Emma_Overload wrote: »There are actually lots of good gear combos for Sorcs, including those listed above. Something important you may not hear from others: DON'T be afraid to enchant your jewelry with stam/mag recovery or cost reduction instead of spell damage. For Sorcs, it is much more important to maximize max magicka than it is to stack spell damage.
ajaxtheboss wrote: »5 amberplasm
5 shacklebreaker
Domihaus shoulder or helm
Or
5 amberplasm
5 shacklebreaker
Master destro (any resto)
If you run a premade group wizard riposte is nice, but for solo queueing the max stam/stam recov is has more impact then minor maim (in my opinion)
is my go to for battlegrounds, and I've had a lot of luck with it in cyrodiil/IC
In battlegrounds where I know the enemy team is stacked or when Im getting pressured, I throw on master destro along with defensive rune. Seems excessive but having both ccs allows you to better control 1vxs better.
grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
with major sorcery and berserker always up you might as well account for that.
I'll happily post my build if I see someone post something with higher damage capability (NOT with use of a pet ).
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
with major sorcery and berserker always up you might as well account for that.
I'll happily post my build if I see someone post something with higher damage capability (NOT with use of a pet ).
Well with berserker we're talking 3600. Plus 50% plus crit. Damage is definitely there. I don't agree that Julianos is bad in pvp
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
with major sorcery and berserker always up you might as well account for that.
I'll happily post my build if I see someone post something with higher damage capability (NOT with use of a pet ).
Well with berserker we're talking 3600. Plus 50% plus crit. Damage is definitely there. I don't agree that Julianos is bad in pvp
Ok, well your spell damage may be higher, but my amount of mag (which is easy to get) will more or less even out in terms of overall damage potential, but having that higher mag will bolster my shields, our main defensive tool. So that is why I think pouring more stats into mag makes more sense. Just like how bastion is our most important cp tree
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
with major sorcery and berserker always up you might as well account for that.
I'll happily post my build if I see someone post something with higher damage capability (NOT with use of a pet ).
Well with berserker we're talking 3600. Plus 50% plus crit. Damage is definitely there. I don't agree that Julianos is bad in pvp
Ok, well your spell damage may be higher, but my amount of mag (which is easy to get) will more or less even out in terms of overall damage potential, but having that higher mag will bolster my shields, our main defensive tool. So that is why I think pouring more stats into mag makes more sense. Just like how bastion is our most important cp tree
Hey I'm not trying to be abrasive. I agree max mag is important. But so is stam and stam recovery open world. My point is, you gotta look at all the stats overall. Am I saying your build is worse? Nope not at all. It may be superior. I was just trying to have alittle dialogue. I love all my sorc brethren.
grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »grannas211 wrote: »I've been using @Irylia s build just modified for the master destro in place on one Domihaus. 5 Amber 5 Julianos master inferno. Random resto. Hits like a truck.
Julianos is non-optimal. What spell damage/max magicka are you hitting with that setup?
Spell damage is around 2550 or so unbuffed. Max magicka is around 42k
rofl.
and yet I am sitting at 3k spell damage buffed (ALWAYS UP) and 46k mag without a pet. Safe to say my setup is better
Well yeah with major sorcery it's up over 3100. Which is always up as well.
What is your setup if you don't mind me asking? I'm always down for trying new things.
with major sorcery and berserker always up you might as well account for that.
I'll happily post my build if I see someone post something with higher damage capability (NOT with use of a pet ).
Well with berserker we're talking 3600. Plus 50% plus crit. Damage is definitely there. I don't agree that Julianos is bad in pvp
Ok, well your spell damage may be higher, but my amount of mag (which is easy to get) will more or less even out in terms of overall damage potential, but having that higher mag will bolster my shields, our main defensive tool. So that is why I think pouring more stats into mag makes more sense. Just like how bastion is our most important cp tree
I like to empower stuff with it and to hunt stealthers too.
I like to empower stuff with it and to hunt stealthers too.
Dpots are usually enough for me. If they don't suffice, my victim really wants to run away from everything, in which case I let them, got better things to do.
What would you empower? Since Magelight only gives empower upon activation, nothing else, you gotta justify sacrificing a whole GCD for that extra damage. Met can't be empowered anymore, and Frags are not worth empowering after the silly damage nerf.
I would rather use Entropy for the empower.
No, Meteor can't be empowered. Mages Guild abilities grant empower, but don't consume it. I think that was changed when Magelight got its overhaul. But I haven't personally tested since quite some time, so if a stealth change happened, I wouldn't know.
Have you tested it? And how?
For DW sorcs, empower is actually really important, you don't have a proper spammable, anyway. I would STILL recommend Entropy for the empower, however. You can always cast it from the back bar if you need a slot for Magelight or so on the front.
No, Meteor can't be empowered. Mages Guild abilities grant empower, but don't consume it. I think that was changed when Magelight got its overhaul. But I haven't personally tested since quite some time, so if a stealth change happened, I wouldn't know.
Have you tested it? And how?
For DW sorcs, empower is actually really important, you don't have a proper spammable, anyway. I would STILL recommend Entropy for the empower, however. You can always cast it from the back bar if you need a slot for Magelight or so on the front.
Skaffa posted a video on it like 1 month ago, but he took it down for some reason. It showed how meteor would consistently do more noncrit damage if left to land alone, and less if followed up by a whip before it lands.
I am 100% sure that meteor can empower itself, I just don't know if other abilities still empower it.
No, Meteor can't be empowered. Mages Guild abilities grant empower, but don't consume it. I think that was changed when Magelight got its overhaul. But I haven't personally tested since quite some time, so if a stealth change happened, I wouldn't know.
Have you tested it? And how?
For DW sorcs, empower is actually really important, you don't have a proper spammable, anyway. I would STILL recommend Entropy for the empower, however. You can always cast it from the back bar if you need a slot for Magelight or so on the front.
Skaffa posted a video on it like 1 month ago, but he took it down for some reason. It showed how meteor would consistently do more noncrit damage if left to land alone, and less if followed up by a whip before it lands.
I am 100% sure that meteor can empower itself, I just don't know if other abilities still empower it.
I'm on vacation, so can't test myself right now...
You mentioned Whip, did he use Chains for empowerement? That could work, as it's no Mages Guild ability.
When I last tested it, Magelight wouldn't make it hit harder. But what do you mean by Met empowering itself? The empower lasts only for a few seconds, how would you throw a Meteor and then a second one in four... seconds?
(o.0)?
Emma_Overload wrote: »There are actually lots of good gear combos for Sorcs, including those listed above. Something important you may not hear from others: DON'T be afraid to enchant your jewelry with stam/mag recovery or cost reduction instead of spell damage. For Sorcs, it is much more important to maximize max magicka than it is to stack spell damage.
This is am very familiar with. But i hardly see anyone running Necro anymore (no pets around). And cant really see other options, besides Destrucrion Mastery, to really go for amping max magicka? Guess shackle is not too bad for that though.
Emma_Overload wrote: »Emma_Overload wrote: »There are actually lots of good gear combos for Sorcs, including those listed above. Something important you may not hear from others: DON'T be afraid to enchant your jewelry with stam/mag recovery or cost reduction instead of spell damage. For Sorcs, it is much more important to maximize max magicka than it is to stack spell damage.
This is am very familiar with. But i hardly see anyone running Necro anymore (no pets around). And cant really see other options, besides Destrucrion Mastery, to really go for amping max magicka? Guess shackle is not too bad for that though.
PLENTY of Sorcs are still running Necro, but they're doing one of two things:
1) 4 pc Necro + two (max mag) Monster pieces and Shackle Breaker or whatever 5 pc set they want
2) 5 pc Necro + 2 pc Shadowrend + 4 pc whatever (I use 4 pc Stendarr)
Option #2 is great because it gives you 50K magicka when Shadowrend procs, which is reliably often. Shadowrend ALSO debuffs your enemy with the same 15% damage reduction as Wizard's Riposte!
That is interesting. Can anyone personally confirm?