Doctordarkspawn wrote: »Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.
Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even betterIn the animation part that is
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.
Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even betterIn the animation part that is
1. It launched in a barely passable state and that isn't something we should sweep under the rug.
2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.
Fixing. I wouldn't want a change so much. When they tried to address animation cancelling at one point, they actually made it clunkier. If they fixed that; it would be fine; whether they remove animation cancelling or just make it more fluid.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.
Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even betterIn the animation part that is
1. It launched in a barely passable state and that isn't something we should sweep under the rug.
2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.
Well recently ZOS did actually listen to a lot of our concern, I'm quite optimistic about the future actuallyBut not without caution though, we all know what happen when we let ZOS has 100% control
SGT_Wolfe101st wrote: »The thing I would like to see the most is some feed back animations, both us and the enemy. Most of the time its like you are hitting air. There are instances where the enemy will recoil or get stunned but that is more a mechanic of the skills. If I heavy attack a bear with two handed broad sword there should be an effect.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.
Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even betterIn the animation part that is
1. It launched in a barely passable state and that isn't something we should sweep under the rug.
2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.
Well recently ZOS did actually listen to a lot of our concern, I'm quite optimistic about the future actuallyBut not without caution though, we all know what happen when we let ZOS has 100% control
Go to the PTS and look at the tank thread. That's my answer to lisen to our concerns.
When they stop with -that- bollocks alltogether I'll become less apprehensive.
Id say as with anything there's always room for improvement... But when I compare this games combat to other mmos with magic/melee weapons this game is leagues ahead.
Wifeaggro13 wrote: »well its just plain dumb. this is one major reason new people struggle and bail in the end game , and truthfully a major reason the end game community has no permanent player base.
Wifeaggro13 wrote: »well its just plain dumb. this is one major reason new people struggle and bail in the end game , and truthfully a major reason the end game community has no permanent player base.
Today I learned that the people I've been playing with for over a year now apparently don't exist!
Being real though, there is most certainly a sizable end-game community. Just because you aren't in it, doesn't mean it isn't there.
Also without Animation-Canceling combat would *feel* much worse. People would constantly be complaining "b-but, I blocked that!" or "Why didn't my roll-dodge go off?". Hell, part of the reason most NBs absolutely despise Swallow Soul/Funnel Health is because that ability is absolute ass to cancel, and because of that it feels absolutely horrible to use.
Every player that blocks duringa cast, or block casts, or roll-dodges after using an ability animation-cancels. Often if they don't know it. Anyone that swings at the end of an animation, or prefires an ability during a heavy attack is canceling regardless if they know it or not. ESO combat would feel absolutely horrid if we didn't have canceling, and likely it would drive far more people away for "clunky controls" than the "unfair canceling" we have now does.
Biased poll is biased, don't bother guys
I'd rather do combat in ESO then in WoW for example.
Quick breakdown: I played 10 years of WoW, trying to manage over a dozen skills at 4x12 slot bars, often mistaken in rotation, possibility's etc. with a gc on nearly everything, and on top of that cooldowns that add up to sometimes 30 minutes on a ability, so you have to save it up and cant use it on the go.
ESO on the other hand had me hooked with the combatsystem since I entered the beta: no more auto-attack, no more hoarding ability's on your bar, but simplified and more realistic fighting, and most of all: no more autoblock! Forces you to think before you act.
My friend, you're comparing ESO to a 14 years old game. It's like comparing Dark Souls combat to Divinity 2 combat, those 2 games may fall into the same RPG genre, but the different miles apart, same case for ESO and WOW. If you want to compare ESO, I think compare it to BDO, which came out the same year 2014, or Blade and Soul would be more ideal. By that, you can clearly see that ESO is falling behind those game by a large margin.
1. I've already done every single PvE content, including all raids. My dps goes solid 35K with all 6 toons.
2. I've never did agree on removing animation canceling, but it's not a good system either, up till now. It was barely working back then, back now it's leaning toward the broken status after that horrible patch (the Dark Brotherhood patch).
3. Please don't underestimate other players. You can provide us with those fact, but don't assume that no one knows it. Most vet players know about these, especially PvPer (such as myself). And since I PvP a lot, I can guarantee you: There's a lot of jankiness and unpolished animation/hitbox related issue.
Stovahkiin wrote: »The combat itself is perfectly fine imo, but most of the actual content is too easy, which makes the combat boring.
Biased poll is biased, don't bother guys
I think you're confused between "biased" and "criticism". How can one thing be "biased", when it's so obvious, everyone can sees it? Such as how light/heavy melee attack does not actually connect your weapon to the target, or the skill Strife is totally broken, etc.
Biased poll is biased, don't bother guys
I think you're confused between "biased" and "criticism". How can one thing be "biased", when it's so obvious, everyone can sees it? Such as how light/heavy melee attack does not actually connect your weapon to the target, or the skill Strife is totally broken, etc.
Why make a poll then if you already have it decided what is the 'right' answer and what is the 'wrong' answer?
In a poll, there are no right or wrong answers, but from what I am reading, there is here.
Rohamad_Ali wrote: »Clearly you've never played Neverwinter Nights or Secret World .
1. I've already done every single PvE content, including all raids. My dps goes solid 35K with all 6 toons.
2. I've never did agree on removing animation canceling, but it's not a good system either, up till now. It was barely working back then, back now it's leaning toward the broken status after that horrible patch (the Dark Brotherhood patch).
3. Please don't underestimate other players. You can provide us with those fact, but don't assume that no one knows it. Most vet players know about these, especially PvPer (such as myself). And since I PvP a lot, I can guarantee you: There's a lot of jankiness and unpolished animation/hitbox related issue.
My main pick was at you saying there is no permanent end-game player-base, when there most certainly is. Heck, ESO's player retention rates are actually dang high. Pretty much every quarterly patch brings back people that quit. (Even Fengrush came back recently!) If you are in the endgame yourself, then you very likely do have friends you play with and you should know this. The leaderboards for vet trials still fill up every week, that alone is sign of a fairly robust endgame.
Also, being an endgame player yourself doesn't neccesarily mean you are part of the community. There are plenty of people that drop out of the raiding/PvP/BG scenes that are endgame, or who have the gear but never really bothered to get involved. 35k on multiple characters is very good though! Better than me. (My weaving is not great and I tend to hover around 30-33k. I prefer tanking anyway, so to each their own.)
There are some janky animations yeah, but personally I'd prefer that they be adjusted to look less janky when canceled (mostly shorter. Warden abilities are notorious for being long and flowery when the actual cast is much shorter). a far better option would be to include a "canceled" animation that blends the ability with a light attack swing naturally. Unfortunately this would be a lot of work.
Rohamad_Ali wrote: »Clearly you've never played Neverwinter Nights or Secret World .
I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Clearly you've never played Neverwinter Nights or Secret World .
I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.
For other MMOs developed during the sme time ESO fares well . An active dodge and block system with breakfree from cc (when it works lol) . So many games do not have these simple additions we enjoy . New games have more stylized combat , BDO for instance . Sure the animations are always better on newer games but ESO has a more fluid system with its counterplay . BDO has no real cc break . Eso has most everything needed to feel engaging , including interupts .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Clearly you've never played Neverwinter Nights or Secret World .
I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.
For other MMOs developed during the sme time ESO fares well . An active dodge and block system with breakfree from cc (when it works lol) . So many games do not have these simple additions we enjoy . New games have more stylized combat , BDO for instance . Sure the animations are always better on newer games but ESO has a more fluid system with its counterplay . BDO has no real cc break . Eso has most everything needed to feel engaging , including interupts .
But it feels much worse to hit a sword, or mace compare to BDO. If I'm on BDO forum, I'd make a thread about how BDO should have cc break. But now I'm on ESO forum, so I'd love to see some change to the combat animation
Where did I say "there is no permanent end-game player-base"? No seriously, where is it? I'd love to know if I messed it up, or did I make it confusing to readers.