Now, the patch notes are not a declaration of intention. Patch notes are declaration of actions. Gina might mess them up, programmers might mess up their message, but in any case patch notes tell us what is done, instead of what is intended to be done.
@Jade1986 What exactly did you want from Dorrino? It seems like you want him to respond to the patch notes by modifying his addon to remove all notifications of attacks. Do you not see why that would be bad for ESO? His addon needs to be prevented from working by ZOS modifying the API, otherwise private addons will continue to exploit any weakness in the system.
The guy is nice enough to come into this thread and show ZOS where their weaknesses are and why the changes are not adaquate, and insted of a thank you, you guys continue to attack him like he is the enemy.
You get so emotional you forget to be rational.
Now, the patch notes are not a declaration of intention. Patch notes are declaration of actions. Gina might mess them up, programmers might mess up their message, but in any case patch notes tell us what is done, instead of what is intended to be done.
This is entirely false. They are exactly a declaration of intention, which may or may not actually end up with the intended result. Case in point. Patch notes say "Upon entering Cyrodiil there will no longer be lag, we have implemented xyz and have reduced the lag to 0." You enter Cyrodiil and there is more lag than there was prior to patch. They thought they fixed it, it was there intention to fix it or they wouldn't have proclaimed it as such, but it didn't fully deliver as intended.
The fact that they are looking into part 2 and possibly other scenarios they may have overlooked only reinforces what there intention is.
If they catch it all and addons truly don't register anything until after it lands then they will have delivered on their declared intention. The code itself is the action, declared or not. The patch note statement is the declaration.
Anyone with common sense can see what they are attempting, but someone looking for loopholes will try to stir up ambiguity into something that is otherwise quite clear.
So the Patch notes state "Addons will now only know about attacks that target you after they hit you in PvP areas."
They would not make this statement if it wasn't there intention.
The spoiler tells that Begin combat events will no longer be received in PvP areas. This was supposed to achieve that goal. Not sure what internal activities you think this reports, I assume internal testing, but the internal activities may have been nothing more than a conversation, a theory, and a change in code to make that happen.
Then from what I gather you stated that ACTION_RESULT combat events could still get through to an addon, which it appears are the worst offenders from reading Jade's reiteration of that comment above. For this I applaud you.
There response was, "Oh, thanks we will look into that." If they prove to allow someone to know when they are specifically being targeted with a projectile before they are hit with the projectile, then this will be addressed as well to align with their stated intention.
This begs the next question. Are there other types of combat events for attacks that are neither projectile or channeled, that should not get through to an addon as well?
It seems these are the two you utilized, maybe there are others, I don't know.
If so, these should be addressed as well.
While there may not be enough time in most cases to react even if you were notified of an incoming attack from even a melee light attack, this information should not get through to an intended target via addon, or any other means, other than in game code written cues that are there for this express reason by design.
As far as an official statement, I'm not sure what that is even worth.
In my mind there stance on what they will and won't allow in regards to the API will always be a fluid thing that will adapt as people create addons that do things that they see as detrimental to the game.
They could give an official statement, but it could change again in 3 months, 6 months, a year depending on what the future brings. People always do unexpected and unforeseen things in games like this, whether its finding a way to exploit content, or the API, or some gold making method that's unintended. We're humans, it's what we do, and when we do it needs to be addressed and corrected for the good of the whole. I think their official statement is they reserve the right to......
This is what I have been thinking the whole time. From all the previous threads it should be clear by now that he wouldn't recognize the alphabet if one letter was missing. It quite literally is the most pointless discussion ever.Why do people continue arguing with Dorrino? Or anyone that supports his addon? He’s going off the simple fact that ZOS has released NO official statement on what is allowed in addons. But this is a big mistake and they really need to do this. Because it leads to this kind of thing happening.
On the other hand, it’s very clear that they are trying to restrict the most prominent function of Miats, and there’s really no arguing that.
But until ZOS releases an official statement on what is and isn’t allowed via addons, Dorrino and others will continue to put forward arguments in a gray area which anyone with common sense should clearly be able to see is taking advantage of the situation, but that nonetheless exist because of ZOS’ silence on the matter.
This is what I have been thinking the whole time. From all the previous threads it should be clear by now that he wouldn't recognize the alphabet if one letter was missing. It quite literally is the most pointless discussion ever.Why do people continue arguing with Dorrino? Or anyone that supports his addon? He’s going off the simple fact that ZOS has released NO official statement on what is allowed in addons. But this is a big mistake and they really need to do this. Because it leads to this kind of thing happening.
On the other hand, it’s very clear that they are trying to restrict the most prominent function of Miats, and there’s really no arguing that.
But until ZOS releases an official statement on what is and isn’t allowed via addons, Dorrino and others will continue to put forward arguments in a gray area which anyone with common sense should clearly be able to see is taking advantage of the situation, but that nonetheless exist because of ZOS’ silence on the matter.
The important part is that ZOS has been made aware of the current situation and is looking into it. Let us hope they can terminate the job properly this time.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
They could give an official statement, but it could change again in 3 months, 6 months, a year depending on what the future brings. People always do unexpected and unforeseen things in games like this, whether its finding a way to exploit content, or the API, or some gold making method that's unintended. We're humans, it's what we do, and when we do it needs to be addressed and corrected for the good of the whole. I think their official statement is they reserve the right to......
Yep, they will keep releasing those. Otherwise people (being people) will keep becoming hysterical about cheating/not cheating stuff.
I can and did explain what addons are about and what do they have to do with cheating (nothing). But who am i? That's the reason we need such a statement. To calm down and reassure people. And let addon makers happily publish their creations without huge public vitriol.
Dorrino wrote:I'm a kind of player that happen to be considered one of the best stamblades NA. Some think i'm the best, but i'd argue that Kodi might still win by a small margin. Sorry for the pitch.
Dorrino wrote:And i would insist that if an addon correct mistakes on the verge of human perception we need more and better addons like this, because there're some limits to perception you can't overcome.pieratsos wrote:Situational awareness, positioning and paying attention are part of player skill. The addon takes away that. Again, its that simple.
Mistakes not getting punished is the reason why PVP is so bad. You can correct your mistakes. You made a mistake and you took the hit, cc or whatever but you are still alive. You react and get urself back in the fight. Thats also player skill and thats how you correct mistakes. Not by an addon telling you the mistake you did so you can react as if it never happened.
It stops being 'ill use an addon instead of learning' and instead becomes 'i'll use an addon to perceive something i wouldn't be able to perceive otherwise due to limitations of the default ui'.
It's not about being bad. It's about being better.
Dorrino wrote:If ZOS decided to provide this option i'd definitely would write an addon for that.DDuke wrote:Cool, can you make me an addon that allows me to see behind walls? I'd like to enhance my perception.
Dorrino wrote:I'm a kind of player that happen to be considered one of the best stamblades NA. Some think i'm the best, but i'd argue that Kodi might still win by a small margin. Sorry for the pitch.Dorrino wrote:And i would insist that if an addon correct mistakes on the verge of human perception we need more and better addons like this, because there're some limits to perception you can't overcome.pieratsos wrote:Situational awareness, positioning and paying attention are part of player skill. The addon takes away that. Again, its that simple.
Mistakes not getting punished is the reason why PVP is so bad. You can correct your mistakes. You made a mistake and you took the hit, cc or whatever but you are still alive. You react and get urself back in the fight. Thats also player skill and thats how you correct mistakes. Not by an addon telling you the mistake you did so you can react as if it never happened.
It stops being 'ill use an addon instead of learning' and instead becomes 'i'll use an addon to perceive something i wouldn't be able to perceive otherwise due to limitations of the default ui'.
It's not about being bad. It's about being better.Dorrino wrote:If ZOS decided to provide this option i'd definitely would write an addon for that.DDuke wrote:Cool, can you make me an addon that allows me to see behind walls? I'd like to enhance my perception.
Stop trying to have an intelligent conversation with this person (as amusing as it can be) - never going to happen.
I did not see anything in any of the official patch discussion threads about this.
According to the patch notes attacks only are tracked with Miats and other addons AFTER the initial attack.
HOWEVER, according to Dorrino himself, that is not true with the pts.
Patch notes said
"Addons will now only know about attacks that target you after they hit you in PvP areas."
"Addons will no longer receive BEGIN combat events in PvP areas if they target the player, and come from a hostile source."
HOWEVER What Dorrino is telling us :
"The notifications consist of 2 distinct parts:
1. Those that rely on ACTION_RESULT_BEGIN result type of EVENT_COMBAT_EVENT.
These allow(-ed) to track the start of channeled (read cast time) abilities targeted at the player.
Examples: start of snipe, ambush, dizzying swing, dark flare, all heavy attacks etc single target channels.
The addon show(-ed) those as an icon that is being filled up from the bottom.
This part was explicitly disabled as per the patch notes (and limited personal testing).
2. Those that rely on ACTION_RESULT_EFFECT_GAINED result type of EVENT_COMBAT_EVENT.
These track the moment a single target projectile is fired against the player.
Examples: crystal frag, snipe again, flame reach, assassin's will etc.
The addon shows them as a pop up notification with dark background that quickly fades out. It is accompanied with a sound.
This part has nothing to do with the part 1 and was not affected in any shape of form in this update both in the patch notes and in testing.
So what exactly will be different after the update goes live:
You won't see:
1. heavy attacks of any sort,
2. ambush and dizzying swing before they land,
3. start of snipes, dark flares, crystal frags.
You will see:
All ranged attacks when they fire. Including snipes, flares and frags.
In the result dizzying swings will be easier to land. Ambush from stealth will be easier to land. Charged heavy attacks will be easier to land.
These are all the changes in the current update."
There clearly needs to be some clarification between the patch notes and what we are seeing in the pts currently. As it stands the two do -NOT- match up.
@ZOS_GinaBruno It would be appreciated if this could be clarified, because as has been argued in length, addons like these completely wipe out all viability of certain builds, and if the change is working as intended, then the patch notes need to be changed to reflect that.
Wait so they won’t see my dizzy swings but will still see all the other things I don’t like? @Dorrino please dm me a link to that PayPal, if this goes live I’m actually getting a buff by Miats. What an absolute legend in the pvp arena. Literally buffing the all melee slayers. What a god. And I can’t even be trolled by fake snipes or heavy .... what a buff @ZOS_GinaBruno ! Plz keep this change.
I’m begging you. It’s gonna get salty in cyro...
ParaNostram wrote: »that is on him to fix and if he can't then I guess he shouldn't have the privilege of designing addons for ESO. He's only done damage to the game with his Miat addon.
ParaNostram wrote: »that is on him to fix and if he can't then I guess he shouldn't have the privilege of designing addons for ESO. He's only done damage to the game with his Miat addon.
You do realise that if Miat's addon was to disappear tomorrow the underlying issue would not be solved. People would still run addons that do exactly the same, they just won't be know to as many people.
ParaNostram wrote: »that is on him to fix and if he can't then I guess he shouldn't have the privilege of designing addons for ESO. He's only done damage to the game with his Miat addon.
You do realise that if Miat's addon was to disappear tomorrow the underlying issue would not be solved. People would still run addons that do exactly the same, they just won't be know to as many people.
An official statement from them isn't going to change that. If people perceive something as cheating or an unfair advantage and a critical mass of vocal dissenters is reached then ZOS will have to act on it.
An official statement isn't going to settle people down if they feel they are being wronged.
They will push for changes to the official statement. You seem to want an official statement so that you can use it as some ground to stand on for argument's sake.
Ever see a nerf sorc thread?
Too many people think that is wrong regardless of ZOS's official opinion on that and do not want to play a game that allows that sort of thing.
Again, i'd love to hear why is that the case? All repeating explanations can be summed as 'it's not in the base ui and it gives advantage'. Ok, it's added to the base ui, what grounds for 'feeling wrong' people have now?
Wreuntzylla wrote: »I have no problems with Miat using the heck out of a tool made available by ZoS themselves. You really have to consider that in some cases they actually meant for the effect to be in the game. Before Miat's, most die hard PvPers would turn the music and other useless audio effects down so you could hear different things. For example, you can hear an incoming snipe or the drums that indicate you have entered into combat. For the most part, what Miat did was to make it a visual effect that won't slip past you in the adrenaline rush of competition.
Not to say I think Miat is an upstanding citizen, his stance that he has never run into cheaters pops my fizzle. But he did not do anything beyond what ZoS not only allowed him to do, but purposefully exposed the API commands for it to be done. Yes, they can hide the ones that they don't want you to use while still getting the same effect, at least short of people hacking the client-server packets.
ZoS actually stated in beta that they did not want add ons like that in the game. Sometime down the road though the team changed and priorities too.
Speaking for myself only, I prefer to rely on my own ability to perceive the action around me, rather than some warning system alerting me to the fact that there is an incoming attack heading my way. The cues in game are more natural and immersive than icons and system warning sounds.
I also am going to fail more to pick up on everything that is happening around me. Some attacks will hit m,e others I may see or hear and dodge or block them, but it is up to me then to pay attention to what is actually transpiring in the game vs. reacting to warnings about what is transpiring in the game. I have to improve my skill based on the ever changing field of battle, rather than to sharpen my response time to warning messages.
If other people are using an addon that does what yours does, they have a distinct advantage over my own natural perception because of the early warning system and the alerts they get.
When I am in a 20 on 20 fight and attacking people from range it is always easy to tell someone who is using your addon and is proficient with it as they are dodge rolling every attack I send their way as soon as it is sent. It is almost like instead of pressing an attack I am actually pressing dodge roll for them. It is quite the lovely ballet, but takes the soul out of the game for me. So you are forced to either, "If you can't beat em join em", suck it up in spite of it all, or just enjoy the PvE content if it becomes to frustrating.
You're no longer reacting to the environment and the game play, you are reacting to a warning system. It just isn't what I am looking for in a game.
I can understand why you would like an official stance from them on this as to not waste your time making an addon that will not conform to their vision, but again their vision will change if something unforeseen happens and someone finds a way to make an addon that they don't condone, or causes an uproar among the community. It would take a whole lot of foresight to predict every way that a person such as yourself could come up with an addon that they might frown upon, or that the player base might frown upon. Unless of course there is an addon for that
Did you forget to write something?
Speaking for myself only, I prefer to rely on my own ability to perceive the action around me, rather than some warning system alerting me to the fact that there is an incoming attack heading my way. The cues in game are more natural and immersive than icons and system warning sounds.
And i wholeheartedly agree. Unfortunately there's no way for addons to change in-the-world telegraphs. What you see is the best that can be done otherwise.I also am going to fail more to pick up on everything that is happening around me. Some attacks will hit m,e others I may see or hear and dodge or block them, but it is up to me then to pay attention to what is actually transpiring in the game vs. reacting to warnings about what is transpiring in the game. I have to improve my skill based on the ever changing field of battle, rather than to sharpen my response time to warning messages.
What would you do if the game fails to telegraphs important abilities?
Complain on the forums?
It's awesome to rely on game cues. If the cues were sufficiently distinct. The game fails to provide proper positional audio. Proper visuals. Proper distinction between player related visuals and all the rest.
It just fails to deliver.If other people are using an addon that does what yours does, they have a distinct advantage over my own natural perception because of the early warning system and the alerts they get.
I'd argue due to bad game telegraphs only.
And speaking of 'natural senses'. You don't play without UI on, do you? So in one case you're fine with NOT using 'natural senses' and in the other case you're not fine. Don't you think this distinction is purely arbitrary and only depends on what ZOS put into their base ui?When I am in a 20 on 20 fight and attacking people from range it is always easy to tell someone who is using your addon and is proficient with it as they are dodge rolling every attack I send their way as soon as it is sent. It is almost like instead of pressing an attack I am actually pressing dodge roll for them. It is quite the lovely ballet, but takes the soul out of the game for me. So you are forced to either, "If you can't beat em join em", suck it up in spite of it all, or just enjoy the PvE content if it becomes to frustrating.
This is a natural result of having sufficient cues. Even the best players in the game fail to notice many of the existing cues. Do you find this state of the game cues acceptable?You're no longer reacting to the environment and the game play, you are reacting to a warning system. It just isn't what I am looking for in a game.
This is not correct you react to the environment and to its augmented version. I don't see how it's 'either or'. I see strictly both.I can understand why you would like an official stance from them on this as to not waste your time making an addon that will not conform to their vision, but again their vision will change if something unforeseen happens and someone finds a way to make an addon that they don't condone, or causes an uproar among the community. It would take a whole lot of foresight to predict every way that a person such as yourself could come up with an addon that they might frown upon, or that the player base might frown upon. Unless of course there is an addon for that
That's why you make guidelines. Like that have with actions automation. Automation of any sorts is not allowed.
I personally found a way to circumvent this. And since it's clear that automation is not allowed i reported it and it was quite promptly fixed (the fix broke many addons, but that's another story).
As far as combat cues are concerned we do NOT have a clear statement. That's why it's not even a grey area (prone to interpretations) it's a purely white area (i.e. explicitly allowed).
I don't see why informing playerbase about their design paradigms could be a problem. A half a page text each, say half a year?
Now, the patch notes are not a declaration of intention. Patch notes are declaration of actions. Gina might mess them up, programmers might mess up their message, but in any case patch notes tell us what is done, instead of what is intended to be done.
This is entirely false. They are exactly a declaration of intention, which may or may not actually end up with the intended result. Case in point. Patch notes say "Upon entering Cyrodiil there will no longer be lag, we have implemented xyz and have reduced the lag to 0." You enter Cyrodiil and there is more lag than there was prior to patch. They thought they fixed it, it was there intention to fix it or they wouldn't have proclaimed it as such, but it didn't fully deliver as intended.
The fact that they are looking into part 2 and possibly other scenarios they may have overlooked only reinforces what there intention is. If they catch it all and addons truly don't register anything until after it lands then they will have delivered on their declared intention. The code itself is the action, declared or not. The patch note statement is the declaration.
Anyone with common sense can see what they are attempting, but someone looking for loopholes will try to stir up ambiguity into something that is otherwise quite clear.