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ESO combat quality is FAR WORSE from its competitors?

  • Doctordarkspawn
    Doctordarkspawn
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    Totally.
    Pr0Skygon wrote: »
    Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.

    Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even better :smile: In the animation part that is :wink:

    1. It launched in a barely passable state and that isn't something we should sweep under the rug.

    2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    technohic wrote: »
    I enjoy the combat; when it works. Even animation cancelling if it were consistent.

    It's enjoyable, that's for sure :D I believe there's a lot of room for improvement, don't you think? :wink:
  • SGT_Wolfe101st
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    Other (leave your comment below, I'd love to read them)
    The thing I would like to see the most is some feed back animations, both us and the enemy. Most of the time its like you are hitting air. There are instances where the enemy will recoil or get stunned but that is more a mechanic of the skills. If I heavy attack a bear with two handed broad sword there should be an effect.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • technohic
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    Nope, not at all.
    Pr0Skygon wrote: »
    technohic wrote: »
    I enjoy the combat; when it works. Even animation cancelling if it were consistent.

    It's enjoyable, that's for sure :D I believe there's a lot of room for improvement, don't you think? :wink:

    Fixing. I wouldn't want a change so much. When they tried to address animation cancelling at one point, they actually made it clunkier. If they fixed that; it would be fine; whether they remove animation cancelling or just make it more fluid.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Pr0Skygon wrote: »
    Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.

    Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even better :smile: In the animation part that is :wink:

    1. It launched in a barely passable state and that isn't something we should sweep under the rug.

    2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.

    Well recently ZOS did actually listen to a lot of our concern, I'm quite optimistic about the future actually :D But not without caution though, we all know what happen when we let ZOS has 100% control
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    technohic wrote: »
    Pr0Skygon wrote: »
    technohic wrote: »
    I enjoy the combat; when it works. Even animation cancelling if it were consistent.

    It's enjoyable, that's for sure :D I believe there's a lot of room for improvement, don't you think? :wink:

    Fixing. I wouldn't want a change so much. When they tried to address animation cancelling at one point, they actually made it clunkier. If they fixed that; it would be fine; whether they remove animation cancelling or just make it more fluid.

    well to be fair, we did said the "fixing" was not working well on PTS, but they've done it anyway :'( But yeah, downright change would actually might cause a lot more damage than before, so maybe a 2nd chance on fixing?
    Edited by Pr0Skygon on January 15, 2018 3:07PM
  • Doctordarkspawn
    Doctordarkspawn
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    Totally.
    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.

    Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even better :smile: In the animation part that is :wink:

    1. It launched in a barely passable state and that isn't something we should sweep under the rug.

    2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.

    Well recently ZOS did actually listen to a lot of our concern, I'm quite optimistic about the future actually :D But not without caution though, we all know what happen when we let ZOS has 100% control

    Go to the PTS and look at the tank thread. That's my answer to lisen to our concerns.

    When they stop with -that- bollocks alltogether I'll become less apprehensive.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    The thing I would like to see the most is some feed back animations, both us and the enemy. Most of the time its like you are hitting air. There are instances where the enemy will recoil or get stunned but that is more a mechanic of the skills. If I heavy attack a bear with two handed broad sword there should be an effect.

    simple actually. Add more BLOOD! There's little to no blood, in an M-rated game! Why do we have PG13 violent in M-rated game?
  • Inarre
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    Nope, not at all.
    Id say as with anything there's always room for improvement... But when I compare this games combat to other mmos with magic/melee weapons this game is leagues ahead.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Even other MMO's with similar systems to ESO's had better design and developed much better when it took place.

    Well ESO did launch with horrible stage, but let's not dig into the dark past. Let's talk about future and how we can make ESO feels and plays even better :smile: In the animation part that is :wink:

    1. It launched in a barely passable state and that isn't something we should sweep under the rug.

    2. Considering what hits the PTS hits live, I doubt it's going to be improved, because ZOS becomes outright adversarial when people try to help them improve it.

    Well recently ZOS did actually listen to a lot of our concern, I'm quite optimistic about the future actually :D But not without caution though, we all know what happen when we let ZOS has 100% control

    Go to the PTS and look at the tank thread. That's my answer to lisen to our concerns.

    When they stop with -that- bollocks alltogether I'll become less apprehensive.

    Yeah I know that bollocks. We've already told them to make any PvP balance change sorely apply to the battle spirit (which is why it's there in the first place, to balance PvP), but nope. Perma block is back baby.
    But hey, they did make BGs CP free again :D Yay?
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Inarre wrote: »
    Id say as with anything there's always room for improvement... But when I compare this games combat to other mmos with magic/melee weapons this game is leagues ahead.

    Just for curiosity, but which MMO are you comparing ESO to?
    And to be honest, if you enjoy ESO, good for you mate. I'm just curious, that's all :tongue:
  • Jamini
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    Nope, not at all.
    well its just plain dumb. this is one major reason new people struggle and bail in the end game , and truthfully a major reason the end game community has no permanent player base.


    Today I learned that the people I've been playing with for over a year now apparently don't exist!

    Being real though, there is most certainly a sizable end-game community. Just because you aren't in it, doesn't mean it isn't there.

    Also without Animation-Canceling combat would *feel* much worse. People would constantly be complaining "b-but, I blocked that!" or "Why didn't my roll-dodge go off?". Hell, part of the reason most NBs absolutely despise Swallow Soul/Funnel Health is because that ability is absolute ass to cancel, and because of that it feels absolutely horrible to use.

    Every player that blocks duringa cast, or block casts, or roll-dodges after using an ability animation-cancels. Often if they don't know it. Anyone that swings at the end of an animation, or prefires an ability during a heavy attack is canceling regardless if they know it or not. ESO combat would feel absolutely horrid if we didn't have canceling, and likely it would drive far more people away for "clunky controls" than the "unfair canceling" we have now does.
    "Adapt. or Die."
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Jamini wrote: »
    well its just plain dumb. this is one major reason new people struggle and bail in the end game , and truthfully a major reason the end game community has no permanent player base.


    Today I learned that the people I've been playing with for over a year now apparently don't exist!

    Being real though, there is most certainly a sizable end-game community. Just because you aren't in it, doesn't mean it isn't there.

    Also without Animation-Canceling combat would *feel* much worse. People would constantly be complaining "b-but, I blocked that!" or "Why didn't my roll-dodge go off?". Hell, part of the reason most NBs absolutely despise Swallow Soul/Funnel Health is because that ability is absolute ass to cancel, and because of that it feels absolutely horrible to use.

    Every player that blocks duringa cast, or block casts, or roll-dodges after using an ability animation-cancels. Often if they don't know it. Anyone that swings at the end of an animation, or prefires an ability during a heavy attack is canceling regardless if they know it or not. ESO combat would feel absolutely horrid if we didn't have canceling, and likely it would drive far more people away for "clunky controls" than the "unfair canceling" we have now does.

    1. I've already done every single PvE content, including all raids. My dps goes solid 35K with all 6 toons.
    2. I've never did agree on removing animation canceling, but it's not a good system either, up till now. It was barely working back then, back now it's leaning toward the broken status after that horrible patch (the Dark Brotherhood patch).
    3. Please don't underestimate other players. You can provide us with those fact, but don't assume that no one knows it. Most vet players know about these, especially PvPer (such as myself). And since I PvP a lot, I can guarantee you: There's a lot of jankiness and unpolished animation/hitbox related issue.
  • Stovahkiin
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    It's fine as it is, but I'd love to see some improvement.
    The combat itself is perfectly fine imo, but most of the actual content is too easy, which makes the combat boring.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • coop500
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    Nope, not at all.
    Biased poll is biased, don't bother guys
    Hoping for more playable races
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    coop500 wrote: »
    Biased poll is biased, don't bother guys

    I think you're confused between "biased" and "criticism". How can one thing be "biased", when it's so obvious, everyone can sees it? Such as how light/heavy melee attack does not actually connect your weapon to the target, or the skill Strife is totally broken, etc.
  • Sigtric
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    Pr0Skygon wrote: »
    Huyen wrote: »
    I'd rather do combat in ESO then in WoW for example.

    Quick breakdown: I played 10 years of WoW, trying to manage over a dozen skills at 4x12 slot bars, often mistaken in rotation, possibility's etc. with a gc on nearly everything, and on top of that cooldowns that add up to sometimes 30 minutes on a ability, so you have to save it up and cant use it on the go.

    ESO on the other hand had me hooked with the combatsystem since I entered the beta: no more auto-attack, no more hoarding ability's on your bar, but simplified and more realistic fighting, and most of all: no more autoblock! Forces you to think before you act.

    My friend, you're comparing ESO to a 14 years old game. It's like comparing Dark Souls combat to Divinity 2 combat, those 2 games may fall into the same RPG genre, but the different miles apart, same case for ESO and WOW. If you want to compare ESO, I think compare it to BDO, which came out the same year 2014, or Blade and Soul would be more ideal. By that, you can clearly see that ESO is falling behind those game by a large margin.

    It's a matter of personal taste. I can't stand the combat in either of those games and while sure ESO could use some combat improvement, if it controlled and worked the same way as BDO and BnS I'd stop playing.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • MilwaukeeScott
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    Other (leave your comment below, I'd love to read them)
    This is my first MMORPG.
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Jamini
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    Nope, not at all.
    Pr0Skygon wrote: »
    1. I've already done every single PvE content, including all raids. My dps goes solid 35K with all 6 toons.
    2. I've never did agree on removing animation canceling, but it's not a good system either, up till now. It was barely working back then, back now it's leaning toward the broken status after that horrible patch (the Dark Brotherhood patch).
    3. Please don't underestimate other players. You can provide us with those fact, but don't assume that no one knows it. Most vet players know about these, especially PvPer (such as myself). And since I PvP a lot, I can guarantee you: There's a lot of jankiness and unpolished animation/hitbox related issue.

    My main pick was at @Wifeaggro13 saying there is no permanent end-game player-base, when there most certainly is. Heck, ESO's player retention rates are actually dang high. Pretty much every quarterly patch brings back people that quit. (Even Fengrush came back recently!) If you are in the endgame yourself, then you very likely do have friends you play with and you should know this. The leaderboards for vet trials still fill up every week, that alone is sign of a fairly robust endgame.

    Also, being an endgame player yourself doesn't neccesarily mean you are part of the community. There are plenty of people that drop out of the raiding/PvP/BG scenes that are endgame, or who have the gear but never really bothered to get involved. 35k on multiple characters is very good though! Better than me. (My weaving is not great and I tend to hover around 30-33k. I prefer tanking anyway, so to each their own.)

    There are some janky animations yeah, but personally I'd prefer that they be adjusted to look less janky when canceled (mostly shorter. Warden abilities are notorious for being long and flowery when the actual cast is much shorter). a far better option would be to include a "canceled" animation that blends the ability with a light attack swing naturally. Unfortunately this would be a lot of work.
    Edited by Jamini on January 15, 2018 4:53PM
    "Adapt. or Die."
  • Jamini
    Jamini
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    Nope, not at all.
    Stovahkiin wrote: »
    The combat itself is perfectly fine imo, but most of the actual content is too easy, which makes the combat boring.

    100% this. Overland is too easy, and the gap between overland and the fun stuff (vMa, vDSA, vTrials) is too large. Quite frankly, craglorn overland difficulty could be made the standard difficulty game-wide. Personaly, I feel that's the sweet spot between "too hard for new/bad players" and "completely a joke" to experienced players.

    Then again, I also wish CP didn't exist at all. So there is that. ICP in Sotha is fun as hell.
    "Adapt. or Die."
  • coop500
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    Nope, not at all.
    Pr0Skygon wrote: »
    coop500 wrote: »
    Biased poll is biased, don't bother guys

    I think you're confused between "biased" and "criticism". How can one thing be "biased", when it's so obvious, everyone can sees it? Such as how light/heavy melee attack does not actually connect your weapon to the target, or the skill Strife is totally broken, etc.

    Why make a poll then if you already have it decided what is the 'right' answer and what is the 'wrong' answer?
    In a poll, there are no right or wrong answers, but from what I am reading, there is here.
    Hoping for more playable races
  • Rohamad_Ali
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    Clearly you've never played Neverwinter Nights or Secret World .
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    coop500 wrote: »
    Pr0Skygon wrote: »
    coop500 wrote: »
    Biased poll is biased, don't bother guys

    I think you're confused between "biased" and "criticism". How can one thing be "biased", when it's so obvious, everyone can sees it? Such as how light/heavy melee attack does not actually connect your weapon to the target, or the skill Strife is totally broken, etc.

    Why make a poll then if you already have it decided what is the 'right' answer and what is the 'wrong' answer?
    In a poll, there are no right or wrong answers, but from what I am reading, there is here.

    This poll is not about "If ESO has clunky animation or not", because the answer is clearly "yes". The poll however ask the other question: "Do you mind that clunkiness, and do you think ESO should improve on its obvious flaw?"
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Clearly you've never played Neverwinter Nights or Secret World .

    I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Jamini wrote: »
    Pr0Skygon wrote: »
    1. I've already done every single PvE content, including all raids. My dps goes solid 35K with all 6 toons.
    2. I've never did agree on removing animation canceling, but it's not a good system either, up till now. It was barely working back then, back now it's leaning toward the broken status after that horrible patch (the Dark Brotherhood patch).
    3. Please don't underestimate other players. You can provide us with those fact, but don't assume that no one knows it. Most vet players know about these, especially PvPer (such as myself). And since I PvP a lot, I can guarantee you: There's a lot of jankiness and unpolished animation/hitbox related issue.

    My main pick was at you saying there is no permanent end-game player-base, when there most certainly is. Heck, ESO's player retention rates are actually dang high. Pretty much every quarterly patch brings back people that quit. (Even Fengrush came back recently!) If you are in the endgame yourself, then you very likely do have friends you play with and you should know this. The leaderboards for vet trials still fill up every week, that alone is sign of a fairly robust endgame.

    Also, being an endgame player yourself doesn't neccesarily mean you are part of the community. There are plenty of people that drop out of the raiding/PvP/BG scenes that are endgame, or who have the gear but never really bothered to get involved. 35k on multiple characters is very good though! Better than me. (My weaving is not great and I tend to hover around 30-33k. I prefer tanking anyway, so to each their own.)

    There are some janky animations yeah, but personally I'd prefer that they be adjusted to look less janky when canceled (mostly shorter. Warden abilities are notorious for being long and flowery when the actual cast is much shorter). a far better option would be to include a "canceled" animation that blends the ability with a light attack swing naturally. Unfortunately this would be a lot of work.

    Where did I say "there is no permanent end-game player-base"? No seriously, where is it? I'd love to know if I messed it up, or did I make it confusing to readers.
  • Rohamad_Ali
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    Pr0Skygon wrote: »
    Clearly you've never played Neverwinter Nights or Secret World .

    I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.

    For other MMOs developed during the sme time ESO fares well . An active dodge and block system with breakfree from cc (when it works lol) . So many games do not have these simple additions we enjoy . New games have more stylized combat , BDO for instance . Sure the animations are always better on newer games but ESO has a more fluid system with its counterplay . BDO has no real cc break . Eso has most everything needed to feel engaging , including interupts .
  • Pr0Skygon
    Pr0Skygon
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    Not far worse, but yeah, worse.
    Pr0Skygon wrote: »
    Clearly you've never played Neverwinter Nights or Secret World .

    I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.

    For other MMOs developed during the sme time ESO fares well . An active dodge and block system with breakfree from cc (when it works lol) . So many games do not have these simple additions we enjoy . New games have more stylized combat , BDO for instance . Sure the animations are always better on newer games but ESO has a more fluid system with its counterplay . BDO has no real cc break . Eso has most everything needed to feel engaging , including interupts .

    But it feels much worse to hit a sword, or mace compare to BDO. If I'm on BDO forum, I'd make a thread about how BDO should have cc break. But now I'm on ESO forum, so I'd love to see some change to the combat animation :D
  • Rohamad_Ali
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    An because the combat system here is so fun for so many players , this is why we rage so much when the servers poop out and lag gets horrible . Too many things in combat requires counterplay for lag to be acceptable . Lag out an you die . People running the game on lowest settings to avoid this an have high frame rate to keep up with its fast pace . ESO's big issue is the lag because lag destroys the enjoyment of the combat system .
  • Rohamad_Ali
    Rohamad_Ali
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    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Clearly you've never played Neverwinter Nights or Secret World .

    I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.

    For other MMOs developed during the sme time ESO fares well . An active dodge and block system with breakfree from cc (when it works lol) . So many games do not have these simple additions we enjoy . New games have more stylized combat , BDO for instance . Sure the animations are always better on newer games but ESO has a more fluid system with its counterplay . BDO has no real cc break . Eso has most everything needed to feel engaging , including interupts .

    But it feels much worse to hit a sword, or mace compare to BDO. If I'm on BDO forum, I'd make a thread about how BDO should have cc break. But now I'm on ESO forum, so I'd love to see some change to the combat animation :D

    Ya of course but like I said before ESO can not handle anymore graphically . Devs are trying to reduce what we see because of lag .BDO is very beautiful combat but node wars lag insane . Pop up graphics everywhere in combat . Here there is more graphics stability . Which is much more important when fighting other players .
  • Jamini
    Jamini
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    Nope, not at all.
    Pr0Skygon wrote: »
    Where did I say "there is no permanent end-game player-base"? No seriously, where is it? I'd love to know if I messed it up, or did I make it confusing to readers.

    My original response was directed at someone else, not you. @Wifeaggro13 was quoted and for some reason you replied to it. I'll correct my last response, but I honestly don't even know why you replied to me when I was taking issue with another person's quote.
    "Adapt. or Die."
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