don't, and consider it a parents natural right). Take a good, hard look at human nature throughout history. At how recently the laws changed.
    Then tell me again how the violent ones are the exception, and humans are by nature peaceful.
    I say, humans are of dual nature - angel souls and demon hearts. Always caught between good and evil, and having to -work- on rising above their darker side. For some those darker impulses are buried deeply. For others, not so much. And it is the nature of civilization to engourcage resisting those destructive sides, and further the cooperative impulses - otherwise things tend to turn into a mess.
  • Getern
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    Tandor wrote: »
    No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.

    Why do u play online game then? Is everything always must be so easy?

    Please, finally stop with that casual assertiveness already.
    Edited by Getern on January 15, 2018 6:22PM
  • DieAlteHexe
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    ...and I again cannot refrain from replying... ;)
    I am the sort that will take bugs and put them back outside if I can. :)
    I do that for spiders... :) But not for moths eating holes into my clothes or mosquitos trying to bite me.
    But that's a far cry from what this discussion is about. It was mooted that "all humans have darker impulses". No. They don't.
    I disagree with that one.
    I think -everyone- does. Some just have buried them deeply enough, perhaps throug having a fortunate upbringing, good examples, a happy childhood, whatever - or possibly, a bad enough example they decided not to emulate at any price... and never in their lives a day bad enough to uncover them.
    I sometimes envy those people.
    I can be really mad at someone (and over my lifetime, I have been, oh yes indeedy) and NEVER had the slightest interest in doing any violence to them. Never wanted to punch someone, never wanted to hurt someone.
    Then perhaps you have never been mad enough. Never been hurt enough. Never been afraid enough.
    Lucky you!
    Wish there were more people like you!
    Have I hurt people? Yes, I have, with words but never, ever by physical means. It's not a matter of "swallowing" anything. It's a matter of thinking that clobbering someone is not likely to advance a solution to a problem.
    That only works while you are still rational.
    Emotion in large enough doses has a way of making people less then rational.
    Would be neat if it didn't, but... sadly, it does, more often then people might like to think.

    Also... hurting people with words is nothing to sneeze at. What do you think does make many snap? When someone with a sharper tongue brings them enough hurt they get just too mad... and lacking the verbal skills to strike back, they use physical ones. (not an excuse for them, of course - but it happens all too often)
    I agree that people snap, no doubt about it but they are the outliers, not to be used to excuse casual smacking-about but rather to be dealt with so they are no longer a danger to themselves or others and probably not by "punching" them.
    These days - yes. Like I mentioned... civilization makes it so.
    But think back a while. Look at history. See how casual violence was all too common in days past. How noone thought physical punishment of children a bad thing until all too recently (many still don't, and consider it a parents natural right). Take a good, hard look at human nature throughout history. At how recently the laws changed.
    Then tell me again how the violent ones are the exception, and humans are by nature peaceful.
    I say, humans are of dual nature - angel souls and demon hearts. Always caught between good and evil, and having to -work- on rising above their darker side. For some those darker impulses are buried deeply. For others, not so much. And it is the nature of civilization to engourcage resisting those destructive sides, and further the cooperative impulses - otherwise things tend to turn into a mess.

    Philosophical differences albeit well argued by you. :)

    I see no point in carrying on here, sorry. I disagree but as this is a gaming forum and not a psych forum, I'll let you have the "win". Too tired (from suppressing urges to violence :D ? Hehehehe) to go into it further than I already have.




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DieAlteHexe
    DieAlteHexe
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    Getern wrote: »
    Tandor wrote: »
    No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.

    Why do u play online game then? Is everything always must be so easy?

    Please, finally stop with that casual assertiveness already.

    Different strokes, Getern. What makes it fun for you isn't necessarily going to be fun for the next guy. It's sometimes equal to "easy" but not always. It usually is a matter of what folks are expecting from a game and this is something the devs have already set in place. To change it because some few don't like it or feel something is "too easy" isn't likely to happen especially if it impinges on others' enjoyment of what is WAD (working as designed).

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • monktoasty
    monktoasty
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    I can never disagree with toggles..more options is usually better
  • DieAlteHexe
    DieAlteHexe
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    monktoasty wrote: »
    I can never disagree with toggles..more options is usually better

    I can go along with that as well. So long as I'm not forced into a change that I didn't want to begin with it's fine. If it makes others happy, got my vote.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • firedrgn
    firedrgn
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    I think if it was an opt in system like for 48 hrs so u cannt turn it off any time u want . I think there is potential. I would not mind killing some bounty hunters. That would be a hoot.
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    DoctorESO wrote: »
    Glurin wrote: »
    Or you could, you know, not fix what ain't broken.

    Nothing was broken before we had electricity, plumbing, or insulation :)

    Plague, dysentery, malaria, life expectancy of 40 years, childhood mortality rate of like 50%. Yeah things were awesome then...
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • cabbageub17_ESO
    cabbageub17_ESO
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    Maybe if you could toggle in to participate or not ... like if you participate as a thief the items stolen are worth 10% more or something.
    Edited by cabbageub17_ESO on January 15, 2018 8:44PM
  • NewBlacksmurf
    NewBlacksmurf
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    The whole design works now. Just leave it as us

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jaraal
    Jaraal
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    Add a new option to the guard pop up screen:

    [ . ] Pay fine
    [ . ] Clemency
    [ . ] Flee
    [X] Use Blade of Woe on snitch
    Edited by Jaraal on January 15, 2018 7:59PM
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