thank you for giving a detailed explanation of what actually changed, lets hope zos gives us an answer to put this whole miats thing to rest.
thank you for giving a detailed explanation of what actually changed, lets hope zos gives us an answer to put this whole miats thing to rest.
Unfortunately I think this is going to be met with deafening silence. I hope I am wrong, but honestly, the fact that there is no official thread about it, really bothers me. I cant stand double speak, and liars. I love this game, but saying one thing in the PATCH NOTES and doing something else is not ok.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
thank you for giving a detailed explanation of what actually changed, lets hope zos gives us an answer to put this whole miats thing to rest.
Unfortunately I think this is going to be met with deafening silence. I hope I am wrong, but honestly, the fact that there is no official thread about it, really bothers me. I cant stand double speak, and liars. I love this game, but saying one thing in the PATCH NOTES and doing something else is not ok.
looks like it sadly, since currently miats doesnt work on the pts from what ive tested zos has no reason to actually fix it and will likely wait till dorrino updates the addon on live and maybe then we will get something from them.. we are likely to wait another 4/5 months till we see something that fixes it.. unless ofc we get a good amount of people to post in an official thread zos will most likely ignore us.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
That's the problem with miats to begin with, ganking was never really a problem cause you could charge the heavy attack into the ground and only look at the guy right before firing... Idk what zos was thinking with this, but I assume they're taking baby steps so I'll be patient hahaha.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
That's the problem with miats to begin with, ganking was never really a problem cause you could charge the heavy attack into the ground and only look at the guy right before firing... Idk what zos was thinking with this, but I assume they're taking baby steps so I'll be patient hahaha.
Yeah, if we were able to hold the charge we could watch people roll till they run out of stamina, then attack, lol.
ZOS_GinaBruno wrote: »Thanks for the additional info, all. Confirming we've seen this and are looking into it.
I wonder what it's like at headquarters...do they shake thier head at tamerial first super villian.
I wonder what it's like at headquarters...do they shake thier head at tamerial first super villian.
Hahahaha. I was thinking that. And from the shadows rose ....... DORRINO! xD Although I cant help but imagine him as a giant dorrito ....since the name is so similar. No disrespect intended. I like dorritos. xD
I wonder what it's like at headquarters...do they shake thier head at tamerial first super villian.
Hahahaha. I was thinking that. And from the shadows rose ....... DORRINO! xD Although I cant help but imagine him as a giant dorrito ....since the name is so similar. No disrespect intended. I like dorritos. xD
I don't heard those aren't good for your health.
I did not see anything in any of the official patch discussion threads about this.
According to the patch notes attacks only are tracked with Miats and other addons AFTER the initial attack.
HOWEVER, according to Dorrino himself, that is not true with the pts.
Patch notes said
"Addons will now only know about attacks that target you after they hit you in PvP areas."
"Addons will no longer receive BEGIN combat events in PvP areas if they target the player, and come from a hostile source."
HOWEVER What Dorrino is telling us :
"The notifications consist of 2 distinct parts:
1. Those that rely on ACTION_RESULT_BEGIN result type of EVENT_COMBAT_EVENT.
These allow(-ed) to track the start of channeled (read cast time) abilities targeted at the player.
Examples: start of snipe, ambush, dizzying swing, dark flare, all heavy attacks etc single target channels.
The addon show(-ed) those as an icon that is being filled up from the bottom.
This part was explicitly disabled as per the patch notes (and limited personal testing).
2. Those that rely on ACTION_RESULT_EFFECT_GAINED result type of EVENT_COMBAT_EVENT.
These track the moment a single target projectile is fired against the player.
Examples: crystal frag, snipe again, flame reach, assassin's will etc.
The addon shows them as a pop up notification with dark background that quickly fades out. It is accompanied with a sound.
This part has nothing to do with the part 1 and was not affected in any shape of form in this update both in the patch notes and in testing.
So what exactly will be different after the update goes live:
You won't see:
1. heavy attacks of any sort,
2. ambush and dizzying swing before they land,
3. start of snipes, dark flares, crystal frags.
You will see:
All ranged attacks when they fire. Including snipes, flares and frags.
In the result dizzying swings will be easier to land. Ambush from stealth will be easier to land. Charged heavy attacks will be easier to land.
These are all the changes in the current update."
There clearly needs to be some clarification between the patch notes and what we are seeing in the pts currently. As it stands the two do -NOT- match up.
@ZOS_GinaBruno It would be appreciated if this could be clarified, because as has been argued in length, addons like these completely wipe out all viability of certain builds, and if the change is working as intended, then the patch notes need to be changed to reflect that.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
Malamar1229 wrote: »Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.Honestly that´s the worst possible solution as virtually nothing changes for ranged builds but only ganking gets easier? Yeah 10/10 top fix.
I´d like people to be not able to dodge attacks as if they had eyes on their backs.
I want my frags dmg and stun back until this add-on is gone. Quick frankly, from a PC perspective, this add-on is a sorc nerf.
@Dorrino please dm me a link to that PayPal,
@Dorrino please dm me a link to that PayPal,
It's on ESOUI on each of my addons pages:)
To All:
Zos doesn't reply with clarifications. As i said multiple times before i want either a straight answer from ZOS that delineates what is and what is not desired regarding the addon or a prompt removal. I'm fine with either. Over these years i've got a bit tired with the constant nonsense of 'It's cheating', 'No, it's not cheating' etc etc.
I did what i thought was awesome. And i still stand by my decision.
Zos didn't manage to issue any clear statements regarding the addon. In other words they themselves don't understand what they want to have in eso pvp. As a collateral it brings me a lot of controversial publicity. It's funny at times, but ultimately as probably any creator, i'd prefer to receive positive recognition of my work, instead of random bashing on the grounds that are being my control.
That's pretty much it:)