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ESO combat quality is FAR WORSE from its competitors?

  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Minalan wrote: »
    Just add a setting to automatically clip animations and allow another skill use. Everyone is cancelling them, why even keep showing them? I don’t get it.

    Sorry but I have to disagree to this :tongue: I want combat improvement, and I think everyone does, not make ESO become a staring contest :lol:
    Edited by Pr0Skygon on January 16, 2018 4:07AM
  • Dredlord
    Dredlord
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    Nope, not at all.
    andreasv wrote: »
    If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:

    [SHIFT]+[SPACEBAR] followed by
    [F] then
    [SHIFT] + [F] followed by
    [SHIFT] + (S) followed by
    (S)+[F] followed by
    [RMB] then
    (S)+[E] and
    [SHIFT]+[LPM+PPM] finishing with
    [LMB].

    But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.

    Why dont you rebind your keys so you can make whatever combo you want...

    ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.

    I dont macro and i have found the animations better since that update, macroers have had a harder time with it.

    Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.

    Some mentioned BDO and gw2, give your head a shake...

  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    agegarton wrote: »
    I am extremely impressed by the pointlessness of this thread. Well done.

    What's so pointless of wanting to improve your favorite game?
  • Bo0137
    Bo0137
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    It's fine as it is, but I'd love to see some improvement.
    ONLY MMO with better combat is Guild Wars 2 (which is A LOT worse in general than ESO). Other games either have worse combat or are not MMOs
    -On my shoulder, Ms. Ahvine
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Well, we can always improve. ESO combat is the only reason I am still playing after 3 years. It is the most dynamic combat system of any non-shooter game I have ever played.

    Few points:

    1. Animation canceling and weaving are not the same thing, people, figure it out.
    2. Animation canceling is the reason that ESO combat is good in the first place. It is what makes combat dynamic, giving you the ability to react to changing circumstances in real time. Never met a skilled player that was against it. Do with that what you will...

    I agree, animation canceling might not be perfect (not even close) at this moment, but it sure is an interesting concept.
  • Motherball
    Motherball
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    It's fine as it is, but I'd love to see some improvement.
    So much better than tab-targeting imo.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Not far worse, but yeah, worse.
    I have 2 main issues with it. First it doesn’t feel solid. I don’t feel much like I am hitting things or doing damage to them. They just die at some point in the future. Second, I have response issues. Things just dont respond as quickly or at all.

    Just so people can mock me, to date my favorite combat in an MMO is Tera. Questing is crap, story is crap. Oh but the sweet sweet combat.
    Edited by vyndral13preub18_ESO on January 16, 2018 4:46AM
  • Jarryzzt
    Jarryzzt
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    1. The OP's post is a bit "bipolar" in that the topic talks about "competitors" while the text talks about ESO today vs. ESO of a couple of years ago. I suppose one can be one's own competitor, in a sense. Still.

    2. Insofar as competitors, it depends on what one means by "competitor". MMOs in general? Fine, compare this to combat in World of Tanks. I will be sitting here, sniggering. MMORPGs (specifically) using more or less the same combat model (no auto-targeting, et cetera) as ESO? Umm...I am sure some exist, but WoW, TOR and LOTRO aren't it. [And we have very strong evidence that WoW and TOR have more subs than ESO based on Activision's and EA's filings.]

    I would say that across the spectrum of MMOs, ESO's combat is a lot more "twitch"-based - another word is "arcade" - especially with the need to constantly weave and swap weapons at least twice every eight seconds. This is not bad per se, but it is a lot different than, say, the Dragon Age trilogy (auto-targeting, skill/order based, no bar switching, pause at any point). I.e. it works better for some, worse for others.

    2a. Someone above flat-out declared that "Guild Wars 2 is best, all others are worse or not MMOs" - well, all right, except there are probably just as many people who would say WoW is best and all others are worse. That illustrates my point beautifully - it's all about subjective judgment because all these combat models are different.

    Moreover, MMO just means "multi-player online" - World of Tanks is an MMO, both technically and practically. It's just not an MMORPG.

    2b. To wit, I am using an old and beaten-up X360 controller on my PC, which just isn't quite as responsive as a new top-of-the-line model when it comes to attack weaving (particularly on destro staff, melee weapons feel better). This means I can get decent results, most of the time, but there is a very small chance I'll ever be able to kick out "top tier" DPS. Whereas in other games (Fallout 4, even, thanks to VATS), this is hardly an issue at all.

    3. So is ESO "far worse" than its "competitors"? I wouldn't say that - just that it's different. Is it "far worse" than ESO from two years ago? Honestly, I do not remember. I do remember that two-three years ago I knew nothing about attack weaving, so fights actually involved fewer button presses than now.

    I do think that ZOS had gone down the wrong path in terms of combat design by making this game "twitchy". Because one would guess that the average casual player might not clear certain hurdles (practicing weaving/bar switching/rotations) with anywhere near the ease as in WoW/TOR/LOTRO (where you memorize the sequence of numbers to punch on your keyboard at 1.5-3 second intervals, essentially). But I do not know how to change anything without changing everything, so I guess we are sort of stuck for now.

    I do wish ZOS would take a look at making light attack more responsive on some of the weapons. For those of us with old, beaten-up X360 controllers...
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Dredlord wrote: »
    andreasv wrote: »
    If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:

    [SHIFT]+[SPACEBAR] followed by
    [F] then
    [SHIFT] + [F] followed by
    [SHIFT] + (S) followed by
    (S)+[F] followed by
    [RMB] then
    (S)+[E] and
    [SHIFT]+[LPM+PPM] finishing with
    [LMB].

    But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.

    Why dont you rebind your keys so you can make whatever combo you want...

    ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.

    I dont macro and i have found the animations better since that update, macroers have had a harder time with it.

    Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.

    Some mentioned BDO and gw2, give your head a shake...

    I think you misunderstand the good people here. The people who agree to my OP do not hate ESO, but opposite, we all love ESO, we all have great passion in ESO. But "love" does not mean we have to accept and agree everything ZOS has to say.
    I might be viewed as a negative, whining person, but that's the cost of being different, being honest. Do I gain anything from this? No, not at all. But can this thread help the future of ESO? Maybe, there's a small percentage that someone at ZOS might look at this poll, and say "wow, we need to improve our combat". If so, then it will be a win win situation for all of us. And if I have to play the "bad guy" role to get that tiny percentage, so be it :smiley:
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Dredlord wrote: »
    andreasv wrote: »
    If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:

    [SHIFT]+[SPACEBAR] followed by
    [F] then
    [SHIFT] + [F] followed by
    [SHIFT] + (S) followed by
    (S)+[F] followed by
    [RMB] then
    (S)+[E] and
    [SHIFT]+[LPM+PPM] finishing with
    [LMB].

    But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.

    Why dont you rebind your keys so you can make whatever combo you want...

    ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.

    I dont macro and i have found the animations better since that update, macroers have had a harder time with it.

    Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.

    Some mentioned BDO and gw2, give your head a shake...

    ESO might be good, but it's far from the best while talking about combat :D
    Yes, I'm only talking about combat.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Bo0137 wrote: »
    ONLY MMO with better combat is Guild Wars 2 (which is A LOT worse in general than ESO). Other games either have worse combat or are not MMOs

    A lot might say the other wise for GW2 (trust me, I get these kind of message all the time). In my own OP though, I think BDO has the best combat feel of all MMORPG right now (and I'm emphasizing the word "combat feel", not how actual combat works).
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Motherball wrote: »
    So much better than tab-targeting imo.

    But I'm not comparing it to tab targeting, I'm comparing it to other action combat MMORPG :'(
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    I have 2 main issues with it. First it doesn’t feel solid. I don’t feel much like I am hitting things or doing damage to them. They just die at some point in the future. Second, I have response issues. Things just dont respond as quickly or at all.

    Just so people can mock me, to date my favorite combat in an MMO is Tera. Questing is crap, story is crap. Oh but the sweet sweet combat.

    Those 2 are very common issue in Cyrodill, even with low ping.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Jarryzzt wrote: »
    1. The OP's post is a bit "bipolar" in that the topic talks about "competitors" while the text talks about ESO today vs. ESO of a couple of years ago. I suppose one can be one's own competitor, in a sense. Still.

    2. Insofar as competitors, it depends on what one means by "competitor". MMOs in general? Fine, compare this to combat in World of Tanks. I will be sitting here, sniggering. MMORPGs (specifically) using more or less the same combat model (no auto-targeting, et cetera) as ESO? Umm...I am sure some exist, but WoW, TOR and LOTRO aren't it. [And we have very strong evidence that WoW and TOR have more subs than ESO based on Activision's and EA's filings.]

    I would say that across the spectrum of MMOs, ESO's combat is a lot more "twitch"-based - another word is "arcade" - especially with the need to constantly weave and swap weapons at least twice every eight seconds. This is not bad per se, but it is a lot different than, say, the Dragon Age trilogy (auto-targeting, skill/order based, no bar switching, pause at any point). I.e. it works better for some, worse for others.

    2a. Someone above flat-out declared that "Guild Wars 2 is best, all others are worse or not MMOs" - well, all right, except there are probably just as many people who would say WoW is best and all others are worse. That illustrates my point beautifully - it's all about subjective judgment because all these combat models are different.

    Moreover, MMO just means "multi-player online" - World of Tanks is an MMO, both technically and practically. It's just not an MMORPG.

    2b. To wit, I am using an old and beaten-up X360 controller on my PC, which just isn't quite as responsive as a new top-of-the-line model when it comes to attack weaving (particularly on destro staff, melee weapons feel better). This means I can get decent results, most of the time, but there is a very small chance I'll ever be able to kick out "top tier" DPS. Whereas in other games (Fallout 4, even, thanks to VATS), this is hardly an issue at all.

    3. So is ESO "far worse" than its "competitors"? I wouldn't say that - just that it's different. Is it "far worse" than ESO from two years ago? Honestly, I do not remember. I do remember that two-three years ago I knew nothing about attack weaving, so fights actually involved fewer button presses than now.

    I do think that ZOS had gone down the wrong path in terms of combat design by making this game "twitchy". Because one would guess that the average casual player might not clear certain hurdles (practicing weaving/bar switching/rotations) with anywhere near the ease as in WoW/TOR/LOTRO (where you memorize the sequence of numbers to punch on your keyboard at 1.5-3 second intervals, essentially). But I do not know how to change anything without changing everything, so I guess we are sort of stuck for now.

    I do wish ZOS would take a look at making light attack more responsive on some of the weapons. For those of us with old, beaten-up X360 controllers...

    Just to be clear, I've read your entire comment, thanks for taking the time :D Though I have to sorry in advance that I can't do the same to reply to you.
    But I gotta say, do I think ESO combat has gone into the wrong path? Not entirely, the skill balance are progressing in a more positive note for sure, for ZOS has finally learnt to listen to the community (shocking, I know). But in order to achieve that balance, ZOS has also abandon the outdated animation, and also somehow made it worse actually.
    ZOS actually had a bad habit of doing whatever the hell they think is good for the game. Thankfully our voice is now more valuable than ever before. Some might calls me whining, or utterly negative, but that's the cost for being different and honest to the mass, and I'd happily pay for that.
  • Mojmir
    Mojmir
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    Totally.
    Too many roots and snares
  • Majeure
    Majeure
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    It's fine as it is, but I'd love to see some improvement.
    Undo the animation changes and we have good combat.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Not far worse, but yeah, worse.
    Mojmir wrote: »
    Too many roots and snares

    Happens in games where everyone gets to do everything. It is cool when you think about oh my character can fill any role. Then at some point it means everyone has to do everything. No debuffer class, no pure range class, no pure melee class, no healer only, and so on. Suddenly everyone needs access to most skill types to be a viable build.

    And then to make it worse, we really limit the number of skills you can use. So some of those snares and debuffs? We just tack them on to abilities, so they happen automatically. Cooldown? No use for them here, let’s make this stuff spammable. GG.
  • Banana
    Banana
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    Cant be to bad. Except for the lag. I don't play anything else.
  • The_Brosteen
    The_Brosteen
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    Nope, not at all.
    Pr0Skygon wrote: »
    MF_Sl0th wrote: »
    I think the combat in ESO feels a lot less smooth than in Skyrim but I don't necessarily think that's a bad thing, the style of combat is suited to the type of fast paced game that ESO is, where as Skyrim I feel is a lot more immersive and atmospheric.

    My friend, did you read my post below? It's not about fast pace or not, it's about things legitimately don't work as intended, or just bland bad, such as some skills animation, or light/heavy attack animation.

    really trying to push the "eso combat is bad" stance kinda desperately there.

    eso was my first mmo I ever played. I was one of those console plebs who got the game thinking it was going to be like skyrim.

    Since I have tried many other mmos and quit each after less than a week because combat is not nearly as fun. The style of combat eso provides is much less slower pace, bland, or hack n slash, than other mmos. So what does that boil down to? preference.

    side note, people who still complain about animation canceling crack me up. it's done man, let it go. or you could play something else.
  • ChuckyPayne
    ChuckyPayne
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    Other (leave your comment below, I'd love to read them)
    I played with GW2, that is too fast to me, but sometimes I feel ESO much faster (since I learned animation cancel especially).

    Honestly? I am not fun with animation cancel because thus combat+dungeon teams build high dps mechanincs if the dungeon/trials parties have high dps you can skip almost every mechanics. But without anymation cancel we can't live :P

    I would like
    - see dungeons, trial where not required the high dps, rather require timeing, team work, skills, dexterity.
    - if all dmg can be dodgeable. I don't like that I need learn that which boss mechanics dodgeable and which not (can stay in the enemy aoe just roll dodge when need VS need finish roll dodge or run away)
    - swap weapon during dodge roll.
    - use skills during I'm running almost all skill just stop running, and a few one don't stop for example rapid maneuver. I usually use run from enemy aoes and thus I need w8 a little bit before I can use a skill for example dmg shield.
    - toogle skills would need on 1 bar (pets etc).


  • MLGProPlayer
    MLGProPlayer
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    Nope, not at all.
    It's way better than most of its competitiors.

    WoW? Tab target
    GW2? Tab Target
    SWTOR? Tab target
    FFXIV? Tab target

    The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
  • tunepunk
    tunepunk
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    Other (leave your comment below, I'd love to read them)
    It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.

    I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.

    End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?

    I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.


  • srfrogg23
    srfrogg23
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    Nope, not at all.
    I think “MMO combat generally sucks” is a perfectly fine opinion, lol.

    I’ve played more than a few MMOs over the years, and yeah, ESO’s combat is above average, imo. Sure, I can think of a few single player games with better combat mechanics, like Dark Souls. As far as MMO’s go, I can’t really think of any.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Pr0Skygon wrote: »
    MF_Sl0th wrote: »
    I think the combat in ESO feels a lot less smooth than in Skyrim but I don't necessarily think that's a bad thing, the style of combat is suited to the type of fast paced game that ESO is, where as Skyrim I feel is a lot more immersive and atmospheric.

    My friend, did you read my post below? It's not about fast pace or not, it's about things legitimately don't work as intended, or just bland bad, such as some skills animation, or light/heavy attack animation.

    really trying to push the "eso combat is bad" stance kinda desperately there.

    eso was my first mmo I ever played. I was one of those console plebs who got the game thinking it was going to be like skyrim.

    Since I have tried many other mmos and quit each after less than a week because combat is not nearly as fun. The style of combat eso provides is much less slower pace, bland, or hack n slash, than other mmos. So what does that boil down to? preference.

    side note, people who still complain about animation canceling crack me up. it's done man, let it go. or you could play something else.

    so we'll just gonna ignore the issues that has been there since forever, and accept to live with it? Come on :'(
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    It's way better than most of its competitiors.

    WoW? Tab target
    GW2? Tab Target
    SWTOR? Tab target
    FFXIV? Tab target

    The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.

    Tab targeting or not, at least those game pace is smooth and work like intended. I don't know about you but I'm tired of watching my stamDK twitching like he has seizure or something.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    srfrogg23 wrote: »
    I think “MMO combat generally sucks” is a perfectly fine opinion, lol.

    I’ve played more than a few MMOs over the years, and yeah, ESO’s combat is above average, imo. Sure, I can think of a few single player games with better combat mechanics, like Dark Souls. As far as MMO’s go, I can’t really think of any.

    No, just no. Sorry but you're the first person that I have to 100% disagree. There's no reason for a game, coming out in 2014, but with combat of its 2006 cousin.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    tunepunk wrote: »
    It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.

    I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.

    End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?

    I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.


    I kind of agree you to your point actually. Doing the same rotation in every single dungeon can become stale after a while.
  • Tapio75
    Tapio75
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    It's fine as it is, but I'd love to see some improvement.
    The first thing i want to improve, is to make melee range a melee range. The weapons can hit from absurd distances. One can rolldodge back from enemys attack and the blade hits few meters away from its tip.

    The second thing is that game needs more weapon skill lines. Unarmed, one handed and staves fpr example. Staves could be like an extension to switch to whren one wants the destro or resto staff to turn in to melee weapon.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Wifeaggro13
    Wifeaggro13
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    Other (leave your comment below, I'd love to read them)
    tunepunk wrote: »
    It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.

    I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.

    End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?

    I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.


    this is exactly the base game design.there is a lot left at the door with it, all other mechanics other then dps and avoid red puddles are after thoughts and in consquential. the combat lends it self well to a hack n slash its not a great implementation for a indepth MMO experience. its one of the issues of why this game has such a high churn rate and the community for end game is a non existent. As for soultion its simple it would be define the options and add true CC buffing and debuffing. remove animation cancelation all together and rework the light heavy attack system. but at this point they have gone so far in one direction you cant double back and redfine this combat experience into a true MMO group combat system. ESO is in milk mode and thats not gonna change, they keep throwing large solo player leveling content expacs out with no new character progression, give some new proc sets to change the meta and increase the garbage CP system which is really the VR system unlocked. i dont see Zeni expanding this game in the sense of class/ character sense they dont have the dev team that built this game any longer . its just rinse repeat content with a new skin and label
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Nope, not at all.
    Pr0Skygon wrote: »
    Dredlord wrote: »
    andreasv wrote: »
    If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:

    [SHIFT]+[SPACEBAR] followed by
    [F] then
    [SHIFT] + [F] followed by
    [SHIFT] + (S) followed by
    (S)+[F] followed by
    [RMB] then
    (S)+[E] and
    [SHIFT]+[LPM+PPM] finishing with
    [LMB].

    But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.

    Why dont you rebind your keys so you can make whatever combo you want...

    ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.

    I dont macro and i have found the animations better since that update, macroers have had a harder time with it.

    Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.

    Some mentioned BDO and gw2, give your head a shake...

    I think you misunderstand the good people here. The people who agree to my OP do not hate ESO, but opposite, we all love ESO, we all have great passion in ESO. But "love" does not mean we have to accept and agree everything ZOS has to say.
    I might be viewed as a negative, whining person, but that's the cost of being different, being honest. Do I gain anything from this? No, not at all. But can this thread help the future of ESO? Maybe, there's a small percentage that someone at ZOS might look at this poll, and say "wow, we need to improve our combat". If so, then it will be a win win situation for all of us. And if I have to play the "bad guy" role to get that tiny percentage, so be it :smiley:

    If thats your intention then you have gone about it in the wrong way, your title and vote options are incredibly biased sounding. I doubt any dev would read past your title.
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