watched it and i like it! looks really fun.
i dont have access to eye of the mara.. is a wizards riposte a good replacement? if not i have to get someone to craft it for me^^
also how high is your healing ward shield?
I think the set is reducing the cost of resto spells which in turn increase the uptime on defensive spells which in turn add to your defense.
I think the sets are different defensive mechanics. One is intuitive (Mara) requiring you to basically know when to drop your ultimate+healing Ward's while the other is more passive (reposte) letting you go on the offensive by backbaring the last set piece. Also Mara might not be zerg fight friendly given healing/shields do terrible against more than 3-4 players at once whereas reposte reduces the DMG of everyone can scores a crit hit on you with no cap.
Two different playstyle sets.
watched it and i like it! looks really fun.
i dont have access to eye of the mara.. is a wizards riposte a good replacement? if not i have to get someone to craft it for me^^
also how high is your healing ward shield?
I think the set is reducing the cost of resto spells which in turn increase the uptime on defensive spells which in turn add to your defense.
I think the sets are different defensive mechanics. One is intuitive (Mara) requiring you to basically know when to drop your ultimate+healing Ward's while the other is more passive (reposte) letting you go on the offensive by backbaring the last set piece. Also Mara might not be zerg fight friendly given healing/shields do terrible against more than 3-4 players at once whereas reposte reduces the DMG of everyone can scores a crit hit on you with no cap.
Two different playstyle sets.
Sort of.
Mara offers some "zerg defense" by reducing the resto ulti cost, which in turn allows you to survive multiple attackers for a while. You will have to find LoS though in these types of fights
I'm not sure if Riposte would help much there, you're going to be spamming Healing Wards a lot in those situations anyway on a non-S&B build, and running out of magicka is the biggest concern there.
Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all the matters.
Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all the matters.
Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all the matters.
To answer your questions:
1. I haven't had any bugs with Chains, besides maybe 1-2 times when it wouldn't initially go off when I cast it (2nd cast has always worked though). Fossilize is another matter though...
2. If there's no one far away to chain to, that's a good thing (unless you needed to escape a zerg or something). It means there's enemies in your melee range to kill/heal off from with Fossilize->Power Lash. I mean, the build does use destro staff (so you have some modest ranged capabilities), but at its core it's a melee build.
3. Empowering Chains is undodgeable, as is every skill on my bar apart from Flames of Oblivion projectiles & non-proc whip.
It's largely due to chains that this build works - it means you can reliably stick to targets & nuke them down. It also gives you 6 seconds of Major Empower which helps negate lots of the snares.
CC never really is a problem when you play around it. Assuming you get CC'd precisely every 6 seconds & have 56 points in Warlord, it'd take 1440 stam regen to be able to CC break every time.
My build runs only 647, but since Immovability Potions keeps me immune 1/3rd of the time, only around 965 stam regen is required to always be able to CC break. With Helping Hands passive this is achieved easily. As long as you have magicka, you can even guarantee to always have enough stam for CC break by casting Molten Armaments
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
Only thing you've got to be careful with is to not block, block cast or dodge too much.
I do sometimes mess that part up still, but it's something I can get better at - not something that's a build liability, if that makes sense.
Moglijuana wrote: »Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all the matters.
To answer your questions:
1. I haven't had any bugs with Chains, besides maybe 1-2 times when it wouldn't initially go off when I cast it (2nd cast has always worked though). Fossilize is another matter though...
2. If there's no one far away to chain to, that's a good thing (unless you needed to escape a zerg or something). It means there's enemies in your melee range to kill/heal off from with Fossilize->Power Lash. I mean, the build does use destro staff (so you have some modest ranged capabilities), but at its core it's a melee build.
3. Empowering Chains is undodgeable, as is every skill on my bar apart from Flames of Oblivion projectiles & non-proc whip.
It's largely due to chains that this build works - it means you can reliably stick to targets & nuke them down. It also gives you 6 seconds of Major Empower which helps negate lots of the snares.
CC never really is a problem when you play around it. Assuming you get CC'd precisely every 6 seconds & have 56 points in Warlord, it'd take 1440 stam regen to be able to CC break every time.
My build runs only 647, but since Immovability Potions keeps me immune 1/3rd of the time, only around 965 stam regen is required to always be able to CC break. With Helping Hands passive this is achieved easily. As long as you have magicka, you can even guarantee to always have enough stam for CC break by casting Molten Armaments
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
Only thing you've got to be careful with is to not block, block cast or dodge too much.
I do sometimes mess that part up still, but it's something I can get better at - not something that's a build liability, if that makes sense.
Is chains actually supposed to be undodgeable? Like warden bird spam equivalent? If that is the case I'll go out and solo pvp some more tonight and see how my results fare. Currently that is one of my biggest gripes. An unreliable way to apply my offensive heals when needed on targets who are attempting to CC/DMG from range. That is why mist is so much more valuable to me because I can face tank incoming damage while slowly closing the gap.
Moglijuana wrote: »Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all the matters.
To answer your questions:
1. I haven't had any bugs with Chains, besides maybe 1-2 times when it wouldn't initially go off when I cast it (2nd cast has always worked though). Fossilize is another matter though...
2. If there's no one far away to chain to, that's a good thing (unless you needed to escape a zerg or something). It means there's enemies in your melee range to kill/heal off from with Fossilize->Power Lash. I mean, the build does use destro staff (so you have some modest ranged capabilities), but at its core it's a melee build.
3. Empowering Chains is undodgeable, as is every skill on my bar apart from Flames of Oblivion projectiles & non-proc whip.
It's largely due to chains that this build works - it means you can reliably stick to targets & nuke them down. It also gives you 6 seconds of Major Empower which helps negate lots of the snares.
CC never really is a problem when you play around it. Assuming you get CC'd precisely every 6 seconds & have 56 points in Warlord, it'd take 1440 stam regen to be able to CC break every time.
My build runs only 647, but since Immovability Potions keeps me immune 1/3rd of the time, only around 965 stam regen is required to always be able to CC break. With Helping Hands passive this is achieved easily. As long as you have magicka, you can even guarantee to always have enough stam for CC break by casting Molten Armaments
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
Only thing you've got to be careful with is to not block, block cast or dodge too much.
I do sometimes mess that part up still, but it's something I can get better at - not something that's a build liability, if that makes sense.
Is chains actually supposed to be undodgeable? Like warden bird spam equivalent? If that is the case I'll go out and solo pvp some more tonight and see how my results fare. Currently that is one of my biggest gripes. An unreliable way to apply my offensive heals when needed on targets who are attempting to CC/DMG from range. That is why mist is so much more valuable to me because I can face tank incoming damage while slowly closing the gap.
Well, it does read so on the tooltip :P
"This attack cannot be dodged or reflected."
I'm more curious about Burning Embers, which is also undodgeable (without anything about it on the tooltip).
Both the initial application & when you reapply it for the heal.
Moglijuana wrote: »Not posting to bash. I originally watched your PvP video for this build and just wanted to put my two cents in as I've tried multiple versions of this build on Ps4 and have been messing with staff builds since launch.
I've tried (and yes 1vX is possible...to an extent) :
Shackle/Willpower/Skoria/Master Destro/Mael Resto
^^^My fav build, literally plays like a nb^^^
Sun/Mara/Skoria
Sun/Riposte/Skoria
Sun/Spectre/Skoria
BSW/Riposte/Skoria
BSW/Mara/Skoria
BSW/Spectre/Skoria
And the one thing that always makes me change back...snares & CC. Idk what it is, but every time I watch PC gameplay no one seems to know how to CC/Snare correctly. I am not questioning your skill, you seem to be very knowledgeable on the class and its strengths, it's just something I notice on a lot of PC pvp videos...on Ps4 NA I find myself literally breaking free every single time the CD is over while being snared to all hell. Even with immovables, 11k stam isn't enough to survive more than one person correctly CC'ing you. Mist form is an absolute must if you plan on 1vXing with only using one shield and under 15k stam and even then it only delays your inevitable death. Chains is useful... on a few conditions:
1. Will the ability even work? I have about a 70% success rate of it even working correctly.
2. Is there anyone even far enough away to chain to? If so...chain away. No? I hope you have enough sustain to spam H.W. until an ulti or someone shows up who is far enough away to chain to. Or mist.
3. "Dodged.Dodged.Dodged." seems to be the norm.
If you have pocket heals, staff build all day. It is by far my preferred style of MagDK PvP
Definitely a fun build, but it's not as effective as I would hope, at least in my experience (console players CC more than usual?). Maybe with the upcoming combat changes (faster heavies?) more staff builds will show up, but currently from my experience it's always "meh". Who knows, maybe ppl just love focusing me as soon as they see me BC they love me? Idk.
As long as you're having fun though, that's all that matters.
Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
My problem is more along the lines of "NB casts fear, i start to furiously hammer the CC break button while watching my character run around waving his hands in the air, then taking an incap+SA+LA to his light-armored behind and dying"
Or alternatively, getting rune caged 0.5 seconds before impact of meteor+shard+curse+wrath.
Here's a video of the tests I made:https://youtu.be/q2oUzes2_xE
Here's a video of the tests I made:https://youtu.be/q2oUzes2_xE
You know what that video reminds me of? Cyrodiil, couple of months after launch. I nostalgically remember how i used to be able to CC break into a dodge roll near-instantly after being CC-ed, like the above shows. Cyrodiil today? Primetime? Bah
Often i go through the complete CC break animation, yelling and hand waving all done, and my character just keeps standing there, ability bar grayed out, unable to move...
E.g. you're at 2k stamina, NB cloaks - what do you do? You buff yourself with Molten Armaments twice & now you can CC break+Healing Ward when that Ambush+Incap arrives, and next time you'll probably have Immovable pot up again and can just delete that NB with your damage.
My problem is more along the lines of "NB casts fear, i start to furiously hammer the CC break button while watching my character run around waving his hands in the air, then taking an incap+SA+LA to his light-armored behind and dying"
Or alternatively, getting rune caged 0.5 seconds before impact of meteor+shard+curse+wrath.
Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Without ele drain I can't see any reason to run destro over 2h on a magdk, you're already melee and 2h has FM.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »So I just spent some gold and made this build but am running sun and Mara's with 2 skoria. I have only played it for a few hours but here is some things I've noticed.
1. More tanky than I expected. I was kiting in a tower around 5-10 people just using wings, healing ward , and resto ulti.
2. Damage is nice and chains is amazing. It allows you to stick to your opponent and burst them down.
3. My coordination with this setup still needs practice. I'm often not using my skills at the right time. I ended up taking elemental drain off and replacing it with flames of Oblivion and on the back bar I slotted rapid regeneration for extra heals.
4. I'm not a vampire but am considering it strongly. I hate mist form but in some situations it can help LOSS and possibly surviving a situation.
5. Really would like to run bloodspawn because constantly being able to hit life giver is op. However I feel like damage would suffer alot.
Overall obviously mobility is the biggest weakness but your surprisingly tanky in light and if you can space out some people you can burst them down quickly. I'm almost tempted to run deep breath for extra burst.
Overall I'm having fun with this and it's a nice break from Stam warden.
Awesome, good to see people experimenting with this build (and non-S&B builds in general).
Which destro skill did you slot on front bar in place of Elemental Drain? I hope you're not missing the +8% single target damage from Ancient Knowledge :P
The crit from flames of Oblivion make up for it a bit. What so you think about deep breath or draw essence in this spot. Could add burst with leap similar in fashion to sub assault and dawnbreaker. Also how mandatory do you feel skoria is? Haven't got a chance to play much last few days. Look forward to testing more in a few days when I have some time.
Hmm... not sure how I feel about losing the destro passive, but Draw Essence is quite interesting. You could even try it with Detonation+Chains->Leap for some crazy AoE burst
That said, it'd be quite a different build than this one, but definitely worth testing imo.
Skoria isn't mandatory, but it's really, really good on dunmer mag dk. You can use another set, but your damage will drop quite a bit.
WillhelmBlack wrote: »We may all be running this build next update huh
WillhelmBlack wrote: »We may all be running this build next update huh
@WillhelmBlack
the damage caused by the block changes (if it's only the calculation change) can be minimized, snb mDK will not be dead
WillhelmBlack wrote: »We may all be running this build next update huh
@WillhelmBlack
the damage caused by the block changes (if it's only the calculation change) can be minimized, snb mDK will not be dead
Its apparently only switching block cost to the start, so it'd be less effective when stacked with sturdy, and the overall cost will go down 20%. So a buff if not running an enchant.
WillhelmBlack wrote: »We may all be running this build next update huh
@WillhelmBlack
the damage caused by the block changes (if it's only the calculation change) can be minimized, snb mDK will not be dead
Its apparently only switching block cost to the start, so it'd be less effective when stacked with sturdy, and the overall cost will go down 20%. So a buff if not running an enchant.