Merlin13KAGL wrote: »Thunderknuckles wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
Well, and in some of those dungeons you're almost constantly being interrupted by AoE's going off everywhere. We did CoA II last night and one dps went down. I, the healer, was trying to get'em back up and simply could not due to constant interrupts. Well, or stand there in the stupid taking massive damage the whole time hoping I get that player back in action before going down myself.@Thunderknuckles , what constant interrupts? There are a total of 4 attacks in the first phase:This is why you first get yourself an Annulment(and perhaps a HoT too), then go on ressing That coupled up with the cp passive reducing dmg taken when ressing is pretty op.
I agree you shouldn't res at the cost of everyone else's lives but I really wish people would let that whole "I'm a healer and my job is to heal, therefore I shall not res, bash or do any other silly nonsense" thing go. Seriously, it's not as simple as that. There're dps races in this game, some of which can actually be challenging with pugs, and the loss of 6 seconds' worth of dps can literally mean a wipe. There're mechanics that keep the dps otherwise busy. There're situations where healer and 1 dps are the only ones alive and dps gets boss agro. Oh and if you see a bashable mechanic, whatever your role is, for the love of the Eight PLEASE BASH. Let me tell you, there's nothing more maddening than trying to get an inexperienced pug through vet CoS, have everyone but me and healer die on dunmer boss, kite him for literally full half a minute(his heavies if connected were one shotting me with 30k dmg. So I was kind of too busy avoiding that to res) and inevitably die because the healer would neither res nor bash the chain down attack. 10 times in a row. We made it through the whole dungeon eventually btw - once we got rid of that healer and got a proper one.
Healer's main job is to keep everyone alive, dps' main job is to do dps. A dps ressing is an inevitable dps loss. If (and only if) a healer can res without risking teammembers dying, then it's both everyone alive and no dps lost so this is perfect.
- Light attacks, if tank doesn't have aggro.
- Lich Crystals, total of four, timed, and can be counted off, sidestepped, and then no longer an issue.
- Skull attack, 1 in 3 chance it will be you (would be 1 in 4, but someone's down.)
- Teleport + Point Blank - if you're in it, you dodge out first. If you're not in it, you ignore.
Apart from that, top off your group, perhaps a HoT as well, hold block, rez...
You can block and rez. This will reduce incoming damage and prevent most interrupts. There's also a CP tree that reduces damage taken while rezzing.
@Magdalina A dps rezzing is a temporary dps loss. A dead dps is a guaranteed DPS loss. Two dead DPS or a dead tank is likely a wipe, so unless you are certain the remaining members can hold there own for a few, it's still better for dps or tank to rez.
Thunder, as to the prospect of healer should never rez, that, too is situational. In some cases it's perfectly valid for the healer to get the rez for various reasons, such as the speed bonus when the tank is down, while the DPS kite. Sometimes the tank can eat damage, keep aggro, and get the rez then step away.
There is no cut a dry rule for every group and situation. It all depends on what is going on and what your group can handle. Adjust accordingly.
We all build based on the role you choose. To take your job seriously!
That's funny, 'cause I do it all the time.Um...no, you can't block and res o.O Ressing drops block. Resuming block interrupts the res.
LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
how do you come to the conclusion i take it too seriously? it's just an easy to spot difference in behaviour.
i also never said its unreasonable to ask them. i said he won't find them here and that there are different playstyles.
LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
It is unreasonable since in game it's not covered at all what those roles really means and what they mean in a veteran scenario, a big warning at least would be needed entering a vet dungeon the first time, something like: "this is advanced content that requires a good knowledge of your role and skills..." something along the line. IN REALITY though the newcomers only see the word "veteran" and things go this way:
"oh, it's veteran, I did it normal already and can do this no problem" or "oh, it's veteran, I leveled up so much by now questing and all, it's good to enter", this is in fact what often happens and it's not their fault.
But ZOS won't put any warning and the reason is very simple: that could imply explaining something in a dedicated tab about how the game actually works, with a proper appendix defining penetration, mitigation, the kind of damages, buffs, debuffs, the common acronyms even used in tooltips... in other words: the basic. Too much work, eh ZOS?
Healer should rez if group don't take heavy damage, some boss fights or you have an weak tank who need lots of heal.Anyone saying healers or tanks should be regularly rezzing outside of really, REALLY bad situations is blatantly wrong. I'm sorry.
Tanks - Keeping up taunt will take up a fair chunk of time, also hey are most likely going to have red centered on them or heavy attacks that require they block. The window for rezzing on many, many boss fights is absolutely tiny for the, and shouldn't even be considered on some unless one has Magma shell or another defensive ult ready.
Healers - Unless your tank is solid with self-sustain and healing, the healer should really be keeping them topped off with health or resources. IF they are, then the healer should be protecting the immobile DD that is reviving. A revive from a healer should come directly after they Hot and shield (or, for wardens, started directly after casing Healing Thicket as the duration of the spell lasts slightly longer than rez time.
DPS - Well, you aren't keeping people alive OR getting hit by heavy attacks/inturrupts that will stop your revive attempt. The only real threat to you are potential red fields, that can be negated by a simple shield before reviving. Assuming the fight isn't a hard DPS check (Of which, there are perhaps five total in the game) dropping damage to get party members up is far more important.
----
Now there are plenty of situations that are exceptions, but 9/10 time the person who should be using soul gems on allies is a DPS. End of story.
AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
For vet dungeon finder, ff you're a tank, then I expect you to at the very least:
1. Taunt
2. Hold boss still
3. Stats are anything that allows you to accomplish the above two
If you're a DPS, I expect you to at the very least:
1. NOT have 30k health
2. Have at least 15k DPS
If you're a healer, I expect you at the very least:
1. Keep tank/DPS topped up and not let them remain at low health for more than a few seconds.
2. Pick up guys since you most likely have the passives for fast rezzing.
And DPS/Healer needs to have at least 17k health (But not like today when one DPS had 34k health!)
RedFireDisco wrote: »Tanks can not stand stationary in A LOT of situations.
Much of the time there are big AoE's that need to be kited, even with 35k health and full heavy armor.
In a perfect world, tanks could turn and stand, but many new dungeon mechanics (and some of the old ones) require consistent movement and strategy.
For me, 9/10 problems are weak DPS. 9/10 complaints are about healers. Someone's passing the buck.
LadyNalcarya wrote: »LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
how do you come to the conclusion i take it too seriously? it's just an easy to spot difference in behaviour.
i also never said its unreasonable to ask them. i said he won't find them here and that there are different playstyles.
I mean, no one actually plays this game because its a job or something (well, maybe some streamers do). You say that people who dont care about roles and whatever play for fun, this kinda implies that those who do play for some other reason. But its not like this, everyone plays for fun. Some enjoy challenge, some prefer good company, etc.
But I really doubt that being stuck in a vet dungeon is actually fun for anyone.
Also, things that OP mentioned have nothing to do with playstyle. Tank, for example, can be a hybrid nightblade, or magicka dk, or maybe stamina warden... Pretty much anything. But in any case, tank needs to use a taunt. Buffs/debuffs are nice to have, but they arent 100% nessesary in dungeons. On the other hand, holding aggro is a defining trait of tanking role, the rest is up to player, its just a matter of their goals and preferences.LadyNalcarya wrote: »the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
Well.. Perhaps youre taking the word "job" too seriously?
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
It is unreasonable since in game it's not covered at all what those roles really means and what they mean in a veteran scenario, a big warning at least would be needed entering a vet dungeon the first time, something like: "this is advanced content that requires a good knowledge of your role and skills..." something along the line. IN REALITY though the newcomers only see the word "veteran" and things go this way:
"oh, it's veteran, I did it normal already and can do this no problem" or "oh, it's veteran, I leveled up so much by now questing and all, it's good to enter", this is in fact what often happens and it's not their fault.
But ZOS won't put any warning and the reason is very simple: that could imply explaining something in a dedicated tab about how the game actually works, with a proper appendix defining penetration, mitigation, the kind of damages, buffs, debuffs, the common acronyms even used in tooltips... in other words: the basic. Too much work, eh ZOS?
I agree that ZOS should put more effort in explaining their own game, and the difficulty curve certainly needs some work.
However, dungeons are a social activity, and a lot of things can be learned from other players. Many experienced players dont mind teaching newbies as long as they are honest about their experience (or lack of thereof). It only takes a few minutes to explain basic tanking/healing mechanics, and that would be enough for 90+% of the content.
LadyNalcarya wrote: »It is unreasonable since in game it's not covered at all what those roles really means and what they mean in a veteran scenario, a big warning at least would be needed entering a vet dungeon the first time, something like: "this is advanced content that requires a good knowledge of your role and skills..." something along the line. IN REALITY though the newcomers only see the word "veteran" and things go this way:LadyNalcarya wrote: »Well.. Perhaps youre taking the word "job" too seriously?the forum is used by players that feel the need to be informed and/or take part on different topics.
op, the people you are talking about are not on the forum.
if you don't want to encounter random behaviour in your dungeons, don't use tools that will throw you in a dungeon together with random people.
this will never change.
i can understand your pov and sympathise with it somewhat, but you have to remember that there are a lot of players who just play this game for fun. they would never use a word like "job" in the way you did. they will never share your opinion and you will never come to terms with them.
they want to hop around, have fun and do crazy stuff. you want to do a "good job" in the game.
consider the fact that they might not have any fun playing your way, as would be the other way around, i assume.
they can play however they want, just as you do.
the only way to avoid more experiences like that, is to not rely on random players.
I mean, its a game, and our characters do various "jobs" - quests - for npcs... It doesnt mean it cant be fun, though.
Also, this is an RPG, role-playing game, so asking people to play the role they chose isnt unreasonable.
"oh, it's veteran, I did it normal already and can do this no problem" or "oh, it's veteran, I leveled up so much by now questing and all, it's good to enter", this is in fact what often happens and it's not their fault.
But ZOS won't put any warning and the reason is very simple: that could imply explaining something in a dedicated tab about how the game actually works, with a proper appendix defining penetration, mitigation, the kind of damages, buffs, debuffs, the common acronyms even used in tooltips... in other words: the basic. Too much work, eh ZOS?
I agree that ZOS should put more effort in explaining their own game, and the difficulty curve certainly needs some work.
However, dungeons are a social activity, and a lot of things can be learned from other players. Many experienced players dont mind teaching newbies as long as they are honest about their experience (or lack of thereof). It only takes a few minutes to explain basic tanking/healing mechanics, and that would be enough for 90+% of the content.
AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
For vet dungeon finder, ff you're a tank, then I expect you to at the very least:
1. Taunt
2. Hold boss still
3. Stats are anything that allows you to accomplish the above two
If you're a DPS, I expect you to at the very least:
1. NOT have 30k health
2. Have at least 15k DPS
If you're a healer, I expect you at the very least:
1. Keep tank/DPS topped up and not let them remain at low health for more than a few seconds.
2. Pick up guys since you most likely have the passives for fast rezzing.
And DPS/Healer needs to have at least 17k health (But not like today when one DPS had 34k health!)
Out of the three, I think the tank is the most obvious when they're not doing their job. DPS can get away with a lot because there are no numbers telling us what their damage is. Healers of course we notice only if they're really bad...
And yet today when I said in group chat "Tank, please stand still and hold the boss in one place", I get the response "You do your job and let me do mine". But you're not doing your job! Your job is not just to aggro the boss' attention, but to hold the guy still and not have him chase you all across the map so the DPS can finish the fight quickly.
Why the hostility? You should be happy that someone's trying to politely teach you how to do a better job. Today in one instance, the healer didn't provide heals for several seconds even though we were not in combat (Beginning of Vaults of Madness when you fall through the hole), I asked "Heals please?", and got the response "stfu".
Bottom line: You're in the dungeon to fulfill a specific role. Please take it seriously, because the rest of us are going to work on that assumption. If I'm taking random trash damage as a DPS, I need to have faith in my healer that they're going to have my back and I don't need to stop my DPS rotation. I'm not talking about standing in red circles or something dumb like that - just random non-specific damage. Similarly, I bring AoE Dot spells under the assumption that the tank is going to hold the boss still.
We all build based on the role you choose. To take your job seriously!
FoolishHuman wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
This assumes a Templar healer, I Heal on a warden, where is my passive that helps rezzing?
they might think the only choice is to wear SPC + Kagrenc set, master resto staff, no alternative, if you are taking your healer job seriously
Kagrenac is the worst set for healers outside of PvP, they should not res until both DPS are dead. I wish people would stop recommending that set for new healers. And that passive is meant for DPS templars or PvP.
RedFireDisco wrote: »Tanks can not stand stationary in A LOT of situations.
Much of the time there are big AoE's that need to be kited, even with 35k health and full heavy armor.
In a perfect world, tanks could turn and stand, but many new dungeon mechanics (and some of the old ones) require consistent movement and strategy.
SydneyGrey wrote: »I was about to say this same thing. If the healer is rezzing and someone else dies because they weren't getting healed, then it just makes the problem worse.AzraelKrieg wrote: »I'm going to dispute point 2 for healers. If a healer is rezzing, the group isn't getting heals. Healers should never be rez. That is either the DPS or the tanks job to get people up.
AzraelKrieg wrote: »
While that makes sense as a general rule, somehow in this game rezzing has become a healer job, due to:
- A passive skill that helps rezzing.
- The focus on HoTs rather than burst heals, which makes the idea of healer rezzes not be totally ridiculous.
I still think that's silly, but it is what it is.
I do instinctively go for rezzes on my healer because of the resto staff ult but in a trial situation I can't be doing that. However, did have a near wipe on vet HM Molag Kena the other day and that quick rez from the templar passives and Kagrenac 5pc got the group up in seconds. But yeah, healers shouldn't be getting rezzes unless it's a last resort. Tanks will survive so they should get them first but if out of position it falls on someone else. A rez takes less time than a taunt takes to wear off.
i thought dps should be the one to rez?