- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I vote for cost increase for gap closer spam and remove the stupid snare.
Main problem with (non nightblade) gapclosers is that they don't really work. Half the time it doesn't connect. I never bother to play anything but my nightblade, largely because of this issue.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
There is 1 simple reason for gap closer change. When You small scale PvPing using LoS like rocks etc is very important but it lost the sense because people could just kill You by gap close spamming because it requires much more clicking end effort to effectively LoS then to just gap closer button that will deal 3-4k dmg and will also move You to the area where enemie is and that makes basicly LoS useless way of defense since You'll be getting pounded anyway. Bunch of scrubs can kill smaller group of experienced players just by spamming gap closers which is not totally ok. In my opinion 11-20% dmg nerf is not enough I would even reccomend 33% dmg nerfs since many gap closers have additional functions like slows , stuns etc.
Main problem with (non nightblade) gapclosers is that they don't really work. Half the time it doesn't connect. I never bother to play anything but my nightblade, largely because of this issue.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Ultimate_Overlord wrote: »Gapclosers already deal low dmg for the most part, coupled with the fact that theyre incredibly easy to dodge/block/whatever average dmg coming from a gapcloser is much lower than that of a spammable. Most builds dont even need gapclosers a lot of the time -heavy and light melee builds dont attempt to move away from their opponents, the only builds which really want a gapcloser are medium non snb builds cause their playstyle involves moving away, so really this is an indirect nerf to medium more than anything. No one asked for this nerf, it wasnt needed and zos didnt provide any good reasons to do so.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
I was wondering about Chains, too. What makes it the strongest gap closer in the game?
Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
The only time 2H is used as an off bar is if you've got DW as main bar (since it gets you slightly more dmg) or need S&B there for some reason (i.e. for 5/5/2 procs).
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Templars have purify, so idk about that. My point was that most meta builds for stam warden, mag warden, stam dk, mag dk, stam templar, mag templar, mag sorc(I don't know any stam sorc meta builds lol), and mag nb don't slot gap closers. For you to say "well tell that to X" when X is the minority is ridiculous.
The rationale for not slotting that gap closer on a mag DK would be for another ability, since gap closers aren't exactly overtunedI didn't realize Chains gave gave that much, though. I rarely see it, but I'd probably slot it if I played a mag DK.
Like I said, most of the best performing builds atm are crafted with the thought of dealing what's in front of you, not chasing people down.
Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
2h is mostly irrelevant outside of Rally and Forward Momentum. The ONLY class that actually uses it is as the main bar is NB. Again, you are pointing to the minority while seeming to imply that it's the status quo for all. It's just a misrepresentation.
In PVP Stam warden uses S&B mostly, Templar uses DW or S&B, DK uses S&B, NB uses 2H mostly, and you don't generally see stam sorcs these days, but they seem to run mostly S&B. They use 2H as a buff bar. That's why Ragnarock was saying that 2H is irrelevant.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
Yes, the only case where 2H is used as a primary bar.. You're making his point for him.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
The only time 2H is used as an off bar is if you've got DW as main bar (since it gets you slightly more dmg) or need S&B there for some reason (i.e. for 5/5/2 procs).
stamblades do not use crit rush or dizzy swing. There is a reason every single good 2h main build do have class spammables.
Seriously, outside of momentum and rally, 2h is just dead. dizzy builds are hard to play yet they do not pay enough reward for the skill needed to play those builds.
And brawler is bad, really bad. With master 2h it gets a niche anti-zerg playstyle but thats about it.
Some of the best builds in the game atm are S&B builds, especially on Warden. Reverb coupled with the Befoul CP is overperforming.Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Templars have purify, so idk about that. My point was that most meta builds for stam warden, mag warden, stam dk, mag dk, stam templar, mag templar, mag sorc(I don't know any stam sorc meta builds lol), and mag nb don't slot gap closers. For you to say "well tell that to X" when X is the minority is ridiculous.
The rationale for not slotting that gap closer on a mag DK would be for another ability, since gap closers aren't exactly overtunedI didn't realize Chains gave gave that much, though. I rarely see it, but I'd probably slot it if I played a mag DK.
Like I said, most of the best performing builds atm are crafted with the thought of dealing what's in front of you, not chasing people down.
A magplar with just cleanse is never going to catch for example a stamblade dodge rolling (or Shadow Imaging, once they fix that) away from you with Shuffle & Major Expedition, where as a magplar with Explosive Charge practically gets a free kill on them.
What you are describing are S&B tank builds that aren't really a danger to anyone who knows what they're doing and in my opinion, best builds are crafted around beating not only bad players, but also good/semi-decent ones.Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
2h is mostly irrelevant outside of Rally and Forward Momentum. The ONLY class that actually uses it is as the main bar is NB. Again, you are pointing to the minority while seeming to imply that it's the status quo for all. It's just a misrepresentation.
In PVP Stam warden uses S&B mostly, Templar uses DW or S&B, DK uses S&B, NB uses 2H mostly, and you don't generally see stam sorcs these days, but they seem to run mostly S&B. They use 2H as a buff bar. That's why Ragnarock was saying that 2H is irrelevant.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
Yes, the only case where 2H is used as a primary bar.. You're making his point for him.
Eh, most of the stam DKs/Sorcs/Wardens/Templars I meet also run 2H main bar for not just Rally/Forward Momentum, but also Rev Slice/Executioner. The entire burst combo of most stam builds is based around DBOS & Rev Slice.
The only class that actually has a stamina execute outside 2H weapon line is stamblade (and they still run 2H rather than DW most of the time).
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
The only time 2H is used as an off bar is if you've got DW as main bar (since it gets you slightly more dmg) or need S&B there for some reason (i.e. for 5/5/2 procs).
stamblades do not use crit rush or dizzy swing. There is a reason every single good 2h main build do have class spammables.
Seriously, outside of momentum and rally, 2h is just dead. dizzy builds are hard to play yet they do not pay enough reward for the skill needed to play those builds.
And brawler is bad, really bad. With master 2h it gets a niche anti-zerg playstyle but thats about it.
Outside Forward Momentum/Rally/Executioner/Rev Slice (and I've seen builds use Wrecking Blow/Dizzying Swing too), yes - 2H is dead (though I'm sure Brawler could be made work in a Master's 2H build, people just haven't really experimented with that yet). Oh, and the 2H ulti is used as well by many builds.
Meanwhile in DW land, how many people do you see using Rapid Strikes, Flying Blade, Steel Tornado? How about DW ulti?
Yeah...
Grass is not greener on the other side.
Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Some of the best builds in the game atm are S&B builds, especially on Warden. Reverb coupled with the Befoul CP is overperforming.Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Templars have purify, so idk about that. My point was that most meta builds for stam warden, mag warden, stam dk, mag dk, stam templar, mag templar, mag sorc(I don't know any stam sorc meta builds lol), and mag nb don't slot gap closers. For you to say "well tell that to X" when X is the minority is ridiculous.
The rationale for not slotting that gap closer on a mag DK would be for another ability, since gap closers aren't exactly overtunedI didn't realize Chains gave gave that much, though. I rarely see it, but I'd probably slot it if I played a mag DK.
Like I said, most of the best performing builds atm are crafted with the thought of dealing what's in front of you, not chasing people down.
A magplar with just cleanse is never going to catch for example a stamblade dodge rolling (or Shadow Imaging, once they fix that) away from you with Shuffle & Major Expedition, where as a magplar with Explosive Charge practically gets a free kill on them.
What you are describing are S&B tank builds that aren't really a danger to anyone who knows what they're doing and in my opinion, best builds are crafted around beating not only bad players, but also good/semi-decent ones.Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
2h is mostly irrelevant outside of Rally and Forward Momentum. The ONLY class that actually uses it is as the main bar is NB. Again, you are pointing to the minority while seeming to imply that it's the status quo for all. It's just a misrepresentation.
In PVP Stam warden uses S&B mostly, Templar uses DW or S&B, DK uses S&B, NB uses 2H mostly, and you don't generally see stam sorcs these days, but they seem to run mostly S&B. They use 2H as a buff bar. That's why Ragnarock was saying that 2H is irrelevant.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
Yes, the only case where 2H is used as a primary bar.. You're making his point for him.
Eh, most of the stam DKs/Sorcs/Wardens/Templars I meet also run 2H main bar for not just Rally/Forward Momentum, but also Rev Slice/Executioner. The entire burst combo of most stam builds is based around DBOS & Rev Slice.
The only class that actually has a stamina execute outside 2H weapon line is stamblade (and they still run 2H rather than DW most of the time).
I sincerely doubt that most people you meet run 2H bar as the primary bar on DK, sorc, warden, and templar. For example, if a DK is running 2h, it usually means that he's running Rally/Forward Momentum as a buff and Reverse Slice/Executioner for when he's bursted and looking to finish. I wouldn't call that a "main bar," but that is subjective, I suppose.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
The only time 2H is used as an off bar is if you've got DW as main bar (since it gets you slightly more dmg) or need S&B there for some reason (i.e. for 5/5/2 procs).
stamblades do not use crit rush or dizzy swing. There is a reason every single good 2h main build do have class spammables.
Seriously, outside of momentum and rally, 2h is just dead. dizzy builds are hard to play yet they do not pay enough reward for the skill needed to play those builds.
And brawler is bad, really bad. With master 2h it gets a niche anti-zerg playstyle but thats about it.
Outside Forward Momentum/Rally/Executioner/Rev Slice (and I've seen builds use Wrecking Blow/Dizzying Swing too), yes - 2H is dead (though I'm sure Brawler could be made work in a Master's 2H build, people just haven't really experimented with that yet). Oh, and the 2H ulti is used as well by many builds.
Meanwhile in DW land, how many people do you see using Rapid Strikes, Flying Blade, Steel Tornado? How about DW ulti?
Yeah...
Grass is not greener on the other side.
The point is that it is inarguably used as a buff bar far more than it is used as an active bar.
Also, I haven't seen the 2H ulti used in the past month that I've been back. What builds use it? Can you link me to one?
You're missing the point, though. It's not just about ability use, it's about the weapon type being used as a primary bar. Even if only Rending Slashes (1 DW ability) is used, it's generally on a build's primary bar, whereas a S&B build might run 2 2H abilities (Forward Momentum/Executioner for example) on the secondary bar. I remember you from another thread, I think the one about Miat's addon. IIRC you have a habit of missing the point entirely.
Some of the best builds in the game atm are S&B builds, especially on Warden. Reverb coupled with the Befoul CP is overperforming.Well it's no secret that melee builds outperform ranged in literally every respect EXCEPT range advantage, which is entirely negated by spamming a gap closer. These nerfs are likely a baby step toward evening the odds, albeit not exactly the route I would have taken.
Pretty much this.
Gap closers are especially deadly against squishy medium armor builds that try to kite you.
If some meta melee build isn't running a gap closer, that's a mistake imho (even after these changes).
What surprises me a little is that there's no mention of DKs' Empowering Chains (strongest gap closer in the game) in the patch notes, nor is there a mention of Silver Leash. I guess ZOS forgot the gap closer morphs in their balance pass?
The meta builds don't need gap closers, since they're only looking to kill what's coming at them. Chasing people down isn't a concern. If they need to, they use speed pots.
Well, tell that to the magicka DKs/Templars complaining about snares/rootsI was wondering about Chains, too. What makes it the strongest gap closer in the game?
- Undodgeable
- Major Empower
- Major Expedition for 6 seconds
- Fire Damage (to proc BSW/Burning status effect)
- Cheap cost
...on a class that's 90% melee damage and doesn't have the innate mobility of stamina melee builds (which also tend to slot a gap closer).
I mean, if most stamblades slot Ambush (dodgeable, quite expensive & only gives the Major Empower) or Crit Rush, what would be your rationale for not slotting the magicka equivalent of it (that is also undodgeable & grants major expedition) on a mag DK?
Templars have purify, so idk about that. My point was that most meta builds for stam warden, mag warden, stam dk, mag dk, stam templar, mag templar, mag sorc(I don't know any stam sorc meta builds lol), and mag nb don't slot gap closers. For you to say "well tell that to X" when X is the minority is ridiculous.
The rationale for not slotting that gap closer on a mag DK would be for another ability, since gap closers aren't exactly overtunedI didn't realize Chains gave gave that much, though. I rarely see it, but I'd probably slot it if I played a mag DK.
Like I said, most of the best performing builds atm are crafted with the thought of dealing what's in front of you, not chasing people down.
A magplar with just cleanse is never going to catch for example a stamblade dodge rolling (or Shadow Imaging, once they fix that) away from you with Shuffle & Major Expedition, where as a magplar with Explosive Charge practically gets a free kill on them.
What you are describing are S&B tank builds that aren't really a danger to anyone who knows what they're doing and in my opinion, best builds are crafted around beating not only bad players, but also good/semi-decent ones.Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
2h is mostly irrelevant outside of Rally and Forward Momentum. The ONLY class that actually uses it is as the main bar is NB. Again, you are pointing to the minority while seeming to imply that it's the status quo for all. It's just a misrepresentation.
In PVP Stam warden uses S&B mostly, Templar uses DW or S&B, DK uses S&B, NB uses 2H mostly, and you don't generally see stam sorcs these days, but they seem to run mostly S&B. They use 2H as a buff bar. That's why Ragnarock was saying that 2H is irrelevant.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
Yes, the only case where 2H is used as a primary bar.. You're making his point for him.
Eh, most of the stam DKs/Sorcs/Wardens/Templars I meet also run 2H main bar for not just Rally/Forward Momentum, but also Rev Slice/Executioner. The entire burst combo of most stam builds is based around DBOS & Rev Slice.
The only class that actually has a stamina execute outside 2H weapon line is stamblade (and they still run 2H rather than DW most of the time).
I sincerely doubt that most people you meet run 2H bar as the primary bar on DK, sorc, warden, and templar. For example, if a DK is running 2h, it usually means that he's running Rally/Forward Momentum as a buff and Reverse Slice/Executioner for when he's bursted and looking to finish. I wouldn't call that a "main bar," but that is subjective, I suppose.
Sure, I'm not saying people don't run S&B (which in general is overperforming, lets see if block cost changes help).
But they don't run it as main bar, they run 2H as main bar (e.g. Kodi's Warden).
S&B is most of the time reserved for heals, buffs & just surviving, not for actually getting kills (though there are some builds that use Heroic Slash).Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »2h is already irrelevant, lets kill it even more...
Is that the same 2H that is used by virtually every stamina build out there (and many magicka builds) for Rally/Forward Momentum? It's rarer to see DW or Bow used in PvP than it is to see 2H.
If you mean PvE... well, a nerf to a gap closer is hardly going to matter.
Its a buff bar for everyone because of rally.
But lets count who actually uses 2h weapon tree for its own skills?
Stamsorcs.
non existant stamDKs.
yep, list over.
gapcloser+heavy attack is a thing for those specs I mentioned above, they do need it.
Your average stamblade/stamden doesnt need that combo for burst and will not be effected at all.
I mean, fine, nerf crit rush, but they could at least make some changes to dizzy/wrecking blow which is in a really bad spot.
2H/Bow is the most prevalent stamblade setup out there, and 2H absolutely isn't the off bar in those builds...
The only time 2H is used as an off bar is if you've got DW as main bar (since it gets you slightly more dmg) or need S&B there for some reason (i.e. for 5/5/2 procs).
stamblades do not use crit rush or dizzy swing. There is a reason every single good 2h main build do have class spammables.
Seriously, outside of momentum and rally, 2h is just dead. dizzy builds are hard to play yet they do not pay enough reward for the skill needed to play those builds.
And brawler is bad, really bad. With master 2h it gets a niche anti-zerg playstyle but thats about it.
Outside Forward Momentum/Rally/Executioner/Rev Slice (and I've seen builds use Wrecking Blow/Dizzying Swing too), yes - 2H is dead (though I'm sure Brawler could be made work in a Master's 2H build, people just haven't really experimented with that yet). Oh, and the 2H ulti is used as well by many builds.
Meanwhile in DW land, how many people do you see using Rapid Strikes, Flying Blade, Steel Tornado? How about DW ulti?
Yeah...
Grass is not greener on the other side.
The point is that it is inarguably used as a buff bar far more than it is used as an active bar.
Also, I haven't seen the 2H ulti used in the past month that I've been back. What builds use it? Can you link me to one?
I could create a dozen of them right now since 2H ulti is the highest hitting single target ability in game as long as targets have any mitigation, so naturally it'd fit into any kind of a stealth gank build, or just instagib builds in general.
I'm not going to waste time looking up builds in youtube. Most do tend to gravitate towards the DBOS(or Incap)+Rev Slice combos rather than 2H ulti though.You're missing the point, though. It's not just about ability use, it's about the weapon type being used as a primary bar. Even if only Rending Slashes (1 DW ability) is used, it's generally on a build's primary bar, whereas a S&B build might run 2 2H abilities (Forward Momentum/Executioner for example) on the secondary bar. I remember you from another thread, I think the one about Miat's addon. IIRC you have a habit of missing the point entirely.
The only time I miss a point is when one doesn't exist, such as right now.
Rending Slashes slotted=DW is main bar
Rev Slice/DBOS (i.e. your entire burst combo)/Rally slotted=2H is off bar?
I'm sorry, but you're making absolutely no sense.