MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.
I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.
End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?
I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.
Wifeaggro13 wrote: »It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.
I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.
End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?
I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.
the combat lends it self well to a hack n slash its not a great implementation for a indepth MMO experience.
MLGProPlayer wrote: »MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
Those games just have a global cooldown system to slow down combat. It doesn't really change the gameplay. Tab target MMOs are much less intuitive as you have to cycle through targets or release control of the camera to manually select. The combat in most of those games, aside from GW2, is quite passive (which is usually a side effect of tab targetting being too clunky for action-oriented combat)..
As is clear from the poll results, few agree. While I am sure there is something everyone would like to see different, just as with everything else, combat is significantly better than any MMORPG I have played before.
Edit: comparing ESO to BDO is a poor comparison. BDO hardly has anything in it. If that is the type of game you prefer I suggest playing it though most that tried it got bored and returned to ESO.
39% disagree, and 55% agree so far, what are talking about?
To be clear, do I hate ESO? No, not in a million year. Do you like BDO? Hell no, it's a grinding hell, and I'm so done with grinding 24/7. I'm simply compare 1 aspect of the games, but it's a big aspect, a very big one. Since most of the thing you do in ESO is combat, I think we all want the best combat experience. And so far, 65% of people agree that's something need to be changed.
If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:
[SHIFT]+[SPACEBAR] followed by
[F] then
[SHIFT] + [F] followed by
[SHIFT] + (S) followed by
(S)+[F] followed by
[RMB] then
(S)+[E] and
[SHIFT]+[LPM+PPM] finishing with
[LMB].
But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
Why dont you rebind your keys so you can make whatever combo you want...
ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.
I dont macro and i have found the animations better since that update, macroers have had a harder time with it.
Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.
Some mentioned BDO and gw2, give your head a shake...
I think you misunderstand the good people here. The people who agree to my OP do not hate ESO, but opposite, we all love ESO, we all have great passion in ESO. But "love" does not mean we have to accept and agree everything ZOS has to say.
I might be viewed as a negative, whining person, but that's the cost of being different, being honest. Do I gain anything from this? No, not at all. But can this thread help the future of ESO? Maybe, there's a small percentage that someone at ZOS might look at this poll, and say "wow, we need to improve our combat". If so, then it will be a win win situation for all of us. And if I have to play the "bad guy" role to get that tiny percentage, so be it
If thats your intention then you have gone about it in the wrong way, your title and vote options are incredibly biased sounding. I doubt any dev would read past your title.
MLGProPlayer wrote: »MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
Those games just have a global cooldown system to slow down combat. It doesn't really change the gameplay. Tab target MMOs are much less intuitive as you have to cycle through targets or release control of the camera to manually select. The combat in most of those games, aside from GW2, is quite passive (which is usually a side effect of tab targetting being too clunky for action-oriented combat)..
As someone who prefers a lot of variety in games I've seen much better games out there compared to how combat feels in ESO, but that ship has sailed long ago. The clunkiness with staff heavy attacks has always felt weird and the other weapons doing damage without even making contact is very deceptive and not intuitive at all.
As is clear from the poll results, few agree. While I am sure there is something everyone would like to see different, just as with everything else, combat is significantly better than any MMORPG I have played before.
Edit: comparing ESO to BDO is a poor comparison. BDO hardly has anything in it. If that is the type of game you prefer I suggest playing it though most that tried it got bored and returned to ESO.
39% disagree, and 55% agree so far, what are talking about?
To be clear, do I hate ESO? No, not in a million year. Do you like BDO? Hell no, it's a grinding hell, and I'm so done with grinding 24/7. I'm simply compare 1 aspect of the games, but it's a big aspect, a very big one. Since most of the thing you do in ESO is combat, I think we all want the best combat experience. And so far, 65% of people agree that's something need to be changed.
Agreeing that some things need to change is not the same as agreeing that it's far worse than other MMORPGs - which is the question you stated.
You're reading your own data wrong.
So far 19 % think it's worse (doesn't matter if they think it's worse to a bigger or lesser extent), 36 % think it's fine but could use some improvements, 38 % disagree with you and think it's just fine straight out and 5 % are special snowflakes who cannot be used in the statistic.
You cannot couple the 36 % who think it's fine but could use some improvements together with the 19 % who think it's wors and the 5 % who provided qualitative responses instead of quantitative, and just bunch them all together and say they all agree that it's worse.
This is you collecting data, finding out that the data does not tell you what you wanted, and then misinterpretating and presenting this data to support your own view/claim.
The only conclusions we can make from this poll (if we actually see it as indicative of the entire ESO community as a whole including the people who do not frequent forums or those who do but did not participate) is:
About a fifth of the player base think it has worse combat than other MMORPGs on the market.
About a third of the player base think it's doing fine but would like to see some changes.
About a third of the player base think it's doing great and see no issues (my choise of words).
Is it problematic that a fifth of the player base think the combat is so bad?
- It could potentially be, yes.
But saying that it's actually over half is just a blatant lie and an attempt to make a false spin on your own data.
This looks like a request for more action based combat. But for me the good thing about eso is that they changed the targetting system while keeping focus on traditional rpg elements. Like resource management and impact of different abilities.
Also keep in mind, a lot of rpg players prefer a turn based game above an action based game.
Llaren_Uvayn wrote: »For me, combat in this game is a lot more enjoyable than in any other MMO I've come across. WoW, for example, is far too convoluted with at least ten million skills on all of your skill bars. You can macro them, but mouseclicking skills feels clunky, whereas ESO allows for more fast paced combat. Especially healing in this game is a lot less tedious than it usually is in MMOs.
I'd rather do combat in ESO then in WoW for example.
Quick breakdown: I played 10 years of WoW, trying to manage over a dozen skills at 4x12 slot bars, often mistaken in rotation, possibility's etc. with a gc on nearly everything, and on top of that cooldowns that add up to sometimes 30 minutes on a ability, so you have to save it up and cant use it on the go.
ESO on the other hand had me hooked with the combatsystem since I entered the beta: no more auto-attack, no more hoarding ability's on your bar, but simplified and more realistic fighting, and most of all: no more autoblock! Forces you to think before you act.
My friend, you're comparing ESO to a 14 years old game. It's like comparing Dark Souls combat to Divinity 2 combat, those 2 games may fall into the same RPG genre, but the different miles apart, same case for ESO and WOW. If you want to compare ESO, I think compare it to BDO, which came out the same year 2014, or Blade and Soul would be more ideal. By that, you can clearly see that ESO is falling behind those game by a large margin.
I'd rather do combat in ESO then in WoW for example.
Quick breakdown: I played 10 years of WoW, trying to manage over a dozen skills at 4x12 slot bars, often mistaken in rotation, possibility's etc. with a gc on nearly everything, and on top of that cooldowns that add up to sometimes 30 minutes on a ability, so you have to save it up and cant use it on the go.
ESO on the other hand had me hooked with the combatsystem since I entered the beta: no more auto-attack, no more hoarding ability's on your bar, but simplified and more realistic fighting, and most of all: no more autoblock! Forces you to think before you act.
My friend, you're comparing ESO to a 14 years old game. It's like comparing Dark Souls combat to Divinity 2 combat, those 2 games may fall into the same RPG genre, but the different miles apart, same case for ESO and WOW. If you want to compare ESO, I think compare it to BDO, which came out the same year 2014, or Blade and Soul would be more ideal. By that, you can clearly see that ESO is falling behind those game by a large margin.
How else would you compare them? They are the two best MMO's with nothing else even coming close really. If a player wants to begin playing an MMO today, then they pretty much have to choose ESO or WoW.
MLGProPlayer wrote: »MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
Those games just have a global cooldown system to slow down combat. It doesn't really change the gameplay. Tab target MMOs are much less intuitive as you have to cycle through targets or release control of the camera to manually select. The combat in most of those games, aside from GW2, is quite passive (which is usually a side effect of tab targetting being too clunky for action-oriented combat)..
So, ESO has no global cooldown?
MLGProPlayer wrote: »MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
Those games just have a global cooldown system to slow down combat. It doesn't really change the gameplay. Tab target MMOs are much less intuitive as you have to cycle through targets or release control of the camera to manually select. The combat in most of those games, aside from GW2, is quite passive (which is usually a side effect of tab targetting being too clunky for action-oriented combat)..
So, ESO has no global cooldown?
Is this question rhetorical? Because if it is I think we are splitting hairs X)