Just add a setting to automatically clip animations and allow another skill use. Everyone is cancelling them, why even keep showing them? I don’t get it.
If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:
[SHIFT]+[SPACEBAR] followed by
[F] then
[SHIFT] + [F] followed by
[SHIFT] + (S) followed by
(S)+[F] followed by
[RMB] then
(S)+[E] and
[SHIFT]+[LPM+PPM] finishing with
[LMB].
But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
Oreyn_Bearclaw wrote: »Well, we can always improve. ESO combat is the only reason I am still playing after 3 years. It is the most dynamic combat system of any non-shooter game I have ever played.
Few points:
1. Animation canceling and weaving are not the same thing, people, figure it out.
2. Animation canceling is the reason that ESO combat is good in the first place. It is what makes combat dynamic, giving you the ability to react to changing circumstances in real time. Never met a skilled player that was against it. Do with that what you will...
If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:
[SHIFT]+[SPACEBAR] followed by
[F] then
[SHIFT] + [F] followed by
[SHIFT] + (S) followed by
(S)+[F] followed by
[RMB] then
(S)+[E] and
[SHIFT]+[LPM+PPM] finishing with
[LMB].
But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
Why dont you rebind your keys so you can make whatever combo you want...
ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.
I dont macro and i have found the animations better since that update, macroers have had a harder time with it.
Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.
Some mentioned BDO and gw2, give your head a shake...
If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:
[SHIFT]+[SPACEBAR] followed by
[F] then
[SHIFT] + [F] followed by
[SHIFT] + (S) followed by
(S)+[F] followed by
[RMB] then
(S)+[E] and
[SHIFT]+[LPM+PPM] finishing with
[LMB].
But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
Why dont you rebind your keys so you can make whatever combo you want...
ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.
I dont macro and i have found the animations better since that update, macroers have had a harder time with it.
Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.
Some mentioned BDO and gw2, give your head a shake...
ONLY MMO with better combat is Guild Wars 2 (which is A LOT worse in general than ESO). Other games either have worse combat or are not MMOs
Motherball wrote: »So much better than tab-targeting imo.
vyndral13preub18_ESO wrote: »I have 2 main issues with it. First it doesn’t feel solid. I don’t feel much like I am hitting things or doing damage to them. They just die at some point in the future. Second, I have response issues. Things just dont respond as quickly or at all.
Just so people can mock me, to date my favorite combat in an MMO is Tera. Questing is crap, story is crap. Oh but the sweet sweet combat.
1. The OP's post is a bit "bipolar" in that the topic talks about "competitors" while the text talks about ESO today vs. ESO of a couple of years ago. I suppose one can be one's own competitor, in a sense. Still.
2. Insofar as competitors, it depends on what one means by "competitor". MMOs in general? Fine, compare this to combat in World of Tanks. I will be sitting here, sniggering. MMORPGs (specifically) using more or less the same combat model (no auto-targeting, et cetera) as ESO? Umm...I am sure some exist, but WoW, TOR and LOTRO aren't it. [And we have very strong evidence that WoW and TOR have more subs than ESO based on Activision's and EA's filings.]
I would say that across the spectrum of MMOs, ESO's combat is a lot more "twitch"-based - another word is "arcade" - especially with the need to constantly weave and swap weapons at least twice every eight seconds. This is not bad per se, but it is a lot different than, say, the Dragon Age trilogy (auto-targeting, skill/order based, no bar switching, pause at any point). I.e. it works better for some, worse for others.
2a. Someone above flat-out declared that "Guild Wars 2 is best, all others are worse or not MMOs" - well, all right, except there are probably just as many people who would say WoW is best and all others are worse. That illustrates my point beautifully - it's all about subjective judgment because all these combat models are different.
Moreover, MMO just means "multi-player online" - World of Tanks is an MMO, both technically and practically. It's just not an MMORPG.
2b. To wit, I am using an old and beaten-up X360 controller on my PC, which just isn't quite as responsive as a new top-of-the-line model when it comes to attack weaving (particularly on destro staff, melee weapons feel better). This means I can get decent results, most of the time, but there is a very small chance I'll ever be able to kick out "top tier" DPS. Whereas in other games (Fallout 4, even, thanks to VATS), this is hardly an issue at all.
3. So is ESO "far worse" than its "competitors"? I wouldn't say that - just that it's different. Is it "far worse" than ESO from two years ago? Honestly, I do not remember. I do remember that two-three years ago I knew nothing about attack weaving, so fights actually involved fewer button presses than now.
I do think that ZOS had gone down the wrong path in terms of combat design by making this game "twitchy". Because one would guess that the average casual player might not clear certain hurdles (practicing weaving/bar switching/rotations) with anywhere near the ease as in WoW/TOR/LOTRO (where you memorize the sequence of numbers to punch on your keyboard at 1.5-3 second intervals, essentially). But I do not know how to change anything without changing everything, so I guess we are sort of stuck for now.
I do wish ZOS would take a look at making light attack more responsive on some of the weapons. For those of us with old, beaten-up X360 controllers...
Too many roots and snares
I think the combat in ESO feels a lot less smooth than in Skyrim but I don't necessarily think that's a bad thing, the style of combat is suited to the type of fast paced game that ESO is, where as Skyrim I feel is a lot more immersive and atmospheric.
My friend, did you read my post below? It's not about fast pace or not, it's about things legitimately don't work as intended, or just bland bad, such as some skills animation, or light/heavy attack animation.
The_Brosteen wrote: »I think the combat in ESO feels a lot less smooth than in Skyrim but I don't necessarily think that's a bad thing, the style of combat is suited to the type of fast paced game that ESO is, where as Skyrim I feel is a lot more immersive and atmospheric.
My friend, did you read my post below? It's not about fast pace or not, it's about things legitimately don't work as intended, or just bland bad, such as some skills animation, or light/heavy attack animation.
really trying to push the "eso combat is bad" stance kinda desperately there.
eso was my first mmo I ever played. I was one of those console plebs who got the game thinking it was going to be like skyrim.
Since I have tried many other mmos and quit each after less than a week because combat is not nearly as fun. The style of combat eso provides is much less slower pace, bland, or hack n slash, than other mmos. So what does that boil down to? preference.
side note, people who still complain about animation canceling crack me up. it's done man, let it go. or you could play something else.
MLGProPlayer wrote: »It's way better than most of its competitiors.
WoW? Tab target
GW2? Tab Target
SWTOR? Tab target
FFXIV? Tab target
The only major MMOs to release in recent years with action combat are Tera and Black Desert. Both have better combat systems than ESO, but the games themselves are garbage.
I think “MMO combat generally sucks” is a perfectly fine opinion, lol.
I’ve played more than a few MMOs over the years, and yeah, ESO’s combat is above average, imo. Sure, I can think of a few single player games with better combat mechanics, like Dark Souls. As far as MMO’s go, I can’t really think of any.
It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.
I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.
End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?
I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.
It's okay but the only thing I don't like is endgame rotations. But for PvE I wish boss combat had a lot more finesse than just trying to keep up an endless boring rotation for max DPS. For this reason I never do trials any more, as I find this to be extremely boring gameplay.
I don't know what the solution would be though. But I wish that skills were more situational than just trying to stack as many damaging effects and debuffs as possible. If you get adds. Maybe skills cost way more resources, but also make them stronger, so that you would use them when appropriate and not in a mindless rotation. Or maybe boss mechanics should be harder focus more on disrupting rotations.
End game Boss fights at the moment are just DPS races which i find very boring. Maybe more boss mechanics with insta kills, or possibility to steal aggro from tank if you generate too much DPS aggro. Less predictable and more random boss mechanics?
I'm not sure what the solution would be, but at the current state of end game I'm not really enjoying it. Hence I mostly solo or normal and vet group dungeons, as questing and exploring is a pushover and trials are boring.
If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:
[SHIFT]+[SPACEBAR] followed by
[F] then
[SHIFT] + [F] followed by
[SHIFT] + (S) followed by
(S)+[F] followed by
[RMB] then
(S)+[E] and
[SHIFT]+[LPM+PPM] finishing with
[LMB].
But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
Why dont you rebind your keys so you can make whatever combo you want...
ESO currently has the best action combat gameplay in an MMO and I have played almost every pvp mmo since UO.
I dont macro and i have found the animations better since that update, macroers have had a harder time with it.
Its funny most of those saying it sucks offer nothing they think is better and they are still playing eso.
Some mentioned BDO and gw2, give your head a shake...
I think you misunderstand the good people here. The people who agree to my OP do not hate ESO, but opposite, we all love ESO, we all have great passion in ESO. But "love" does not mean we have to accept and agree everything ZOS has to say.
I might be viewed as a negative, whining person, but that's the cost of being different, being honest. Do I gain anything from this? No, not at all. But can this thread help the future of ESO? Maybe, there's a small percentage that someone at ZOS might look at this poll, and say "wow, we need to improve our combat". If so, then it will be a win win situation for all of us. And if I have to play the "bad guy" role to get that tiny percentage, so be it