The learning curve is incredible.
It's depressing as a new lead when the main lean passes crown over and you watch your 20 man group dwindle to 10 within 2 minutes. Or your 100 person guild and like 8 people show up. Or everyone decided not to follow your calls or push with you, and you wonder if you lost because you made a bad call, because your group is either not skilled enough to pull off what you tried or has the wrong composition, or if you failed simply because most of the group didn't listen. Good luck!
It takes a very hardy soul to get through that and come out the other side.
I did some raid leading in the past. Put me in the "I'm an adult and want to relax, not stress too much." I stopped leading raids because more often than not I ended the night and went to bed disgruntled and irritated instead of refreshed. I'd probably only consider ever doing it again if I knew I had a good group that stayed on crown and obeyed.
Most of the people in here offering services are pretty known and competent.
There's a lot of truth to this. What it really boils down to is your current raid leaders setting your new trainees up for success.
Communicate with the guild that you are being trained, and that their participation or lack thereof in raid will be noted and may affect their standing in the guild. If you're a Core player who bails every time the new guy comes in, you're hurting their ability to grow and learn how to call if they'd normally be depending on you to fill your role. You're not behaving like a Core member at that point. Do that enough, as a GM, I'd just flat out demote you, or just not let you come to raid anymore.
Also, as a raid lead - don't just give the new guy the reins for the entire night. One of the best ways VE trained raid leads (myself included) was for Bulb or Steve to lead us into a challenging situation, get the entire group firing on all cylinders, and then mid-fight pass lead to me, or Zheg, or whoever was being trained to lead. You make those calls for 5-10 minutes, then pass back to the main raid lead for a while, then they do it again. Let your main leaders set up your fights, and then the new guy calls it. Doesn't give people enough time to bail, and you're still having enough good fights to keep everyone happy under the normal leads, but it also gives the new guy good experience and when you start winning those couple of engagements, it gives you and your group members confidence that "new guy" is capable. And then you build from there.
I liked that method. It puts less pressure on the new raid lead. It's one thing if I drop you into a fight with a top-tier raid and you lose. I put you there, it's whatever. It feels different to seek out a fight with that same guild as a new raid lead and lose, a lot more crushing. You get all the pressure of command but none of the guilt for putting the raid into that situation in the first place.
Mhm, mhm. You also get more empathy, generally, from your raid members, cuz they look at it like "well dang, this is a terrible situation Steve just dropped him in, glad it's not me" - and it also often leads your members to play tighter and more coordinated than usual because they want you to succeed despite the odds that Dear Leader thrust upon you.
Somebody should be recording all fights with a new raid lead so that specific deficiencies can be pointed out by the veteran leaders as well. This requires the new lead to have 0 ego and be willing to have his every move dissected and analyzed. However, in the kite-burst group meta we’re in it can be very hard to learn in such a punishing real time environment, just getting exploded for being out of position doesn’t help you learn unless you can go back and see what you did and what you should have done. I would strongly advise you to record comms as well
Agreed, another thing we used to do was record fights and go back and watch them. That wasn't just a new lead thing though, every lead did that - see what went wrong, what worked, find patterns and discover new ways to counter specific situations. We'd also provide immediate feedback after each fight via PMs or separate voice channels while it's fresh in mind as well. The immediate feedback really helps, since you're already in that space and in the moment, it's fresh in mind and a good time to learn.
Agreed, the most important thing here is that there’s 0 egos involved in this critical step.
Yeah and from the peon group member side of things, I really love group work a lot, but I'd much rather play by myself then under a bad raid lead. I can see how switching back and forth throughout the evening would be a good way to mitigate that.
The learning curve is incredible.
It's depressing as a new lead when the main lean passes crown over and you watch your 20 man group dwindle to 10 within 2 minutes. Or your 100 person guild and like 8 people show up. Or everyone decided not to follow your calls or push with you, and you wonder if you lost because you made a bad call, because your group is either not skilled enough to pull off what you tried or has the wrong composition, or if you failed simply because most of the group didn't listen. Good luck!
It takes a very hardy soul to get through that and come out the other side.
I did some raid leading in the past. Put me in the "I'm an adult and want to relax, not stress too much." I stopped leading raids because more often than not I ended the night and went to bed disgruntled and irritated instead of refreshed. I'd probably only consider ever doing it again if I knew I had a good group that stayed on crown and obeyed.
Most of the people in here offering services are pretty known and competent.
There's a lot of truth to this. What it really boils down to is your current raid leaders setting your new trainees up for success.
Communicate with the guild that you are being trained, and that their participation or lack thereof in raid will be noted and may affect their standing in the guild. If you're a Core player who bails every time the new guy comes in, you're hurting their ability to grow and learn how to call if they'd normally be depending on you to fill your role. You're not behaving like a Core member at that point. Do that enough, as a GM, I'd just flat out demote you, or just not let you come to raid anymore.
Also, as a raid lead - don't just give the new guy the reins for the entire night. One of the best ways VE trained raid leads (myself included) was for Bulb or Steve to lead us into a challenging situation, get the entire group firing on all cylinders, and then mid-fight pass lead to me, or Zheg, or whoever was being trained to lead. You make those calls for 5-10 minutes, then pass back to the main raid lead for a while, then they do it again. Let your main leaders set up your fights, and then the new guy calls it. Doesn't give people enough time to bail, and you're still having enough good fights to keep everyone happy under the normal leads, but it also gives the new guy good experience and when you start winning those couple of engagements, it gives you and your group members confidence that "new guy" is capable. And then you build from there.
I liked that method. It puts less pressure on the new raid lead. It's one thing if I drop you into a fight with a top-tier raid and you lose. I put you there, it's whatever. It feels different to seek out a fight with that same guild as a new raid lead and lose, a lot more crushing. You get all the pressure of command but none of the guilt for putting the raid into that situation in the first place.
Mhm, mhm. You also get more empathy, generally, from your raid members, cuz they look at it like "well dang, this is a terrible situation Steve just dropped him in, glad it's not me" - and it also often leads your members to play tighter and more coordinated than usual because they want you to succeed despite the odds that Dear Leader thrust upon you.
The learning curve is incredible.
It's depressing as a new lead when the main lean passes crown over and you watch your 20 man group dwindle to 10 within 2 minutes. Or your 100 person guild and like 8 people show up. Or everyone decided not to follow your calls or push with you, and you wonder if you lost because you made a bad call, because your group is either not skilled enough to pull off what you tried or has the wrong composition, or if you failed simply because most of the group didn't listen. Good luck!
It takes a very hardy soul to get through that and come out the other side.
I did some raid leading in the past. Put me in the "I'm an adult and want to relax, not stress too much." I stopped leading raids because more often than not I ended the night and went to bed disgruntled and irritated instead of refreshed. I'd probably only consider ever doing it again if I knew I had a good group that stayed on crown and obeyed.
Most of the people in here offering services are pretty known and competent.
There's a lot of truth to this. What it really boils down to is your current raid leaders setting your new trainees up for success.
Communicate with the guild that you are being trained, and that their participation or lack thereof in raid will be noted and may affect their standing in the guild. If you're a Core player who bails every time the new guy comes in, you're hurting their ability to grow and learn how to call if they'd normally be depending on you to fill your role. You're not behaving like a Core member at that point. Do that enough, as a GM, I'd just flat out demote you, or just not let you come to raid anymore.
Also, as a raid lead - don't just give the new guy the reins for the entire night. One of the best ways VE trained raid leads (myself included) was for Bulb or Steve to lead us into a challenging situation, get the entire group firing on all cylinders, and then mid-fight pass lead to me, or Zheg, or whoever was being trained to lead. You make those calls for 5-10 minutes, then pass back to the main raid lead for a while, then they do it again. Let your main leaders set up your fights, and then the new guy calls it. Doesn't give people enough time to bail, and you're still having enough good fights to keep everyone happy under the normal leads, but it also gives the new guy good experience and when you start winning those couple of engagements, it gives you and your group members confidence that "new guy" is capable. And then you build from there.
I liked that method. It puts less pressure on the new raid lead. It's one thing if I drop you into a fight with a top-tier raid and you lose. I put you there, it's whatever. It feels different to seek out a fight with that same guild as a new raid lead and lose, a lot more crushing. You get all the pressure of command but none of the guilt for putting the raid into that situation in the first place.
Mhm, mhm. You also get more empathy, generally, from your raid members, cuz they look at it like "well dang, this is a terrible situation Steve just dropped him in, glad it's not me" - and it also often leads your members to play tighter and more coordinated than usual because they want you to succeed despite the odds that Dear Leader thrust upon you.
I did feel sorry for you a few times. Bulb deliberately put you into no-win situations before passing it over, gave you the old kobayashi maru
Also, as a raid lead - don't just give the new guy the reins for the entire night. One of the best ways VE trained raid leads (myself included) was for Bulb or Steve to lead us into a challenging situation, get the entire group firing on all cylinders, and then mid-fight pass lead to me, or Zheg, or whoever was being trained to lead. You make those calls for 5-10 minutes, then pass back to the main raid lead for a while, then they do it again. Let your main leaders set up your fights, and then the new guy calls it. Doesn't give people enough time to bail, and you're still having enough good fights to keep everyone happy under the normal leads, but it also gives the new guy good experience and when you start winning those couple of engagements, it gives you and your group members confidence that "new guy" is capable. And then you build from there.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.