FrancisCrawford wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
This assumes a Templar healer, I Heal on a warden, where is my passive that helps rezzing?
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
This assumes a Templar healer, I Heal on a warden, where is my passive that helps rezzing?
they might think the only choice is to wear SPC + Kagrenc set, master resto staff, no alternative, if you are taking your healer job seriously
DPS - 17K health isn't necessary for DPS, some players will have more survivability with 11k health than other "freasher" players with 25k. I don't believe any of my DPS have more than 17k hp.
Combat metrics - still tells you group DPS so it's pretty easy to see whose not pulling their weight.
Healer's - it does sound a bit stuck up asking for heals outside of combat.
Now what I expect:
That people making "tutorial" posts include screenshots of 30k+ solo parses on skeleton.....
Ertthewolf wrote: »I usually just Que with my wife and guildies so never run into many issues lol. I did do a run with some guys on Vet Darkshade II on my werewolf and had to solo every boss myself.....So yeah good times xD
consider yourself lucky that group got you thru the jellyfish boss tentacle hentai hell?
AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
Zbigb4life wrote: »I would have to learn a lot, I want to do dungeons (even veteran ones) but I would hate to get in a group that doesn't explain the dungeon mechanics...
i want to learn these dungeons though.
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
This assumes a Templar healer, I Heal on a warden, where is my passive that helps rezzing?
they might think the only choice is to wear SPC + Kagrenc set, master resto staff, no alternative, if you are taking your healer job seriously
ValkynSketha wrote: »It is zos fault, they should implement training instances for roles, combat and classes, i will say it again, problem with this game group content is new player thinking they can play how they want in eso (as ehm they advertised) which is not true, sure you can play how you want in overland content(sort of actually since as a 30k health bow/bow play how you want dd build you don't want to spend 100years clearing stuff), however, in group content you are in a group performing what is good for the group, at least what is at the bottom of the good.
AzraelKrieg wrote: »ValkynSketha wrote: »It is zos fault, they should implement training instances for roles, combat and classes, i will say it again, problem with this game group content is new player thinking they can play how they want in eso (as ehm they advertised) which is not true, sure you can play how you want in overland content(sort of actually since as a 30k health bow/bow play how you want dd build you don't want to spend 100years clearing stuff), however, in group content you are in a group performing what is good for the group, at least what is at the bottom of the good.
And coddle players even more than they are already doing so?
AzraelKrieg wrote: »vyndral13preub18_ESO wrote: »AzraelKrieg wrote: »vyndral13preub18_ESO wrote: »Why are there so many post about who will Rez? This is a random dungeon. There is only a 1 in 4 Chance anyone in the group will even know how or be willing to Rez. If you, regardless of role, don’t know or Won’t Rez, There is a 0 in 4 chance.
Because if someone dies getting them back up is important. And if it's the healer that's doing the rezzing someone else could die from the lack of heals going out.
Oh I get it. It just seems you have better luck on the random draw then me. I was simply pointing out that my experience with random groups has me believing that I am the only one ever in my groups that know how or that is willing to Rez. no matter what role I am running.
My personal favorite was on the final boss where half way through the fight he draws the sword from the middle of the room. Then he will from time to time lift someone into the air. And if the dps is to low, he will kill them. I forget the dungeon. But the mechanic is much the same as fg2 where someone gets chained downed, then killed if not saved.
In both these dungeons, yes it is bad and the group is under performing if this happens. But this is NOT a wipe. All you have to do is Rez the person killed. And now when it happens again, just Rez the next person. You can make it through both bosses ignoring the dps checks. Just Rez.
Yet it feels like I have spent hours lying on the ground screaming at my screen, please by all that is Holy someone just accidently walk over me and press the wrong button. But no I spend that time watching group after group after group die one by one over and over and over because it seems only I know how that strange magical function works.
That would be COH2 and yeah, that is a pain with lacklustre DPS. I try to provide some damage during that phase if I'm not the one caught to help break the shield.
Thunderknuckles wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
Well, and in some of those dungeons you're almost constantly being interrupted by AoE's going off everywhere. We did CoA II last night and one dps went down. I, the healer, was trying to get'em back up and simply could not due to constant interrupts. Well, or stand there in the stupid taking massive damage the whole time hoping I get that player back in action before going down myself.
Thunderknuckles wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
Well, and in some of those dungeons you're almost constantly being interrupted by AoE's going off everywhere. We did CoA II last night and one dps went down. I, the healer, was trying to get'em back up and simply could not due to constant interrupts. Well, or stand there in the stupid taking massive damage the whole time hoping I get that player back in action before going down myself.
@Thunderknuckles , what constant interrupts? There are a total of 4 attacks in the first phase:This is why you first get yourself an Annulment(and perhaps a HoT too), then go on ressing That coupled up with the cp passive reducing dmg taken when ressing is pretty op.
I agree you shouldn't res at the cost of everyone else's lives but I really wish people would let that whole "I'm a healer and my job is to heal, therefore I shall not res, bash or do any other silly nonsense" thing go. Seriously, it's not as simple as that. There're dps races in this game, some of which can actually be challenging with pugs, and the loss of 6 seconds' worth of dps can literally mean a wipe. There're mechanics that keep the dps otherwise busy. There're situations where healer and 1 dps are the only ones alive and dps gets boss agro. Oh and if you see a bashable mechanic, whatever your role is, for the love of the Eight PLEASE BASH. Let me tell you, there's nothing more maddening than trying to get an inexperienced pug through vet CoS, have everyone but me and healer die on dunmer boss, kite him for literally full half a minute(his heavies if connected were one shotting me with 30k dmg. So I was kind of too busy avoiding that to res) and inevitably die because the healer would neither res nor bash the chain down attack. 10 times in a row. We made it through the whole dungeon eventually btw - once we got rid of that healer and got a proper one.
Healer's main job is to keep everyone alive, dps' main job is to do dps. A dps ressing is an inevitable dps loss. If (and only if) a healer can res without risking teammembers dying, then it's both everyone alive and no dps lost so this is perfect.