Synergies will now grant the synergy prompt to the three closest allies to the center of the synergy, up from only one ally.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Synergy changes and improvements. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
- Specific feedback that the team is looking for includes the following:
- Did you find the synergies were easier to use?
- Were there any instances where you thought you could use a synergy, but couldn’t?
- Was it clear when you could or could not use a synergy?
[x] Some synergies got a fairly significant overhaul. As such, feedback on individual synergies would be appreciated.
[Y] Do you have any other general feedback?
Since Orbs and Spearshards still have a Shared Cooldown the 30 Second cooldown is another nerf to sustainability via backdoor. Thats really quite harsh.
ZOS_GinaBruno wrote: »General
Removed Synergies from the global cooldown, and they can now be activated while using other abilities.
Synergies now have a shared one second cooldown with other synergies.
Developer Comment:As synergies are now off the global cooldown, this change was necessary to prevent “synergy bombs” where players could activate multiple synergies in the same second.Increased the cooldown for each individual synergy to 30 seconds from 20 seconds.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Synergy changes and improvements. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
- Specific feedback that the team is looking for includes the following:
- Did you find the synergies were easier to use?
- Were there any instances where you thought you could use a synergy, but couldn’t?
- Was it clear when you could or could not use a synergy?
- Some synergies got a fairly significant overhaul. As such, feedback on individual synergies would be appreciated.
- Do you have any other general feedback?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@paulsimonps @MissBizz have you guys had a chance to see synergy changes?
@paulsimonps @MissBizz have you guys had a chance to see synergy changes?
IxSTALKERxI wrote: »As far as the cooldown change goes - think of it like earthgore.
Earthgore has a 30s cooldown but to get around this you slot it on every person in group.
Same goes for synergies. If everyone slots bone shield you can keep using a different persons bone shield every second - I havn't been able to get more than 2 people testing though but that's how it works with 2 people anyway.
(bone shield is OP btw, just sayin)
paulsimonps wrote: »IxSTALKERxI wrote: »As far as the cooldown change goes - think of it like earthgore.
Earthgore has a 30s cooldown but to get around this you slot it on every person in group.
Same goes for synergies. If everyone slots bone shield you can keep using a different persons bone shield every second - I havn't been able to get more than 2 people testing though but that's how it works with 2 people anyway.
(bone shield is OP btw, just sayin)
To clarifiy the scenario, you meant one person used the abiltiy, another used the synergy and after recasting it a third person affected by the first synergy was able to use it straight away?
That would be a bug according to the patch notes, the notes said that anyone hit by the bone shield synergy shield would be put on the bone shields synergy cooldown with the person that activated the synergy.