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Should Outfitting require a style/motif stone per item?

  • Slick_007
    Slick_007
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    No, outfitting should only require gold cost
    Carbonised wrote: »

    Style mats are easy to buy in large amounts on every guild trader. T

    not all of them
  • SisterGoat
    SisterGoat
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    Yes, outfitting should require 1 style/motif mat per slot changed
    I think maybe a combination of style stones and gold, just not as much gold as they charge now. It's not much gold to a rich person, but to a poor person it would be.
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  • Lylith
    Lylith
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    no stones, less gold.

    no stones, no gold, even better.

    plenty of gold sinks in-game already.

  • Orticia
    Orticia
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    I do not wish for a style stone cost on top of the gold cost. But it would be nice if you could offset the gold cost by using style-stones. A gold discount for each appropriate style stone used.
  • CyberOnEso
    CyberOnEso
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    No, outfitting should only require gold cost
    From the patch notes ZOS are intending to add "additional unique gear and weapon appearances to become available in the future as well." These would not require a style stone, as none would exist. Making the system more convoluted than it needs to be.
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  • EvilCroc
    EvilCroc
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    Yes, outfitting should require 1 style/motif mat per slot changed
    I prefer only stones with no gold.
    Or leave it as it is now (much worse, but okay).
    Just no stones+gold, please.
  • maboleth
    maboleth
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    I do question the use of mimic stones or any other rare style stone in the future... I hope it's not an oversight from ZOS.
  • Zinaroth
    Zinaroth
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    Yes, outfitting should require 1 style/motif mat per slot changed
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
  • Mannix1958
    Mannix1958
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    No, outfitting should only require gold cost
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
  • Zinaroth
    Zinaroth
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    Yes, outfitting should require 1 style/motif mat per slot changed
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.

    Tell me; who will be buying super rare style material in the new patch when you can just change the look of a particular set of gear?

    Right now some people just cover everything with costumes, sure. But some people also hand pick or craft particular styles of armor for looks - which requires style material. If you want the look of Bouyant Armiger currently you need style material - if you want it in new patch you don't.

    No matter how you bend or twist this it will ultimately make style materials worthless.
  • Elsonso
    Elsonso
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    Yes, outfitting should require 1 style/motif mat per slot changed
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.

    Part of the problem is that people are not beating down their doors.

    ZOS has been waging a quiet war on crafting for a while now, and I think the reason is that they are seeing that crafting is rather intimidating to a number of players, and just a grind to others. I am sure they have numbers, like crafting skill levels, to support this.

    The direction that ZOS is slowly wandering towards is making crafting a personal convenience skill. A hobby skill. This makes crafting more accessible, since there is reduced player-to-player dependency, and ZOS can just put in something to cover it. As a bonus, they can insert a gold sink. They certainly want the cosmetic part of crafting to go that direction with this update.

    I am somewhat curious about what they are actually thinking here, and how far they will go with boiling down crafting.

    In the mean time, if that is not their goal, then they should require the crafting style materials at the Outfit station.
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  • Carbonised
    Carbonised
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    Yes, outfitting should require 1 style/motif mat per slot changed
    The direction that ZOS is slowly wandering towards is making crafting a personal convenience skill. A hobby skill. This makes crafting more accessible, since there is reduced player-to-player dependency, and ZOS can just put in something to cover it

    This is another topic of discussion, but it is true word for word. A casualisation of crafting, you could say. Now they're even giving away crafting motifs as level up rewards (soul shriven).

    I've long ago given up on my idea of being a crafter as a role and as a playstyle. I used to have a roster of customers who wanted me to craft them sets, but nowadays crafting is so much more accessible, and with this outfit thing we have the final nail in the coffin for crafting as a playstyle, and exactly as you say here, crafting has now become a personal convenience skill that requires everyone to dabbel in crafting, while no one gains anything from specializing in it. A pity I'd say.
  • Zaldan
    Zaldan
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    please don't tempt them to add a unique mat required for outfitting like they did with trait change :( gold is fine, shush
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  • Carbonised
    Carbonised
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    Yes, outfitting should require 1 style/motif mat per slot changed
    Zaldan wrote: »
    please don't tempt them to add a unique mat required for outfitting like they did with trait change :( gold is fine, shush

    Style stones aren't a "unique mat", it's been in the game since launch, and many people are drowning in them. for those who aren't, they are about 50 to 500 gold coins at your every guild trader. Which I might say is a lot cheaper than 2,000 per item, which is the current gold cost.
  • Ashdroid
    Ashdroid
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    No, outfitting should only require gold cost
    No, I have no interest in using (and then buying more of) crown mimic stones if I want to use the Frostcaster or Grim Harlequin appearance.
    Edited by Ashdroid on January 10, 2018 2:55PM
    Pocketable Goods Reallocation Specialist
    PS4 NA
  • BergisMacBride
    BergisMacBride
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    Yes, outfitting should require 1 style/motif mat per slot changed
    I agree that if\when this goes live, style and mimic stones are going to be essentially trash. Sure, some of the stones are used for furnishings, but most of those are basic stones readily available on the crafting vendors, so their values are capped.

    Seem to me the best solution would be a system that provides to option to use style stones OR pay cash for the outfit piece. If you use a style stone, the outfit change is free. This accommodates those who recoil from the gold costs of outfits and the introduction of dye costs. For those who don't wish to search for or purchase style stones on the open market, they pay the full price for the convenience. This system still preserves an open market for the style stones while introducing another cash sink.

    That being said, my best guess is that this ship has already sailed and the system we have now on PTS is what we will get. Probably too much coding work for them to introduce a style stone check into the outfit system since it is separate from crafting.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    No, outfitting should only require gold cost
    Oh hell no, don't make things more complicated for no apparent reason :confounded:
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  • Mannix1958
    Mannix1958
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    No, outfitting should only require gold cost
    Zinaroth wrote: »
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.

    Tell me; who will be buying super rare style material in the new patch when you can just change the look of a particular set of gear?

    Right now some people just cover everything with costumes, sure. But some people also hand pick or craft particular styles of armor for looks - which requires style material. If you want the look of Bouyant Armiger currently you need style material - if you want it in new patch you don't.

    No matter how you bend or twist this it will ultimately make style materials worthless.

    Decent post but a very niche sales...you could not pay me wear that ugly ***...and I know the entire motif
  • Mannix1958
    Mannix1958
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    No, outfitting should only require gold cost
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.

    Part of the problem is that people are not beating down their doors.

    ZOS has been waging a quiet war on crafting for a while now, and I think the reason is that they are seeing that crafting is rather intimidating to a number of players, and just a grind to others. I am sure they have numbers, like crafting skill levels, to support this.

    The direction that ZOS is slowly wandering towards is making crafting a personal convenience skill. A hobby skill. This makes crafting more accessible, since there is reduced player-to-player dependency, and ZOS can just put in something to cover it. As a bonus, they can insert a gold sink. They certainly want the cosmetic part of crafting to go that direction with this update.

    I am somewhat curious about what they are actually thinking here, and how far they will go with boiling down crafting.

    In the mean time, if that is not their goal, then they should require the crafting style materials at the Outfit station.

    I agree with your thoughts...except we, as crafters, have already lost this battle unless they make more sets that will challenge those dropped. Even if it was a slow process...its nearly completed and a stone cost will not alter that. We are already a hobby or convenience. Why now eat my stones on appearance when a costume would do it without and I do not see them stopping the trend of releasing more of those. I'd rather have that cost free and use my stones for the sets I actually craft.

    I honestly thought the approach was going to more akin to the transmute station method.
  • baratron
    baratron
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    I'm honestly not sure. I suppose the argument is that style stones are used for REAL armour/weapons. Outfits are illusion magic over the top of your armour/weapons to give them the appearance that you desire.

    Then again, I do like this suggestion:
    Orticia wrote: »
    I do not wish for a style stone cost on top of the gold cost. But it would be nice if you could offset the gold cost by using style-stones. A gold discount for each appropriate style stone used.

    It seems like the fairest solution. Might be too late to add this to the UI, though.
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  • Zinaroth
    Zinaroth
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    Yes, outfitting should require 1 style/motif mat per slot changed
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Mannix1958 wrote: »
    Zinaroth wrote: »
    Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.

    Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.

    Tell me; who will be buying super rare style material in the new patch when you can just change the look of a particular set of gear?

    Right now some people just cover everything with costumes, sure. But some people also hand pick or craft particular styles of armor for looks - which requires style material. If you want the look of Bouyant Armiger currently you need style material - if you want it in new patch you don't.

    No matter how you bend or twist this it will ultimately make style materials worthless.

    Decent post but a very niche sales...you could not pay me wear that ugly ***...and I know the entire motif

    Not just about Buyont Armiger - but about all rare styles, and not just about me being able to sell style materials - but about making a material in the game abundant/useless.

    If they do not add style material cost to the outfitting system they might aswell remove style material altogether and just allow people to craft in whatever style they know.

    I think they should add style material cost to the outfitting station. They can then remove the gold cost, lower it or keep it at what it is for all I care.
    CyberOnEso wrote: »
    From the patch notes ZOS are intending to add "additional unique gear and weapon appearances to become available in the future as well." These would not require a style stone, as none would exist. Making the system more convoluted than it needs to be.

    I would rather make decisions based on what we have now and what we know is coming.

    What ZOS intends or might do usually never adds up to what they actually end up doing - and if changing to a monster mask would require no style stones since they are not part of any styles I would be fine with this aswell because it still wouldn't make current material useless/abundant.
  • altemriel
    altemriel
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    No, outfitting should only require gold cost
    Carbonised wrote: »
    Already there has been some debate on the main forum when ZOS announced the outfitting system at ESO Live. Some of us were a bit surprised that the cost for appearance changing was purely a cost of gold, and no requirement of the already existant style/motif components.

    Without this escalating into a debate or a discussion, cast your vote whether outfitting should or shouldn't use the already existant motif stones. This can be done in many ways, either in addition to a gold cost, instead of a gold cost, or with a reduced gold cost including a motif stone, say 1k + stone instead of 2k per item, for the rarer motifs.

    Voting yes would mean you prefer that it costs 1 Malachite to change an item slot into the Glass motif, 1 Laurel to change it into Mercenary motif and so on for all the motifs.
    Voting no would mean you prefer a change to require only gold, as ZOS has implemented it so far.



    we have re-trait crystals, we do not need any more crystals/grind and gold sinks are always good for the economy
  • victoriana-blue
    victoriana-blue
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    No, outfitting should only require gold cost
    Style items and/or mimic stones will still be needed for master writs, and it looks like ZOS is trying to revive those (again) by putting storage items on the writ vendor.
    CP 750+
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  • Defilted
    Defilted
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    Since there is not a I do not care either way option. I vote I do not care either way.
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  • Mettaricana
    Mettaricana
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    No, outfitting should only require gold cost
    I say no its a pointless extra layer and cost to a near perfect system. Not to mention more bs zos has to program meaning more testing and more chances for bugs just leave crap alone
  • peacenote
    peacenote
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    Yes, outfitting should require 1 style/motif mat per slot changed
    If you have the style/motif mat you shouldn't pay any gold, or a much smaller amount. If you are missing any style mats, you should be able to pay gold to make up the difference, or use mimic stones. There should be a preference in settings to choose what is used first/second/third (stones/money/mimics) so you don't have to micromanage when creating your outfits. Just sell mimic stones in the crown store and ditch the outfit token idea altogether. Make it so a certain amount of mimic stones (or a lot of gold) can be traded for another outfit slot.

    Dyeing should not cost anything for subscribers.

    Also, allow crafters to create one-time use patterns that others can buy and then apply to their outfits when they haven't learned the motifs.

    It just doesn't make sense to me that you are required to learn the motif and not have the style mat. Either this is tied to crafting or it isn't. If it isn't, you should be able to pay additional gold to apply a motif style you don't know, as well. But up until now knowing motifs has been tied to crafting progression, so if you have to know the motif, applying the style should be considered "crafting" and also need stones.
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  • Edziu
    Edziu
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    Yes, outfitting should require 1 style/motif mat per slot changed
    altemriel wrote: »
    Carbonised wrote: »
    Already there has been some debate on the main forum when ZOS announced the outfitting system at ESO Live. Some of us were a bit surprised that the cost for appearance changing was purely a cost of gold, and no requirement of the already existant style/motif components.

    Without this escalating into a debate or a discussion, cast your vote whether outfitting should or shouldn't use the already existant motif stones. This can be done in many ways, either in addition to a gold cost, instead of a gold cost, or with a reduced gold cost including a motif stone, say 1k + stone instead of 2k per item, for the rarer motifs.

    Voting yes would mean you prefer that it costs 1 Malachite to change an item slot into the Glass motif, 1 Laurel to change it into Mercenary motif and so on for all the motifs.
    Voting no would mean you prefer a change to require only gold, as ZOS has implemented it so far.



    we have re-trait crystals, we do not need any more crystals/grind and gold sinks are always good for the economy

    wtf?
    we dont grind style materials..these just drop from something and just lie useless in crafbag

    we have enough gold sinks, tons of gold for just houses while also we have limited gear/furnishing in weekend as next gold sink, just housing is enough gold sink for this game as less than 1% of people playing in it are just able to buy every home for gold
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