Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Well, there are some other good reasons for destro over 2H:
- Over 2x stronger light (and heavy) attacks.
- Double chance of proccing Burning/Concussed (shock glyph) status effects.
- Better chance at proccing BSW with light attack weaves.
But I agree, Elemental Drain is really, really good for mag DK.
Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Yeah, mine is a very fast paced, bursty build - more reminiscent of a stamina NB than a typical mag DK I guess :P
Based on those changes, it sounds to me like you prefer a slower paced, more sustained dps oriented one - which is totally fine.
Looking forward to that video, the game needs more destro/resto builds & less permablocking
About Healing Ward though, that's a very good observation - I mostly play solo (or in organized grp for BGs), so people "stealing" my Healing Ward isn't as much of a problem.
In small scale (or larger) Cyrodiil grp though I can see that being a problem, so people trying this build: make some adjustments if you play in grp mostly (one idea would be to swap Embers on main bar for Harness).
SASQUATCH0 wrote: »Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Might have to try a few of these changes. So far I love the build. Not sure if I wanna grind for a lich resto staff though
SASQUATCH0 wrote: »Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Might have to try a few of these changes. So far I love the build. Not sure if I wanna grind for a lich resto staff though
Moglijuana wrote: »SASQUATCH0 wrote: »Moglijuana wrote: »Gave it a go with chains this past weekend. Things I liked and didn't like...
Like:
1.Chains. Un-dodgeable FINALLY!!!! Really good in Bgs as long as you stay near your team or have clear openings for burst.
2.Resto Ulti OP. Especially when it's so cheap. I prefer the other morph though for the crit.
3.Skoria. Great for Bg's and 1v1. Usually helps with some killing blows.
Dislike:
Most of these are from open world...
1. Chains. Was pretty useless in open world with the amount of snares/cc. I also usually fight extremely outnumbered. Without a templar as soon as ur snared its a countdown to who dies first. Swapped immediately for mist and had better results instantly...was "ok" when ulti dropping with a team.
2. Relying on only healing ward as damage mitigation. In a small scale group...good luck getting your own shield. When pressured without an ult = death.
3. Skoria. Not my cup of tea in open world. Usually targeted the wrong person I was trying to kill. Swapped to grothdar and had much better success with ulti drops.
4. 11k stam. Simply not enough without two shields/mist while getting focused. Being able to at least dodge roll ONCE helps dramatically as you can mitigate 100% of all incoming dodgeable damage. Thats the best kind of mitigation possible. Also lets you Healing Ward->Dodge Roll->Mist into LOS.
Changes I made and some reasons why:
1.Bsw->SUN...guaranteed damage on front bar is important in my eyes. I love BSW dont get me wrong, but sometimes you just need a quick leap for a KB and if BSW isn't procced then its gg. Plus, me dropping skoria gives me the health I need to stay at 23k.
2.Mara->LICH...Mara is good...but Harness coupled with Healing Ward is just too strong to ignore. With lich proc + pot + ulti dump you're at 100% and by the time you get low again all CD's will be over.
3.Skoria->GROTHDAR...biggest issue I find with magDK while fighting multiple people is being able to target that one low target who is usually behind someone else. You MIGHT get lucky with skoria proccing on that target, but usually it doesn't. With grothdar you just pop an immovable and stay right on target after an ulti drop and it usually ends in a KB. No targeting required. Also sitting at 39k max mag is nice.
4.TRI-FOOD. My BiS for MagDK since day one. Lich lets you drop regen drink. 1636 unbuffed regen (3106 with pot + lich) + harness is more than enough sustain.
Skill changes I made:
1.FRONT - Engulfing/Eruption, Burning Embers, Ele Drain, Fossilize, Flame Lash, Leap
2. BACK - Mist, Healing Ward, Harness, Volatile, Molten, Resto Ulti/Bats
*New favorite combo with grothdar* - Ele Drain, L.A., Burning Embers, L.A., Fossilize, Eruption, L.A., Whip-> Flame Lash -> Leap
Again. This is all preference. BSW+MARA+SKORIA is a great build and pairs well with groups but lacked in areas that were important to my own play style. Ty OP for sharing your build. I found some things I liked and didn't like and it helped make my own play style better. Cheers!
I have a few good 1vX, 2vX clips I recorded this weekend, I'm sure I'll post a vid later this month after some more testing. Destro/Resto Magk DK is fun as s**t.
Might have to try a few of these changes. So far I love the build. Not sure if I wanna grind for a lich resto staff though
It was definitely lucky. Same can be said for BSW destro too though
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Well, there are some other good reasons for destro over 2H:
- Over 2x stronger light (and heavy) attacks.
- Double chance of proccing Burning/Concussed (shock glyph) status effects.
- Better chance at proccing BSW with light attack weaves.
But I agree, Elemental Drain is really, really good for mag DK.
None of those justify running destro over 2h though, only thing that makes destro beat 2h for magdk imo is drain. A little extra light attack damage is really incomparable to full root immunity.
I just can't see it, especially since you already have high damage and uptime on BSW should be high enough on a magdk seeing how it's high on magblade that only uses reach to proc it.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Well, there are some other good reasons for destro over 2H:
- Over 2x stronger light (and heavy) attacks.
- Double chance of proccing Burning/Concussed (shock glyph) status effects.
- Better chance at proccing BSW with light attack weaves.
But I agree, Elemental Drain is really, really good for mag DK.
None of those justify running destro over 2h though, only thing that makes destro beat 2h for magdk imo is drain. A little extra light attack damage is really incomparable to full root immunity.
I just can't see it, especially since you already have high damage and uptime on BSW should be high enough on a magdk seeing how it's high on magblade that only uses reach to proc it.
Well, after Battle Spirit it's around 1,5k dmg/second more with this build from the light attacks :P
I'd compare it to a 1,5k/second DoT - but that's not really accurate since those attacks can be dodged/reflected. Still, it's quite valuable to have that extra bit of damage.
The burning status effect is also some 800-1k dmg/second, so having over double uptime on that does put some extra pressure on targets too (not to mention the Skoria procs it causes)
These are little things that add up, hard to really notice but they do help considerably.
Btw, aren't most magblades actually using inferno staff (and light attack weaves) with that BSW setup? I don't know if I'd ever slot BSW on a ice/lightning staff setup.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Well, there are some other good reasons for destro over 2H:
- Over 2x stronger light (and heavy) attacks.
- Double chance of proccing Burning/Concussed (shock glyph) status effects.
- Better chance at proccing BSW with light attack weaves.
But I agree, Elemental Drain is really, really good for mag DK.
None of those justify running destro over 2h though, only thing that makes destro beat 2h for magdk imo is drain. A little extra light attack damage is really incomparable to full root immunity.
I just can't see it, especially since you already have high damage and uptime on BSW should be high enough on a magdk seeing how it's high on magblade that only uses reach to proc it.
Well, after Battle Spirit it's around 1,5k dmg/second more with this build from the light attacks :P
I'd compare it to a 1,5k/second DoT - but that's not really accurate since those attacks can be dodged/reflected. Still, it's quite valuable to have that extra bit of damage.
The burning status effect is also some 800-1k dmg/second, so having over double uptime on that does put some extra pressure on targets too (not to mention the Skoria procs it causes)
These are little things that add up, hard to really notice but they do help considerably.
Btw, aren't most magblades actually using inferno staff (and light attack weaves) with that BSW setup? I don't know if I'd ever slot BSW on a ice/lightning staff setup.
Yeah, you'd have an abysmal uptime on bsw without an inferno staff. Even then though, magdk has like 2 dots and 1 spammable that can proc it so light attacks seem like something you could leave out without much issue.
I'm just saying though, in my experience dueling meta magdks on my magblade this patch I can safely say that 2h trumps destro. I don't know how viable the 2h setup would be open world since skoria/riposte/sun has like 0 stam sustain, but it's crazy op in duels. BiS for magdk that don't run s/b with durok's imo.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Well, there are some other good reasons for destro over 2H:
- Over 2x stronger light (and heavy) attacks.
- Double chance of proccing Burning/Concussed (shock glyph) status effects.
- Better chance at proccing BSW with light attack weaves.
But I agree, Elemental Drain is really, really good for mag DK.
None of those justify running destro over 2h though, only thing that makes destro beat 2h for magdk imo is drain. A little extra light attack damage is really incomparable to full root immunity.
I just can't see it, especially since you already have high damage and uptime on BSW should be high enough on a magdk seeing how it's high on magblade that only uses reach to proc it.
Well, after Battle Spirit it's around 1,5k dmg/second more with this build from the light attacks :P
I'd compare it to a 1,5k/second DoT - but that's not really accurate since those attacks can be dodged/reflected. Still, it's quite valuable to have that extra bit of damage.
The burning status effect is also some 800-1k dmg/second, so having over double uptime on that does put some extra pressure on targets too (not to mention the Skoria procs it causes)
These are little things that add up, hard to really notice but they do help considerably.
Btw, aren't most magblades actually using inferno staff (and light attack weaves) with that BSW setup? I don't know if I'd ever slot BSW on a ice/lightning staff setup.
Yeah, you'd have an abysmal uptime on bsw without an inferno staff. Even then though, magdk has like 2 dots and 1 spammable that can proc it so light attacks seem like something you could leave out without much issue.
I'm just saying though, in my experience dueling meta magdks on my magblade this patch I can safely say that 2h trumps destro. I don't know how viable the 2h setup would be open world since skoria/riposte/sun has like 0 stam sustain, but it's crazy op in duels. BiS for magdk that don't run s/b with durok's imo.
Jjitsuboy98 wrote: »Further things I've noticed with this build
1. Have been running rapid regeneration on the back bar with lingering health pots and am really tanky.
2. Is harness better than wings? With harness and healing ward that might be tempting.
4. Finally getting used to elemental drain it helps with sustain. Puts me at like 2300 effective Magicka recovery.
5. Damage is nice sustain with periods of decent burst.
Soooooo here are a few issues
1. I feel like skoria is not that great when outnumbered a lot. Someone above mentioned grothdar but isn't the damage garbage on grothdar? Might test out bloodspawn or malubeth. But for now skoria is staying unless someone says something insightful about grothdar.
2. Gosh when snared by multiple opponents it's over with. I'm highly thinking of going vampire and putting mist form on.
3. What level vampire should I stay at. The main reason I haven't gone vamp is because of the extra fire damage. And also does the vamp passives really help with healing ward?
Thanks for this build idea I'm having a blast. I would really like it if you could watch a video I'm working on and give me some pointers to this playstyle. I'm doing pretty good on it to be honest mag dk is something I've played for years.
Jjitsuboy98 wrote: »Further things I've noticed with this build
1. Have been running rapid regeneration on the back bar with lingering health pots and am really tanky.
Jjitsuboy98 wrote: »2. Is harness better than wings? With harness and healing ward that might be tempting.
Jjitsuboy98 wrote: »3. Finally getting used to elemental drain it helps with sustain. Puts me at like 2300 effective Magicka recovery.
Jjitsuboy98 wrote: »4. Damage is nice sustain with periods of decent burst.
Jjitsuboy98 wrote: »Soooooo here are a few issues
1. I feel like skoria is not that great when outnumbered a lot. Someone above mentioned grothdar but isn't the damage garbage on grothdar? Might test out bloodspawn or malubeth. But for now skoria is staying unless someone says something insightful about grothdar.
Jjitsuboy98 wrote: »2. Gosh when snared by multiple opponents it's over with. I'm highly thinking of going vampire and putting mist form on.
Jjitsuboy98 wrote: »3. What level vampire should I stay at. The main reason I haven't gone vamp is because of the extra fire damage. And also does the vamp passives really help with healing ward?
Jjitsuboy98 wrote: »Thanks for this build idea I'm having a blast. I would really like it if you could watch a video I'm working on and give me some pointers to this playstyle. I'm doing pretty good on it to be honest mag dk is something I've played for years.
... so did u read the pts notes??
looks like your build is going to be kinda meta soon
Jjitsuboy98 wrote: »Trying out the build here I have had good results with it. Trying to get used to keeping elemental drain up. Currently I have respec to dunmer and am also now a vampire. Running mist and wings on back bar with the spammable healing ward. Damage is good. 10 k flame lash tooltip with a weave between attacks. 19 k ferocious leap tooltip. Sun plus Mara's.https://youtu.be/DElrdcFFmTE
Jjitsuboy98 wrote: »Trying out the build here I have had good results with it. Trying to get used to keeping elemental drain up. Currently I have respec to dunmer and am also now a vampire. Running mist and wings on back bar with the spammable healing ward. Damage is good. 10 k flame lash tooltip with a weave between attacks. 19 k ferocious leap tooltip. Sun plus Mara's.https://youtu.be/DElrdcFFmTE
Jjitsuboy98 wrote: »Further things I've noticed with this build
1. Have been running rapid regeneration on the back bar with lingering health pots and am really tanky.
2. Is harness better than wings? With harness and healing ward that might be tempting.
4. Finally getting used to elemental drain it helps with sustain. Puts me at like 2300 effective Magicka recovery.
5. Damage is nice sustain with periods of decent burst.
Soooooo here are a few issues
1. I feel like skoria is not that great when outnumbered a lot. Someone above mentioned grothdar but isn't the damage garbage on grothdar? Might test out bloodspawn or malubeth. But for now skoria is staying unless someone says something insightful about grothdar.
2. Gosh when snared by multiple opponents it's over with. I'm highly thinking of going vampire and putting mist form on.
3. What level vampire should I stay at. The main reason I haven't gone vamp is because of the extra fire damage. And also does the vamp passives really help with healing ward?
Thanks for this build idea I'm having a blast. I would really like it if you could watch a video I'm working on and give me some pointers to this playstyle. I'm doing pretty good on it to be honest mag dk is something I've played for years.
hey, theoretically can bsw be backbared on the healing staff.. depending of how tanky a staff dk is... would it not be a high dmg increase with bsw backbar + something like sun frontbar?1
hey, theoretically can bsw be backbared on the healing staff.. depending of how tanky a staff dk is... would it not be a high dmg increase with bsw backbar + something like sun frontbar?1
Considering your flame damage spammables are on the front bar, the BSW uptime would drop drastically I'm afraid.
You can try it (and probably get some insane leaps/whips, sometimes), but I don't think it'll be as consistent. Also, dropping Mara is going to hurt your sustain a lot.
hey, theoretically can bsw be backbared on the healing staff.. depending of how tanky a staff dk is... would it not be a high dmg increase with bsw backbar + something like sun frontbar?1
Considering your flame damage spammables are on the front bar, the BSW uptime would drop drastically I'm afraid.
You can try it (and probably get some insane leaps/whips, sometimes), but I don't think it'll be as consistent. Also, dropping Mara is going to hurt your sustain a lot.
well i play since homestead and never tried that set really but i remember for example blobs was using bsw snb backbar on his magdk build in cwc/hotr
u just need to divide your offensive and deffensive skills like: dots backbared on bsw healstaff and direct dmg frontbar. support skills to fill of the bars what suits you the most.
i changed alot of my chars to this system and went away from strictly offence/buff bars and i do since them better!
hey, theoretically can bsw be backbared on the healing staff.. depending of how tanky a staff dk is... would it not be a high dmg increase with bsw backbar + something like sun frontbar?1
Considering your flame damage spammables are on the front bar, the BSW uptime would drop drastically I'm afraid.
You can try it (and probably get some insane leaps/whips, sometimes), but I don't think it'll be as consistent. Also, dropping Mara is going to hurt your sustain a lot.
well i play since homestead and never tried that set really but i remember for example blobs was using bsw snb backbar on his magdk build in cwc/hotr
u just need to divide your offensive and deffensive skills like: dots backbared on bsw healstaff and direct dmg frontbar. support skills to fill of the bars what suits you the most.
i changed alot of my chars to this system and went away from strictly offence/buff bars and i do since them better!
Yeah, but he plays double S&B afaik. It's much easier to divide your skills on such a setup.
With inferno staff (and especially when it's nirnhoned & the off bar resto is infused), you really have to try & keep your hardest hitting single target abilities (as they get the +8% from ancient knowledge) on main bar to get the maximum benefit for them.
I'm not saying it's impossible to backbar BSW on this setup, but it'd be inconvenient for sure.
Edit: also worth noting, there's not that much room to swap skills around. The skills which are absolutely locked on inferno staff bar 100%: Chains, Whip, Fossilize, Elem Drain, Leap.
This leaves Embers as the only possible skill you can swap to off bar, so you'd have that+Engulfing Flames (if you don't run wings)+Flames of Oblivion as the only sources of fire dmg on the resto bar.
The good thing is that almost any skill on resto bar can be swapped to main bar atleast.