kypranb14_ESO wrote: »This does happen with Merciless Resolve. It is usually only if you click a tad too fast or if you have a ping spike.
I'm not sure this is something they could fix so easily to be honest. We could always go on the "revert it to 4 light attacks rant" again though. lol
PS4_ZeColmeia wrote: »Seconded.
Grim needs to either go back to 4 hits, or the get the firing of the spectral bow to recast the skill. The issue with the mechanics is that repeatedly recasting the skill for no damage while only getting 2 hits per cast (barring lag, miss fires, or skills consuming the damage of an LA) is just too much of a DPS loss to use.
WrathOfInnos wrote: »It definitely happens with merciless resolve. I think it may be caused by the travel time of staff light attacks, you don't get credit for the light attack until it hits (which could be after using the skill). This could also apply to the bow light attacks. Do you notice this issue on melee weapons? I think resto light attacks are more reliable (not that this is be viable for PVE DPS).
NightbladeMechanics wrote: »The split second you have to pause after your fifth light attack before firing the bow is not long enough to encroach upon the gcd of the next ability. No dps change unless you botch your cast, just an annoyance you have to play around.
NightbladeMechanics wrote: »The split second you have to pause after your fifth light attack before firing the bow is not long enough to encroach upon the gcd of the next ability. No dps change unless you botch your cast, just an annoyance you have to play around.
So basically we have to play slower than we potentially could. And it does affect the GCD of the next ability since you activate your Bow proc 0.1 seconds later, which means you will also activate your next ability at least 0.1 seconds later.
kypranb14_ESO wrote: »This does happen with Merciless Resolve. It is usually only if you click a tad too fast or if you have a ping spike.
I'm not sure this is something they could fix so easily to be honest. We could always go on the "revert it to 4 light attacks rant" again though. lol
Hell no. The skill is already VERY strong. Going back to 4 light attacks would be just way too much.
Well the easiest thing to do would be to register te light attack as soon as its fired off.PS4_ZeColmeia wrote: »Seconded.
Grim needs to either go back to 4 hits, or the get the firing of the spectral bow to recast the skill. The issue with the mechanics is that repeatedly recasting the skill for no damage while only getting 2 hits per cast (barring lag, miss fires, or skills consuming the damage of an LA) is just too much of a DPS loss to use.
This is actually very false. If you do 2 hits per cast its a very significant DPS increase and definitely worth using.
PS4_ZeColmeia wrote: »Seconded.
For NB dps there are 2 issues
We need strife animation to get cleaned up. It has a wonky animation that will consume the damage of an LA but still did the animation. If you're lagging, not aware, or unable to see (like in a keep fight) you are losing massive dps.
Grim needs to either go back to 4 hits, or the get the firing of the spectral bow to recast the skill. The issue with the mechanics is that repeatedly recasting the skill for no damage while only getting 2 hits per cast (barring lag, miss fires, or skills consuming the damage of an LA) is just too much of a DPS loss to use.
This is separate and apart from the issue the OP brings up which is the same issue as strife but in reverse.
LiquidPony wrote: »Thirded.
Have videos of multiple parses where you can see the proc on my ability bar but pressing it just causes a re-cast of Relentless Focus rather than actually activating the proc.
This combined with the garbage DW heavy attack animation bugs leads to my stamblade just standing around with his tail in his hands far too often.
LiquidPony wrote: »Thirded.
Have videos of multiple parses where you can see the proc on my ability bar but pressing it just causes a re-cast of Relentless Focus rather than actually activating the proc.
This combined with the garbage DW heavy attack animation bugs leads to my stamblade just standing around with his tail in his hands far too often.
The heavy attack bug has to be one of the stupidest things in the game. Like really. The number of times it has happened to me is just.... argh
Call me an elitist but firing merciless on the 5th light attack is a skill thing more than anything. If you get aggressive and use the skill early you'll pay for it. Practice makes perfect.
We need strife animation to get cleaned up. It has a wonky animation that will consume the damage of an LA but still did the animation. If you're lagging, not aware, or unable to see (like in a keep fight) you are losing massive dps.
Call me an elitist but firing merciless on the 5th light attack is a skill thing more than anything. If you get aggressive and use the skill early you'll pay for it. Practice makes perfect.
kypranb14_ESO wrote: »This does happen with Merciless Resolve. It is usually only if you click a tad too fast or if you have a ping spike.
I'm not sure this is something they could fix so easily to be honest. We could always go on the "revert it to 4 light attacks rant" again though. lol
Hell no. The skill is already VERY strong. Going back to 4 light attacks would be just way too much.
Well the easiest thing to do would be to register te light attack as soon as its fired off.PS4_ZeColmeia wrote: »Seconded.
Grim needs to either go back to 4 hits, or the get the firing of the spectral bow to recast the skill. The issue with the mechanics is that repeatedly recasting the skill for no damage while only getting 2 hits per cast (barring lag, miss fires, or skills consuming the damage of an LA) is just too much of a DPS loss to use.
This is actually very false. If you do 2 hits per cast its a very significant DPS increase and definitely worth using.