Sovi3tKitsch wrote: »SydneyGrey wrote: »I was about to say this same thing. If the healer is rezzing and someone else dies because they weren't getting healed, then it just makes the problem worse.AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
Agreed. DPS should always rez unless both of them are down. In that event it's up to the tank or healer and they can work that out themselves depending on the situation.
Merlin13KAGL wrote: »Thunderknuckles wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
Well, and in some of those dungeons you're almost constantly being interrupted by AoE's going off everywhere. We did CoA II last night and one dps went down. I, the healer, was trying to get'em back up and simply could not due to constant interrupts. Well, or stand there in the stupid taking massive damage the whole time hoping I get that player back in action before going down myself.@Thunderknuckles , what constant interrupts? There are a total of 4 attacks in the first phase:This is why you first get yourself an Annulment(and perhaps a HoT too), then go on ressing That coupled up with the cp passive reducing dmg taken when ressing is pretty op.
I agree you shouldn't res at the cost of everyone else's lives but I really wish people would let that whole "I'm a healer and my job is to heal, therefore I shall not res, bash or do any other silly nonsense" thing go. Seriously, it's not as simple as that. There're dps races in this game, some of which can actually be challenging with pugs, and the loss of 6 seconds' worth of dps can literally mean a wipe. There're mechanics that keep the dps otherwise busy. There're situations where healer and 1 dps are the only ones alive and dps gets boss agro. Oh and if you see a bashable mechanic, whatever your role is, for the love of the Eight PLEASE BASH. Let me tell you, there's nothing more maddening than trying to get an inexperienced pug through vet CoS, have everyone but me and healer die on dunmer boss, kite him for literally full half a minute(his heavies if connected were one shotting me with 30k dmg. So I was kind of too busy avoiding that to res) and inevitably die because the healer would neither res nor bash the chain down attack. 10 times in a row. We made it through the whole dungeon eventually btw - once we got rid of that healer and got a proper one.
Healer's main job is to keep everyone alive, dps' main job is to do dps. A dps ressing is an inevitable dps loss. If (and only if) a healer can res without risking teammembers dying, then it's both everyone alive and no dps lost so this is perfect.
- Light attacks, if tank doesn't have aggro.
- Lich Crystals, total of four, timed, and can be counted off, sidestepped, and then no longer an issue.
- Skull attack, 1 in 3 chance it will be you (would be 1 in 4, but someone's down.)
- Teleport + Point Blank - if you're in it, you dodge out first. If you're not in it, you ignore.
Apart from that, top off your group, perhaps a HoT as well, hold block, rez...
You can block and rez. This will reduce incoming damage and prevent most interrupts. There's also a CP tree that reduces damage taken while rezzing.
@Magdalina A dps rezzing is a temporary dps loss. A dead dps is a guaranteed DPS loss. Two dead DPS or a dead tank is likely a wipe, so unless you are certain the remaining members can hold there own for a few, it's still better for dps or tank to rez.
Thunder, as to the prospect of healer should never rez, that, too is situational. In some cases it's perfectly valid for the healer to get the rez for various reasons, such as the speed bonus when the tank is down, while the DPS kite. Sometimes the tank can eat damage, keep aggro, and get the rez then step away.
There is no cut a dry rule for every group and situation. It all depends on what is going on and what your group can handle. Adjust accordingly.
Zbigb4life wrote: »I would have to learn a lot, I want to do dungeons (even veteran ones) but I would hate to get in a group that doesn't explain the dungeon mechanics...
i want to learn these dungeons though.
- most.
AzraelKrieg wrote: »ValkynSketha wrote: »It is zos fault, they should implement training instances for roles, combat and classes, i will say it again, problem with this game group content is new player thinking they can play how they want in eso (as ehm they advertised) which is not true, sure you can play how you want in overland content(sort of actually since as a 30k health bow/bow play how you want dd build you don't want to spend 100years clearing stuff), however, in group content you are in a group performing what is good for the group, at least what is at the bottom of the good.
And coddle players even more than they are already doing so?
HeroOfNone wrote: »When playing with PUGS or new people I recommend the following guidelines:
Tank Priorities
DPS Priorities
Healer Priorities
After you fight a while you can adjust more into secondary priorities.
Also the tank's job isn't really to hold a boss in one spot, there are fights specifically designed to make you move to locations to hit a switch, deal with adds, and other stuff. It may hurt DPS, but it's better than standing in red.
Keep the tank and dps topped off. Healing isn't about keeping health bars filled. It's about keeping enough health in everyone. However, poorly skilled players often take huge damage that often leads to one shots.
SupremeRissole wrote: »My main requirement no matter what role you queue for:
Don't queue for a random if you don't know/are willing to do ANY of the dungeons (this includes DLC especially).
Too many times do I queue for a random vet, get Bloodroot Forge for example, have two people instantly leave because they don't want a hard one and the remaining guy doesn't know mechanics.
17k health? No. My sorc has less than 17 and has finished all hardmode dungeons without a healer. So no, just no.
Healer can res if they know what they are doing e.g can anticipate no major incoming damage, pop an ult or lots of HoT's. But realisticly a dps should res first.