Nihility42 wrote: »How else do you expect them to keep releasing content? The game is buy to pay, which probably hardly brings in any revenue with the game being on sale for 10 bucks or less most of the time. Games are extremely expensive to make and maintain, DLCs, expansions, and ESO+ won't sustain it on their own. If you want the amount of content that we currently get to continue, the cash shop is a necessary "evil." The way ZOS does it is extremely unintrusive and doesn't affect actual gameplay in any meaningful way.
I think the cost for dying should be removed since dying anything was free to begin with I think it should stay that way. The cost for equipping new styles I think is ok I guess, though I think it would make more sense to use the styling material and not gold, this will equate into costing more since some style materials are costly/rare, and this would also bring possible revenue to the company since it will allow the use of the crown mimic stones.
lordrichter wrote: »Nihility42 wrote: »How else do you expect them to keep releasing content? The game is buy to pay, which probably hardly brings in any revenue with the game being on sale for 10 bucks or less most of the time. Games are extremely expensive to make and maintain, DLCs, expansions, and ESO+ won't sustain it on their own. If you want the amount of content that we currently get to continue, the cash shop is a necessary "evil." The way ZOS does it is extremely unintrusive and doesn't affect actual gameplay in any meaningful way.
You make it sound like they have to send their employees out every day to tin cup outside the local Starbucks.
They’ve said they might alter the costs prior to it going live, so if you continue to bring valid opinions on the matter then you might see a response. I’m less concerned about cost (and at the moment I’m down to 75k gold lol, gotta stop doing builds), and more concerned that it’s difficult to get a full preview of wpns and such without exiting (paying). So long as you can fully view all changes before paying I think the outfits could be soemthing to work towards and not just something you change on a whim.
Avran_Sylt wrote: »...If you like changing things up even a little bit, you're paying for it...
People who want to change their look up a lot with the new system have to go so much above and beyond what other players are expected to keep up with...I need to juggle even more expenditures just to fully utilize it? That doesn't seem fair.
So when changing up the style, I was hoping to do fully-fledged new looks... And in my day-to-day activity I like to switch up, at the very least, my dyes for whatever I'm wearing at the time, be it a costume or armor. I was hoping for this system to be a natural continuation of that, a grand aesthetic Renaissance at least for my main character. My other characters are likely to have one, or at most a handful, of standard looks that I won't need to deviate from. Though I do now have a "second main"...who will also need to switch up frequently because I fundamentally play him as the same person.
... Out of curiosity, what would your reaction have been to this system if, per outfit, you simply paid the initial 'cost' for a learned motif style. Swapping between 'crafted' motifs for an Outfit had no additional expense?
@Avran_Sylt
I'm not sure what you mean by that. Can you elaborate a bit? Do you mean some means of unlocking infinite free changes on a per-outfit slot level? I'm not super clear on the thrust of your proposal.
Also, I'd like to point out, as in my original more-detailed post, that my reaction to this system is still overwhelmingly positive. If nothing changes between now and live it's still an incredible system. But this per-use cost to change outfits and dye them greatly limits its use and hits the people who've been asking for it the hardest.
Avran_Sylt wrote: »Avran_Sylt wrote: »...If you like changing things up even a little bit, you're paying for it...
People who want to change their look up a lot with the new system have to go so much above and beyond what other players are expected to keep up with...I need to juggle even more expenditures just to fully utilize it? That doesn't seem fair.
So when changing up the style, I was hoping to do fully-fledged new looks... And in my day-to-day activity I like to switch up, at the very least, my dyes for whatever I'm wearing at the time, be it a costume or armor. I was hoping for this system to be a natural continuation of that, a grand aesthetic Renaissance at least for my main character. My other characters are likely to have one, or at most a handful, of standard looks that I won't need to deviate from. Though I do now have a "second main"...who will also need to switch up frequently because I fundamentally play him as the same person.
... Out of curiosity, what would your reaction have been to this system if, per outfit, you simply paid the initial 'cost' for a learned motif style. Swapping between 'crafted' motifs for an Outfit had no additional expense?
@Avran_Sylt
I'm not sure what you mean by that. Can you elaborate a bit? Do you mean some means of unlocking infinite free changes on a per-outfit slot level? I'm not super clear on the thrust of your proposal.
Also, I'd like to point out, as in my original more-detailed post, that my reaction to this system is still overwhelmingly positive. If nothing changes between now and live it's still an incredible system. But this per-use cost to change outfits and dye them greatly limits its use and hits the people who've been asking for it the hardest.
Mm. Your concern only lies with the price.
Synopsis: Buying parts to an Outfit removes the cost from swapping between them, but not from swapping to a 'new' motif.
Yes, what I'm saying is essentially infinite free changes for a single Outfit, as long as you pay an initial cost for the piece. You may have the motif, but you haven't actually made the piece yet surely. You make that piece first, the initial cost, use it with the Outfit. Making another piece that you haven't made before also has a needed 'creation' cost. But swapping between these two pieces requires no cost, since you already have them, no materials required.
It would be possible to add a general swapping cost at this point, something ESO+ members could ignore, but the value would best be low, static, and universal. (The cost of buying new thread to restitch)
While I would think just knowing the motif ought to be enough for this system, your proposal is completely acceptable so long as it's not Second Exorbitant Cost. Like if it remained at the current fee to permanently unlock each style then I could totally live with that, but if it was like 100k to unlock one piece of buoyant armiger then I'd be a bit upset since I already spent so long getting that motif to begin with. Anyway, the reason your proposal is fine is that you're once again bringing it back into the realm of a one-and-done cost, which for me is the end goal here. I just don't want to be nickel and dimed with per-use expenses for being pretty, you ken?
Nihility42 wrote: »BlazingDynamo wrote: »So I guess everyone in this thread wants to get charged every time they switch costumes? Sweet..
I can't tell if you guys are geniuses or just plain ignorant.
Gold sinks are generally good for MMO economies, so I would rather pay a trivial fee for an outfit and have a healthier economy.
Sandman929 wrote: »Gold isn't flowing like wine if the only thing you do is log in for a few hours a night and PvP. I get 210 gold per Reward of the Worthy, and a payout at the end of the campaign, and whatever I make selling Reward of the Worth crap from the mail...and that's it.
starkerealm wrote: »Nihility42 wrote: »BlazingDynamo wrote: »So I guess everyone in this thread wants to get charged every time they switch costumes? Sweet..
I can't tell if you guys are geniuses or just plain ignorant.
Gold sinks are generally good for MMO economies, so I would rather pay a trivial fee for an outfit and have a healthier economy.
Not sure how good your financial situation is, but 27k is trivial to you?
Also, before someone asks, no that's not normal. It does seem to be the upper limit of what you can run up in the outfit creator, but Ebonshadow isn't some weird outlier here. There are a bunch of motifs, including Ebony, Glass, the Dark Elf House motifs, Apostle, and the upcoming Worm Cult that are all have that same price.
The irony is, it would cost me 26.5k to make a duplicate of that character's real armor in the outfit system.
Yeah because can't make any money from PvP, Gold jewelleries don't sell for 50-300k...
Avran_Sylt wrote: »starkerealm wrote: »Nihility42 wrote: »BlazingDynamo wrote: »So I guess everyone in this thread wants to get charged every time they switch costumes? Sweet..
I can't tell if you guys are geniuses or just plain ignorant.
Gold sinks are generally good for MMO economies, so I would rather pay a trivial fee for an outfit and have a healthier economy.
Not sure how good your financial situation is, but 27k is trivial to you?
Also, before someone asks, no that's not normal. It does seem to be the upper limit of what you can run up in the outfit creator, but Ebonshadow isn't some weird outlier here. There are a bunch of motifs, including Ebony, Glass, the Dark Elf House motifs, Apostle, and the upcoming Worm Cult that are all have that same price.
The irony is, it would cost me 26.5k to make a duplicate of that character's real armor in the outfit system.
@starkerealm
Hmm, does dyeing a piece to an outfit vary in cost based on the 'rarity price' of it? Would dyeing a 100g piece be the same or more expensive than dyeing a 1000g piece? Or was this from an auto-fill? I've seen some people saying that auto-filling dyes causes there to be a huge gold price increase as compared to just manually placing them.
ParaNostram wrote: »Gold sinks are important for mmo economies.
Avran_Sylt wrote: »starkerealm wrote: »Nihility42 wrote: »BlazingDynamo wrote: »So I guess everyone in this thread wants to get charged every time they switch costumes? Sweet..
I can't tell if you guys are geniuses or just plain ignorant.
Gold sinks are generally good for MMO economies, so I would rather pay a trivial fee for an outfit and have a healthier economy.
Not sure how good your financial situation is, but 27k is trivial to you?
Also, before someone asks, no that's not normal. It does seem to be the upper limit of what you can run up in the outfit creator, but Ebonshadow isn't some weird outlier here. There are a bunch of motifs, including Ebony, Glass, the Dark Elf House motifs, Apostle, and the upcoming Worm Cult that are all have that same price.
The irony is, it would cost me 26.5k to make a duplicate of that character's real armor in the outfit system.
@starkerealm
Hmm, does dyeing a piece to an outfit vary in cost based on the 'rarity price' of it? Would dyeing a 100g piece be the same or more expensive than dyeing a 1000g piece? Or was this from an auto-fill? I've seen some people saying that auto-filling dyes causes there to be a huge gold price increase as compared to just manually placing them.
Nihility42 wrote: »BlazingDynamo wrote: »So I guess everyone in this thread wants to get charged every time they switch costumes? Sweet..
I can't tell if you guys are geniuses or just plain ignorant.
Gold sinks are generally good for MMO economies, so I would rather pay a trivial fee for an outfit and have a healthier economy.
Adding new gold sinks is good if you don't have existing ones that work well. Judging by the price of goods on the guild traders, everything is still stable and we aren't seeing any kind of inflation. If anything, we're finding that most goods are falling in price due to an abundance on the market. This is PC NA, of course, idk how other platforms are doing.
The gold costs are currently too high, and really should be done away with. There is no precedent for per-piece gold costs, nor for dyeing.
What should be done is requiring style materials and maybe refined mats, as if the pieces were actually being crafted. I know I'd feel a lot better about using 10 style mats and some rubedo than I do now being forced to pay 15k gold to use the motifs I already spent time and gold collecting.
it's...really not that much of a strain. Even players without a craft bag tend to keep rarer style mats, and racial mats are available at any time for people who don't want to go loot a couple crates for them. There should be some kind of cost to using a purely cosmetic system, and draining off some of the excess style mats wouldn't be particularly punishing to any type of player as long as theyre fairly active in the game.
There's a resource cost for changing the look of your gear right now via crafting, so there is a precedent for material costs. There isn't a precedent for gold costs, but there's no reason this feature has to be free any more than crown store costumes should be free. They're both cosmetic features, with the primary benefit being not looking stupid in BiS gear.