grannas211 wrote: »
grannas211 wrote: »
wow just that was enough? how is it now?
fire reach only with master staff and blockade i asume no sorc has space for it
grannas211 wrote: »
wow just that was enough? how is it now?
fire reach only with master staff and blockade i asume no sorc has space for it
Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Valera Progib wrote: »Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Respect! I was using defensive rune instead of harness since I started playing ESO on xbox during IC times. Never been ganked
Though, now on PC rune prison is just too good in BG or just zergsurfing against permablockers and I troll AD under Alessia bridge with rune prison as it is impossible to break cc in water. Probably should go back to defensive rune...
Do you feel that lich is enough to sustain or you add 1 cost reduction and any recovery glyphs?
Master ice staff sounds interesting (the only loot I ever had from vDSA is inferno and ice staves) I think I will give a go to master/shakle/lich/domihaus with 2-3 spell damage glyphs as duroks is sort of overpowered against stamina builds and I am more afraid of magDK than anything else...
Valera Progib wrote: »Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Respect! I was using defensive rune instead of harness since I started playing ESO on xbox during IC times. Never been ganked
Though, now on PC rune prison is just too good in BG or just zergsurfing against permablockers and I troll AD under Alessia bridge with rune prison as it is impossible to break cc in water. Probably should go back to defensive rune...
Do you feel that lich is enough to sustain or you add 1 cost reduction and any recovery glyphs?
Master ice staff sounds interesting (the only loot I ever had from vDSA is inferno and ice staves) I think I will give a go to master/shakle/lich/domihaus with 2-3 spell damage glyphs as duroks is sort of overpowered against stamina builds and I am more afraid of magDK than anything else...
Valera Progib wrote: »Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Respect! I was using defensive rune instead of harness since I started playing ESO on xbox during IC times. Never been ganked
Though, now on PC rune prison is just too good in BG or just zergsurfing against permablockers and I troll AD under Alessia bridge with rune prison as it is impossible to break cc in water. Probably should go back to defensive rune...
Do you feel that lich is enough to sustain or you add 1 cost reduction and any recovery glyphs?
Master ice staff sounds interesting (the only loot I ever had from vDSA is inferno and ice staves) I think I will give a go to master/shakle/lich/domihaus with 2-3 spell damage glyphs as duroks is sort of overpowered against stamina builds and I am more afraid of magDK than anything else...
Duroks and keeping your distance with mines will prove to be a challenge for anyone but ward users.
Add minor defile poisons, atro, Frost clench. Infernal procs and rune every 6 seconds and it’s extremely hard to reach the sorc
Havn't used Atro in such a long time...
Recently had some buffs(or fixes), didn't it? Does anyone know if the CC it gives when summoned is blockable/dodgeable ?
Valera Progib wrote: »Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Respect! I was using defensive rune instead of harness since I started playing ESO on xbox during IC times. Never been ganked
Though, now on PC rune prison is just too good in BG or just zergsurfing against permablockers and I troll AD under Alessia bridge with rune prison as it is impossible to break cc in water. Probably should go back to defensive rune...
Do you feel that lich is enough to sustain or you add 1 cost reduction and any recovery glyphs?
Master ice staff sounds interesting (the only loot I ever had from vDSA is inferno and ice staves) I think I will give a go to master/shakle/lich/domihaus with 2-3 spell damage glyphs as duroks is sort of overpowered against stamina builds and I am more afraid of magDK than anything else...
Duroks and keeping your distance with mines will prove to be a challenge for anyone but ward users.
Add minor defile poisons, atro, Frost clench. Infernal procs and rune every 6 seconds and it’s extremely hard to reach the sorc
Havn't used Atro in such a long time...
Recently had some buffs(or fixes), didn't it? Does anyone know if the CC it gives when summoned is blockable/dodgeable ?
Yeah atro is pretty much the go to for 1v1ing any melee build. Heck there's a top player on EU that even uses atro as a backbar ultimate open world, since he absolutely loves it.
Of course. Pets are OP and unfun in duels.Malamar1229 wrote: »Havn't used Atro in such a long time...
Recently had some buffs(or fixes), didn't it? Does anyone know if the CC it gives when summoned is blockable/dodgeable ?
Yeah atro is pretty much the go to for 1v1ing any melee build. Heck there's a top player on EU that even uses atro as a backbar ultimate open world, since he absolutely loves it.
Banned in all dueling scenes I've been in....
Not when people get carried by sets, no.Waffennacht wrote: »Too bad duels don't mean a thing
Not when people get carried by sets, no.Waffennacht wrote: »Too bad duels don't mean a thing
Valera Progib wrote: »Valera Progib wrote: »@Irylia
May I tag you here?
You mentioned in a different thread Rune Cage for Asylum staff only. Do you think the dodgable, blockable CC from Flame Reach is really enough?
I've personally had tremendous success with not having my burst simply evaded all the time, thanks to Rune Cage. Is this user error?
Because of the cost increase to reach if you aren’t using the master staff there is no reason to use it on anything but.
As for rune it can be used regardless of staff preference but would synergize best with asylum as you can proc the buff before hitting a caged burst.
I find cage to be clunky on the cast outside of a meteor burst and often times enemies break it before your frag lands. Not to mention having to toss another skill in between rotation for the sole purpose of stunning is a disruption to timing burst like you used to be able with frag with curse.
Frag rolling combos are also less seen or impactful because of the lack of the stun and it’s not as fluid. Even if you do roll with a casted frag the frag isn’t stunning so now the enemy can stun you upon finishing the roll or you have to db/clench which removes the point of frag rolls
Frag tolling was an aggressive combo that moved you closer to the enemy for db follow up into a kill while also removing incoming damage and it ignored the awkward movement you would have had to make to get near your opponent for the follow up kill.
If you need examples of what I’m trying to refer to check faso vs irylia on yt.
Sorc is less about timely combos now as it is just hitting a clunky rotation.
I like defensive rune paired with frost clench In duels.
Or even defensive paired with curse meteor combos as you count before the next stun will force drop your enemy and you meteor knowing it will drop them to their knees as their cc immunity expires.
I’m currently using clench over shock because I just got the master staff
@Irylia Lol man, that yt video was pure gold, respect!!! And those whispers...
What magsorc build do you run in CwC? No idea how to PM you from phone
I run in duels
Duroks (arcane rings 2x body 1x ice destro) lich (resto 1x neck 3x body) infernal 2x
Minor defile poisons
45% into befoul
Frag shock curse frost clench fury atro
Heal ward ward defensive rune degen streak overload
Ol bar: boundless ward dark conv mines streak
For open world
Domi 1x
Master destro
5x duroks 5x lich same way as previously mentioned
Or
Shackle lich domi as a standard set for a new sorc
If you can manage sustain I like
Amber
Juliano
Master destro
Vma resto
All about hitting high crits on squishy targets in group play
I’m messing with acuity and a few other builds currently but still testing.
I prefer builds that are consistent vs a wide range of enemies or enable me to handle them.
Bsw lich 1x infernal was my go to for over half a year when it came out and worked up until the cp cost reduc nerf and bsw change
Ranting now
Respect! I was using defensive rune instead of harness since I started playing ESO on xbox during IC times. Never been ganked
Though, now on PC rune prison is just too good in BG or just zergsurfing against permablockers and I troll AD under Alessia bridge with rune prison as it is impossible to break cc in water. Probably should go back to defensive rune...
Do you feel that lich is enough to sustain or you add 1 cost reduction and any recovery glyphs?
Master ice staff sounds interesting (the only loot I ever had from vDSA is inferno and ice staves) I think I will give a go to master/shakle/lich/domihaus with 2-3 spell damage glyphs as duroks is sort of overpowered against stamina builds and I am more afraid of magDK than anything else...
Duroks and keeping your distance with mines will prove to be a challenge for anyone but ward users.
Add minor defile poisons, atro, Frost clench. Infernal procs and rune every 6 seconds and it’s extremely hard to reach the sorc