Dapper Dinosaur wrote: »You PVPers need to stop complaining, you're still making stones hand-over-fist while us PVE players earn them at a snail's pace.
Dapper Dinosaur wrote: »Hexquisite wrote: »It is unbalanced. I retraited 2 sets for pvp in 2 days this week just because I wanted to try something new, weapons too. All my crystals come from pvp excpet maybe the 5 I got trying to get Earthgore. Even though I retrait a lot I am often at max crystals and have to save ROTW on bank mules.
PVE should get 5 per pledge or something like that.
That's what we currently get. For it to be anywhere close to comparable, we would have to get 10 stones per HM Vet pledge completed. That would get us 30 stones for 3+ hours, which would put us in about the same rate as the PVPers that get 4-50 per couple hours (or less) plus another 50 at the end of the month just handed to them.You don’t have to do hard mode vet trials to get them you can do normals that take 10-20mins and get more
My point was th op wants to change a trait on an item
If they farmed normals they could get it in 2 days if they did pvp they would have to wait 30 days
This right here tells me you don't know what you're talking about. You HAVE to do the dungeons on veteran and on hard mode to get the purple geode, otherwise you get a crappy blue one. You also said trials instead of dungeons. Trials are completely different, and while it's true that you can get 5 stones per trial per character on normal difficulty, that is not only WEEKLY, but it's also monumentally harder to get a group together to run trials and they are also much longer and/or harder than most dungeons, with only Hel Ra and Asylum being exceptions.
Transairion wrote: »Now, this whole argument was taking into account a scrublet zerg surfing, and only doing the accessible PvE content.
What happens when you can do vMA, vDSA, veteran trials (commonly known as endgame) ? More crystals.
I can tell you what happens if you play better in PvP: nothing happens. Same amount of crystals.
"But you can do it on multiple characters"... well, so do you (._. )
Have a nice day.
(When you play better in PvP you get more kills, so more AP, more Rewards of the Worthy bags faster... just saying. When you do endgame content as well, you don't go in primarly for the 5 Transmute stones either... they're just a byproduct)
Transairion wrote: »But are you going to completely ignore the amount of effort required in these calculations?
Transairion wrote: »Earning 25,000 AP once a month vs 4 dungeons daily...
Transairion wrote: »...for that whole month is a pretty big difference in time invested: the entire reason PvE gain is seen as so bad because it's such a slow unrewarding grind, while PvP can be "set then forget" for the other 29 days for what is comparatively a big payoff.
Transairion wrote: »This is before taking into account, as you said, multiple characters... 8 characters or more x 4 dungeons for 30 days straight? I doubt anyone possibly has need for that many Transmute Crystals to put in that much effort daily.
Again, what is the logic is a Random Daily dungeon only giving a single Crystal but the equivalent PvP daily gives 4 at minimum? In my experience the RotW Geode gives 5 stones almost as often as 4 (the minimum), while the PvE Veteran Geode (purple) has never given me higher than 1 Stone. It's pretty sad given it's a "better" Geode.
Is there any harm in giving PvE the same Geode for the dailies, instead of just nerfing PvP?
I would get min. 4 and be lucky to get any more that day, even though I received a ton of RotW each day.
Read the patch notes for the next update, you're arguing for the sake of argument, as this is already being changed. You only get a geode from the first RotW per day per account.
Reread those patch notes, the only change is the guaranteed geode from the first mail will only come once per account... you'll still get geodes at random for every RotW bag after that.
I'm not, I'm assuming you play PvE and enjoy PvE, therefore you at least do the daily pledges.
Once you have enough Undaunted keys, what reason is there to do Pledges anymore? No need to assume playing PvE is limited to doing Pledges for keys/helms on Vet.
3 dungeons daily, one of which is a normal dungeon, most people can solo those (that's right, most, not the 1%).
Not sure what you're trying to say here, as there's 3 pledges and 1 random dungeon (Normal or Vet, normal is faster of course) and it's complete RNG if the random matches up to a pledge on any given day. Thus usually running at least 4 dungeons, normal or otherwise.
Anyone who can solo a normal dungeon can solo a Cryodiil resource, by the way. Soloing group content requires knowing what you're doing, even if you think you can light attack through it naked.
What if I need them now ?
Someone in desperate, desperate need of Transmute stones (I can't imagine why) is still going to grind PvE or PvP for those stones, either RotW bags or otherwise so I'm not sure this point. Given Transmutation is by design supplementary gearing, a fix to extreme bad luck really, I'm going to guess a lot of people don't need to "no life grind" for them over a day or anything.
Getting 10k AP for a RotW is not comparable to a random normal dungeon, more like 2 pledges on vet. Again, that's for most people, I guess your personal experience is different.
You'll have to explain this one, as soloing Cryodiil resources for 1.6k AP or following a crowd into a Keep capture/actual player vs player battle is a far cry from Veteran Dungeons pugging, if I'm honest. If PTS remains then losing a Battleground for 10k AP every time is even easier.
Transairion wrote: »I would get min. 4 and be lucky to get any more that day, even though I received a ton of RotW each day.
Sounds exactly what doing 4 Dungeons (Pledges + random) gives out, with any other crystals at the mercy of RNG.
Assuming PTS stays the same, there'll be 10k AP per Battleground (last place) in the future though...
TBH I dont get why you dont get at least 1 per dungeon boss and a geode for the final boss every dungeon.
Then you should get at least 5 per undaunted quest and up to 10 if you did it on veteran, keys should also have a chance at rewarding a geode as well.
Then Geode's should be fixed so they give more than 1 crystal, I have done more pledges than I can count since release and the most crystals I have EVER received in one go was 3 out of a 1-10 geode what kind of BS odds are those.
Transairion wrote: »Again, what is the logic is a Random Daily dungeon only giving a single Crystal but the equivalent PvP daily gives 4 at minimum? In my experience the RotW Geode gives 5 stones almost as often as 4 (the minimum), while the PvE Veteran Geode (purple) has never given me higher than 1 Stone. It's pretty sad given it's a "better" Geode.
Is there any harm in giving PvE the same Geode for the dailies, instead of just nerfing PvP?
Entering PvP, hitting stone threshold then leaving isn't really what you want hundreds of players to be doing regularly.
And here we go again. Pve care bears ruining it for everyone else once again because they were missing out. Well guess what, now we All miss out.
I PVP and PVE.
The move to stop each character getting the guaranteed drop from rewards from the worthy will make things a lot better.
Other than that I think things are actually about right. The only real inconsistency is in the end of campaign pay day. Maybe the solution is an end of month payday for PVE players that have completed x No. of pledges that month? I don't know.
2 Things I struggle with though:
1: regardless of whether you hate PVP or not I cant understand how 10minutes a day to get 25kAP is really that bad. It takes longer to do a dungeon and do you really enjoy every dungeon that's the pledge? And seriously 10 minutes is all it takes. You don't even need a group. I just jump on my nightblade healer. Check the map and find the fight. Travel there. Stack up behind my side and lay down refreshing paths and clock up AP from heals. Then us destroy ults and AOE's to tag as many enemies over the top so I get AP for the kills. simples.
2: transmutation crystals are a secondary mechanic. I.e the last resort when the farm doesn't work. You shouldn't need that many. I accept that there has been a bit of demand given people want nirnhoned weapons and they don't drop. But at the end of the day we went from having an endless grind to getting a trait change system which is a big plus. But honestly if drops increase whats the point? the may as well just ask what trait you want when the item drops and save all the messing around.
All in all I think the system works pretty well. Not perfect but it never will be.
JJMaxx1980 wrote: »
I did not want the drop rate for my PvP brethren to change, I wanted the PvE drop rate increased to match. If PvE gets a Gold Geode for the first Veteran Random Dungeon per day, everyone wins. This is what it should be.
Random Daily Veteran Dungeon [Once per day]: Gold Geode
Random Veteran Dungeon Hardmode: Purple Geode
Random Veteran Dungeon: Blue Geode
Undaunted Pledge: Blue Geode
Random Daily Normal Dungeon [Once per day]: Purple Geode
Random Normal Dungeon: Green Geode
I don't work for ZOS but I think this is fair.
I can't really understand the frustration ... I honestly only get around 4 for the first rewards of the worthy once per day because RNG is just the way it is. Was it ever so unbalanced? I don't have access to BG but I think it is (or was?) fair enough. It took me some time to get as many crystals as i wanted and i have also been doing dungeons HM (and i am not talking about CoA 1 HM... that should take 5-10 minutes of your time?).
I agree that maybe HM should be more rewarding but that should not affect PVP at all. I am disappointed to hear that they may change this in PVP now ...
For the record I find it more off putting to get only 5 crystals for a vMA run but that's a different story ^_^
jakeedmundson wrote: »That would make it much better and feel more even. So don't change the pvp setup... just add a bit to the existing pve rewards.
jakeedmundson wrote: »That would make it much better and feel more even. So don't change the pvp setup... just add a bit to the existing pve rewards.
In the spirit of making things feel even.
Can the PVPers be given 4 monster helms, 8 Undaunted Keys, 20 random dungeon armor pieces, and a few dungeon jewellery pieces each day for free as part of their rewards too please?
method__01 wrote: »Dapper Dinosaur wrote: »Hexquisite wrote: »It is unbalanced. I retraited 2 sets for pvp in 2 days this week just because I wanted to try something new, weapons too. All my crystals come from pvp excpet maybe the 5 I got trying to get Earthgore. Even though I retrait a lot I am often at max crystals and have to save ROTW on bank mules.
PVE should get 5 per pledge or something like that.
That's what we currently get. For it to be anywhere close to comparable, we would have to get 10 stones per HM Vet pledge completed. That would get us 30 stones for 3+ hours, which would put us in about the same rate as the PVPers that get 4-50 per couple hours (or less) plus another 50 at the end of the month just handed to them.You don’t have to do hard mode vet trials to get them you can do normals that take 10-20mins and get more
My point was th op wants to change a trait on an item
If they farmed normals they could get it in 2 days if they did pvp they would have to wait 30 days
This right here tells me you don't know what you're talking about. You HAVE to do the dungeons on veteran and on hard mode to get the purple geode, otherwise you get a crappy blue one. You also said trials instead of dungeons. Trials are completely different, and while it's true that you can get 5 stones per trial per character on normal difficulty, that is not only WEEKLY, but it's also monumentally harder to get a group together to run trials and they are also much longer and/or harder than most dungeons, with only Hel Ra and Asylum being exceptions.
you are wrong man,yesterday was faming solo Darkshade caverns norm mode and i got a purple geode
jakeedmundson wrote: »but to even the trade again i would call for allowing the alliance skill lines to be leveled by pve methods.
jakeedmundson wrote: »but to even the trade again i would call for allowing the alliance skill lines to be leveled by pve methods.
OK, so long as PVPers get the Undaunted, Mages Guild and Fighters guild skill lines, all the lore books, plus the (approx) 300 skill points available in PVE.
jakeedmundson wrote: »These negotiations are becoming extremely one-sided....but i'm in.