How about we remove power lash and give them a stone fist damage buff.
It worked when sorcs lost their identity I don’t see why it couldn’t apply here as well.
Dk is a lot of fun in duels and small fights but I get roughed up hard when trying to 1vx.
Granted I was light and not utilizing block.
I do notice that dk needs a way to consistently have a heal that doesn’t get butchered by defile. Because they hurt the most by this defile meta.
Maybe an indirect buff being befoul removal. I do think adding minor protection to cinder storm and expanding its radius could be another way to say dk’s Holding their ground is feasible.
Also while we are at it can we revert surge to its old heal so I can run a 2h for forward momentum on mag sorc.
K thanks
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
How about we remove power lash and give them a stone fist damage buff.
It worked when sorcs lost their identity I don’t see why it couldn’t apply here as well.
Dk is a lot of fun in duels and small fights but I get roughed up hard when trying to 1vx.
Granted I was light and not utilizing block.
I do notice that dk needs a way to consistently have a heal that doesn’t get butchered by defile. Because they hurt the most by this defile meta.
Maybe an indirect buff being befoul removal. I do think adding minor protection to cinder storm and expanding its radius could be another way to say dk’s Holding their ground is feasible.
Also while we are at it can we revert surge to its old heal so I can run a 2h for forward momentum on mag sorc.
K thanks
Having thought about the "make powerlash procc on burning" a bit by now:
No i´m pretty convinced people don´t want that. Enchanting fire resist or being darkelf would create situations where you can´t use powerlash against these targets at all as having a specific resistance makes you immune to the corresponding elemental effect.
I don't know that I want minor protection on cinderstorm. There are definitely diminishing returns to that 8%, especially in CP. I would rather tie something like minor vitality - you should be able to heal when you're literally camping in your own fire. I'm vehemently opposed to the idea of major evasion being attached to that again.
Personally, I would really like to see cinderstorm buffed to where it increased ult gain while you are inside. This gives offensive and defensive resilience to the DK and has the plus of additional sustain.
lucky_Sage wrote: »this would be a issue if power lash hit like dizzying swing or surprise attack or frag or even birds most power lashes are in 3k range crits are only high on low cp targets or sorcs who don't run inpen most crits are close to 5k at most on avg sometimes you get 6k or ive seen a 9k ounce or so but that was a guy wearing zero inpen when people can run inpen full heavy and surprise attacks hits for 6k avg
id be fine with power lash hit 3k+ on avg if dots worked in pvp and they could actually out sustain classes with burst and executes
lucky_Sage wrote: »this would be a issue if power lash hit like dizzying swing or surprise attack or frag or even birds most power lashes are in 3k range crits are only high on low cp targets or sorcs who don't run inpen most crits are close to 5k at most on avg sometimes you get 6k or ive seen a 9k ounce or so but that was a guy wearing zero inpen when people can run inpen full heavy and surprise attacks hits for 6k avg
id be fine with power lash hit 3k+ on avg if dots worked in pvp and they could actually out sustain classes with burst and executes
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ztyhurstub17_ESO wrote: »Being able to hit a person with multiple Power Lashes in a row is not a problem at all. mDKs have no mobility, their one defensive option just got nerfed into the ground, and they have no real burst to speak of. Quite frankly if you're dying to Flame Flash spamming mDK its because you're bad and you deserve to die.
In openworld, not really a problem. Since if a DK is sitting on a single target spamming, then they are going to die. In duels its overpowered by quite a bit. High damage and spam heals, have little counter if its just you.
I vote that we don't balance the game based on dueling builds and duels. It is just a small side piece of the game.
Everything you do in this game is a small piece of it. Not all classes can be proficient at everything. Hearing a mdk talk about his class is hilarious.. these guys want everything.
"Hi I'm a MDK and I have access to more dots and cc's then everybody but Id also like to have the mobility of nightblades and burst like stamdens. Thank you."
Waffennacht wrote: »Why does anyone think mDK needs a buff or not a nerf?
Ragnarock41 wrote: »
Ragnarock41 wrote: »
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnarock41 wrote: »
Are you just here to ask for DK nerfs? Doesn't seem very constructive.
Waffennacht wrote: »Why does anyone think mDK needs a buff or not a nerf?
Because worst openworld class? It took a LOT of nerfs to block, sustain, lockdown, damage etc as is. And is only good in duels or as a rootbitch.Ragnarock41 wrote: »
Are you missing the nerfs that have happened? Block sustain is awful, even a stamDK with better stam sustain can hardly manage it. Heavy as mag is phasing out too, since lower constitution and wraths removal means light is just better, sustain and damage. More are drifting to the DDuke style play.
Waffennacht wrote: »Waffennacht wrote: »Why does anyone think mDK needs a buff or not a nerf?
Because worst openworld class? It took a LOT of nerfs to block, sustain, lockdown, damage etc as is. And is only good in duels or as a rootbitch.Ragnarock41 wrote: »
Are you missing the nerfs that have happened? Block sustain is awful, even a stamDK with better stam sustain can hardly manage it. Heavy as mag is phasing out too, since lower constitution and wraths removal means light is just better, sustain and damage. More are drifting to the DDuke style play.
At least it's the best at something, and pyromancer is fine open world.
Unless you're the worst class, no buffs
From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
Ragnarock41 wrote: »Ragnarock41 wrote: »
Are you just here to ask for DK nerfs? Doesn't seem very constructive.
I'm here to tell the truth.
Magicka Dk is not the ''oh so weak'' class that it was before morrowind.
It absolutely does not need buffs in its current state. bug fixes and QoL changes are all it needs.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Someone suggested in another thread that Lash should proc on Burning instead of Off-Balance. Whether that status effect or another, it could be worth decoupling Lash from an effect that's so central to PVE balance. It would certainly make it easier to balance mDKs.
Introducing a cooldown specific to Lash is probably the easiest solution, but I think many past nerfs have taught us that easiest != best.
Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Waffennacht wrote: »Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Waffennacht wrote: »Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff
lol, we must be playing a different game, just lol
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff
lol, we must be playing a different game, just lol
We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff
lol, we must be playing a different game, just lol
We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row
Ah yes, those mythical 9k whips against 4k impen. If only Sorcs had access to hard hitting abilities, mobility, sustain. Such a shame.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.
YET
Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.
Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.
What about sorc? Only nerfs except a slight addition to pets
What about sorc? Is this a sorc thread?
Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff
lol, we must be playing a different game, just lol
We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row
Ah yes, those mythical 9k whips against 4k impen. If only Sorcs had access to hard hitting abilities, mobility, sustain. Such a shame.
Right? They have unblockable - put purage able ability that can be cast every 3.5 secs, that's so much like an instant free spammable that deals more damage.
Tell @DDuke that mDK has no mobility.
You obviously dont play top tier
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.