jasonthorpeb14_ESO wrote: »
It costs gold based on the rarity of the motif. For example high elf is 100 per piece and telvanni would be 1000 per piece.
ErinGoBrag520 wrote: »jasonthorpeb14_ESO wrote: »
It costs gold based on the rarity of the motif. For example high elf is 100 per piece and telvanni would be 1000 per piece.
I'm not sure that I understand this. Costs gold to do what? Change the piece once it's been set in the outfit?
What if I have S&B on main bar and 2H on back and save that outfit style, then I swap the 2H for a Staff - would I need to create another outfit or edit the current one? I watched most of the stream but couldn't tell if you select all possible slot types while creating the outfit or just for the types equipped.
Would guess there will be a main bar and back bar slot. Doesn't make sense otherwise
I get that. But what I'm asking is - if I change a weapon type in a slot (2H to Stave, 2H to S&B, etc), would the new weapon in slot also have the style selected if it's different than the type/family selected for the original slot?
Wreuntzylla wrote: »How about lower level gear for the motifs that have different models depending on level??!?!!?
You can use an shoulder and helmet to hide monster set. however the outfit is limited to crafted sets, you can not swap one monster set for another or use outer unique styles like vMA weapons the broom or looted clothes.Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?
You can use an shoulder and helmet to hide monster set. however the outfit is limited to crafted sets, you can not swap one monster set for another or use outer unique styles like vMA weapons the broom or looted clothes.Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?
You can use low level designs however.
If you leave chest empty on outfit it will show the chest you are using, this is nice for showing equipped gear so you know you are not healing in medium night silence or why I don't like costumes
ErinGoBrag520 wrote: »Two more questions:
So no style material to change something just gold or crowns?
What about crown store motif? We pay again to use those?
TIA
Nemesis7884 wrote: »hmmm rather expensive 7000 gold for a costume x 10 characters = 70'000 gold and thats just 1 costume per character and usually you probably want several
Are the costumes character bound? If i create a costume on character 1 can i use that on all other characters (i'd assume so?)
or do you basically just create a normal new costume that you can name even that goes into the costume collections and everyone can use at any time and dye however?
You can use an shoulder and helmet to hide monster set. however the outfit is limited to crafted sets, you can not swap one monster set for another or use outer unique styles like vMA weapons the broom or looted clothes.Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?
You can use low level designs however.
If you leave chest empty on outfit it will show the chest you are using, this is nice for showing equipped gear so you know you are not healing in medium night silence or why I don't like costumes
Only available styles for the outfit system will be account wide, which are determined by the motifs any of your characters know.jasonthorpeb14_ESO wrote: »Motifs will now be account wide
There are several pieces in the game that can't be dyed in all 3 slots. So far, we don't know how these pieces will work in the outfit system.jasonthorpeb14_ESO wrote: »You can dye all three slots on EACH piece
Telvanni costs 2000 gold. Although these numbers might still change after testing on PTS I imagine.jasonthorpeb14_ESO wrote: »It costs gold based on the rarity of the motif. For example high elf is 100 per piece and telvanni would be 1000 per piece.
You can change within weapon type, i.e. 2H to 2H, 1H to 1H, bow to bow, staff to staff. You absolutely can turn your 1H axe into a dagger, for example.jasonthorpeb14_ESO wrote: »You CAN NOT change your axe to a dagger or bow to a staff.
emilyhyoyeon wrote: »JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
Based on what they said, motifs being account wide is only in the outfit system.
Questionable, think you have to chase down the most skimpy chest you can find, as in Mazzatun then an Mazzatun or daeric light bottom depending on lenght.OlafdieWaldfee wrote: »You can use an shoulder and helmet to hide monster set. however the outfit is limited to crafted sets, you can not swap one monster set for another or use outer unique styles like vMA weapons the broom or looted clothes.Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?
You can use low level designs however.
If you leave chest empty on outfit it will show the chest you are using, this is nice for showing equipped gear so you know you are not healing in medium night silence or why I don't like costumes
But can I make a "bare-chest-with-kilt"-outfit? I so would like to show off my chars ink!
Questionable, think you have to chase down the most skimpy chest you can find, as in Mazzatun then an Mazzatun or daeric light bottom depending on lenght.OlafdieWaldfee wrote: »You can use an shoulder and helmet to hide monster set. however the outfit is limited to crafted sets, you can not swap one monster set for another or use outer unique styles like vMA weapons the broom or looted clothes.Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?
You can use low level designs however.
If you leave chest empty on outfit it will show the chest you are using, this is nice for showing equipped gear so you know you are not healing in medium night silence or why I don't like costumes
But can I make a "bare-chest-with-kilt"-outfit? I so would like to show off my chars ink!
Were there any word about HIDING some pieces of armor like belt buckle or shoulders? What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
Sheezabeast wrote: »Does anyone know if the items in the chest count towards items in the home? I mean if I've only got 5 open spots for items in my home, and I add a chest, do the items count towards the overall item count and I can't go beyond the 4 left, after adding the chest? Or will the contents of the chest be separate from the item count?
ChuckyPayne wrote: »What about style materials?
Will it become more and more worthless about this?
Will there be less need for mimic stones?
If I buy a crown store exlusive motif, with outfit system no more need mimic store?
Rebirthment wrote: »I don't know if this was mentioned, nor if it's even on topic, but was there any info on hiding shoulders? Seeing as how this update will be towards outfits and accessories.