jasonthorpeb14_ESO wrote: »You CAN NOT change your axe to a dagger or bow to a staff.
JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
WhiteCoatSyndrome wrote: »jasonthorpeb14_ESO wrote: »You CAN NOT change your axe to a dagger or bow to a staff.
Didn't they say one-handed weapons were interchangable though? But you can't make a dagger look like a bow or staff.
Also you can have an outfit that is, f.ex. JUST a helmet.
Also also, PTS Monday!
JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
emilyhyoyeon wrote: »JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
Based on what they said, motifs being account wide is only in the outfit system.
emilyhyoyeon wrote: »JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
Based on what they said, motifs being account wide is only in the outfit system.
Question for @ZOS_GinaBruno and team: Will we have access to Crown Store and Contraband Clothing styles -- eventually, if not right away? There's a lot of components in those two equip/appearance groupings that don't fall into a particular motif, and it would be nice to mix and match those components in with what we've learned from motif styles.
rhapsodious wrote: »emilyhyoyeon wrote: »JasonSilverSpring wrote: »Motifs are account wide only for outfit system right? One would still need to learn a motif on a character to actually craft in that motif I assume.
Based on what they said, motifs being account wide is only in the outfit system.
From what I understand, it works like this:
Once you learn a piece of a motif (including the whole motif, for the older ones or Crown ones), you unlock the account-wide ability to make the corresponding outfit piece with that style.
Simple example:
Character A knows literally every motif except Outlaw and Stalhrim.
Character B only knows Outlaw Staves, but no other pieces of the motif.
Characters A and B can make outfit pieces in literally any motif, except Outlaw and Stalhrim, but can also make an outfit using Outlaw Staves. Character A, however, cannot craft an Outlaw Staff, nor could Character B craft anything except a staff in the Outlaw style.
Oakmontowls_ESO wrote: »Time to make bright pink weapons bois
Taleof2Cities wrote: »Question for @ZOS_GinaBruno and team: Will we have access to Crown Store and Contraband Clothing styles -- eventually, if not right away? There's a lot of components in those two equip/appearance groupings that don't fall into a particular motif, and it would be nice to mix and match those components in with what we've learned from motif styles.
That was not confirmed in ESO Live.
Might be something they consider in a future update.
What if I have S&B on main bar and 2H on back and save that outfit style, then I swap the 2H for a Staff - would I need to create another outfit or edit the current one? I watched most of the stream but couldn't tell if you select all possible slot types while creating the outfit or just for the types equipped.
What if I have S&B on main bar and 2H on back and save that outfit style, then I swap the 2H for a Staff - would I need to create another outfit or edit the current one? I watched most of the stream but couldn't tell if you select all possible slot types while creating the outfit or just for the types equipped.
Would guess there will be a main bar and back bar slot. Doesn't make sense otherwise
Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
What if I have S&B on main bar and 2H on back and save that outfit style, then I swap the 2H for a Staff - would I need to create another outfit or edit the current one? I watched most of the stream but couldn't tell if you select all possible slot types while creating the outfit or just for the types equipped.
Would guess there will be a main bar and back bar slot. Doesn't make sense otherwise
I get that. But what I'm asking is - if I change a weapon type in a slot (2H to Stave, 2H to S&B, etc), would the new weapon in slot also have the style selected if it's different than the type/family selected for the original slot?
Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
Taleof2Cities wrote: »Were there any word about HIDING some pieces of armor like belt buckle or shoulders?
Of course.
You can leave any of the seven (7) armor costume slots blank on the template ... so that armor slot would not have a costume overlay when you apply the template.What about clothing that we aquired by stealing from NPC? The clothing missing from system would be big disappointment to me.
No.
As noted above, only motif knowledge was confirmed for this Update. Monster sets and clothing could be a consideration for a later Update.
So does that mean you can't mix and match outfit and armour? So I couldn't have my monster set with all the other slots outfitted?