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Sorcerer Combat Pets NOT Affected by Spell Power

  • QuebraRegra
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    Beardimus wrote: »
    I think that's standard / as intended

    Magika pool for pets, hence the Necro set etc.

    RattleCage is quite a niche setup for a Sorc FYI I'm.guessing you struggling with skill slot space on a dual pet build and want the free Maj Sorc...

    seems like SP should affect pets... seems logical anyway, but when has that ever been a factor ;)

    took a break for a while... how's NECRO holding up?
  • Magdalina
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    Vaoh wrote: »
    Vaoh wrote: »
    That’s intended.

    Damage Shields/Pet Damage only scales off Max Magicka.

    Staff Light/Heavy Attacks only scale off Spell Damage.

    Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".

    Also, heals and magicka skill damage does scale with spell damage and max magicka both.
    Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.

    Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.

    I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).

    The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
    • Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
    • Shields and Pets -> scales off Max Magicka
    • Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
    • 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
    • Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
    • Mag Cost skills -> scales off Max Magicka and Spell Damage stats

    There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.

    Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?

    Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.

    It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.
    Edited by Magdalina on December 30, 2017 12:26PM
  • Hanokihs
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    The game doesn't mention it, because most players don't care about specialized build knowledge. They play well enough to avoid getting curb-stomped by most creatures, and that's the end of their interest.

    The kind of player who does vet content is the kind of player who has a guild, or knows sites to use as a guide, and can easily obtain this sort of "hidden" information. Those who are curious enough to do tests explain their findings to others, and information spreads from there. It's fine. And now anyone here who didn't previously know? You know.

    But maybe that's my opinion because game "Guide Dang It" is the norm for this type of thing. Especially for Elder Scrolls games. If a game doesn't tell you something important, the other players will.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Vaoh
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    Magdalina wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    That’s intended.

    Damage Shields/Pet Damage only scales off Max Magicka.

    Staff Light/Heavy Attacks only scale off Spell Damage.

    Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".

    Also, heals and magicka skill damage does scale with spell damage and max magicka both.
    Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.

    Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.

    I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).

    The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
    • Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
    • Shields and Pets -> scales off Max Magicka
    • Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
    • 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
    • Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
    • Mag Cost skills -> scales off Max Magicka and Spell Damage stats

    There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.

    Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?

    Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.

    It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.
    ^^^
  • GrumpyDuckling
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    Bringing this back up in hopes that it gets seen.
  • Beardimus
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    Bringing this back up in hopes that it gets seen.

    Have you opened a ticket in game? As they will tell you if it's intended or not. Quickest way.

    Given the volume of people that know about it and talk about it on here it would be impossible for ZOS not to be aware. So either its intended, or wasn't but they are aware and not changing it thus its intended.

    Either way, open a ticket. I have before on basic functionality and they told me stuff was intended
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • GrumpyDuckling
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    Beardimus wrote: »
    Bringing this back up in hopes that it gets seen.

    Have you opened a ticket in game? As they will tell you if it's intended or not. Quickest way.

    Given the volume of people that know about it and talk about it on here it would be impossible for ZOS not to be aware. So either its intended, or wasn't but they are aware and not changing it thus its intended.

    Either way, open a ticket. I have before on basic functionality and they told me stuff was intended

    Solid idea!
  • Destruent
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    Magdalina wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    That’s intended.

    Damage Shields/Pet Damage only scales off Max Magicka.

    Staff Light/Heavy Attacks only scale off Spell Damage.

    Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".

    Also, heals and magicka skill damage does scale with spell damage and max magicka both.
    Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.

    Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.

    I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).

    The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
    • Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
    • Shields and Pets -> scales off Max Magicka
    • Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
    • 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
    • Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
    • Mag Cost skills -> scales off Max Magicka and Spell Damage stats

    There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.

    Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?

    Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.

    It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.

    While this is true, you can't blame ZOS for that, bc it's stated in the tooltip of your magicka/stamina :lol:

    to OP: nope, don't change it....it has always been that way and the game is more or less balanced around it. Any change would most likely make Sorcs OP or completely rip them atleast for pve (and most likely pvp aswell).
    Would probably cause another great homestead-like balance patch :trollface:
    Edited by Destruent on January 2, 2018 5:58PM
    Noobplar
  • Magdalina
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    Destruent wrote: »
    Magdalina wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    That’s intended.

    Damage Shields/Pet Damage only scales off Max Magicka.

    Staff Light/Heavy Attacks only scale off Spell Damage.

    Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".

    Also, heals and magicka skill damage does scale with spell damage and max magicka both.
    Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.

    Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.

    I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).

    The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
    • Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
    • Shields and Pets -> scales off Max Magicka
    • Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
    • 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
    • Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
    • Mag Cost skills -> scales off Max Magicka and Spell Damage stats

    There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.

    Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?

    Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.

    It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.

    While this is true, you can't blame ZOS for that, bc it's stated in the tooltip of your magicka/stamina :lol:

    to OP: nope, don't change it....it has always been that way and the game is more or less balanced around it. Any change would most likely make Sorcs OP or completely rip them atleast for pve (and most likely pvp aswell).
    Would probably cause another great homestead-like balance patch :trollface:

    Iirc(please correct me if I'm wrong), it states(when you mouseover, which I personally hadn't even tried to do til like 3 years later; now admittedly I was aware of resources scaling long before that because it seemed intuitive to me and because more experienced players have confirmed it for me as well; but it's evidently not the case for many) "makes your spells more efficient" or something along these lines. That's not really very clear. First, what exactly is a spell? Next, what is "more efficient"? One could assume it means you can simply cast longer with more magicka - which is true. Or I've also heard some people claim that having more max magicka also raises your spelldamage stat - which is obviously untrue.

    Either way, there is a LOT of confusion on the matter, heck we have people asking this on forums on weekly basis and I run into unaware people in game all the time too, so I do believe it should be on ZOS to make this(among other things) more clear.
  • SodanTok
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    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
    Edited by SodanTok on January 3, 2018 12:49AM
  • GrumpyDuckling
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    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
  • SodanTok
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    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
    Edited by SodanTok on January 3, 2018 12:50PM
  • GrumpyDuckling
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    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
  • SodanTok
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    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
    Edited by SodanTok on January 3, 2018 6:52PM
  • GrumpyDuckling
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    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
  • QuebraRegra
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    Zander98 wrote: »
    I've been playing since beta and it has always been this way.
    Pets, like shields, scale only off of max magical.
    Pets got a major buff a few updates ago by allowing CPs to finally effect them.
    And an update before that the buffed them to where they attack with their casters crit number.
    I am not saying it's right. I am not saying it's wrong. But it's been like that since day 1. And has never been different.

    I don't play a sorc, but it would seem logical that spell power should affect pets (shields as well)? I can't remember that last time I saw a pet in PVP, unless someone was using it for terrain masking/confuse targeting.

    Seems like making SP affect pets would be an easy change (consider the change for CP to affect pets). Are people actually worried pets might become OP? I'd like to see some fresh builds... A workable summoner build could be interesting.

    #forbuilddiversity

  • Merlin13KAGL
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    This is not news. Why pet builds stack magicka, HA builds stack spell damage, and anything in between benefits equally.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • GrumpyDuckling
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    This is not news. Why pet builds stack magicka, HA builds stack spell damage, and anything in between benefits equally.

    Anything in between doesn't necessarily benefit equally, though. Example: Rattlecage on a build that uses pets is entirely wasted on those pet skills.
  • Magdalina
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    Zander98 wrote: »
    I've been playing since beta and it has always been this way.
    Pets, like shields, scale only off of max magical.
    Pets got a major buff a few updates ago by allowing CPs to finally effect them.
    And an update before that the buffed them to where they attack with their casters crit number.
    I am not saying it's right. I am not saying it's wrong. But it's been like that since day 1. And has never been different.

    I don't play a sorc, but it would seem logical that spell power should affect pets (shields as well)? I can't remember that last time I saw a pet in PVP, unless someone was using it for terrain masking/confuse targeting.

    Seems like making SP affect pets would be an easy change (consider the change for CP to affect pets). Are people actually worried pets might become OP? I'd like to see some fresh builds... A workable summoner build could be interesting.

    #forbuilddiversity

    Sorcerers pet builds already are the highest magsorc dps, about on par(? Afaik, correct me if anything's changed lately) with other magicka classes or even higher(they had to tune pets down recently due to how ridiculously overpowered they were). This means that the current pet meta is tuned just fine towards the current content difficulty. So no, this would not be "an easy change" because they'd have to rebalance the game for that.

    Try taking the big picture into the account - how do you propose they do it? Flat out add spelldamage scaling to already existing max magicka scaling? This would make pets ridiculously op, basically doubling their power. 90k magsorc dps inc...no thanks. Alternatively they'd have to change max magicka scaling so it's more or less on par with other magicka costing skills. Knowing ZOS, this'd either still make pets ridiculously OP or make them useless for next several years again. Next, the current meta for pet builds is Necropotence set and it's a somewhat interesting tradeoff because it's missing out on spelldamage but the max magicka - and pets' scaling with it - is powerful enough to make it more than worth it. If you change pets' scaling, Necro will be trash - and pet builds already underperform without Necro. This means they'd in turn have to rework Necro as well, making sure to keep it viable but not overly op for pet builds...don't you think it's getting unnecessary complicated already?

    Tl;dr - I do agree it's not intuitive for a new player and should be explained in the base game, and it's possible it may have been an overlooked bug at launch, but at this point it's a feature that the game is balanced around and it's better left alone.
  • Ahzek
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    The closets thing too proof that this is the intended mechanic is a comment from Wrobble on ESO live a couple of months back iirc.

    It was something like this "blablabla choices in builds blablabla cool thing that sorcs have pets scale off max magicka".
    Jo'Khaljor
  • GrumpyDuckling
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    Ahzek wrote: »
    The closets thing too proof that this is the intended mechanic is a comment from Wrobble on ESO live a couple of months back iirc.

    It was something like this "blablabla choices in builds blablabla cool thing that sorcs have pets scale off max magicka".

    If anyone could identify which ESO Live it was in, then I wouldn't mind going through it to find the quote.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
    Edited by SodanTok on January 3, 2018 11:25PM
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Also very stupid wish list. The pet builds are literally balanced around this. Necro set is literally designed around this.
    Edited by SodanTok on January 3, 2018 11:58PM
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage. Yet you are here saying they should scale with spell damage. That is called wish.
    Edited by SodanTok on January 4, 2018 12:03AM
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