as someone who was around when wow dungeons were 4hrs - for the first half, most of you probably wouldnt know what a long dungeon was even if it bit you on the ass.
Joy_Division wrote: »ZoS:
I like longer dungeons. Especially since everyone skips half of them as it is.
Joy_Division wrote: »ZoS:
I like longer dungeons. Especially since everyone skips half of them as it is.
The trick is to ignore all adds on the way and wipe at the boss, then wait for the aggro to reset before you revive and you successfully skipped a lot of it. (Not recommended on no-death runs).
the only reason people want shorter dungeons is so they can get their daily rewards faster. i think some longer dungeons are needed
The trick is to ignore all adds on the way and wipe at the boss, then wait for the aggro to reset before you revive and you successfully skipped a lot of it. (Not recommended on no-death runs).
No thanks. At least for me deliberately wiping is not an enjoyable playstyle. I prefer to have a longer run instead of a non-enjoyable shorter one.
Now to @Wing
A dungeon which forces to party to split up is a nice idea, but besides of that please make any suggestion what you would see instead. Because the entire game is rather combat oriented. If you want to see e.g. a riddle, bare in mind that these things get boring very fast once the solution is known.
the only reason people want shorter dungeons is so they can get their daily rewards faster. i think some longer dungeons are needed
No, that's not the only reason. The biggest reason for me, and quite a few others, is simple - I've got other things I'd like to do! Being in a dungeon for an hour or more is tedious, and often causes out-of-game stress. Half hour is about the max for things to stay fun, after that it's just a slog.