I have a couple melee magblade builds, I just feel like there is too much of a loss in heavy attack for burst and light attack weaves. It is fun, but even with Assassins Will and Incap, you are going to be hard pressed to burst down some sorcs and DK's
I'll chase you down & block cast sap, or continue my rotation in your face!
I'm not following you here. Why would you block cast sap against a melee. You are going to be out of stamina quick, and they still will have only taken a few sap essense hits in the meantime... which most stamina builds can easily outheal.
WreckfulAbandon wrote: »Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.
Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off
Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute
TL;DR - Melee mageblade is for masochists but I'm here for all of you
WreckfulAbandon wrote: »Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.
Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off
Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute
TL;DR - Melee mageblade is for masochists but I'm here for all of you
2h melee mageblade is a monster open world. You may struggle killing top tier players unless you’re just as skilled but the kiting from Forward momentum, cloak, cripple and (when it worked) shade means that you simply cannot be pinned down. Both destro/resto and dw are superior for duels but solely for solo open world I think 2h is competitive with them because the mobility is very strong
WreckfulAbandon wrote: »Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.
Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off
Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute
TL;DR - Melee mageblade is for masochists but I'm here for all of you
StayAlfresco wrote: »WreckfulAbandon wrote: »Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.
Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off
Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute
TL;DR - Melee mageblade is for masochists but I'm here for all of you
2h melee mageblade is a monster open world. You may struggle killing top tier players unless you’re just as skilled but the kiting from Forward momentum, cloak, cripple and (when it worked) shade means that you simply cannot be pinned down. Both destro/resto and dw are superior for duels but solely for solo open world I think 2h is competitive with them because the mobility is very strong
Can confirm. 2h mageblade for open world is actually insane. I've been running a 2h set up for close to three months, and, for solo open world, I couldn't see myself running a different playstyle. I love it!
What set up do you run on your 2h build @Lexxypwns
What's the best race for magblade? High Elf, or Argonian?